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Recommended Items
Runes: Standard
1
2
Sorcery
Inspiration
+9 Adaptive (5.4 AD or 9 AP)
+9 Adaptive (5.4 AD or 9 AP)
+15-140 HP (lvls 1-18)
Spells:
1
2
3
4
5
Standard
Flash
Teleport
Items
Ability Order
Organic Deconstruction (PASSIVE)
Vel'Koz Passive Ability
Threats & Synergies
Extreme
Major
Even
Minor
Tiny
None
Low
Ok
Strong
Ideal
Zed
keep distance, if he ults place your E behind you on his ult location. rush armor!
Ideal
Strong
Ok
Low
None
Champion Build Guide
Introduction
![]() |
Hey, I'm FFrostbite and this guide is about my ![]() In this guide I'm gonna show you how to play him to climb easily in SoloQ! |

These are my stats in Season 12 on one of my master accounts

You can find me streaming at my TWITCH CHANNEL. Ask questions if you have any!
Pro and Con
|
|
Abilities
| Passive - Organic Deconstruction | Vel'Koz's abilities Deconstruct those they strike for 7 seconds, stacking up to three times. After being hit three times by his abilities, minions, monsters and enemy champions are Deconstructed and suffer true damage. Enemies lose their Deconstruction stacks by avoiding Vel'Koz's attacks for a short while. |
| Q - Plasma Fission | Vel'Koz fires a plasma bolt that deals magic damage to the first enemy struck and slows him by 70%. Once Plasma Fission hits, reaches its maximum range or is reactivated a second time, the bolt splits at a 90 degree angle. The split bolts deal the same damage and apply the same slow. Plasma Fission refunds 50% of its mana cost for each unit killed (up to a maximum of 150%). |
| W - Void Rift | Vel'Koz sends out a straight line blast that tears open a temporary rift to the Void and deals magic damage to enemies hit. After a 0.25 second delay, the rift explodes, dealing magic damage to enemies standing upon it. Vel'Koz stores a charge of Void Rift every seconds and can store up to 2 charges. The recharge time is affected by cooldown reduction. |
| E - Tectonic Disruption | After a brief delay, Vel'Koz disrupts a nearby area, launching all enemies caught into the air for 0.75 seconds and dealing magic damage to them. Enemies hit that are close to Vel'Koz are also knocked back slightly. |
| R - Life Form Disintegration Ray | Passive: Deconstructing enemy Champions Researches them for 7 seconds. Basic attacks and all abilities refresh Research. Active: Vel'Koz channels a ray of infinite energy that follows the cursor for 2.5 seconds, dealing magic damage every 0.25 seconds to all enemies in range and slowing them by 20% for 1 second. Enemies that stay in the beam accumulate 1 stack of Organic Deconstruction every 0.7 seconds (up to 3 stacks). Researched champions take true damage instead. Vel'Koz can cancel the ability early by recasting it. |
Combos / Tricks
Combo Video (by #1 Vel'Koz Azzapp)!
CLASSIC COMBO (E+W+R)
Tectonic Disruption >
Void Rift >
Life Form Disintegration Ray
This is the classic Vel'Koz combo. Start off with hitting your E
Tectonic Disruption, follow up with a W
Void Rift and R
Life Form Disintegration Ray. If all spells hit, your passive
Organic Deconstruction will get triggered twice!
You might ask yourself tho, where does this combo leave the Q
Plasma Fission? This spell might be the most important Vel'Koz spell and you can always use it before your Combo. Heres some examples to use your Q besides randomly using it before the combo!



This is the classic Vel'Koz combo. Start off with hitting your E




You might ask yourself tho, where does this combo leave the Q

Forward Q - R
Plasma Fission >
Life Form Disintegration Ray
Shoot your Q
Plasma Fission at a very wide angle forward (for example 46°) and immediately follow up with R
Life Form Disintegration Ray. They will see your Ultimate and automatically walk backwards. Try to predict this backwards movement with your Q
Plasma Fission. This combo will trigger your passive
Organic Deconstruction once.


Shoot your Q




Choke Q - R
Plasma Fission >
Life Form Disintegration Ray
Use it when opponents are being chased and theres only one place they can walk through. Just shoot your Q
Plasma Fission into the choke point and follow up with R
Life Form Disintegration Ray. They either take the combo and die or dodge backwards and your teammates kill them. This combo will trigger your passive
Organic Deconstruction once.


