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Alistar Build Guide by NDarKnight

[9.2] Alistar guide by NDarKnight

By NDarKnight | Updated on February 2, 2019
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Runes:

Resolve
Aftershock
Font of Life
Bone Plating
Overgrowth

Inspiration
Biscuit Delivery
Cosmic Insight
Bonus:

+1-10% CDR (lvls 1-18)
+6 Armor
+6 Armor

Spells:

LoL Summoner Spell: Exhaust

Exhaust

LoL Summoner Spell: Flash

Flash

LeagueSpy Logo
Support Role
Ranked #29 in
Support Role
Win 49%
Get More Stats

Threats & Synergies

Threats Synergies
Extreme Major Even Minor Tiny
Show All
None Low Ok Strong Ideal
Extreme Threats
Ideal Synergies

Introduction

Hello my name is NDarKnight i hope that my guide for alistar will help you to win games. I am not best alistar main so i asked my friend who is best alistar main i know to tell me some advice. Anyway i really hope you will enjoy.
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Summoners spells

i recommend using Exhaust and Flash but if they dont have assassin i recommend using Ignite anyway i think using heal is not bad only if you dont have some tactic with you adc. If you thinking about not taking Flash its bad idea, because you need Flash for your combo.
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Items

About Alistar's items there is nothing special about them he is tank support you should take classic items for tank supp but if there is specific matchup you will know what to take instead taking classic items if you play against AP team take magic ressistance but still buy 1 armor item cause there will be at least 1 AD in their team anyway if you want to counter their adc you really should rush on some armor, and if there is AP "support" on their side and if you see that he will carry the game you should rush AP item just try to counter the strongest on lane AP or AD. I dont have much to say about items its classic.
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Runes

Resolve
Aftershock
Passive: Immobilizing an enemy champion grants 70 − 120 (based on level) bonus armor and bonus magic resistance for 2.5 seconds.
After the duration, you release a shockwave that deals 10 − 120 (based on level) (+ 3% of your maximum health) (+ 15% bonus AD) (+ 10% AP) magic damage to nearby enemy champions and monsters. Aftershock is much more better than guardian, cause guardian have big cooldown and you need to be really close to teemate you want to protect and shield is not big but it can save life. Aftershock you cant miss if you do good combo, it will help your adc to make kill or maybe they will go back in base while your adc is still on lane farming.
Font of Life
Passive: immobilizing an enemy champion marks them for 4 seconds.
Allied champions (excluding you) who basic attack marked enemies heal for 5 (+ 1% of your maximum health) over 2 seconds. This is pretty nice on Alistar cause he have allot cc you will mark them and when adc attacking (while he is marked) with basic will heal your adc really great rune, really good combined with alistar.
Conditioning
Passive: After 10 minutes, gain Armor icon 8 bonus armor and Magic resistance icon 8 bonus magic resistance and increases your total armor and magic resistance by 5%. And i would not recommend taking this if you play against AP "supports" you should take bone plating then, this is pretty cool but if they have AP "support" who can poke allot bone plating is better.
Overgrowth
Passive: Every 8 monsters or enemy minions that die near you permanently grants 3 bonus health. After gaining 15 stacks (120 monsters or minions), you gain an additional 2.5% maximum health. Overgrowth i take on every single resolve runes cause it will make you tanky as hell, and you shouldnt take revitalize if you dont have any shield.
Inspiration
Biscuit Delivery
Passive: Receive a Total Biscuit of Everlasting Will item Total Biscuit of Everlasting Will at 3:00, 6:00, 9:00 and 12:00. If the inventory is full while receiving a biscuit, the biscuit(s) will appear as soon as a place in the inventory is freed.
Consume a Biscuit to restore 15% of your missing health and 15% of your missing mana over 15 seconds, as well as permanently increasing your maximum mana by 40. You will also gain the increased mana if you Gold sell the biscuit for Gold 30.
Manaless resource Manaless Champions restore 20% missing health instead. Can hold up to 4 biscuits at the same time.
Cosmic insight
Passive: Gain Cooldown reduction icon 5% cooldown reduction and increases the cooldown reduction cap to 45%. Additionally, reduces the cooldown of Spells icon summoner spells and item actives by 5%. I take Cosmic insight cause its so awesome from start you have 5% cdr and you can break the limit of 40% cdr which is awesome if you want to cast your combo more often.
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Spells

Triumphant Roar
Alistar gains Triumph stacks when applying hard crowd control to enemy champions, and when nearby units die. At 7 stacks, Alistar heals himself for 13 (+7 per level) and all nearby allied champions for twice that amount.
Triumphant Roar instantly procs whenever an epic monster or enemy champion dies.
Alistar cannot gain stacks for 3 seconds after Triumphant Roar procs.
Pulverize
Range: 365
Cooldown: 17 / 16 / 15 / 14 / 13 Cost: 65 / 70 / 75 / 80 / 85
Alistar smashes the ground where he is standing, dealing 60 / 105 / 150 / 195 / 240 (+50% of ability power) magic damage to all enemies in the area and tossing them into the air, knocking them up for 1 second.
Headbutt
Range: 650
Cooldown: 14 / 13 / 12 / 11 / 10 Cost: 65 / 70 / 75 / 80 / 85
Alistar dashes to an enemy, taking its position and rams them, dealing 55 / 110 / 165 / 220 / 275 (+70% of ability power) magic damage and knocking them back a distance of 650.
Trample
Range: 275
Cooldown: 12 / 11.5 / 11 / 10.5 / 10 Cost: 50 / 60 / 70 / 80 / 90
Alistar tramples the ground, dealing 100 / 125 / 150 / 175 / 200 (+40% of ability power) damage over 5 seconds to nearby enemies, ticking every 0.5 seconds.
Every trample pulse that hits at least one enemy champion grants Alistar 1 Trample stack, capped at 5. At 5 Trample stacks, Alistar's next basic attack against a champion deals 40 (+15 per level) additional magic damage and stuns the target for 1 second.
Unbreakable Will
Cooldown: 120 / 100 / 80 Cost: 100
On cast, Alistar removes all disables on himself and reduces incoming physical and magic damage by 55 / 65 / 75% for 7 seconds.
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Summary

My experience with alistar is not really great but i love to play him, when you play with alistar you focus on catching more people with your combo and try not to miss combo. When you combo people use E and after your E stacked up you need to attack adc cause he is squishy and he do most damage. And on late game you shouldnt use combo on squishy targets. in lane phase when you push try not to do anything just try to get some exp, if they push your turret try to catch their adc with W. Anyway i hope you enjoy and i think you will win some games with alistar maybe its not really great guide but try it out just to see if it works, i hope it will help you to win some games, enjoy.
League of Legends Build Guide Author NDarKnight
NDarKnight Alistar Guide
[9.2] Alistar guide by NDarKnight