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When do you decide between Comet, Electrocute, and Spellbook? I have heard from some people that Comet isn't even worth using over Electrocute, but that's a whole separate discussion, and to me, it seemed like you viewed Electrocute vs Comet as a preference thing. Is there any matchup you feel either is a must-have?
And in what situations do you reccomend Spellbook over the other two keystones? I would assume for waveclear poke champs like Xerath and Vel'koz, it is best to just try and wait out laning with Spellbook. But what about the other classes of mid laners, like assassins, or mages like Veigar and Annie, or whatever Yasuo is considered?
I know it's different for every person but I would like a place to start when testing options.
as unhelpful as this is, i believe spellbook is a personal preference rune. it can be both better then both the other keystone options, and also worse. getting use to juggling the spells around and knowing which ones to pick when can make teamfights, but the fact is it can also break them. if you're willing to put the time into getting use to spellbook, it can work great, both defensively and offensively.
as for if there are any particular matchup's where i highly recommend it against certain teams, ive found it useful as a preemptive defensive page, or a late scaling farming page, personally ("personally" being the operative word here). Being able to take a spell of my choice and swap it out for TP or clarity really helps keep you in lane for more time then you otherwise can, and since i can opt for a defensive spell at the start of the game for rough matchups, i feel safer in lane as well. add that to saving gold with boots or stopwatch, and a bit more sustain from biscuits (and even time warp tonic, if you opt for it), helps me feel like im not constantly backing way more then i want to. poke heavy matchups or matchups where you feel like you have 0 chance of winning in lane would both be good options to try it out in, as opposed to comet, which is a safe rune choice, but isnt fully sacrificing potentially winning lane either. spellbook is kind of a "i have no idea how this game will go, but i can adjust accordingly" rune, at least for me.
let me know if none of that made any sense, but im hoping it did.
I do largely consider it preference, in the end. I personally believe that it's never gonna matter what's "statistically" better or any of that, if one person is just more comfortable with option A over option B, they're going to perform better with option A.
having said that, i do follow a very loose rule set for electrocute vs comet.
Comet - When you feel like you are gonna be more focused on farming in lane and less on trading, and/or if you wanna play a very mid to late game, scaling focused game. Also, if you feel like you're going to be doing a lot more teamfighting vs individual 1 on 1 fight's and picks.
Electrocute - when your confident in your ability to win the lane match-up you're against, and/or if you wanna play a more aggressive early game.
these aren't hard set rules. many will argue that electrocute technically outscales arcane comet. They do tend to be the rules i personally follow though. Arcane Comet does great in teamfights, and is AOE rather then single target, so it can hit multiple people at once. all that on top of the fact that it's cooldown is reduced the longer a fight goes on, make's it super easy to proc multiple times in a short time span. However, if you wanna play aggressive early, and/or feel like you're going to be doing more 1 on 1 fighting for whatever reason, then the raw added burst from electrocute may better serve you. It's also a great rune for those game's where you feel like you can get an early lead and push that lead hard, popping anyone who you catch out in an instant and ending fights before they even start.
Unsealed spellbook is... tricky. I was actually running it in 100% of my game's for awhile, i like the versatility it provides and the ability to pick spells based on how the game was going. it's recent nerf though hit a bit harder then i originally thought it would. It' a keystone that has the potential to be really, really good, and i was running it as my go to simply because i could choose spells based on the game itself, and also adjust my playstyle from passive to aggressive or vice versa after i got a feel for my opponent, rather then trying to guess and hope in champ select.
now, after the nerf's, it's much weaker then it formally was. You can still take it if you want the minor runes from the tree, like biscuits and boots, or stopwatch or something, but i haven't quite adjusted enough to the nerf's myself to really speak on where it falls now. High poke mages, the sustain from biscuits and the gold saved from Boots or stopwatch can be nice, but other then those extreme niche situations im not sure if i recommend spellbook right now. Try it out by all means, if you like it you like it, but unless you're playing into a lane where your scrounging and scraping for every piece of gold you can, you're probably just currently better off with the stat boosts and extra damage from a different rune tree. i can let you know if i change my mind after i play around with it some more, if you want, but currently im just very sad about the nerfed keystone
Ideally you want to stack up Manflow in lane while farming. Poking down the enemy laner with Q+E early on or general trades early on. In an ideal game, manaflow should be fully stacked before your second back or sooner.
