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Recommended Items
Runes:
1
2
Domination
Sorcery
+9 Adaptive (5.4 AD or 9 AP)
+9 Adaptive (5.4 AD or 9 AP)
+6 Armor
Spells:
Flash
Ignite
Items
Ability Order
Garden of Thorns (PASSIVE)
Zyra Passive Ability
Introduction



Zyra's Advantages
- Able to solo & help tank Dragons, Herald & Baron
- High dps
- Able to purchase a Morellonomicon if needed to prevent enemy healing
- Multi-CC Snare and Knockup
- Able to poke safely at a semi-long range
- Can solo squishy targets when ahead
- Can spawn plants to block skill shots (Such as
Blitzcrank
Rocket Grab )
- Can 'facecheck' bushes with
Rampant Growth and a spell
Zyra's Weaknesses
- Squishy
- When you fall behind your DPS falls quite harshly
- RNG sometimes on Passive Seed placement
- No Escape
Currently Domination is the highest dps throughout the game, but I recommend you do a
Arcane Comet build if you are newer to
Zyra to help understand the basics and not have to worry about proc'ing
Dark Harvest or
Electrocute.
DOMINATION
As of 8.23 Preseason -
Dark Harvest provides a lot of damage and also procs off your plants, so even if you die if you have done all of your AoE you can potentially still do a decent amount of damage when dead since those plants can still trigger
Dark Harvest !
Electrocute - Zyra has a few ways of proc'ing this, and you will want to proc it as much as possible throughout the game. 3 Spells and/or auto attacks will trigger the ability. Each plant counts a singe attack. So 2 separate plant hits + a spell hit or Auto attack will trigger electrocute, making it extremely easy once hitting level 2 and on wards to constantly get that extra damage through.
Cheap Shot - When you land your root or if a slowing plant spawns and attacks, your next attack will deal bonus true damage. Another reason why it's important to be able to land
Grasping Roots.
Eyeball Collection - I generally prefer this as it is a nice passive AP increase, however you can go
Zombie Ward as it provides map control, perfect for your role as support!
Ultimate Hunter - I feel that your Ultimate is on a tad too high of a cooldown so this brings it down a notch. You are welcome to switch this rune with any other that you desire.
SORCERY
Transcendence gives you a nice 10% CDR boost in the mid game. This will allow you to cast more spells and have more plants in fights to ensure you can carry the fight!
Manaflow Band helps the mana intensive laning phase with the poke. After 10 stacks you will receive 1% of your missing mana every 5 seconds. When you are still needing to stack
Manaflow Band and low on mana decide if its worth being greedy for the poke or conserving your mana for a combo a bit later on if needed.




DOMINATION
As of 8.23 Preseason -








SORCERY







Seeds spawn in a very large radius around you, and during the laning phase the enemy may try and step on them to destroy the seed. Use this to your advantage to monitor your enemy footsteps to land a skillshot if they proceed to try this method.


Your main poke ability during the first few levels and enables you to spawn plants that shoot missles. Please look at










Zyra's basic attacks apply a refreshing, high-priority mark for 3 seconds against enemy champions, while Thorn Spitter's (range) and Vine Lasher's (melee) apply a non-refreshing, lesser-priority one for the same duration.
- Taunt sources (even if out of range)
- Most-recently-applied high-priority marks
- Nearest lesser-priority marks to Plants
- Nearest enemy champions within 350 units of Plants
- Non-champions Zyra has most-recently attacked
- Closest unit in range


Your main CC. When ability is used near seeds it will spawn melee plants that slow the target if they are hit. Please look at

This slow moving projectile will root anything in its narrow pathway. Using this as your first spell to start up your ability chain combo is crucial. Also respect the cooldown on this ability and should be treated similarly like a





