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Recommended Items
Runes: Default
+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
+6 Armor
Spells:
Flash
Heal
Items
Ability Order Default

Attack Damage
Attack Speed
Lethality
Threats & Synergies
Threats
Synergies
Show All
Extreme Threats

Twitch
It's pretty easy for twitch to open up on aphelios whenever he wants. If he can kill you try to stay around control wards. I recommend galeforce here to get away from him if he tries to assassinate you.

Thresh
Probably the best support for Aphelios in general right now. You have so much more freedom to do what you want when you have the option of being lanterned out as an immobile adc. Also he can easily land a hook off of a gravitum Q or force an all-in when you have chakram.
Synergies

Thresh
Probably the best support for Aphelios in general right now. You have so much more freedom to do what you want when you have the option of being lanterned out as an immobile adc. Also he can easily land a hook off of a gravitum Q or force an all-in when you have chakram.
Champion Build Guide
Hi everyone, I'm koog and I'm currently a Master

I'm writing this guide to share what I've learned about
Twitch channel where I'll be streaming some days where you can watch me play and ask anything you'd like, a
Discord server where you can reach me if you have any questions or want to complain about your soloq teams, and a
Youtube channel where I'll be uploading educational content and clips.
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![]() Out of all 150+ champs in League of Legends, There are so many intricacies in ![]() The same way that your opponents don't know what to expect from you, your solo queue teammates will likely not know what your champ is and isn't capable of either. It can be really frustrating to not have follow up cc when you root someone with gravitum or watch your team force a fight when you are close to having a gun combination that can actually win the fight. ![]() Despite his flaws, if you play Aphelios correctly, he offers some of the most absurd range, lifesteal, crowd control, AOE damage, and raw DPS out of any champ in the game. Starting now, I'll do my best to teach you how get as much value out of this champion as you can (~ ̄▽ ̄)~ |
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Understanding how each of Aphelios' weapons work on their own is important, but because all of your weapons interact with each other, using his gun combinations effectively is where your mastery of this champion can really start to shine.
Each gun combo significantly changes how Aphelios can play the game. There are 10 possible gun combos in total with greatly varying amounts of synergy.

Calibrum + Severum
- You will start every game with this combo, so learning how to use it effectively is important.
- This is a decent combo for trading, but it lacks pretty much any synergy outside of lane phase.
- Your ideal trade looks like:

Calibrum + Gravitum
- Landing either
- Additionally, landing a

Calibrum + Infernum
- You can use
Calibrum marks on the wave and then consume the mark on the champion for decent damage.- Long range
Infernum basic attacks on marked targets can do huge damage to clumps of enemies once you have 3 or 4 items.

Calibrum + Crescendum
-
Calibrum as your off-hand gun will apply
Calibrum marks, allowing you to then follow up by consuming the
Calibrum mark from far away.- These turrets can let you deal extremely high damage from a safe distance while also generating bonus chakrams for
-

Severum + Gravitum
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- Tagging an enemy with

Severum + Infernum
-

Severum + Crescendum
- Use
-
Severum 
Gravitum + Infernum
- Because

Gravitum + Crescendum
- There are so many better options to pair
Crescendum with, making this one a waste.-

infernum + Crescendum
- Use
-
Infernum
Initial gun order

Once you empty all of the ammo from your main gun, your main gun will go to the back of the weapon queue, and it will be replaced with the gun at the front of the queue. In the following example,
Calibrum has just run out of ammo.What happens when you empty your ammo
If we look at the end of this nice animation that took me way too long to make,
Gravitum is your new main gun and
Calibrum is now at the back of the queue, pushing
Infernum and
Crescendum up the queue, making
Infernum the next gun we will get.Instead of emptying
Calibrum first and sending it to the back of the queue, our other option is to swap our guns and empty
Severum first instead.Swapping and then emptying your ammo
We can see that the order of the guns in the queue ends up being different depending on whether we empty
Calibrum or
Severum first. Choosing which gun to empty first is the only way we can interact with our weapon queue, but it is enough to change the ordering however we want, it will just take some time.
Ok so now that we have a decent understanding of
Here is the gun ordering I get pretty much every game

There are several reasons why you should use this gun ordering:
2. None of the bad gun combos are in this ordering (looking at you
Crescendum +
Gravitum3. Using the same gun ordering every game will help you know exactly which gun you are going to get next, or how far away in the queue you are from a gun combo you want.

