
11.4 ZYRA GUIDE - MID FOR EASY PLAT (2ndary sup) t.tv/lilyc
By LILYCHEEE | Updated on February 24, 2021





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Runes: Standard











+9 Adaptive (5.4 AD or 9 AP)
+9 Adaptive (5.4 AD or 9 AP)
+15-90 HP (lvls 1-18)
Spells:

Flash

Ignite
Items
Ability Order Standard

Garden of Thorns
Zyra Passive Ability
Threats & Synergies






Fizz
Get Zhonya's OR GG. Save your E.



Ashe
Ashe's R + Zyra's E + Zyra's R

Champion Build Guide
-Liandry's anguish
-Mandate
-Night Harvester (watch out for mana usage)
-High team fight cc = a well placed E and Ulti can solo win a fight for your team due to the lock down and damage Zyra will provide
-Controls objectives very well when seeds are set up
CONS - SQUISH SQUISH VERY SQUISHY. You will die to any type of engage if you are focused.
-Slow as molasses- This leads to Zyra having trouble warding and having a hard time positioning in team fights
-poor wave management- your abilities naturally push the wave.
-NO SUSTAIN / SHIELDING
=THERE WILL BE GAMES YOU DIE!!!=
Flash- zyra is very squishy!! You need flash. Flashing forward to get a E + Ulti combo on the backline is also critical. Just take flash
Ignite- most games zyra will take ignite just to have more kill pressure because a full combo in lane with ignite will lead to a kill
Exhaust- because zyra is so easily killable by assassin if you see comps that have a lot of assassins (Zed mid. Nocturne JG) you'll need exhaust in order to not hit your 10 death power spike. also good against ashe (if supp)
After laning phase Q will mostly be used to Sprout Seeds or hit people already CCd by your E
W- This spell lays a seed that will sprout a plant after your Q or E activates it.
E- This is your favorite ability! This will get you kills and get you killed the most. Landing an E will most likely lead to kills or blown sums post laning phase due to its high damage and its long Root duration. But due to its high CD you can lose all lane pressure and have no way to get people off you after you miss.
R- Zyra's ulti changes teamfights. Controls a huge AOE with a delayed knock up while giving plants in said AOE a massive steroid doing a lot of damage.
If you manage to poke the other lane out or push them under turret, you have to use this time to ward deep into their jungle because zyra is so easily ganked.
Due to E’s high cool down try not to throw it out for no reason. If Zyra’s E is down the other bot lane will walk up and try to kill you due to Zyras low mobility and health.
*The biggest thing to note when playing zyra is that you are EASILY gankable. You must always know where your jungler is according to their jungler. For example- If your jungle is topside and you do not know where their jungler is, you must assume their jungler is botside.
This is Zyra’s time to be a team fighting God. Group with team and fight for objectives while trying not to be the first one killed for free.
Zyra’s high damage and high CC kit makes it easy for her to turn team fights. She has the option to Peel divers with her CC or play forward in order to try to engage with E + R combo. In most ideal situations, you want to react to what your team is doing such as following up on a teammates engage or chain CCing an enemy.
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