[12.7][OTP] Wukong jungle is back 🐵🙈 best build
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+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
-can carry solo
-still good in team fights
-can clear jungle camps easy
-does damage more than before
-hard laning phase for enemies
-he has biggest chance to win against ad champs cuz of his passive
MAGIC RESIST 32.1 ⇒ 28
HEALTH 577.8 ⇒ 540
MANA 265 ⇒ 300
MANA GROWTH 38 ⇒ 45
RECOMMENDED ITEMS Updated to reflect the strength of bruiser-oriented builds on Wukong
PASSIVE - STONE SKIN
ARMOR 4/6/8 (levels 1/7/13) per nearby champion ⇒ 5-9 (level 1-18)
REMOVEDMAGIC RESIST Wukong no longer gains 4/6/8 (levels 1/7/13) bonus magic resist
NEWHEALTH REGEN Now grants 0.5% maximum health regen per 5 seconds
NEWMAN IN THE MIRROR Bonuses are increased by 50% for 5 seconds every time Wukong or his decoy hit an enemy champion or monster (stacking up to 10 times for a total bonus of 500%)
Q - CRUSHING BLOW
BONUS BASIC ATTACK DAMAGE 10/40/70/100/130 (+0/0.1/0.2/0.3/0.4 total attack damage) ⇒ 20/45/70/95/120 (+0.5 bonus attack damage)
BONUS RANGE 125 ⇒ 75/100/125/150/175
NEWHIT FAST Cast time now scales with Wukong's attack speed
QOL Added a timer to the ability icon to show how much time is left to use the empowered attack
NEWDECOY CDR Whenever Wukong or his decoy deal damage with basic attacks or abilities, Q - Crushing Blow's cooldown is reduced by 0.5 seconds
COOLDOWN 9/8/7/6/5 seconds ⇒ 9/8.5/8/7.5/7 seconds
W - WARRIOR TRICKSTER
NEWKIND OF PURE OF HEART Added a 300 range dash that can’t go over walls
STEALTH DURATION 1.5 seconds ⇒ 1 second
REMOVEDPOOF! Wukong's decoy no longer deals AoE magic damage before disappearing
COOLDOWN 18/16/14/12/10 seconds ⇒ 20/19/18/17/16 seconds
COST 50/55/60/65/70 mana ⇒ 80/70/60/50/40 mana
NEWDECOY DAMAGE REDUCTION Wukong's decoy now mimics his attacks and ultimate, but deals 40/45/50/55/60% damage
NEWDECOY BASIC ATTACKS The decoy will attempt to attack enemies Wukong has recently attacked
NEWDECOY Q - CRUSHING BLOW The decoy's next attack is empowered
NEWDECOY E - NIMBUS STRIKE The decoy gains bonus attack speed
NEWDECOY R - CYCLONE The decoy will start spinning and knock-up enemies that haven't been knocked-up already from the initial ultimate cast
E - NIMBUS STRIKE
DAMAGE 65/100/135/170/205 (+0.8 bonus attack damage) physical ⇒ 80/110/140/170/200 (+0.8 ability power) magic
BONUS ATTACK SPEED 30/35/40/45/50% ⇒ 40/45/50/55/60%
ATTACK SPEED BUFF DURATION 4 seconds ⇒ 5 seconds
COOLDOWN 8 seconds ⇒ 10/9.5/9/8.5/8 seconds
COST 45/50/55/60/65 mana ⇒ 30/35/40/45/50 mana
DISTANCE TO TARGET POST-DASH 0 ⇒ 75
R - CYCLONE
NEWMAKE IT DOUBLE Wukong can now cast his ultimate a second time within 8 seconds. The second cast can knock-up enemies a second time.
KNOCK-UP DURATION 1 seconds ⇒ 0.6 seconds
SPIN DURATION 4 seconds ⇒ 2 seconds
DAMAGE PER SECOND 20-200 (+1.1 total attack damage) ⇒ 4-8% maximum health (+1.1 total attack damage)
PASSIVE: Ranged role Ranged basic attacks on-hit against enemy champions grant 1 stack of Conqueror, while Melee role melee basic attacks on-hit grant 2 stacks. Abilities that deal damage to an enemy champion always grant 2 stacks.
Each stack of Conqueror grants 1.2 − 3 (based on level) bonus Attack Damage or 2 − 5 (based on level) Ability Power (Adaptive) for 6 seconds, stacking up to 10 times, for a maximum of 12 − 30 (based on level) bonus Attack Damage or 20 − 50 (based on level) Ability Power (Adaptive). When fully stacked, Ranged role ranged champions heal for 8% of the post-mitigation damage dealt, while Melee role melee champions heal for 15%. The buffs refresh upon dealing damage to enemy champions with attacks or abilities.
Damage-over-time effects and ongoing sources of damage will grant the stacks / refresh them only once every 5 seconds.
PASSIVE: Champion Damage rating takedowns, after a 1-second delay, restore 12% of your missing health and grant an additional Gold 20.
PASSIVE: Gain 3% (+ 1.5% per Legend stack) bonus Attack speed icon attack speed, up to 18% with 10 stacks.
LEGEND: Gain Legend stacks for every 100 points earned, up to 10:
-100 points for champion Damage rating takedowns
-100 points for epic monster Damage rating takedowns
-25 points for large monster kills
-4 points for minion kills
PASSIVE: Gain 5% (+ 2.5% per Legend stack)tenacity ,up to 30% with 10 stacks.
PASSIVE: Deal 5% increased damage to champions while below 60% maximum health. This increases based on your missing health, up to 11% increased damage while below 30% maximum health.
PASSIVE: Going in combat by affecting an enemy Champion within 3 seconds of using a dash or Flash blink, or exiting from stealth, grants 7 Lethality (4.36 − 7 (based on level) armor penetration) and 6 Magic Penetration for the next 5 seconds.
If the triggering effect deals damage it will also benefit from the penetration.
4 (on expiration) seconds
Gain 70 gold per unique takedown (+20 gold per Bounty Hunter stack), up to 550 gold at 5 unique takedowns.
Earn a Bounty Hunter stack whenever scoring a takedown against an enemy champion, up to one per unique champion.