12.11 | Teemo Support Guide | Turn Summoner's Rift Into Your Garden!
Your votes and comments encourage our guide authors to continue
creating helpful guides for the League of Legends community.
Runes: strongest runes, perfect for spamming shrooms
+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
Ability Order Play around your blind
Guerrilla Warfare (PASSIVE)
Teemo Passive Ability
Threats & Synergies
He has long range, tools to check bushes, your blind is useless. Definietly the best counterpick to teemo support.
Teemo struggles against heavy engage tanky supports. Best you can do is block his passive (root from auto) which he usually uses after hook. This guy is a nightmare in lane, especially with the point and click ulti.
Teemo struggles against heavy engage tanky supports. Play around your minions, and blind him when he is about to hook to deny the cc chain.
You can prevent Draven from snowballing by blinding him whenever he goes in, it's that easy. Teemo provides the safety your adc needs to outscale Draven.
Very autoattack based champion, teemo blocks almost all of his damage with Q, but be carefull when he has the white weapon (Crescendum, chakram). He gains insane attack speed in meele range, so save the blind until he is there.
Long range, disengage and her ulti make you feel pain whenever playing against Caitlyn. Don't try to cheese in the bushes, dont try to run into her like a maniac, trading with her usually turns out horrible. The only time you can try something is when she uses her e like an idiot.
Xayah will stack her feathers even when blinded. Beside than, she is not much of a threat.
Using your q can prevent her from stacking, just be careful it doesn't get windwalled.
A lot of her damage comes from the q, which you can't block. This matchup becomes even harder when she evolves the e. Try to get short trades early on, without allowing her to use the passive.
Bliding Zeri results in her q going in random directions. Funny and easy matchup.
A skilled zyra player will use plants to blow up shrooms. If they learn that, they can clear a garden with minimum effort.
Champion Build Guide
Teemo has little to offer early game as a support. Before 6 all he can do is deny enemy ADC damage and provide some of his. You will want to take control of bushes to utilize teemo's passive. If the enemy positions badly, go for a short trade like auto + q. Be prepared for enemies try to land their skillshots on you if they know in which bush you're hiding. You counter this by staying on the edge of bushes or by walking out of them slightly (see picture).
1 - You don't want to camp bushes at this point. Trick your enemies into thinking they can take control of the bushes in lane, so they step in your traps. Best places for shrooms in lane, imo.
2 - this can protect you from a gank by slowing the enemy jungler
3 - enemies step in it when they go for a ward (botlane)
4 - enemies step in it when they go for a ward (when you want to help the midlaner)
5 - if you sre already going mid, place a shroom here aswell.
Do NOT place your shrooms on the wave, even when your ADC is pushing. It makes farming for them much harder. Remember, you are a support, focus on placing shrooms against champions, not minions.
1 - Bush, again
2 - The wave is unlikely to step in it, your enemies are
3 - Against ganks
The yellow ones make sense only from the side they will be coming. Don't bother placing shrooms in yellow places in escape paths.
So... that's it? The secret korean faker special 72% winratio 1v9 strat is to plant shrooms?
What if the enemy buys sweepers?
They most likely will. If you see an enemy walk into the river full of shrooms with a sweeper and they start attacking your plants, do not just give them up. Walk up to them for a blind. Try to atleast distract them from destroying your garden in the worst case and scare them away in the best case scenario. If you know that you can do nothing against an enemy, as walking up means certain death... I'm sorry but you have no choice. Your traps win your team a teamfight, while your life as a support is not worth this much. This is like the inting sion strat - you die on purpose, but the death is worth it. (if the enemy only takes 1-2 shrooms instead of all 5-? of them)
Ok, here are the spots where you plant your shrooms in the jungle. This way you can get your enemies low before a teamfight or just buy time for your team to scale, by forcing enemies to heal or recall.
In this case the teamfight will most likely occur near your tier 3 turret, or your inhibitor, or your nexus depending on how hard you are losing. I'm not going to draw all the possible spots for this scenario, but some things you need to remember to determine your own spots are:
•At this point who takes the wave is not important. If your inhib is at stake, don't hesitate to place traps under turret in the way of minions, if they are going to hit a diving enemy. If you will hit both minions and a champ, go for it.
•Analyze enemy champs. They have a zoe? She is likely to walk near the walls of your base so she can extend the range of her e. See a rengar going the same path for the third time? He is about to camp this one bush and you know it. You just need to make use of this knowledge to place a poisonous trap before he walks in there.
•How will the enemy arrive to the teamfight? Where will it take place? How will your enemy chase you? Remember your shrooms are not just damage, they also apply cc. How can you protect your adc with them?
hehe. have fun.
This strategy is not meant for high elo. I, in fact, am not a high elo player and I doubt any of the things I wrote here apply to diamond or higher. When I was writing this guide I had players that are plat or below in mind.
You must be logged in to comment. Please login or register.