This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page
Sona Build Guide by unownreality
[9.10][WIP!] Sona: Breaking down the beats.
Your votes and comments encourage our guide authors to continue
creating helpful guides for the League of Legends community.
+9 Adaptive (5.4 AD or 9 AP)
Threats & Synergies
The only annoying thing is him knocking you away just as you ult. Wait until headbutt is on cool down before you ult.
IF annie stuns you, you will die. Sona is one of the lowest HP champions, and as such, is a victim to burst.
This is a skill matchup. Both champions will have similar builds, and both have similar kits.
Same reason as Annie. Subject to high burst.
His wall will block your ult, however, you can escape his passive if you use E right.
Sona is fast, and she has the advantage to dodge blitz Q better than other supports. If he does land a grab, a quick W heal will ensure you won't die.
Sona will win this trade every time. Janna is more protective, so her offensive abilities are not very good. Sona is both an offensive and defensive champion, and empowered Q autos will surpass her shield strength.
Karma does just as much damage as sona, and can lock her down. Skill matchup.
Sona fails to stop gap closing champions. Because Leona can lock her down, Sona will once again die to her squishiness when the ADC follows up.
Another Skill matchup. Just as much damage for both sides, and a decent shield that can slow damage progress. Sona will have a small advantage due to her lower cooldowns.
If sona gets locked down by light binding, she will blow up with a full combo. Nothing will save her. RIP
This one is tough. Sona has the advantage in damage and mobility, but morgana can lock her down long enough to kill. Stay behind your minions and dodge bindings with the movement speed from your E.
Nami has a stronger heal, but her bubbles are easy to dodge.
Who can kill who first?!
Soraka will fall to you if you burst her over time. Focus the soraka in lane, and get her low enough to not be able to heal her adc without being at risk of dying to your Q auto.
If he ults, lock them down with your ult. It will buy you time to waste the time of his ult.
His autos will do just as much damage as yours, and you both have the same aa range. Avoid trades if possible, and stay out of flay range.
Zilean does massive damage at a range that leaves him safe. In addition, his slow will allow the ADC to kill you most of the time. You can try to damage him, but you take a high risk of a slow stun.
Zyra does a lot of damage as a safe range. The only benefit for sona is sustain. Zyra has no shields or heals.
Rakan can lock down Sona just long enough to kill her. Watch his jumps and save your E to dodge.
Sona is squishy and Pyke is an assassin support. Try keeping vision on him, and if you notice that he is invisible, fall back. Just like blitz, you want to keep minions between you and him. His grey health will prevent you from doing permanant damage, so don't waste mana poking him down. Best bet here, is to bait hooks, and if you are hooked, use it to kill the ADC with an ultimate with follow up from the your team mate.
Yuumi is kind of a joke right now.
Welcome to the Sona!
Hopefully my guide will help you take the silent string player and play the funeral music for your enemies. If you have any questions or comments, I'd love to hear them!
Updated for patch 9.10 on 5/26/2019
Pre-season and Mobafire guide appearance changes all in the same week! Yikes! Consider the guide a current work in progress while I adjust to preseason changes and the new mobafire setup. I'll include a new Chapter, Work in progress, to show the changes I make to the guide as I input them.
- Reevaluated all champion matchups based on the 1-5 scale.
- Tier Tracker will be reset!
- Adjusted for 8.24
- Nothing really changes in the bottom lane meta, or with sona.
- Updated for patches 9.2 and 9.3 (was away for a bit)
- Zyra no longer a counter (nerfed hard x2)
- Updated everything to patch 9.10
- Sona drops a few tiers :(
- Added Yuumi to matchups
To do List:
-Go through all champions for synergy levels
-Retouch all icons in the guide to improve appearance.
-Work on getting some experience in pre-season!
- High damage burst potential
- High healing stats
- High mobility
- CC lockdowns and slows
- Low cooldowns with the option for reduction
- All Lock on abilities, no point necessary. (Except Crescendo)
- Low HP and defense stats
- Susceptible to Assasins, Mages, and burst damage.
- High mana costs
- Falls off as the game goes on
Major Rune Sorcery
Keystone Summon Aery
Aery has the ability to make Sona's attacks a bit more powerful while also increasing the effectiveness of shields and heals.
2nd Major Manaflow Band
One of Sona's largest weaknesses is her mana costs and mana consumption. This reduces the effects not by the refund of an ability, but the gain of a substantial amount of mana. This helps make early game, a little less intense in regards to mana.
3rd Major Transcendence
Most of the support items have a cooldown reduction effect. This can make the additional stacks of cooldown reduction give you some additional AP.
4th Major Scorch
This is really the only viable option for a support in this tree. Scorch does a small amount of damage, which can only help laning phase.
Minor Rune: Resolve
Runes Revitalize & Conditioning
This is going to give you that early game armor boost to prevent against the adc from killing you as fast. biscuits and frequent pots from Kleptomancy will double its bonus to 10 armor.
Makes your heals more powerful and your shields more powerful. This should be self-explanatory as to why you take it as a healing support.
This is something I run on most supports, just because of future's market. Because our missions usually don't complete until 10+ mins, I usually go magical footwear. Support items are expensive, and the free boots are helpful. If you play sona more aggressively, you might want to go into the Resolve tree as posted above.
