Jhin Build Guide by SlashLion
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Runes: Standard Meta Jhin [Fleet Footwork]
+9 Adaptive (5.4 AD or 9 AP)
+9 Adaptive (5.4 AD or 9 AP)
+9 Adaptive (5.4 AD or 9 AP)
+9 Adaptive (5.4 AD or 9 AP)
Ability Order Ability Order
Threats & Synergies
Early game she will try to poke frequently with her Q to get the ricochet damage, also beware of her passive love taps as she will do bonus damage by alternating targets. When she hits 6 and gets her ult its a high danger zone in lane, if she has any support with hard CC I.E. Leona, Nami, or Morgana, you are not going to get away easily without burning some spells, Try to prioritize early boots at the least if not getting swiftness boots before you pick up your crit cloak or pickaxe.
Ashe is a huge counter to you as she slows you with every basic and every ability besides her E of course. try to avoid poke in lane from her W Volley and let your support set up the kills so that when you engage you can root her with your W to stop her from getting the most out of her passive by closing the gap. Ashe's R can be tough as you are already slow enough you do not need a 3 - 3.5 second stun on you. Early in lane this will most of the time spell your death. Avoid 1v1'ing her if she is fed as well and get the help of your team to gang up on her and you can cut her down to size.
Jinx's passive allows for her to rush you down should she kill your support after a bad engage or a good gank on her jungler's part. On top of her rocket launcher shooting tristana passives which gives her lots of ranged aoe damage. Be aware of her Zap which will slow you down. As well as her chomper grenades that will root you. Always be aware of whether or not Jinx has ult if you are low on health. This cant always be done but if you have escaped a teamfight or tussle with any of the enemy a few extra steps to get to safety may save your life. Aside from that if you poke and engage smartly then this is a fairly easy lane. If she gets fed though, your life will be a living hell.
Kai'Sa has a fairly weak early game and typically tends to rely on her support until she gets fed. Poke accordingly and this is an easy lane.
Vayne is a big counter for Jhin. her passive allows her to chase fairly well early game on top of her tumble which gives her an enhanced basic attack. This is very bad for you since of course, you are Jhin, and are very slow. Her E allows her to stun you if it throws you into a wall. Always be aware of your surroundings when fighting Vayne, avoid closed spaces such as some of the jungle paths. Also be aware of her W Stacks as it does a truckload of damage. Her E also allows her to push you back as an escape tool, effectively stopping a gank from your jungler or an engage. Her ult allows her to turn invisible while using her tumble which means if you are both low, that loss of vision can cost you your life in any engage early or late game. Play safe in lane and press the advantage when applicable.
Personally i have never had issues with a Xayah. I have always dominated the lane when against Xayah. This does NOT mean that she is useless against Jhin. If she gets fed she can be a monster, avoid her feathers in lane as 3 hitting you when she pulls them back will root you, allowing her to deal a lot more damage very quickly. For the most part you will lose 1v1's against her unless she is fairly behind. This lane can be easy or extremely difficult
I don't see Kog'Maw very often. But when i do i want to tear my hair out. if he gets fed its GG, I honestly haven't played enough against Kog to give many solid tips. Avoid his passive if you score a kill as it can usually result in him getting shutdown gold. Aside from that, best advice is the simplest answer; Just don't feed.
Do not. and i mean DO NOT, give Tristana any ground whatsoever. She can engage extremely safely due to her jump resets and has the largest auto attack range in the game without the help of any items/abilities or stacks (referring to Kindred). If she gets fed, the game is over unless you or your team make a legendary comeback.
Twitch is annoying, but fairly weak early game. he hits a power spike at level 6 but just bully him and he wont be a big issue unless he gets fed of course. "Mean Mouse Hurts."
Varus is poke heavy and will constantly try to hit you with his Q, which can do a lot of unexpected damage and allows him to safely pick kills under tower if you are low. Not the worst matchup in the world but not the greatest either.
Tbh just dodge. Thankfully we dont see this much anymore.
Truckloads of damage and triggering amounts of close kills which result in a kill for Draven and a death for you. Dont take too much poke damage and let your support lock him down or call for a gank.
