Alistar Build Guide by NDarKnight
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+1-10% CDR (lvls 1-18)
Threats & Synergies
if you do your combo on rakan he just use E on adc. And if you use combo on adc he will use W on your adc, so your combo is useless then you did some low damage but still your adc wasnt able to do damage to their adc.
Easy counter for alistar she can poke you on start easy and at lvl 6 is stronger than you.
its very easy matchup against him when he hook you, you just use combo on their adc.
same thing, he hook's you, after that you use combo on their adc
If you use combo on taric or on his adc he will just use E and they have easy access to your adc
same thing like with thresh and blitz, but you need to keep your W to protect your adc if he try to stun your adc.
Passive: Immobilizing an enemy champion grants 70 − 120 (based on level) bonus armor and bonus magic resistance for 2.5 seconds.
After the duration, you release a shockwave that deals 10 − 120 (based on level) (+ 3% of your maximum health) (+ 15% bonus AD) (+ 10% AP) magic damage to nearby enemy champions and monsters. Aftershock is much more better than guardian, cause guardian have big cooldown and you need to be really close to teemate you want to protect and shield is not big but it can save life. Aftershock you cant miss if you do good combo, it will help your adc to make kill or maybe they will go back in base while your adc is still on lane farming.
Font of Life
Passive: immobilizing an enemy champion marks them for 4 seconds.
Allied champions (excluding you) who basic attack marked enemies heal for 5 (+ 1% of your maximum health) over 2 seconds. This is pretty nice on Alistar cause he have allot cc you will mark them and when adc attacking (while he is marked) with basic will heal your adc really great rune, really good combined with alistar.
Passive: After 10 minutes, gain Armor icon 8 bonus armor and Magic resistance icon 8 bonus magic resistance and increases your total armor and magic resistance by 5%. And i would not recommend taking this if you play against AP "supports" you should take bone plating then, this is pretty cool but if they have AP "support" who can poke allot bone plating is better.
Passive: Every 8 monsters or enemy minions that die near you permanently grants 3 bonus health. After gaining 15 stacks (120 monsters or minions), you gain an additional 2.5% maximum health. Overgrowth i take on every single resolve runes cause it will make you tanky as hell, and you shouldnt take revitalize if you dont have any shield.
Passive: Receive a Total Biscuit of Everlasting Will item Total Biscuit of Everlasting Will at 3:00, 6:00, 9:00 and 12:00. If the inventory is full while receiving a biscuit, the biscuit(s) will appear as soon as a place in the inventory is freed.
Consume a Biscuit to restore 15% of your missing health and 15% of your missing mana over 15 seconds, as well as permanently increasing your maximum mana by 40. You will also gain the increased mana if you Gold sell the biscuit for Gold 30.
Manaless resource Manaless Champions restore 20% missing health instead. Can hold up to 4 biscuits at the same time.
Passive: Gain Cooldown reduction icon 5% cooldown reduction and increases the cooldown reduction cap to 45%. Additionally, reduces the cooldown of Spells icon summoner spells and item actives by 5%. I take Cosmic insight cause its so awesome from start you have 5% cdr and you can break the limit of 40% cdr which is awesome if you want to cast your combo more often.
Alistar gains Triumph stacks when applying hard crowd control to enemy champions, and when nearby units die. At 7 stacks, Alistar heals himself for 13 (+7 per level) and all nearby allied champions for twice that amount.
Triumphant Roar instantly procs whenever an epic monster or enemy champion dies.
Alistar cannot gain stacks for 3 seconds after Triumphant Roar procs.
Cooldown: 17 / 16 / 15 / 14 / 13 Cost: 65 / 70 / 75 / 80 / 85
Alistar smashes the ground where he is standing, dealing 60 / 105 / 150 / 195 / 240 (+50% of ability power) magic damage to all enemies in the area and tossing them into the air, knocking them up for 1 second.
Cooldown: 14 / 13 / 12 / 11 / 10 Cost: 65 / 70 / 75 / 80 / 85
Alistar dashes to an enemy, taking its position and rams them, dealing 55 / 110 / 165 / 220 / 275 (+70% of ability power) magic damage and knocking them back a distance of 650.
Cooldown: 12 / 11.5 / 11 / 10.5 / 10 Cost: 50 / 60 / 70 / 80 / 90
Alistar tramples the ground, dealing 100 / 125 / 150 / 175 / 200 (+40% of ability power) damage over 5 seconds to nearby enemies, ticking every 0.5 seconds.
Every trample pulse that hits at least one enemy champion grants Alistar 1 Trample stack, capped at 5. At 5 Trample stacks, Alistar's next basic attack against a champion deals 40 (+15 per level) additional magic damage and stuns the target for 1 second.
Cooldown: 120 / 100 / 80 Cost: 100
On cast, Alistar removes all disables on himself and reduces incoming physical and magic damage by 55 / 65 / 75% for 7 seconds.