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Amumu Build Guide by Navn

Support [26.08] Amumu SUPPORT

Support [26.08] Amumu SUPPORT

Updated on April 22, 2026
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League of Legends Build Guide Author Navn Build Guide By Navn 158 20 682,913 Views 4 Comments
158 20 682,913 Views 4 Comments League of Legends Build Guide Author Navn Amumu Build Guide By Navn Updated on April 22, 2026
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Runes: Glacial vs Double ranged

Inspiration
Glacial Augment
Hextech Flashtraption
Biscuit Delivery
Cosmic Insight

Domination
Ultimate Hunter
Cheap Shot
Bonus:

+9 Adaptive (5.4 AD or 9 AP)
+9 Adaptive (5.4 AD or 9 AP)
+65 Base Health

Spells:

Standard
LoL Summoner Spell: Flash

Flash

LoL Summoner Spell: Ignite

Ignite

Threats & Synergies

Threats Synergies
Extreme Major Even Minor Tiny
Show All
None Low Ok Strong Ideal
Extreme Threats
Ideal Synergies
Synergies
Ideal Strong Ok Low None

Champion Build Guide

[26.08] Amumu SUPPORT

By Navn
About Me and other Guides

Main account Profile: Navcan
Twitch Stream: twitch.tv/navcan
Tiktok: @navcan
Youtube: navcans
Discord Server: Join Link



Hi there! I've been playing Amumu from time to time ever since his Bandage Toss change to have 2 charges, in 11.17! He's a lot of fun with out much sticking power he has early, and a huge ultimate at all points in the game to win you the game. This is just a basic guide for runes/itemization and (generally) how to play out phases of the game.

If you're interested in my other guides:

Enchanters:

Lulu -> Support Lulu
Nami -> Support Nami
Karma -> Support Karma
Sona -> Support Sona
Yuumi -> Support Yuumi
Milio -> Support Milio
Soraka -> Support Soraka

Mage/Tank/Utility:

Zyra -> Support Zyra
Ashe -> Support Ashe
Amumu -> Support Amumu
Heimerdinger -> Support Heimerdinger
Lissandra -> Support Lissandra

Off-Meta/Fun stuff

Miss Fortune -> Support Miss Fortune
Veigar -> Support Veigar
Trundle -> Support Trundle
Jarvan IV -> Support Jarvan
Pantheon -> Support Pantheon

Why Amumu? Pros/Cons
Pros:

- Really strong early laning.
- Strong vs 2 early squishies.
- Big teamfight winning ultimate at all points in the game.
- Pairs excellently with AP bot laners

Cons:

- Weak vs other tank supports.
- Can't really scout safely.
- Generally will die a lot.
- Doesn't pair well with scaling adcs.
Itemization
TLDR;

Boots Choices


- PERSONALLY, I think Ionian Boots of Lucidity is his best buy, as gives you all the stats you want, with having more Flash uptime for big plays, and Curse of the Sad Mummy uptime to be such a threat in team fights. And they're cheap!

Plated Steelcaps
- If the whole enemy team is AD damage, then you can opt into these as well.

Mercury's Treads
- There must be some obscene amount of CC and/or magic damage the enemy team or this won't be worth it. They're quite expensive.

Items


Abyssal Mask
- Good vs heavy enemy AP team comps, while having some AP threats yourself.
- Very efficient for extra tankiness and amping up your team's damage.

Hextech Rocketbelt
- Not too expensive, and adds a lot of mix-up to make your opponents hestitate on your engage.
- All relatively useful stats, especially strong to snowball with.

Frozen Heart
- Enemy has a lot of attack speed reliant champions.
- Gives a nice amount of ability haste.

Knight's Vow
- You have one VERY fed team mate who does a lot of damage. Not a fed tank team mate, that won't help too much.
- Will help keep each other alive.

Zeke's Convergence
- Gives a lot of desirable stats for a pretty cheap price.
- Gives a ton of sticking power to a particular target and you'll actually be able to get most of the damage off on a single target.
- Ultimate Haste is amazing.

Locket of the Iron Solari
- Good to mitigate unavoidable AoE damage
- If someone else can engage first, then we can play to peel, since we'll be positioned more in the middle of the team (to shield as many team mates as possible), rather than at the front for the circular shield active.