This is of course, a "general" rule. some matchups will easily be harder to stack it all the way then other. Xerath is a good example, as landing early Q's and E's on him in lane will be hard if he's playing well and keeping out of range. So don't beat yourself up too much if you don't fully stack it. Manaflow is nice in the fact that's it's one of those runes that is very helpful and very useful. but it isn't gonna destroy your game if you don't stack it as well.
General rule of thumb, look to have it stacked ASAP, probably before your second back. However, if for any reason you can't do that, don't let it get to you either, as it's not gonna hold back your game majorly, either. I hope that answer makes sense!
as for video's, ive been thinking about getting short clips for my guide to show off some of the trickier to explain stuff, like some of the tips+trick's and combo's, but im not currently yet good enough at all the mobafire 'coding' stuff to know how to do that correctly. it's on my to-do-list, but im currently in the process of a big move IRL to a new house, so it's something id like to do in the future, i just currently have bigger fish to fry lol
On a serious note though im glad you like it! ghost certainly works, i just personally prefer ignite cause i feel like it's more useful to have as an "on demand" spell, but that's just me.
i usually take Ignite with flash, but an argument can be made for either Barrier or Cleanse too. the reason for this is that ignite and barrier both have very low cooldowns, meaning you'll get a lot of use out of them even while waiting for spellbooks cooldown. It'll also mean less time waiting for your base spells to come back up.
compare this to, say.... teleport. if you run teleport, you get 1 use out of it in almost the time it would take to get 2 spell swaps. meanwhile, with the low cooldown of ignite, you're practically guaranteed a use of it at least once between every single swap. i hope that makes sense the way i explained it?
as for WHEN to go spellbook... honestly it's up to you. for me personally, it's actually been my go to page as of late, as im someone who very much enjoys flexibility (that's part of the reason i love
also, i ALWAYS run spellbook if you take Anivia as a support pick. the added utility you can bring to the support role with all your CC and spellbook is just way too good to pass up.
sorry again for the late reply, but hope you see this anyway!!!!
This is actually a really nice guide in my opinion, it shows both different runes and items that you can use and different kind of playstyles that you can play on
Since the current chapters are all pretty well explained maybe you should try touching on the different phases of the game? (like early/mid and late game), and what you need to keep in mind when playing
Otherwise it's a good looking guide to be honest. :)
I found your guide on
I like how detailed and comprehensible you explain crucial things like item and rune seletion. That‘s definitely one of your very strong points in this guide.
However, I think you could maybe create a chapter on gameplay as well. I‘ll give you an example of how I came to this idea: In your brilliant match up section you talk how
So you might want to explain a an additional section how you adjust your gameplay with
But anyway! It‘s a neat guide already and I think you‘re probably still thinking about expanding it little by little by yourself. Also, the things I‘ve talked about are just some small suggestions. :)
Cheers, Wicked Cherry.
as for
-Reason
That's so great that you've had something like that in mind.
I think there are a lot of different approaches. For example, you could basically do three differtiating sections: Hard match ups - even matchups - simple matchups. And then list champions in each section and say what you'd play like and what to take care of.
Another possibility that's a bit more general would be to do "when you're winning lane", "when you're going even" and "when you're losing" and then explain what you could do and what you shouldn't do.
I've also seen people display an icon of a champ like
Haha, I like to do that with
and it's very apprecaited. i've had little to no feedback on this other then the likes i got, i was just kinda do it for funsies. It's nice to think that people are actually getting use out of it.
and honestly, pyke makes sense to me. at least he has to land more then 1 ability to chunk my health lol
Well your votes are almost 100% upvotes so I'm sure it was just the case that people were too lazy to comment and tell you they thought of your guide as useful. x)
Hah, I bet it's just me but when I hear the sound of
Btw, I gave you a +Rep, since you seem like a really nice person. :)
and that's understandable, it's a pretty unique and chilling sound sometimes lol. he's one of the supports who can actually do stuff on his own too, so it's a viable fear. i just honestly think
and here's to hoping they all stay mostly upvotes lol
Haha yeah that's true. And when
Ah I'm sure they will. I mean, haters gonna hate anyway but I'm pretty sure you're on a very good track so don't worry about it too much. :)
I think some colors to highlight the most important information in each paragraph would be great, but that's maybe just my kind of taste. I think you've definitely already improved your guide by so much. Really nice. :)
Your guide is developing quite nicely and I can already see the progress it has made. Well done, just keep on adding and refining things and I'm sure many people will be happy to find such an informative guide. :]