She has long range poke, similar to how you tend to drop fourth shot on your opponents, be aware that a good Cait will always try to drop her headshot on you to try and poke you out of lane and lose farm. It's an even lane that can go either way
Avoid his W which can pop for a lot of damage as well as returning the mana cost for the ability that was used to pop the mark. Another even lane that can go either way, it is usually dependent on the Ezreal's ability to hit skillshots.
Lucian has much more mobility than you and can make his level 2 advantage count for a lot with his passive double shots and press the attack. Very dangerous lane but if played right can result in a win for you.
Her Q and E can make for a lot of poke damage and means you have to take time to avoid it which can mean losing some cs. Her spellshield can prevent you from rooting her with your W, try to bait it out with Q or have your support throw an ability out. Be aware of her splitpushing, even if Sivir is behind, her splitpush game is very good and can gain her team the advantage due to the extra lane pressure.
Her ult is useless without her support. Try not to 1v1 as she can dodge your W with her passive and long engagements with Kalista can result in a lot of damage when you least expect it. Aside from that she is an easy matchup.
The only reason he is in the list is because of his inherent ability to jump you and get out without so much as an auto or two from you. Pray to god that your mid shuts him down and never feed a kill to him.
She will melt you faster than a stick of butter in a steel mill if you get hit by her charm. Avoid at all costs.
If he gets fed the game is over. Avoid the danger cat at all costs.
One of the best supports for Jhin. His hook's stun along with Flay and ult make for a very immobile target for you to burst down.
Great synergy, he can lock down a target for a few seconds allowing you to unload.
Not many people play Alistar from what i've seen in my elo but each time i have had an Alistar as a support it has been one of the best lanes i've been in.
Great lockdown and great pressure for you to get easy damage early game.
Champion Build Guide
+ High burst damage
+ Good long range poke
+ Great AD Scaling
+ Easy kiting with crits
+ Always crit on fourth shot
- Slower than Molasses early game
- Extremely vulnerable to gap closers
- Easily caught out
- Has to reload
- Extremely squishy
Early game you want to farm with your Q, Dancing Grenade when applicable as you can easily pick up 4 CS which can quickly gain you your 10 CS per minute and get a good farm advantage on your laner. Preferably you want to be saving fourth shot for poke on the enemy or picking up cannons, using your Q to pick up farm inbetween reloads. Use your W, Deadly Flourish when you are engaging to get some CC to lock down your opponent before they can flash if they need to in order to prevent feeding a kill to you. Use your E, Captive Audience in the side bushes if the enemy support likes to bush wookie, if not, Generally try to use them in lane when the enemy isnt around to set up traps which you can engage off of if you hit your W or your support engages with CC. Your R, Curtain Call should be used to assist in ganks or to pick off a non secured kill after they retreat under tower.
AFTER LANING PHASE
Once you have taken your tower or the enemy has taken your's, you want to either keep pressure on in your lane, but this is ill advised as you are extremely open to roams and ganks, or you can farm around the map and generally try to help the rest of the team, keeping an eye on your tower to prevent unnecessary lane pressure as well as denying tower gold to the enemy. If laning phase was good, then you are somewhat fed at this point and should at least have your Infinity Edge and Boots of Swiftness or even Rapid Firecannon. If your laning phase was not good your main objective is playing safe, using your W to help in skirmishes and your ult in teamfights above all that farm farm farm.
Late game you should at least have finished Phantom Dancer and Statikk Shiv and be building The Bloodthirster Or at the very least finishing Statikk Shiv. You are a very dangerous champion at this point, with amazingly strong kiting due to your passive Whisper, Truckloads of damage, and good kill pressure. Your main objective is moving around the map with your team, looking to gain objectives or teamfight to secure an objective such as Baron Nashor or the Elder Dragon . In a fight your priority is melting the enemy squishies and staying alive. Use your W as much as possible and ult when appropriate.
A. Buy the champion if i do not already own them
B. Take the time to play them and figure out my best strategies
Aside from that. Feel free to vote on this guide and comment if you like. You can add me on LoL, my name is SlashLion.