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Jhin Build Guide by SlashLion

[9.13] Jhin: A Guide on The Virtuoso

By SlashLion | Updated on July 13, 2019

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Runes: Standard Meta Jhin [Fleet Footwork]

1 2
Precision
Fleet Footwork
Triumph
Legend: Bloodline
Coup de Grace

Inspiration
Magical Footwear
Biscuit Delivery
Bonus:

+9 Adaptive (5.4 AD or 9 AP)
+9 Adaptive (5.4 AD or 9 AP)
+6 Armor

Spells:

Summoners Spells
LoL Summoner Spell: Flash

Flash

LoL Summoner Spell: Heal

Heal

LeagueSpy Logo
ADC Role
Ranked #13 in
ADC Role
Win 52%
Get More Stats

Ability Order Ability Order

Threats & Synergies

Threats Synergies
Extreme Major Even Minor Tiny
Show All
None Low Ok Strong Ideal
Extreme Threats
Ideal Synergies

Champion Build Guide

[9.13] Jhin: A Guide on The Virtuoso

By SlashLion
Chapter 1. Why Jhin?
Jhin is a Marksman that deals in extremely high burst damage and remarkable kill pressure with his enhanced movement speed from his crit's and his ult, Curtain Call. Jhin is a very satisfying champion to play because it feels like all of his attacks and abilities hurt a LOT. His Q, Dancing Grenade does increased damage if it kills 3 minions (or even champions) before its final fourth bounce. His W, Deadly Flourish allows you to root enemy champions provided that you or team mates have done damage to your target within the past four seconds. His E, Captive Audience places a trap that slows enemies within after triggering and explodes. It can mainly be used as mini wards and can also help cover an approach and is a good way to punish the enemy if they walk into it paired with your Deadly Flourish, allowing you to get the damage off, as most of the time enemies will easily avoid it if they walk straight out. Finally Jhin's R, Curtain Call is similar to a Xerath ult in that it has extreme range, however, Curtain Call allows you to set up in a sort of sniper position from which you can shoot 4 super long range shots which deal missing health damage, and the fourth shot crits for a ton of damage. It is great for starting a team fight if you have already poked someone down, as their team will generally try to peel for the target, oftentimes resulting in them being caught out of position, resulting in a win for your team. How i tend to utilize it is i use Curtain Call to pick off any remaining stragglers after or during a team fight, specifically against people such as Ashe and Jinx as their ults are global missiles that can and will turn a team fight around if they are left to run away. Jhin is an incredibly fun Marksman to play and i highly recommend him.
Chapter 2. Pros and Cons Back to Top
Pros:

+ High burst damage

+ Good long range poke

+ Great AD Scaling

+ Easy kiting with crits

+ Always crit on fourth shot

Cons

- Slower than Molasses early game

- Extremely vulnerable to gap closers

- Easily caught out

- Has to reload

- Extremely squishy
Chapter 3. How to play Jhin Back to Top
Simple Version
1. One
2. Two
3. Three
4. FOUR

Advanced Version

LANING PHASE

Early game you want to farm with your Q, Dancing Grenade when applicable as you can easily pick up 4 CS which can quickly gain you your 10 CS per minute and get a good farm advantage on your laner. Preferably you want to be saving fourth shot for poke on the enemy or picking up cannons, using your Q to pick up farm inbetween reloads. Use your W, Deadly Flourish when you are engaging to get some CC to lock down your opponent before they can flash if they need to in order to prevent feeding a kill to you. Use your E, Captive Audience in the side bushes if the enemy support likes to bush wookie, if not, Generally try to use them in lane when the enemy isnt around to set up traps which you can engage off of if you hit your W or your support engages with CC. Your R, Curtain Call should be used to assist in ganks or to pick off a non secured kill after they retreat under tower.

AFTER LANING PHASE

Once you have taken your tower or the enemy has taken your's, you want to either keep pressure on in your lane, but this is ill advised as you are extremely open to roams and ganks, or you can farm around the map and generally try to help the rest of the team, keeping an eye on your tower to prevent unnecessary lane pressure as well as denying tower gold to the enemy. If laning phase was good, then you are somewhat fed at this point and should at least have your Infinity Edge and Boots of Swiftness or even Rapid Firecannon. If your laning phase was not good your main objective is playing safe, using your W to help in skirmishes and your ult in teamfights above all that farm farm farm.

LATE GAME

Late game you should at least have finished Phantom Dancer and Statikk Shiv and be building The Bloodthirster Or at the very least finishing Statikk Shiv. You are a very dangerous champion at this point, with amazingly strong kiting due to your passive Whisper, Truckloads of damage, and good kill pressure. Your main objective is moving around the map with your team, looking to gain objectives or teamfight to secure an objective such as Baron Nashor or the Elder Dragon . In a fight your priority is melting the enemy squishies and staying alive. Use your W as much as possible and ult when appropriate.
Chapter 4. Thanks for reading! Back to Top
Thanks for reading my guide on Jhin, The Virtuoso. There is more to come and i am more than accepting of feedback and requests for champions. If you request a champion that i am unfamiliar with, keep in mind that it will take me time to:
A. Buy the champion if i do not already own them
B. Take the time to play them and figure out my best strategies

Aside from that. Feel free to vote on this guide and comment if you like. You can add me on LoL, my name is SlashLion.
League of Legends Build Guide Author SlashLion
SlashLion Jhin Guide
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[9.13] Jhin: A Guide on The Virtuoso