Use it when opponents are being chased and theres only one place they can walk through. Just shoot your Q



Invisible Q - R
Plasma Fission >
Life Form Disintegration Ray
Shoot your Q
Plasma Fission over a wall. This way the opponent wont see the animation and cant dodge it. Follow up with R
Life Form Disintegration Ray. This combo will trigger your passive
Organic Deconstruction once.


Shoot your Q



Decoy Q - R
Plasma Fission >
Life Form Disintegration Ray
This works when your opponent is low enough and you know your damage. Start of with a wide Q
Plasma Fission and follow with R
Life Form Disintegration Ray. They will dodge the Q towards you but cant dodge the R which kills them. This combo will trigger your passive
Organic Deconstruction once.


This works when your opponent is low enough and you know your damage. Start of with a wide Q



Surprise W - R
Void Rift >
Life Form Disintegration Ray
This works when your opponent already has 1 stack of your Passive
Organic Deconstruction on them. If they step up far enough to farm or something else just W
Void Rift and R
Life Form Disintegration Ray them. This way your passive
Organic Deconstruction will get triggered twice, which catches alot of people offguard.


This works when your opponent already has 1 stack of your Passive




Minion Q Bounce
Plasma Fission
Cant hit your Q
Plasma Fission? Aim it on a minion, your opponent will think its for farm. The split Q, which bounces from the minion should be targeted in his direction tho, which will catch them offguard. You can follow this up with more of your spells to trigger your passive.

Cant hit your Q

Farming
Farming with Q and W
Plasma Fission and
Void Rift
This way you will kill 3 minions with your Q, which gives you bonus mana since 50% of the mana cost of your Q is refunded for killing 1 minion with it!


This way you will kill 3 minions with your Q, which gives you bonus mana since 50% of the mana cost of your Q is refunded for killing 1 minion with it!

Farming with Q and W and E
Plasma Fission and
Void Rift and
Tectonic Disruption
This way you will still kill 3 minions with your Q (bonus mana) while also clearing the whole wave!



This way you will still kill 3 minions with your Q (bonus mana) while also clearing the whole wave!

Playstyle
IN LANE
Try to poke your Opponent as often as possible. Just go for simple
Plasma Fission or
Void Rift hits, since it will proc
Manaflow Band. Also try to hit 3 spells in a row to trigger your passive
Organic Deconstruction. You can outpush your enemy in most matchups which will give you mid priority. Use it to help your jungler or roam to bot/top.
Always ward the river, since youre immobile and your spells make you push automatically.
MID GAME
Waveclear with the different combos in the chapter above. Poke as much as u can with your abilities before any teamfight happens, so u have an advantage in them. Try to move in river and assist your top/bot. Sweep brushes and if the enemies group just try to pick out the enemy mid/supp or adc. A quick Q > R combo will kill or most likely leave them at 10% hp if they are low enough before.
LATE GAME
Stay in the backline while teamfighting! You can shred the enemy frontline because of your passive
Organic Deconstruction, so try to make use of it!
If you get fed you will 1-shot enemies with your Full Combo! If your team has amazing engage try to follow it up with your classic combo.
IN GENERAL
Play safe early game/ward river!
Poke enemies with your Combos!
Abuse your insane range!
Stay in the backline while teamfighting!
Try to catch squishies!
Surprise their tanks with your true damage!
Try to poke your Opponent as often as possible. Just go for simple




Always ward the river, since youre immobile and your spells make you push automatically.
MID GAME
Waveclear with the different combos in the chapter above. Poke as much as u can with your abilities before any teamfight happens, so u have an advantage in them. Try to move in river and assist your top/bot. Sweep brushes and if the enemies group just try to pick out the enemy mid/supp or adc. A quick Q > R combo will kill or most likely leave them at 10% hp if they are low enough before.
LATE GAME
Stay in the backline while teamfighting! You can shred the enemy frontline because of your passive

If you get fed you will 1-shot enemies with your Full Combo! If your team has amazing engage try to follow it up with your classic combo.
IN GENERAL
Play safe early game/ward river!
Poke enemies with your Combos!
Abuse your insane range!
Stay in the backline while teamfighting!
Try to catch squishies!
Surprise their tanks with your true damage!
[13.5] [Master] Free Elo Vel'Koz Guide
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