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Sett Build Guide by ak521

Top 👊 12.20 SETT GUIDE & MATCHUP SPREADSHEET 👊

Top 👊 12.20 SETT GUIDE & MATCHUP SPREADSHEET 👊

Updated on October 28, 2022
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League of Legends Build Guide Author ak521 Build Guide By ak521 836 58 1,727,996 Views 75 Comments
836 58 1,727,996 Views 75 Comments League of Legends Build Guide Author ak521 Sett Build Guide By ak521 Updated on October 28, 2022
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1
Sovereign Kitten (87) | September 10, 2021 6:03pm
Hello AK521! I was notified that I had received a request! I can definitely be of assistance.

These are going to be the things that we are going to be looking through ideally with this review.

STRUCTURE: This is basically how you code, place and use code from a tidy and neat viewpoint.

CONSISTENCY: Basically how often you switch things up. Some parts might be a mess and others great.

INCLUDINGS: These are things that could be added like Runes, Items, Matchups or entire sections.

MY CONCERNS: Things that I find not really interesting to apply to a guide or just filler.

This section of ones guide should be both detailed and easy to read without being too overwhelming to the readers.

You have notes on your runes and your items, it's straight forward, simple and isn't too much of an overwhelming sight like some people have in their guides. Though with your items, they could be displayed much more neatly with changes.

You can use my reference to what I mean. What starters you will take? General first backs at 1200-1900 gold, etc.
Example My Guide for reference

This is the "cheat sheet" section of the guide, remember. So you'll want to at the very least put some basic information in, rather than directing everyone to your spreadsheet, cause some people (in my own personal experience) don't want to load up multiple things, they just want simple brief information now, like "Extreme: Because they are painful."

Same thing with ideal champions.

It's... something.

So what happens with your guide is, you start of absolutely blasting your viewer with a wall of columned text, color and imagery. This isn't a great thing especially since it doesn't have anything really popping out besides the splash art.

THIS

Generally things like Pro / Con are put in the same line of text or below each other on the same side rather than reversed, as Image - Text, Text - Image isn't very clean, now'a'days. Following the next section in comparison, it's a lot better structurally, and fits the Orange vibe you have for the banners and the imagery above. I'd try to keep the rest like this.

THIS

Make sure you properly space each section so it's not all clumping together making it nice and even so that your viewers eyes get a break from the multiple imagery / texts bumping into each other, with small little gaps for each sub rune.
Spacing reference

As you scroll down the guide, the texts and imagery are all really tightly packed together with no spaces and it's really hard to just sit here and read a wall of text that looks like THIS. You should try to shorten and structure these walls neatly.

You have a lot of information, but the majority of it is once again walls of text. If you can't clean it up to make it look short, presentable and intelligible on first glance while appealing to those who enjoy a clean guide. Remove it.
Code:
Instead of making things look like this because the spacing is all off and it's not very pleasant to have to read something that is structured in this way.
You also tossed in a center at the lower half? Completely throwing off the flow of the beginning. Remember, consistency.
Code:
[center]

Revisit the drawing board and figure out what you want for your guide, visually.

Keep everything consistent.

The effort is there, but you're lacking severely in consistent structure. Instead of using 3-5 different techniques, stick with one throughout the entire guide, and you'll be better off. It's hard to read walls of text and see changes every section.

You have what it takes to make a solid guide, but lack in consistency and actually displaying your content to your reader. Take a read over this review and try your best to apply what I have suggested as it will help out in the end. ~Cat
1
ak521 (23) | September 12, 2021 9:41am
Thanks for your feedback. I edited the guide's visuals.

Do you think the Gameplay section is still lacking proper visual displays / consistency?
Also, do you think that I should reformat the new pros/cons section?
1
Sovereign Kitten (87) | September 12, 2021 3:34pm
I don't like "center" as a main staple of a guide. It leaves so much room on the left and right sides to be desired where as a strictly no-center code guide looks much more easier to manage, making things fill in the gaps, so to speak.

Your visuals have definitely changed, but text walls are still really condensed which is why I suggest to remove center.

Add in proper spacing or re-write some walls, to be less filler, which can tidy up guides nicely.

Example:

Probably one of the most tilting abilities in the game, aside from Teemo's whole kit. You can gain a MASSIVE shield through this ability and are able to deal MASSIVE true damage, allowing you to change the outcome of an entire duel.
It's best to wait for your Grit to fully stack up and flash Orange before using it, although many players know to disengage before this happens.
As you master Sett, you should try to Haymaker's shield as effectively as possible. It's not ideal to cast a maxed out W while your opponents are running away. Instead, just past the middle of the trade, keeping in mind that Haymaker will probably make them rethink whether they want to continue fighting you. Around 70% into the trade is the ideal cast because you want the enemy to be stuck attacking your shield while taking a load of damage.
Another aspect you should try to master is aiming the center of Haymaker effectively. Implicitly, you want to hit enemies with it since it will deal true damage; however, you can also zone enemies using the center of Haymaker in special scenarios.

EXAMPLE RE-WRITTEN:


Haymaker is our main form of defense and offense. Granting us a massive shield that deals all post mitigated damage as damage back to our enemies in a cone like radius. If we hit our target dead center, we deal damage as true damage.

As you become more adept with Sett and his skill-set you will learn to utilize this skill to turn even the poorest looking fights into your favor. It isn't ideal to cast while your opponents are running away, instead use (W) around 70% into the trade, you want the enemy to be stuck near you while your shield is active, making it harder to dodge the center strike.

Do you understand what I mean?

I understand that thing is something I am personally picky with. Neat, orderly lines of text that are spaced well and consistent throughout the entire guide. I can see improvements if you take the chance to tidy it up like I have above.

Answer to both questions: Yes.
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