COMBO
A normal routine combo would be to cast E






Spellthief's Edge
![]() |
![]() ![]() ![]() You are now allowed to receive gold from hits on enemies / turrets without an ally nearby. You can also 'accidentally' get cs from throwing out skillshots in lane without being punished (Until you meet the Support Rule CS Limit which won't kick in until around 30-40 Creeps Taken, depending on what time it is in the game). Plants will trigger the tribute gold on the first attack per unique plant. |
Shard of True Ice
Sorcerer's Shoes
![]() |
Finishing
![]() ![]() ![]() NOTE: Magic Penetration cannot exceed the amount of magic resist on the enemy. |
Morellonomicon
![]() |
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Liandry's Anguish
![]() |
Anguish is a Mythic item, especially fights that last over a longer period of time. But regardless is one of your core items that will increase your dps by a decent margin, even in shorter fights.
![]() |
Demonic Embrace
![]() |
![]() ![]() |
Rylai's Crystal Scepter
Zhonya's Hourglass
![]() |
![]() ![]() |
Void Staff
![]() |
![]() ![]() ![]() |
Vigilant Wardstone
![]() |
![]() ![]() |
If your Jungler is starting the Blue / Red buff on bot lane then you should help out with ideally a few seeds from your passive and a Q
Deadly Spines. Seed placement will be random, and ideally tell your jungler to let a plant tank hits for them as it will save about 200hp of damage.
During the laning phase harass with
Deadly Spines as often as you can to get income with your
Spellthief's Edge or
Frostfang. You will also be building
Manaflow Band stacks. If you are confident your
Deadly Spines will land, put a
Rampant Growth seed nearby to have a plant also hit the enemy to give you another gold hit and some extra damage.
Use
Grasping Roots carefully, as either as a peel or a hard engage and ensure you use a
Rampant Growth seed to help slow the target, even if miss rooting the target.
Against heavy engage supports (such as Leona / Rakan), poke them down as much as possible level 1 while ensuring you hit level 2 first. This will allow you to control the lane and will prevent these type of champions from engaging as they will be too low on hp. If this hasn't happened stay back, only do safe poke and try and whittle them down before fully engaging.
Encourage your team to do dragon (unless its cloud drake). This is because your plants can each individually tank a dragon and mitigate the amount of damage your team takes. They can each take two hits before dying. NOTE: Cloud drake has an exceptionally fast auto attack and will kill plants very quickly and Mountain and Infernal Drakes have a mini aoe on their attack, so make sure only 1 plant is tanking at a time!

During the laning phase harass with






Use


Against heavy engage supports (such as Leona / Rakan), poke them down as much as possible level 1 while ensuring you hit level 2 first. This will allow you to control the lane and will prevent these type of champions from engaging as they will be too low on hp. If this hasn't happened stay back, only do safe poke and try and whittle them down before fully engaging.
Encourage your team to do dragon (unless its cloud drake). This is because your plants can each individually tank a dragon and mitigate the amount of damage your team takes. They can each take two hits before dying. NOTE: Cloud drake has an exceptionally fast auto attack and will kill plants very quickly and Mountain and Infernal Drakes have a mini aoe on their attack, so make sure only 1 plant is tanking at a time!
Continue to encourage your team to do kill able objectives, plants are exceptionally good damage and tanks for herald, baron and dragons and only gets better once you purchase a
Liandry's Anguish.
Ensure you are constantly asking yourself "What is the next easiest objective to take". Once you have identified what it is, get wards around the objective and ensure you are buying
Control Wards to ensure vision is secure.
If any enemies have a
Banshee's Veil do your best just to tag them with one range plant, as this will pop the shield!
If your game has been going badly, moving towards a peeling, cc build is better than going up for straight pure DPS. Taking a
Rylai's Crystal Scepter earlier can help peel for your team and extending the duration of the game can give your team a chance to get back in it.
Against full ad teams, it feels bad however, you should always build a
Zhonya's Hourglass early to ensure you can out scale the enemy team.

Ensure you are constantly asking yourself "What is the next easiest objective to take". Once you have identified what it is, get wards around the objective and ensure you are buying

If any enemies have a

If your game has been going badly, moving towards a peeling, cc build is better than going up for straight pure DPS. Taking a

Against full ad teams, it feels bad however, you should always build a

Thanks for reading my
Zyra guide, I hope you give it a try in ranked and I wish you the best of luck! For more guides and fun videos please visit my stream
I also have daily support content on my Youtube Channel

I also have daily support content on my Youtube Channel
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