This is something I love to run on all supports. Supports do not cs, and because they will roam, they may not be getting all the gold they need to get specific items. In addition, if you are in lane, and your ADC calls for a back, you should go with them, especially if the lane is pushed. Future's Market ensures that if you're short a little gold for that item, but need to back, its not wasted time. I tend to use this 3 or 4 times per game.
This was actually suggested in the comments, and I tried it out. Yay bonus movement speed!
This is something that is a risk. If your game is over sub 30, it would have been more worth to take Scorch. Right now, the meta is favoring longer term matches, so I believe this too is a good choice.
Patch 8.6: B+
Patch 8.7: B+
Patch 8.8: B+
Patch 8.9: B+
Patch 8.10: B+
Patch 8.11: B+
Patch 8.12: A
Patch 8.13: A
Patch 8.14: A
Patch 8.15: A
Patch 8.16: A
Patch 8.17: A
Patch 8.18: A
Patch 8.19: B+
Patch 8.20: B+
Patch 8.21: B+
Patch 9.3: A-
Patch 9.4: A-
Patch 9.5: A
Patch 9.6: A+
Patch 9.7: A+
Patch 9.8: B-
Patch 9.9: B-
Patch 9.10: B-
Passive: Power Chord
After casting 3 spells, Sona's next attack deals bonus magic damage in addition to a bonus effect depending on what song Sona last activated.
Q: Hymn of Valor
Sona plays the Hymn of Valor, sends out bolts of sound, dealing magic damage to two nearby enemies, prioritizing champions and monsters. Sona gains a temporary aura that grants allies tagged by the zone bonus damage on their next attack against enemies.
W: Aria of Perseverance
Sona plays the Aria of Perseverance, sending out protective melodies, healing Sona and a nearby wounded ally. Sona gains a temporary aura that grants allies tagged by the zone a temporary shield.
E: Song of Celerity
Sona plays the Song of Celerity, granting nearby allies bonus Movement Speed. Sona gains a temporary aura that grants allied champions tagged by the zone bonus Movement Speed on their next attack.
Sona plays her ultimate chord, stunning enemy champions and forcing them to dance and dealing magic damage to them. Each rank reduces the base cooldown of Sona's basic abilities.
This is very similar to Annie's passive. After using 3 abilities it empowers the next auto attack to do one of three things. An empowered Q deals bonus damage, and is great when combined with Lich Bane to burst enemies out. An empowered W reduces the enemies damage output, similar to exhaust. An empowered E slows enemies movement speed.
Your main damage. When you Q, it targets 2 enemies, and favors champions. Follow up with an auto attack and apply your aura to allies to boost damage output on the next autos.
Your healing ability. Max your W first if you find that the enemy has high damage output and you need to survive. In extended firefights, combined with the heal, make sure to apply the aura which gives a small shield.
Your movement speed boost. Its great for spamming to escape into a fight and getting your team into an engaging position.
Your ultimate can make or break a fight. Line up your enemies and cast ult to stun (Technically make them dance), and deal a decent amount of damage. As you level up, it decreases the cooldown on the rest of your abilities.
Eye of the Watchers
This is going to be your main source of income in addition to your warding item. You could take coin line, however, you will sacrifice your boost to ability power, and cold income will be slightly less, as sona tends to roam.
It's back and feels great again! Going twin shadows is a decent boost to your mobility, damage output and with the meta favoring invisible champions, can spot them before they gank your lane or catch you warding.
This is much more subjective. If you like the damage boost, and are mainly focusing on damage over healing, I'd go the Sorcerer's Shoes. The penetration helps, especially in the current meta. However, If you are going for more of a support build, Ionian Boots of Lucidity is a better option. The early CDR combined with the higher CDR cap makes this a great item for spamming abilities.
Why not Rush an Ardent?
Ardent Censer was nerfed to the point that Redemption is better to get first. It does not provide sufficient buffs to justify the early buy. Redemption on the other hand, has a strong base heal and true damage burn. This hasn't changed, and remains strong.
Lich Bane is kind of mandatory on Sona. Sona is constantly using an ability followed by an auto attack. Lich bane amplifies that damage by double, and your enemy will underestimate your burst potential.
Luden's Tempest & Locket of the Iron Solari? You're a troll
Nah bb. Luden's echo is great with Lich Bane doubling your damage output again. Turn those Q -> Autos into 600 damage bursts. Locket is good with a hp heavy build. Sure it is not going to be as good as if you used it on a tank, but it can still provide 2k-3k (total) shields to the team.
If you decide to go ignite, do so only when you are facing squishier bot lane duos, or those with healing. That can include Soraka, Janna or Nami.
Right now, the meta puts Sona in god tier, but that doesn't mean you should insta-lock every time.
Don't pick Sona if...
- ADC is Jhin. (not attack speed).
- Against a very tanky team with high survivability.
- Against a team with 3 or more gap closers
- Aggro bot lanes
Even when Sona isn't god tier, She is really fun to play, and a good balance of Aggro damage and defensive support healing. Sona may be silent, but that doesn't mean you can't love her!
Good luck summoners!