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Recommended Items
Runes: Glacial vs Double ranged

+9 Adaptive (5.4 AD or 9 AP)
+9 Adaptive (5.4 AD or 9 AP)
+65 Base Health
Spells:

Flash
Ignite
Items
Ability Order Standard

Cursed Touch (PASSIVE)
Amumu Passive Ability
Threats & Synergies
Threats
Synergies
Show All
Extreme Threats

Renata Glasc
Looking for big engages into Renata is very dangerous, because her Ult is one of the best team fight turn-around ultimates in the game. All of your efforts to find a big 4-5 man ultimate, can just easily be turned by her ulting in your team's direction. Keep this in mind.

Kai'Sa
One of the few adcs that can actually utilize your passive well, AND you stack hers very nicely as well, AND she can follow-up on your engages. Lots of all-in potential here, with great team fighting opportunities.
Synergies

Kai'Sa
One of the few adcs that can actually utilize your passive well, AND you stack hers very nicely as well, AND she can follow-up on your engages. Lots of all-in potential here, with great team fighting opportunities.
Champion Build Guide
Main account Profile: Navcan
Twitch Stream: twitch.tv/navcan
Tiktok: @navcan
Youtube: navcans
Discord Server: Join Link
Hi there! I've been playing Amumu from time to time ever since his
If you're interested in my other guides:
Enchanters:
Lulu -> Support Lulu
Nami -> Support Nami
Karma -> Support Karma
Sona -> Support Sona
Yuumi -> Support Yuumi
Milio -> Support Milio
Soraka -> Support Soraka
Mage/Tank/Utility:
Zyra -> Support Zyra
Ashe -> Support Ashe
Amumu -> Support Amumu
Heimerdinger -> Support Heimerdinger
Lissandra -> Support Lissandra
Off-Meta/Fun stuff
Miss Fortune -> Support Miss Fortune
Veigar -> Support Veigar
Trundle -> Support Trundle
Jarvan IV -> Support Jarvan
Pantheon -> Support Pantheon
- Really strong early laning.
- Strong vs 2 early squishies.
- Big teamfight winning ultimate at all points in the game.
- Pairs excellently with AP bot laners
Cons:
- Weak vs other tank supports.
- Can't really scout safely.
- Generally will die a lot.
- Doesn't pair well with scaling adcs.
Boots Choices
- PERSONALLY, I think
- If the whole enemy team is AD damage, then you can opt into these as well.
- There must be some obscene amount of CC and/or magic damage the enemy team or this won't be worth it. They're quite expensive.
Items
- Good vs heavy enemy AP team comps, while having some AP threats yourself.
- Very efficient for extra tankiness and amping up your team's damage.
- Not too expensive, and adds a lot of mix-up to make your opponents hestitate on your engage.
- All relatively useful stats, especially strong to snowball with.
- Enemy has a lot of attack speed reliant champions.
- Gives a nice amount of ability haste.
- You have one VERY fed team mate who does a lot of damage. Not a fed tank team mate, that won't help too much.
- Will help keep each other alive.
- Gives a lot of desirable stats for a pretty cheap price.
- Gives a ton of sticking power to a particular target and you'll actually be able to get most of the damage off on a single target.
- Ultimate Haste is amazing.
- Good to mitigate unavoidable AoE damage
- If someone else can engage first, then we can play to peel, since we'll be positioned more in the middle of the team (to shield as many team mates as possible), rather than at the front for the circular shield active.
- Enemy team has at least 2 people that are stacking crit, and this will put in a lot of work. Also keeps enemies locked down with the huge slow active.
- This passive has a lot of hidden power behind it, and actually what makes him pair better with mages, or adcs that have a bit of magic damage in their kits.
- If you have 2 AP threats on your team, this passive will add a lot of extra damage to your team compositions if you land a big
- Also make sure your
- For laning, before fighting, try to have 2 charges before going in, and also try to make sure you're hitting the same person for both charges. Otherwise splitting the damage isn't very ideal and may end up getting you killed instead.
- If your jungler/mid laner is around, you may be able to intentionally miss 1 charge to make your opponents think you're not going to go back in until you get your 2nd charge back, so your enemies may try to fight you, and you can bait them in.
- Once laning phase ends, hopefully you have
- It's pretty easy to tunnel vision for a good
- In some occasional moments, you may need to use this as an escape tool, so look for minions, pets, other people who won't people able to kill you and
- Other than refreshing your passive
- Just make sure to remember to turn this off if it's not doing anything, and likewise to turn it on before you go into fights so you're not missing any damage.
- If you start running low on mana, keep an eye on your
- There's a few moments you can just turn this on for a second on ranged minions to help yourself cs under tower if no one else is there to get the gold.
- This does end up reducing a decent amount of damage early which will help you fight in minion waves.
- Remember that Minion Attacks will also reduce the cooldown of this, so keep an eye on it and use it as often as possible to maximize your damage on all-ins and team fights.
- This and
- Try to have this ready for bigger objectives like
- Just remember to keep an eye on your team mates, you won't be that tanky once the stun duration ends, and if your team isn't close enough to follow-up, you will get a big ultimate off, but have no damage. That makes it a bad engage, even if you land a big 4-5 ultimate.
- Very good sticking power and to keep on your enemies.
- Just adds some damage for the all-in potential.
- The whole entire reason you're in the
-
- Can help create a lot of pressure from the brush and create better angles to engage from.
- Amazing for all-in in laning phase.
Laning Phase/Early game
- IF you have a strong early game lane partner, then you're gonna be trying to fight at almost all times unless there's jungle threat.
- Try to always have 2 charges of
- Keep in mind your
- IF you have a weak/scaling lane partner, and looking to punish your opponents for overstepping into your minion wave instead.
Mid/Late game
- Look for good flank angles with
- Keep in mind what things could be happening in the next minute, and if there's an objective coming up, you may not want to use
- Make sure your team can follow up on your engages, or your engages will look bad, even if you hit 4-5 people with
There's also my tiktok
And my youtube!
Cheers and thank you for reading! Good luck on the rift
















































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