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Runes: FULL ECO MODE
+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
+6 Armor
Spells:
Chilling Smite
Flash
Recommended Items
Items
Ability Order Level Path
Mortal Will (PASSIVE)
Pantheon Passive Ability
Threats & Synergies
Diana
Bruiser Diana is still a force to be reckoned with and her E will always place her behind you negating your E. Very annoying champ but if you somehow go even into the late game you will still do considerable damage and have potential of 1v1ing her after LDR completion since most Dianas only stack health and BotRK eats that up.
Zilean
Zilean revive and speed up is broken. Any enchanter with shielding/healing/speed ups are very good with Pantheon as it allows him to play the Skirmisher in teamfights exceedingly well and you don't have to burn flash or risk an Ult to get into a fight.
Zilean
Zilean revive and speed up is broken. Any enchanter with shielding/healing/speed ups are very good with Pantheon as it allows him to play the Skirmisher in teamfights exceedingly well and you don't have to burn flash or risk an Ult to get into a fight.
Champion Build Guide
Overview of Jungle Pantheon
PROS:
1. Great Skirmisher
2. Few If Any Unplayable Matchups
3. Great Teamfighter
4. 8/10 Scaling
5. Can't Be Ganked Like Lane Pantheon
6. Uncommon Pick In Jungle
7. Strong Early Playmaking
8. More R Value Due to Being a Jungler
CONS:
1. Very Weak First Scuttle Contest
2. Mediocre First Clear
3. Suffers vs Tabis rush
5. Suffers VS Stat Checkers till Core is complete
Jungle Pathing
Quick 3 Camp:
Red > Raptors > Gromp > Gank
(Smite Gromp, Pot When Needed)
Efficient 5 Camp:
Blue > Gromp > Wolves > Raptors > Red
(Smite Gromp, Smite Red. Pot When Needed)
The 5 camp is NOT HEALTHY. If you're in a situation where theres a good gank opportunity or if you have lane prio you can use your smite on red so you can be healthy for a fight. Avoiding a scuttle contest is IDEAL, it is better to look for a counter gank opportunity or a transition gank to the other scuttle crab if contested without prio. You don't need to do le funny flip the entire game at scuttle crab, remember you can afford to relax and wait for Dirk complete.
However, I've always been a avid enjoyer of RTS games and I have a passion for theory crafting and finding a optimal or viable way to play a game/character/or strategy. I eventually came up with this Pantheon build to put to rest the issues of Pantheon being a early game only champion. I also understand consistency is key in these type of games which is why I love this build and champion.
Here's a Overview of WHY I Picked these Core Items and Runes
ITEMS:
ECLIPSE
1. Relatively Affordable
2. A Great Scaling Mythic Passive
3. A Great Passive for Skirmishing
4. The Ability to Sustain in the Jungle
5. Allows the Fabled Dirk Early Purchase
6. Enables Pantheons Early Game While Scaling
Chempunk Chainsword:
1. Gives Pantheon Every Important Stat He Wants
2. High Gold Efficiency When Stacked
3. Caulfields Warhammer is a Good Component
BLADE OF THE RUINED KING:
1. This Item is NOT Balanced
2. Insta-Proc Siphon with Empowered W
3. Mists Edge Shreds Tanks with Empowered W
4. AS gives the DPS to finish off Tanks or Bruisers
RUNES:
INSPIRATION PRIMARY
FIRST STRIKE
1. Accelerates Pantheons Scaling
2. Bonus True Damage Great Against Tanks
3. Compensates For a Poor Clear Speed
4. Rewards Ganking
MAGICAL FOOTWARE
1. Free Boots allows you to rush Eclipse
2. Extra MS makes it harder to kite
3. Interacts well with Blue Smite & Empowered E % MS buff
FUTURES MARKET
1. Lets you get Power Spikes Like Dirk Sooner
2. Insurance Policy if Behind for More Stats
COSMIC INSIGHT
1. Its a Jungle Staple
2. Faster Smite Complete
3. More Flash uptime which is important on Pantheon
4. Item Haste for Eclipse, & BORK
DOMINATION SECONDARY
EYEBALL COLLECTION
1. Pantheon Abilities Scale With Bonus AD
2. Ultimately Preference between this and Sudden Impact
TREASURE HUNTER
1. Holy GOLD VALUE
2. Can Let You 1v9 With First Strike
3. Stack the Rune Fast as a Jungler
4. Most Importantly Gets You To BotRK faster
RESOLVE SECONDARY
TRIUMPH
1. Pays Out Gold on Kill
2. Valuable on a One Shot Skirmisher
3. Buys Time for Cooldowns
LEGEND: TENACITY
1. Crowd Control is cringe
2. Equal to Unflinching with 100% Uptime
3. Easy to Stack as a Jungler
Check out my OP.GG to see how the builds doing for me:
https://na.op.gg/summoners/na/Kicks%20for%20Kids
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