Jinx Build Guide by AisBuax
[8.24] AisBuax's Guide to Jinx [Play this and get to Gold]By AisBuax | Updated on December 5, 2018
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+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
+15-90 HP (lvls 1-18)
Ability Order The order of your abilities
Threats & Synergies
I simply do not like playing as Jinx vs champs that can go invisible. If she engages first and catches you off-guard, you are dead. Poke her with your Q's rockets and dont get too close because her 3rd shot passive can deal massive damage to you. She can dodge your W with her Tumble, your E, your R. Basically, she can beat you like #!$% so try to play safe.
Depends on how good she is, she can poke you very bad. Also, depends on how good you are with Jinx. Try to poke her with your Q's rockets. But in most of the cases, you counter her.
Invisible champs vs Jinx, at least for me, are big threats. If he comes and catches you off-guard, or has an advantage and uses his R after his invisibility, you are dead. Try to poke him with your Q's rockets.
Her invisibility is not as dangerous as Vayne's or Twitch's. But still, in someone's good hands can counter you. Be careful and poke her.
She can outplay you, if she is good enough. Observe her playstyle and adapt your choices.
I love playing along supports that can protect me (since he can push the enemy away). Also, you can combo your E with his stun, another good thing.
He can protect you. He can grab them. You can place your E after he grabs them, or behind them and Thresh can sweep them into your stun. Any of this works and is good.
After he grabs the enemy and stuns them, be fast and place your E under them. The longer the stun, the bigger your time to deal damage to them.
If he starts his passive on the enemy, you can stun them easiliy because of your attack speed / your range with the Q's rockets. Use this at your advantage. Once you get the enemy stunned, place your E under them to keep them longer stunned.
She can stun either to deffend you or to engage. Combo her stuns with your E and W to get an easy kill. Your perfect support, in my opinion.
Champion Build Guide
>> Table of Contents <<
Hello everybody, my name is AisBuax and welcome to my Jinx build. I am ranked as Gold 5 at the moment of writing this build, my highest rank this season was a Gold 3 with MMR of Platinum 5.
I play League of Legends since Season 3, and to be honest, until S7 I was a hardstuck Bronze. No reason to lie about that.
I main the ADC Role mostly, but started playing every lane since I want to develop my skills more. Jinx was the champion that made me be an ADC main, the champion I did the most penta-kills with, and the only Marksman champion I feel that the game can be carried with easily. But I also like Jhin to be honest 🤣 .
I hope this guide helps you out, and I know maybe I am not the best Jinx player out here and neither some high elo or something, but maybe somebody will feel that my guide helped them develop their skills on Jinx somehow. Who knows. Good luck :)
+ Higher range and damage with Fishbones.
+ Area damage with Fishbones, high attack speed with Pow-Pow.
+ Can escape using Zap! and Flame Chompers!, can also stop enemies from running with them.
+ Global R.
- Easily killed if you don't get the first shot.
- Low damage until she gets her items.
- Fishbones costs mana, early game usage will lead to 0 mana early.
- Needs a good support to win the lane.
To explain this in a few words:
What I basically do in the early game, is to poke them either with 1-2 shots of minigun then end up with a 3rd one, either rocket if they try to run away or still a minigun, this gives them some damage because of the Press the Attack rune. Also, while fighting them, because of Jinx's big attack speed she can open this rune quickly in order to deal even more damage to the enemy she is fighting. I find this rune useful both in early game because of the ability to poke, but also in the late game.
Triumph makes sure you can escape safely after killing someone, or keep fighting by giving you some HP after you kill the enemy. Also, it gives you 20 bonus gold which is pretty cool.
Legend: Alacrity makes your attack speed, combined with your Q's minigun, insane. Also it helps boosting your Q's rockets attack speed.
Coup de Grace in order to finish the enemy with R, or maybe with a Q's rocket basic attack, or help you 1 v 1 that enemy ADC. In any case, this is the best for you.
Celerity works well with Jinx's passive Get Excited! especially after the update on this rune, giving you 8% more speed.
Gathering Storm is very good because scales on time, giving you the AD you need in a game that lasts more than it should.
The last 3 bonuses: the attack speed (as you can already see, Jinx is all about attack speed), the adaptive force (6 AD) and the bonus 15-90 HP to help you out in lane.
Our priority is to max the Switcheroo! in order to grant us the insane attack speed that sets Jinx apart from the other ADCs. We will be able to farm faster and hit our enemies faster while using Pow-Pow, and while using Fishbones we will gain a max 175 range bonus, which will make our poke incredibly annoying once we get our items.
The next ability we will max out is Zap! to provide our poke and slow more the enemy, as the % of slow grows along with the ability level. Use the slow as an engage opportunity and also as an escape one. After that, max out the Flame Chompers! as the last ability.
|We want this item for the attack speed. Boosts our basic attacks!|
|I consider this item made for Jinx. Combined with Switcheroo!'s Fishbones in late-game, you basically delete your enemies in teamfights. Don't believe me? Try it.|
|Ever since this item landed in the game I enjoyed it. It gives the 100% crit chance on the first hit which combined with Runaan's and Switcheroo!'s Fishbones, gives us a great opportunity to poke and deal a huge amount of damage and not even be close to our enemy to do it.|
|You need the life steal. You need to sustain yourself in a teamfight and mostly in a 1v1 fight. You need to be able to get your health together by killing a jungle monster, not going back to base and missing the teamfight. You don't want your team to yell at you, don't you?|
|Their team has 3 tanks and yours has only 1? You deal 0 damage to all of them? Do not worry! Buy this, combined with Fishbones and the items above, they will be paper in front of you. You might want to get Blade of the Ruined King if their team has a lot of tanks, to increase your damage vs them.|
|If the enemy team has a good assassin which loves to focus you, killing you instantly, then buy this. Show him you are not made of paper, and you have more than one life. Go back to fight and kick his ***. You might want to buy Infinity Edge if it's not the case mentioned before and you just love to deal more damage. Go penta-kill `em!|
I love Jinx. I hope you will love her too, if you are not already doing it, after playing her with my style. Try being aggresive but not too agressive, try playing safe but not too safe. You don't want to end with 0/0/0 but neither 0/10/0. Farm, farm, farm! Farm is the most important thing as an ADC, you've all seen the pro players that hit 3828313912 farm in minute 20 and we look at them stunned. IT IS NOT IMPOSSIBLE, focus on last hitting tehniques, improve yourself, do not go after kills in the turrets, dying for a kill IS NOT WORTH!!
Thanks to jhoijhoi for the amazing guide on how to make guides.
Started doing a Changelog on 20.11.2018. I will keep track on Jinx's updates and this guide updates:
- Updated the guide for the new format.
- Added threats, synergies.
- Added the new runes to the build.
- Explained why you should pick these runes.