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It is a matter of preference of which one you like more to get first. I like Sterak's more, so I run it before. Sterak's gives survivability, Titanic Hydra gives push power.
In the split pushing / tri force build, Sterak's is not there, but I also don't think that the Tri Force build will survive into preseason. It's a very niche and situational build.
Your concerns about snowballing are directly addressed in the Gameplay section of this guide! Be sure to check that out!
These are going to be the things that we are going to be looking through ideally with this review.
STRUCTURE: This is basically how you code, place and use code from a tidy and neat viewpoint.
CONSISTENCY: Basically how often you switch things up. Some parts might be a mess and others great.
INCLUDINGS: These are things that could be added like Runes, Items, Matchups or entire sections.
MY CONCERNS: Things that I find not really interesting to apply to a guide or just filler.
This section of ones guide should be both detailed and easy to read without being too overwhelming to the readers.
You have notes on your runes and your items, it's straight forward, simple and isn't too much of an overwhelming sight like some people have in their guides. Though with your items, they could be displayed much more neatly with changes.
You can use my reference to what I mean. What starters you will take? General first backs at 1200-1900 gold, etc.
This is the "cheat sheet" section of the guide, remember. So you'll want to at the very least put some basic information in, rather than directing everyone to your spreadsheet, cause some people (in my own personal experience) don't want to load up multiple things, they just want simple brief information now, like "Extreme: Because they are painful."
Same thing with ideal champions.
It's... something.
So what happens with your guide is, you start of absolutely blasting your viewer with a wall of columned text, color and imagery. This isn't a great thing especially since it doesn't have anything really popping out besides the splash art.
THIS
Generally things like Pro / Con are put in the same line of text or below each other on the same side rather than reversed, as Image - Text, Text - Image isn't very clean, now'a'days. Following the next section in comparison, it's a lot better structurally, and fits the Orange vibe you have for the banners and the imagery above. I'd try to keep the rest like this.
THIS
Make sure you properly space each section so it's not all clumping together making it nice and even so that your viewers eyes get a break from the multiple imagery / texts bumping into each other, with small little gaps for each sub rune.
As you scroll down the guide, the texts and imagery are all really tightly packed together with no spaces and it's really hard to just sit here and read a wall of text that looks like THIS. You should try to shorten and structure these walls neatly.
You have a lot of information, but the majority of it is once again walls of text. If you can't clean it up to make it look short, presentable and intelligible on first glance while appealing to those who enjoy a clean guide. Remove it.
Revisit the drawing board and figure out what you want for your guide, visually.
Keep everything consistent.
The effort is there, but you're lacking severely in consistent structure. Instead of using 3-5 different techniques, stick with one throughout the entire guide, and you'll be better off. It's hard to read walls of text and see changes every section.
You have what it takes to make a solid guide, but lack in consistency and actually displaying your content to your reader. Take a read over this review and try your best to apply what I have suggested as it will help out in the end. ~Cat
Do you think the Gameplay section is still lacking proper visual displays / consistency?
Also, do you think that I should reformat the new pros/cons section?
Your visuals have definitely changed, but text walls are still really condensed which is why I suggest to remove center.
Add in proper spacing or re-write some walls, to be less filler, which can tidy up guides nicely.
Example:
Probably one of the most tilting abilities in the game, aside fromIt's best to wait for your Grit to fully stack up and flash Orange before using it, although many players know to disengage before this happens.
As you master
Another aspect you should try to master is aiming the center of
EXAMPLE RE-WRITTEN:
As you become more adept with
Do you understand what I mean?
I understand that thing is something I am personally picky with. Neat, orderly lines of text that are spaced well and consistent throughout the entire guide. I can see improvements if you take the chance to tidy it up like I have above.
Answer to both questions: Yes.
Any advice for a sylas matchup?
Quick advice I can give u is you win extended trades and then you also win very hard at Lvl 1. Capitalize on it like you would a Nasus by zoning them from wave and denying the XP from dying ally minions.
I will add in-depth matchup notes into the Spreadsheet Guide eventually for Sylas.
Quick question, are there any specific runes I should take?
also should i max qwe or wqe
Precision/Conq. The Secondary Tree is resolve/sorc of course, and I really believe this customization is up to each player. Whichever you function better with.
Only thing, Fought a Sylas today as Sett (3rd time playing Sett to be honest) and Sylas isnt in the guide. Seems like a straight forward trade though. Sett has a pretty solid dual with him at level 1 and 2.
Biggest issue I had was Sylas's self heal coming out of a full combo. I just couldnt finish him off with the R then Q and we'd be 1 punch away from killing each other.
Thanks for the comment.
Good luck on your exams! I dont miss those