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Karma Build Guide by Potatowifi

Support 7.10 In-Depth Karma Guide

Support 7.10 In-Depth Karma Guide

Updated on May 25, 2017
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League of Legends Build Guide Author Potatowifi Build Guide By Potatowifi 11,971 Views 4 Comments
11,971 Views 4 Comments League of Legends Build Guide Author Potatowifi Karma Build Guide By Potatowifi Updated on May 25, 2017
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Spells:

LoL Summoner Spell: Ignite

Ignite

LoL Summoner Spell: Flash

Flash

Threats & Synergies

Threats Synergies
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None Low Ok Strong Ideal
Extreme Threats
Ideal Synergies
Synergies
Ideal Strong Ok Low None

Who is Karma? (Lore)

Karma once lived a tranquil life in a small Ionian village. Led by elder monks, the villagers practiced a tradition of benevolent magic and pacifism. Known for her powerful connection to the spiritual realm and beloved as a just mediator amongst her people, Karma embraced these traditions as an essential aspect of the enlightenment sought by all Ionians.

Her inner peace was tested when the armies of Noxus invaded Ionia. While the village's elder monks insisted their peaceful ways would spare them from violence, Karma had heard enough tales of Noxian cruelty to openly question the elders' wisdom. Stern and unmoving, they told her to trust in tradition. When the invaders marched on the village, the elder monks rode out to negotiate a bloodless end to the battle. The Noxian general was offended by their show of weakness and slaughtered the monks himself as he ordered his soldiers to strike the village.

As the Noxians advanced, the villagers prepared to accept death, bound to their peaceful vows. But Karma would not accept death and instead saw another way: sacrificing a single life to spare many others. To save her people, she drew upon the power within and summoned the full force of her will. A burst of Inner Flame.png spirit fire emerged from her body and spiraled towards the Noxian general. The flame took the form of Gathering Fire.png twin dragons, the symbol of Ionia itself. It was the first time Karma had ever used her powers to harm instead of protect, and neither she nor the villagers had ever seen anything like it. When the magic subsided, the general had fallen before her and his soldiers had scattered. The opposing forces surrendered to Karma's strength, leaving her people, and their traditions, untouched.

While the war raged on, Karma became a formidable leader of the Ionian resistance, but the conflict did not end when Noxus' armies fled the Ionian shores. Ionia became divided between the resistance fighters who craved vengeance and the monks who demanded a return to spiritual tradition. Karma saw a third path, one that combined the strength Ionia found in war with the peaceful traditions the nation still held dear. She now seeks to return her ravaged land to an enduring peace.
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What does she do? (Abilities)

Passive: Gathering Fire
Karma reduces cooldown by 2 / 2.5 / 3 seconds every time she damages an enemy champion with an ability, halved to 1 / 1.25 / 1.5 seconds when using basic attacks.


First Ability: Inner Flame RANGE: 950 COST: 50 / 55 / 60 / 65 / 70 MANA COOLDOWN: 7 / 6.5 / 6 / 5.5 / 5
ACTIVE: Karma fires a burst of energy that detonates upon hitting an enemy, dealing magic damage to all nearby enemies and Slow icon slowing them by 25% for 1.5 seconds.

MANTRA - SOULFLARE: Inner Flame deals bonus magic damage and leaves an area of effect that lasts 1.5 seconds, Slow icon slowing enemies inside by 50%.


Second Ability: Focused Resolve RANGE: 675 COST: 50 / 55 / 60 / 65 / 70 MANA COOLDOWN: 12
ACTIVE: Karma forms a tether between her and the target enemy champion or monster for 2 seconds, dealing them magic damage and granting True Sight icon true sight of them for the duration. If the target does not break the tether by moving out of range, it deals them magic damage again and they are Root icon rooted for a short time.

MANTRA - RENEWAL: Focused Resolve heals Karma for 20% (+ 1% per 100 AP) missing health upon being cast and once more upon Root icon rooting its target, with the Root icon root duration increased.


Third Ability: RANGE: 800 COST: 60 / 65 / 70 / 75 / 80 MANA COOLDOWN: 10 / 9.5 / 9 / 8.5 / 8
ACTIVE: Karma shields the target allied champion or herself for 4 seconds, granting them bonus movement speed for 1.5 seconds.

MANTRA - DEFIANCE: Inspire overflows with energy, increasing the target's shield, shielding all allied champions near them for 50% of the total amount, and granting them the same bonus movement speed.

Ultimate: COOLDOWN: 45 / 42 / 39 / 36
ACTIVE: Karma empowers her next basic ability within 8 seconds, placing it on the same cooldown as its basic form upon cast.

Karma begins with one rank in Mantra and can increase it at levels 6, 11, and 16.
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Early Game

Karma early game is very strong. The ability to have your ultimate while starting the game helps so much. While playing Karma support, you are suppose to poke down the ADC with Q's and auto-attacks here and there. If you can you should try to R+Q but don't do it often since your mana will diminish really quickly. When facing a melee support you are suppose to abuse the hell out of it. Since the support can't attack neither you or your ADC without being in danger, it would therefor be easier to poke down the ADC since there is not much harassment. When versing a ranged support you are still suppose to poke but not as often since both the ADC and Support can attack you.
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Middle Game

Once Middle Game comes along and your ADC is not behind and in a good position, you are suppose to roam to other lanes to apply pressure. A common lane to gank is mid, this lane is closest to bot in case your ADC may in trouble (Or anyone else who is bot) and is very easy to snowball. If you do not want to gank mid you could roam with your jungler since you can do maany things such as helping him/her gank a lane or take vital objectives. Make sure your ADC is not in much harm since it is common for ADC's to flame the support for not being there to help the ADC when it is mid game..
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7.10 In-Depth Karma Guide

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