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Choose Champion Build:
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Blind Assassin
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vs Heavy AD
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vs Heavy AP
Introduction


Ex: Enemy mid gets fed: You will have to get more Magic Resist to obviously survive longer in a fight.

vs ADPhysical Damage-11
Armor- 13
Movement Speed- +4.5%
vs AP
Runes




Magic Resist- 12
Movement Speed- +4.5%
These are my 2 main rune pages that I use for

The heavy Physical Damage from runes and masteries will help result in giving you early kills. You will receive 11-12 Physical Damage from runes alone. You will then get another 10 AD from your

Offensive Tree:
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Summoner's Wrath
should be used right at the beginning of the fight. Whether it is a 1v1 fight or a 5v5 team fight. When you are fighting in lane using your ignite first is one of the most crucial things you should do. The 5 extra AD will not only increase the damage of your abilities, but because you are
Lee Sin you will be auto attacking many times in a 1v1 encounter. This extra 5 AD can decide whether or not you will win a fight.
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Fury
gives 1% of attack speed for every mastery point that you have put into it. When following my build you will get 2% from the mastery. The best thing about this mastery is the amazing synergy that it has with your passive,
Flurry.
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Sorcery gives 1% of Cooldown Reduction for every mastery point that you have put into it. You will want to max this out to get 4% Cooldown Reduction from this. This can not only help you do more damage by making your abilities come up faster, but it can also save you or someone else with
Safeguard / Iron Will.
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Deadliness
gives +0.664 Attack Damage per level. So this will not help you much early game, but it will give you a total of 12 AD at level 18. This will help you scale better into late game.
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Havoc
increases damage dealt by 2%. This will help you early game, and will also slightly help you scale better into late game.
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Weapon Expertise
is amazing early game and will give you an even greater chance for grabbing First Blood. This is another tool to help you scale into late game.
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Brute Force
will give you 3 AD. It doesn't seem like much but will definitely help you kill a squishy target early game.
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Sunder
will give you 6 Flat Armor Penetration. This is a great tool to increase your chance at getting first blood, especially if your opponent is to start
Cloth Armor.
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Executioner
is great when you need to quickly secure a kill. It will increase the damage of your
Dragon's Rage. It also has great synergy with
Sonic Wave / Resonating Strike.
Defensive Tree:
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Durability
will give 6HP/ per level. You will receive 108 health at level 18. It isn't much, but this 108 health can definitely help in a life or death situation.
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Hardiness
will give you 3.5 Armor. This is another source of early game strength. While, it doesn't give damage it gives you tankyness that can help you with an early game dive, or even just a 1v1 fight.
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Resistance
will give 3.5 Magic Resist. This may help you survive a close call against an AP opponent.
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Veteran's Scars
will give 30 Health. I feel like this is a must. The 30 HP is great in early game brawls. There is almost no reason to not get this.
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Defensive Tree:
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This is a kill order that will work. But just as you may need to change your build to better fit into your surroundings, you may also need to change what abilities you level up.












If you get really far ahead of your lane opponent you should always try to roam if you have the opportunity. You should try to take your lead and use it as a domino effect to help your other lanes win. This build is perfect for roaming because it is a great pushing build. You just need to shove your lane to the opponents tower and then you can leave to roam to a different lane. Not only should you roam but if your opponent is roaming FOLLOW THEM or PUSH. You have to be DECISIVE. That is one of the most important things about playing top lane, especially. If you find your opponent roaming, you need to make a quick decision. Should you follow? Or, should you push? You should NEVER find yourself running back and forth in the river not knowing what to do. If you are laning against a


As a top laner, and especially


-High Damage
- Better pick off ability
-Great Split Push
-You become a target that needs to be killed, which makes it harder for them to kill your Marksman
-Great Peel for Marksman
-You're a monk
Cons:
-Not very tanky
-You can't freeze lanes with

-You're Blind
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