Randuin's Omen
- Enemy team has at least 2 people that are stacking crit, and this will put in a lot of work. Also keeps enemies locked down with the huge slow active.
How to use your abilities
TLDR: Look for big Curse of the Sad Mummy plays, don't tunnel too hard on looking for them, make sure your team can follow up

Cursed Touch
- This passive has a lot of hidden power behind it, and actually what makes him pair better with mages, or adcs that have a bit of magic damage in their kits.
- If you have 2 AP threats on your team, this passive will add a lot of extra damage to your team compositions if you land a big Curse of the Sad Mummy.
- Also make sure your Despair is on afterwards, to constantly refresh the mark of your passive.

Bandage Toss
- For laning, before fighting, try to have 2 charges before going in, and also try to make sure you're hitting the same person for both charges. Otherwise splitting the damage isn't very ideal and may end up getting you killed instead.
- If your jungler/mid laner is around, you may be able to intentionally miss 1 charge to make your opponents think you're not going to go back in until you get your 2nd charge back, so your enemies may try to fight you, and you can bait them in.
- Once laning phase ends, hopefully you have Curse of the Sad Mummy, and then you can look for Bandage Toss opportunities. You won't need two charges before going in once team fights start breaking out.
- It's pretty easy to tunnel vision for a good Bandage Toss and then not realize your team cannot follow up very quickly/easily, so keep this in mind.
- In some occasional moments, you may need to use this as an escape tool, so look for minions, pets, other people who won't people able to kill you and Bandage Toss them , and stalling as long as you can.

Despair
- Other than refreshing your passive Cursed Touch this doesn't end up doing much since in most cases you will be maxing it last.
- Just make sure to remember to turn this off if it's not doing anything, and likewise to turn it on before you go into fights so you're not missing any damage.
- If you start running low on mana, keep an eye on your Bandage Toss and Tantrum cooldowns, since they'll likely deal more damage or have higher impact than Despair will.
- There's a few moments you can just turn this on for a second on ranged minions to help yourself cs under tower if no one else is there to get the gold.

Tantrum
- This does end up reducing a decent amount of damage early which will help you fight in minion waves.
- Remember that Minion Attacks will also reduce the cooldown of this, so keep an eye on it and use it as often as possible to maximize your damage on all-ins and team fights.

Curse of the Sad Mummy
- This and Bandage Toss are what you are playing Amumu for. You're looking for big 4-5 man engages.
- Try to have this ready for bigger objectives like rift herald or dragon or baron nashor so that your opponents may be forced to fight you and you have a lot more threatening power to the enemy by still having Curse of the Sad Mummy up.
- Just remember to keep an eye on your team mates, you won't be that tanky once the stun duration ends, and if your team isn't close enough to follow-up, you will get a big ultimate off, but have no damage. That makes it a bad engage, even if you land a big 4-5 ultimate.
Runes
TLRDR; Same runes every game. All of them are just too good for what Support Amumu wants to do.

Glacial Augment
- Very good sticking power and to keep on your enemies.

Cheap Shot
- Just adds some damage for the all-in potential.

Ultimate Hunter
- The whole entire reason you're in the Domination tree secondary, is for this. You want as much uptime on Curse of the Sad Mummy as possible, as it should be your primary reason to play Amumu to begin with.

Cosmic Insight
- Flash uptime is just great.

Hextech Flashtraption
- Can help create a lot of pressure from the brush and create better angles to engage from.

Biscuit Delivery
- Amazing for all-in in laning phase.
Early/Mid/Late game

Laning Phase/Early game


- IF you have a strong early game lane partner, then you're gonna be trying to fight at almost all times unless there's jungle threat.
- Try to always have 2 charges of Bandage Toss before going in.
- Keep in mind your Glacial Augment cooldown as that can often decide if you win the fight or not.
- IF you have a weak/scaling lane partner, and looking to punish your opponents for overstepping into your minion wave instead.

Mid/Late game


- Look for good flank angles with Oracle Lens or Control Ward and big ultimates. You're likely to be mid lane after laning phase ends, and just running from fight to fight.
- Keep in mind what things could be happening in the next minute, and if there's an objective coming up, you may not want to use Curse of the Sad Mummy 1 minute before an objective comes up.
- Make sure your team can follow up on your engages, or your engages will look bad, even if you hit 4-5 people with Curse of the Sad Mummy.
Want to know more?
If you have any questions, leave a comment below! I'll be editing this as I go and be sure to let you know once I have more updates. Or if you'd like to ask me a question directly, you can go to my twitch stream! twitch.tv/navcan

There's also my tiktok
And my youtube!

Cheers and thank you for reading! Good luck on the rift
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