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Recommended Items
Runes: Standard Setup

+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
+65 Base Health
Spells:

Flash
Ignite
Items
Threats & Synergies
Threats
Synergies
Show All
Extreme Threats

Orianna
The worst matchup in the hands of a capable Orianna player. The general rule for how hard a lane is for Taliyah lies on 2 things: If they have a blink for her E and if they can hit Taliyah behind minions. Orianna can very easily poke out Taliyah without you being able to do anything with her slow. You should look to farm safe and dodge as many Q W's as you can. Early game her Q cooldown is 7-5 seconds but if she maxes Q it has a 3 second cooldown so you can't do much. Stormraiders or Aery is good against her but you can also go Electrocute if you're confident. Look for your Jungle or Support to kill her.

Rell
Too long to add every character but any champion with simple CC or lockdown works very well with Taliyah. Think Amumu, Pantheon, Rell, Nautilus.
Synergies

Rell
Too long to add every character but any champion with simple CC or lockdown works very well with Taliyah. Think Amumu, Pantheon, Rell, Nautilus.
Champion Build Guide
Why

Pros
Strong mid game and late
High burst with Electrocute
Insane roaming potential, especially after level 9 with her
Passive and
UltHigh mechanical skill expression
Strong into melee comps or champs with a lot of dashes
Can be played on Mid, Jungle and Bot Lane reliably
Cons
Countered heavily by blinks
Tough matchups into many meta Mid laners
Medium-High skill floor
Non-Combat Ult and Passive (not necessarily a con, but for some people it is)
Low early damage compared to other champions
Somewhat team reliant
Mostly useless if too behind
Passive -
Rock Surfing
Use your Passive to roam, get back to lane or rotate quickly to fights.
This ability is out of combat only, it ends whenever you cast an ability or take damage.
It has a readying time of around a second and lingers for 3 seconds after you leave a wall, so you can still take advantage of it after you get to a fight.
Q -
Threaded Volley
The Q is AoE, make sure to try hitting enemies near their melee minions with your splash damage.
Your Q will continue casting even after using
Her Q creates Worked Ground on the location it was cast on. Casting Q again on Worked Ground creates a boulder that hits for massive damage and slows for 20-40% with a larger AoE splash. Each boulder only costs 10 mana and reduces the Q cooldown to 1-2 seconds, keep spamming boulders in lane whenever you have the opportunity!
Boulders against jungle monsters does extra damage and stuns them, make sure to take a blue buff if time allows you!
W -
Seismic Shove
The hardest ability in her kit. In lane, try to wait until your enemies are auto attacking minions or last hitting to use your W to combo them into E.
Practicte flicks in Practice Tool. After you get used to them it becomes second nature.
If you want to move while casting W, simply move decently far anywhere to avoid cancelling with your right click.
If you have trouble hitting your W by itself, slow with E first or use your boulder before W.
E -
Unraveled Earth
Apply your E predictavely instead of reactively, if an
Your E works on anything that counts as a displacement, even your ally Nautilus hooking someone through your E applies your stun.
Your stun can only apply on a target once, if you W them and they get stunned then they dash, the stun will not re-apply.
Your E does extra damage to jungle monsters!
R -
Weaver's Wall
Your R is your primary map impact tool. If you're new and have trouble with it, just pressing R creates the wall. Pressing R again after casting makes you ride it, so double tap RR whenever you want to ride off for a roam.
If you get immobilized you get put off the wall, so watch out!
Hold your first R level up to avoid the out of combat lockout, as every time you take damage, you can't cast your ult for 3 seconds. Use this to escape a gank or a collapse!
You can use your R in other ways than just roaming, for example, in a Baron fight you can R to block off the enemy from escaping into their jungle, basically making it a large scale
Try to minimize your E usage before
After your first item, pushing becomes substantially easier. You should look for plays on the map after you push and never sit idle. Invade with your jungler, get a good ward, rotate to objectives. Make the most out of your
Passive and
R.
At this point,
In teamfights look to play front-to-back. Her primary strength is her ability to catch overstepping targets with her W and one shot them with her team and her ability to control zones with her E and disable certain champions from gap closing. Most of
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