[14.1] Season 14 Master's 5 Million Mastery P1Tony's Ap Rengar Top Guide
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Recommended Items
Runes: Money Printer

+9 Adaptive (5.4 AD or 9 AP)
+9 Adaptive (5.4 AD or 9 AP)
+6 Armor
Spells:

Flash
Ignite
Items
Ability Order Ap Rengar Ability Max

Unseen Predator (PASSIVE)
Rengar Passive Ability
Threats & Synergies
Threats
Synergies
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Extreme Threats

Darius
Yeah this is historically the worst matchup for many Rengar players in the top lane, because he will never let you fight on your own terms, you fight on his. This is my go to banned champion in every game. If you do face him, buy seekers, and never fight him without your jungler's help, and even then, still probably don't fight him

Ivern
So If the Ivern places down bushes in a fight for you, you will pop off. You may need to ask them though because I personally have found that many Ivern players don't seem to do this for you automatically
Synergies

Ivern
So If the Ivern places down bushes in a fight for you, you will pop off. You may need to ask them though because I personally have found that many Ivern players don't seem to do this for you automatically
Champion Build Guide

Hey guys, my name is Tony, and I'm a Masters Ap Rengar 1 Trick. I started playing Ap Rengar in Season 3, after an Instalok song "How Ap Rengar Got Fed" was released. At the time I thought it would be funny to try, as I was already playing AD Rengar. And here we are, 8 Seasons and 4 Million Mastery later, still playing it. I Started Streaming on Twitch recently after 7 years of not having good enough Internet. So if you would like to see the build in action, you can find me there!
My Stream is Here

If you slowed down the gif to move frame by frame, you would see that Trist goes from 100% health to death in just a single frame

Ap Rengar's combo is actually faster than AD Rengar's Combo. This is because Empowered W does not have a locking animation, and the cast time is instant. This will allow you to do a much faster and safer 1 shot than AD can do in many situations, and gives access to some really cool techs that I will show down below.
Ap Rengar Penta Clip
TLDR; E base damage scales higher + 90% slow
NOT USING E MAX SECOND RIGHT NOW!
Sorcerer's Shoes - These are the go to boots, 18 flat pen is really not replaceable by any other boot options. The only other boots that I could see being worth anything with this build would be Lucidity boots, but again, Sorcerer's are just better for what we are trying to accomplish.
Hextech Rocketbelt - The staple mythic in this build. This mythic not only gives you the ability to do the extended leap tech, but it also gives 5 extra flat magic pen for each mythic you have. Not to mention in patch 11.8, Riot is planning to give this item an extra 6 pen flat on the item itself. If you add Together all the flat pen from your first core 3 items, you get 18 from boots, 6 from sudden impact, 6 more from Rocketbelt, and 5 extra for the mythic passive. 18 + 6 + 6 + 5 = 35 Magic Pen flat, at 3 items, which is true damage to most squishy targets at that stage in the game without MR. I think this is the best mythic that you can get for Ap Rengar right now.
Lich Bane - Lich Bane not only gives you empowered auto attacks that scale with Ap, but it also gives 10% movement speed. You could rush this as a first item without getting boots, and you would still be at 380 Movement speed. Combine this with Tier 2 boots, and you are at 426 movement speed. Mobility aside, Lich bane is and was a great item for Ap Rengar even when it had mana, So when they revamped the item and took out the mana for other tradeoffs, who wouldn't want this item? This gives your Q purpose even in the Ap build.Lich Bane is getting buffed in 12.2 which will make it even better than it is now for this build, giving ability haste and lowering the cooldown.
Rabadon's Deathcap - A very great power spike item to get as a third legendary. Rabadon's Deathcap will boost your Ap into the 500+ range, letting you 1 shot faster, and potentially even multi-kill groups with the burst. This is a great buy if you do not need to buy the other survivability/engage items, or if you have someone else engaging for you. Nothing much more to say on this one, this item is just raw power.
Void Staff - Void Staff is either bought right before deathcap, or right after if needed. This item works great when you add it together with the flat pen you have. 40% Pen is really huge, if you consider all the pen you are already getting. Lets say the enemy adc has 90 MR, and you have 5 items into the late game. You will have 18 (boots) + 26 (4 mythic Rocketbelt) + 6 (sudden impact) which = 50 flat pen, which can go to 55 at full build, but lets just use 50, 5 items.So what does this mean exactly? Well in League, % pen is calculated before flat pen, which means 40% of 90 is 36, + 50 flat pen, giving you a total of 86 flat pen vs their 90 MR. That's a full Maw + Mercs worth of MR btw.
So anyway, yeah, great purchase, get it if they stack MR, if they don't, you probably wont even need the % pen with all the flat pen you have.
Banshee's - Banshees is a great item to get into champions who can deny your engage, like Alistar, Lulu, Poppy in some cases, Janna, etc. Since your combo is so fast, they are very unlikely to get off 2 CC abilities in the short time it takes for you to do your full combo, making killing an ADC much easier vs heavy peel/anti-engage. Also a great buy into Ap heavy/high Ap threat comps.
Zhonya's Hourglass - A great item that will allow you to jump into 5 players and stop them from doing anything about it. While I don't actually buy this item very often, because I usually use the retreating combo in the same scenarios I would end up using Hourglass, it is a great item to get in the late game. I find it much more common to get Banshees so I can engage without getting instantly CCed than getting hourglass though, and in some cases, you can even get both if you are looking to be heavy AOE damage for your team.



Since Rocketbelt is the staple mythic for this build, these are some of the jumps you can make. This can be used to increase leap range when ganking mid, stealing objectives, or used in the mid/late game to increase catch potential





































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