How to get this ordering
It might be a bit hard to understand exactly what is going on in this video, but essentially there are 3 things that you need to do when you are trying to get this gun ordering:
2. Get rid of
Severum first when the game starts3. When you first get
Crescendum make sure that when
Severum comes after it, you empty
Severum before you empty
Crescendum
Understanding how to get this queue can be challenging at first, but I promise once you get it it's stupidly easy. I would recommend hopping into a practice tool and trying to make sense of all of this before trying it out in game.

What happens if I mess up the gun order?

Let's say you got the right gun ordering, but then you accidentally empty
Calibrum before
Crescendum like in the image above. Now you're stuck with a sub-optimal gun combo when you eventually get
Crescendum +
Gravitum (gross!). Getting your guns back in the right order is actually quite easy when you make this mistake.All you have to do is get the guns whose order you messed up, in this case it is
Calibrum and
Crescendum, and then empty the correct one first this time. That's really all you have to do. If you mess up multiple times, you will have to do this step the same number of times. Messing up the gun order more than once can become very cumbersome very quickly. Take care to keep your gun order intact if you want to have consistent access to useful weapon combos throughout the game.
RUNES

First off, let's look at your rune options. Runes are the first part of your build that you should be deciding because they are the only part of your build that you can't change once you're in game.
KEYSTONES
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Crescendum because it doesn't care too much about how much attack speed you have. I would say only take this rune if you plan on going
Infernum for teamfights, you should be able to do some insane damage with just basic attacks once |
Minor Rune 1
Severum. Many marksmen struggle to fill up the
Severum has enough healing to fill it up reliably whenever you have it. |
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I don't really find myself running into mana problems on
Gravitum and
Infernum, which will let me clear the wave instantly and recall to refill my mana. As mid game rolls around, I find it extremely rare that I run out of mana, making this rune pretty useless outside of lane. |
Minor Rune 2
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Take this rune only if you plan on building |
Don't take this rune. If you are worried about CC just take |
Take this rune if you are planning on building |
Minor Rune 3
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I would only take this rune against a team that doesn't have many enemies who will have significantly higher health than you. Additionally, if you want to start with |
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Only take this rune when you are building |
Secondary Runes
Domination
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Because |
Calibrum gives you a range advantage on most marksmen to sneak in an auto once in a while, and
Infernum can proc |
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Sorcery
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As a champion with basically zero mobility, the movement speed |
I wouldn't really take |
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Take this rune if you think you are in a favorable matchup where you will usually be over 70% hp such as |
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Resolve
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This is a tree I would only recommend using if you're planning on building |
Armor and magic resistance have really good synergy with shields and healing, of which there will be a lot in a build with |
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Inspiration
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I would say the highlight rune in this tree for me is |
Free boots with +10 bonus movement speed. The main drawback of this rune is the fact that you cannnot purchase any |
This rune is a good alternative to |
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I haven't experimented much with this rune, but a |
ITEMS

Starting Item
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The default starting item for every marksman. The 80 health can help you survive early all-ins and the 2.5% omnivamp scales pretty decently. |
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Starting Overall, I strongly prefer |
Mythic Item
Calibrum marks, |
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This is the mythic that I build the least on |
Boots
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These are the boots you should buy in almost all of your games. I put this section after the mythic items because I generally prefer finishing my mythic item before my tier 2 boots. The marksman mythic items are so op that I don't think it's worth getting the 20 extra movement speed from boots by delaying your mythic by 800 gold. |
I generally don't buy defensive boots on |
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Second Item
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The extra movement speed and attack speed that |
Third through Fifth Item
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Severum, |
If you're getting dove by ad assassins in teamfights like |
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Gravitum and
Infernum.
Gravitum will apply to anyone hit with a
Infernum bolts will do huge damage to stacked targets. I would build |
SKILL ORDER

Since the changes in patch 11.13,
If you're unsure of what to do here, you can't go wrong with maxing attack damage > lethality > attack speed.
If you've made it this far in the guide and actually still somehow want to learn more about
In this section I'll list a bunch of miscellaneous tips to get some extra value out of
3 GUN COMBOS

