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Recommended Items
Runes: Standard
+9 Adaptive (5.4 AD or 9 AP)
+9 Adaptive (5.4 AD or 9 AP)
+65 Base Health
Spells:
Flash
Teleport
Items
Ability Order
Organic Deconstruction (PASSIVE)
Vel'Koz Passive Ability
Threats & Synergies
Irelia
Really hard matchup. Play from far away, if youre too close she can easily gapclose and kill you. Save your stun for when she wants to dash on you. If you play well and defensive early you can start poking in midgame and slowly crawl back by perma poking.
Champion Build Guide
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Hey, I'm FFrostbite and this guide is about my ![]() In this guide I'm gonna show you how to play him to climb easily in SoloQ! |
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| Passive - Organic Deconstruction | Vel'Koz's abilities Deconstruct those they strike for 7 seconds, stacking up to three times. After being hit three times by his abilities, minions, monsters and enemy champions are Deconstructed and suffer true damage. Enemies lose their Deconstruction stacks by avoiding Vel'Koz's attacks for a short while. |
| Q - Plasma Fission | Vel'Koz fires a plasma bolt that deals magic damage to the first enemy struck and slows him by 70%. Once Plasma Fission hits, reaches its maximum range or is reactivated a second time, the bolt splits at a 90 degree angle. The split bolts deal the same damage and apply the same slow. Plasma Fission refunds 50% of its mana cost for each unit killed (up to a maximum of 150%). |
| W - Void Rift | Vel'Koz sends out a straight line blast that tears open a temporary rift to the Void and deals magic damage to enemies hit. After a 0.25 second delay, the rift explodes, dealing magic damage to enemies standing upon it. Vel'Koz stores a charge of Void Rift every seconds and can store up to 2 charges. The recharge time is affected by cooldown reduction. |
| E - Tectonic Disruption | After a brief delay, Vel'Koz disrupts a nearby area, launching all enemies caught into the air for 0.75 seconds and dealing magic damage to them. Enemies hit that are close to Vel'Koz are also knocked back slightly. |
| R - Life Form Disintegration Ray | Passive: Deconstructing enemy Champions Researches them for 7 seconds. Basic attacks and all abilities refresh Research. Active: Vel'Koz channels a ray of infinite energy that follows the cursor for 2.5 seconds, dealing magic damage every 0.25 seconds to all enemies in range and slowing them by 20% for 1 second. Enemies that stay in the beam accumulate 1 stack of Organic Deconstruction every 0.7 seconds (up to 3 stacks). Researched champions take true damage instead. Vel'Koz can cancel the ability early by recasting it. |
The most common levelling sequence for

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Flash You need flash. Thats all :) No discussion |
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Teleport![]() ![]() |
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Barrier![]() |
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To start of the item section, let's dive into the starting items. You always start with ![]() ![]() |
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Lost Chapter![]() |
Season 14 brought a huge mage item overhaul. The old mythic items got removed and new items got added. Theres several new ones which can be useful, such as: Luden’s Companion,
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There are some items which didnt change and which are still insane on
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Luden’s Companion |
Luden’s Companion Luden’s Companion is a new burst item which replaced the old Ludens. It has super good stats. It will be your go to first item. Its the only mana item you need and adds burst to your combo. I highly recommend building it. |
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Stormsurge![]() |
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Horizon Focus![]() |
After you finish boots, Luden’s Companion and
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Liandry's Torment![]() |
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Cosmic Drive![]() |
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Banshee's Veil![]() ![]() ![]() ![]() |
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Zhonya's Hourglass![]() ![]() |
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This is the classic Vel'Koz combo. Start off with hitting your E




You might ask yourself tho, where does this combo leave the Q



Shoot your Q






Use it when opponents are being chased and theres only one place they can walk through. Just shoot your Q





Shoot your Q





This works when your opponent is low enough and you know your damage. Start of with a wide Q





This works when your opponent already has 1 stack of your Passive





Cant hit your Q



This way you will kill 3 minions with your Q, which gives you bonus mana since 50% of the mana cost of your Q is refunded for killing 1 minion with it!




This way you will still kill 3 minions with your Q (bonus mana) while also clearing the whole wave!


Level 1
Ward the enemy raptor camp at 1:20. This way you can track the enemy jungler early and avoid ganks.
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In Lane
Ward at the Enemy's river entrance. This way you can see a part of the enemy jungle and a part of the river.
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Control Wards
You want to either ward the brush in the river or next to your lane. This way your team can gank you easier.
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Try to poke your Opponent as often as possible. Just go for simple




Always ward the river, since youre immobile and your spells make you push automatically.
MID GAME
Waveclear with the different combos in the chapter above. Poke as much as u can with your abilities before any teamfight happens, so u have an advantage in them. Try to move in river and assist your top/bot. Sweep brushes and if the enemies group just try to pick out the enemy mid/supp or adc. A quick Q > R combo will kill or most likely leave them at 10% hp if they are low enough before.
LATE GAME
Stay in the backline while teamfighting! You can shred the enemy frontline because of your passive

If you get fed you will 1-shot enemies with your Full Combo! If your team has amazing engage try to follow it up with your classic combo.
Poke enemies with your Combos!
Abuse your insane range!
Stay in the backline while teamfighting!
Try to catch squishies!
Surprise their tanks with your true damage!
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