For the most part,
Severum + Crescendum + Calibrum
The reason this 3-gun combo is so much better than just
Severum +
Crescendum is because with the regular combo you can only deal huge damage with your
Crescendum basic attacks. With this 3-gun combo, you can fire your bonus chakrams at enemies you apply
Calibrum marks to with either
Severum at 10 ammo or less until you can take advantage of this powerspike.Crescendum + Calibrum + Gravitum
When you are at 10 ammo or less on
Crescendum in my default gun ordering, your last
Gravitum to enemies it marks. This last
Calibrum marks applied by the turret, or use a
Crescendum ammo. If you want a regular
Crescendum +
Calibrum Severum + Calibrum + Gravitum
This is probably the easiest and most consistent 3-gun combo you can use. If you get
Severum down to 10 ammo or less, landing 1 tick of
Gravitum. This is because after
Severum for
Gravitum and then you can consume the
Calibrum mark to apply
Gravitum and then follow up with Infernum + Crescendum + Severum
If you're going with my optimal gun ordering, you should end up with this 3-gun combo once per game. You'll have 3 ways to get a huge amount of bonus chakrams with this combo - using
Calibrum + Gravitum + Infernum
This 3-gun combo only really works if you have
Gravitum to 3 enemies. Wait for them to group up, use
Infernum basic attacks and Calibrum Mechanics

Calibrum mark basic attack reset
Similar to
Calibrum. Doing this can help slightly optimize your DPS if you're hitting multiple champions. One nice advantage of this is if you stand at max basic attack range with calibrum and shoot Using Calibrum Turrets Properly
Now that we know how
Calibrum marks basic attack reset mechanics work, we can learn how to properly use
Calibrum
Calibrum
Calibrum as your main gun. In the first half of this clip, you can see how I can't consume the marks until the chakram returns to Calibrum Q-Flash
You can use
Calibrum Q-Ult
You can use
Calibrum mark that Abusing Calibrum & Gravitum mark duraition
The mark that
Calibrum applies lasts 4.5 seconds, which is kind of a ridiculously long time. You can use this time to keep your
Calibrum
Gravitum combo, you can also abuse the duration of the
Gravitum mark which lasts 3.5 seconds. This means that if you land a Duskwave Mechanics

Despite what I said earlier and what the indicator actually looks like,
Another thing you may not have noticed about
What all of this means is that if you're trying to tag an enemy with this ability at max range, you actually want to aim slightly to the left of them so that the edge of the hitbox just barely hits them. This is especially important in lane because most of the time you will have
Crescendum Mechanics

Keeping Chakrams Alive
You can normally keep your bonus chakrams from disappearing by either getting more bonus chakrams or by hitting someone with a
Crescendum basic attack, but there is actually another way to extend their duration.You can use any ability or your ultimate to prevent your bonus chakrams from running out for an extra 1.5 seconds. This is extremely useful because you should be trying to keep your chakrams alive as long as possible as having the bonus chakrams can make the difference between winning and losing a fight.
Turret Tricks
You can place
Calibrum
Calibrum marks.Placing
Calibrum Miscellaneous Tips

- Try to always use a basic attack before using
Infernum for extra damage.- If you are saving ammo for 1 last Q ability use before a gun runs out of ammo, you usually want to save 2 ammo instead of 1, especially if you are holding onto
Gravitum. You need the extra
Gravitum shot to actually apply
Gravitum before you can use - You can't use basic attacks or Q abilities right after you run out of ammo with a gun, but you can actually cast
Thanks so much for checking out my guide! It ended up being way longer and taking way more time to make than I could have ever imagined. I hope you were able to learn something from it. If you still have questions or if something in the guide was unclear, don't be shy and come ask me at my Stream or in my Discord.
(。・∀・)ノ'
- koog
Banner fan art from coax
Parts I might add later
- Aphelios bugs
- Laning
- Mid game
- Teamfighting
- Where to find good
- Full Video Guide
- Aphelios top guide
TODO:
- More threats and synergies
- Hit rank 69
Change log
- v1.0 Initial release (4/2/2021)
- v1.1 Patch 11.8 (
- added
- added some synergies
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Severum changed to heal more when used as the result of an ability, less healing when basic attacking.-
- Bonus chakram damage nerfed significantly, about 30% of the bonus damage has been removed.
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- Item and rune builds don't really change, Attack Speed usually gets maxed last now.
-v1.7 Patch 12.5 (2/1452022)




































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