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Anivia Build Guide by Reason97

A general guide to Anivia, The Cryophoenix

By Reason97 | Updated on March 21, 2019
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Array ( [champion_id] => 25 [display_name] => Basic's [skin_id] => 27 [summoner_spell_builds] => Array ( [0] => Array ( [display_name] => Basic [summoner_spell_ids] => Array ( [0] => 14 [1] => 6 ) [description] => The basic summoner's spells for anivia, used in most games. Flash is pretty standard for almost everyone, and TP helps anivia get around the map a lot faster, and stay's pretty useful throughout the entire game. [display_order] => 1 [summoner_spells] => Array ( [0] => Array ( [summoner_spell_id] => 14 [client_id] => 4 [display_name] => Flash [url] => flash [description] => Teleports your champion toward your cursor's location. [icon] => Spell_SummonerFlash.png [level] => 8 [cooldown] => 300 [range] => 425 [is_classic] => 1 [is_dominion] => 1 [is_deprecated] => 0 [is_deleted] => 0 [comment_count] => 36 [last_comment_ts] => 2018-09-12 12:27:03 ) [1] => Array ( [summoner_spell_id] => 6 [client_id] => 12 [display_name] => Teleport [url] => teleport [description] => After channeling for 4 seconds, teleports your champion to target allied minion, turret, or ward. [icon] => Spell_SummonerTeleport.png [level] => 6 [cooldown] => 360 [range] => 0 [is_classic] => 1 [is_dominion] => 0 [is_deprecated] => 0 [is_deleted] => 0 [comment_count] => 12 [last_comment_ts] => 2017-07-27 13:06:37 ) ) ) [1] => Array ( [display_name] => Early Lead [summoner_spell_ids] => Array ( [0] => 14 [1] => 11 ) [description] => If you're looking to play an aggressive early game, Ignite instead of TP is useful, but will also fall off later into the game in terms of usefulness. [display_order] => 2 [summoner_spells] => Array ( [0] => Array ( [summoner_spell_id] => 14 [client_id] => 4 [display_name] => Flash [url] => flash [description] => Teleports your champion toward your cursor's location. [icon] => Spell_SummonerFlash.png [level] => 8 [cooldown] => 300 [range] => 425 [is_classic] => 1 [is_dominion] => 1 [is_deprecated] => 0 [is_deleted] => 0 [comment_count] => 36 [last_comment_ts] => 2018-09-12 12:27:03 ) [1] => Array ( [summoner_spell_id] => 11 [client_id] => 14 [display_name] => Ignite [url] => ignite [description] => Ignites target enemy champion, dealing 70-410 true damage (depending on champion level) over 5 seconds and applying Grievous Wounds to them for the duration (Grievous Wounds reduces all healing received and regeneration rates by 40%). [icon] => Spell_SummonerIgnite.png [level] => 10 [cooldown] => 180 [range] => 600 [is_classic] => 1 [is_dominion] => 1 [is_deprecated] => 0 [is_deleted] => 0 [comment_count] => 13 [last_comment_ts] => 2016-07-12 02:55:20 ) ) ) ) [item_builds] => Array ( [0] => Array ( [display_name] => Game Start [item_ids] => Array ( [0] => 27 [1] => 27 [2] => 25 ) [description] => The safest start for anivia, as well as most midlane mages. dorans ring gives you decent starter stats, and you have enough gold leftover for two health potions as well to sustain you early on. [display_order] => 1 [is_grouped] => [is_core] => 0 [group_display_name] => [items] => Array ( [0] => Array ( [item_id] => 27 [display_name] => Health Potion [url] => health-potion [client_id] => 2003 [icon] => /content/item/312e302e302e37302d32303033.gif [is_consumable] => 1 [is_summoners_rift] => 1 [is_twisted_treeline] => 1 [is_howling_abyss] => 1 [is_crystal_scar] => 1 [is_classic] => 1 [is_dominion] => 1 [available_in] => Classic,Dominion [tier] => Consumable [description] => Click to Consume: Restores 200 Health over 20 seconds. [recipe_cost] => 50 [total_cost] => 50 [sell_value] => 20 [category] => Health Regen,Consumables [health] => 0 [health_regeneration] => 0 [health_multiplier] => 0 [dodge] => 0 [armor] => 0 [magic_resistance] => 0 [attack_damage] => 0 [attack_speed] => 0 [critical_strike] => 0 [critical_strike_chance] => 0 [critical_strike_damage] => 0 [life_steal] => 0 [spell_vamp] => 0 [tenacity] => 0 [mana] => 0 [mana_regeneration] => 0 [ability_power] => 0 [armor_penetration] => 0 [lethality] => 0 [magic_penetration] => 0 [cooldown_reduction] => 0 [attack_range] => 0 [gold_generation] => 0 [movement_speed_multiplier] => 0 [movement_speed_rank] => 0 [energy] => 0 [energy_regeneration] => 0 [experience] => 0 [unique_movement_speed_rank] => 0 [unique_movement_speed_multiplier] => 0 [unique_armor] => 0 [unique_magic_resistance] => 0 [unique_attack_damage] => 0 [unique_health_regeneration] => 0 [unique_mana] => 0 [unique_mana_regeneration] => 0 [unique_magic_penetration] => 0 [unique_armor_penetration] => 0 [unique_lethality] => 0 [unique_life_steal] => 0 [unique_spell_vamp] => 0 [unique_tenacity] => 0 [unique_attack_speed] => 0 [unique_cooldown_reduction] => 0 [unique_ability_power] => 0 [unique_critical_strike_chance] => 0 [unique_critical_strike_damage] => 0 [unique_dodge] => 0 [unique_gold_generation] => 0 [unique_health] => 0 [unique_death_time_reduction] => 0 [unique_energy] => 0 [unique_energy_regeneration] => 0 [unique_experience] => 0 [unique_health_multiplier] => 0 [aura] => [passive] => [unique_passive] => [consume] => Restores 150 Health over 15 seconds. Limited to 5 at one time. Limited to one type of Healing Potion. [active] => [unique_active] => [is_deprecated] => 0 [is_deleted] => 0 [is_buildable] => 1 [is_published] => 1 [comment_count] => 10 [last_comment_ts] => 2019-01-20 03:08:59 ) [1] => Array ( [item_id] => 27 [display_name] => Health Potion [url] => health-potion [client_id] => 2003 [icon] => /content/item/312e302e302e37302d32303033.gif [is_consumable] => 1 [is_summoners_rift] => 1 [is_twisted_treeline] => 1 [is_howling_abyss] => 1 [is_crystal_scar] => 1 [is_classic] => 1 [is_dominion] => 1 [available_in] => Classic,Dominion [tier] => Consumable [description] => Click to Consume: Restores 200 Health over 20 seconds. [recipe_cost] => 50 [total_cost] => 50 [sell_value] => 20 [category] => Health Regen,Consumables [health] => 0 [health_regeneration] => 0 [health_multiplier] => 0 [dodge] => 0 [armor] => 0 [magic_resistance] => 0 [attack_damage] => 0 [attack_speed] => 0 [critical_strike] => 0 [critical_strike_chance] => 0 [critical_strike_damage] => 0 [life_steal] => 0 [spell_vamp] => 0 [tenacity] => 0 [mana] => 0 [mana_regeneration] => 0 [ability_power] => 0 [armor_penetration] => 0 [lethality] => 0 [magic_penetration] => 0 [cooldown_reduction] => 0 [attack_range] => 0 [gold_generation] => 0 [movement_speed_multiplier] => 0 [movement_speed_rank] => 0 [energy] => 0 [energy_regeneration] => 0 [experience] => 0 [unique_movement_speed_rank] => 0 [unique_movement_speed_multiplier] => 0 [unique_armor] => 0 [unique_magic_resistance] => 0 [unique_attack_damage] => 0 [unique_health_regeneration] => 0 [unique_mana] => 0 [unique_mana_regeneration] => 0 [unique_magic_penetration] => 0 [unique_armor_penetration] => 0 [unique_lethality] => 0 [unique_life_steal] => 0 [unique_spell_vamp] => 0 [unique_tenacity] => 0 [unique_attack_speed] => 0 [unique_cooldown_reduction] => 0 [unique_ability_power] => 0 [unique_critical_strike_chance] => 0 [unique_critical_strike_damage] => 0 [unique_dodge] => 0 [unique_gold_generation] => 0 [unique_health] => 0 [unique_death_time_reduction] => 0 [unique_energy] => 0 [unique_energy_regeneration] => 0 [unique_experience] => 0 [unique_health_multiplier] => 0 [aura] => [passive] => [unique_passive] => [consume] => Restores 150 Health over 15 seconds. Limited to 5 at one time. Limited to one type of Healing Potion. [active] => [unique_active] => [is_deprecated] => 0 [is_deleted] => 0 [is_buildable] => 1 [is_published] => 1 [comment_count] => 10 [last_comment_ts] => 2019-01-20 03:08:59 ) [2] => Array ( [item_id] => 25 [display_name] => Doran's Ring [url] => dorans-ring [client_id] => 1056 [icon] => /content/item/312e302e302e37302d31303536.gif [is_consumable] => 0 [is_summoners_rift] => 1 [is_twisted_treeline] => 1 [is_howling_abyss] => 0 [is_crystal_scar] => 0 [is_classic] => 1 [is_dominion] => 0 [available_in] => Classic [tier] => Basic [description] => +120 Health +5 Mana Regen per 5 sec +10 Ability Power [recipe_cost] => 400 [total_cost] => 400 [sell_value] => 160 [category] => Health,Ability Power,Mana Regen,Laning [health] => 60 [health_regeneration] => 0 [health_multiplier] => 0 [dodge] => 0 [armor] => 0 [magic_resistance] => 0 [attack_damage] => 0 [attack_speed] => 0 [critical_strike] => 0 [critical_strike_chance] => 0 [critical_strike_damage] => 0 [life_steal] => 0 [spell_vamp] => 0 [tenacity] => 0 [mana] => 0 [mana_regeneration] => 0 [ability_power] => 15 [armor_penetration] => 0 [lethality] => 0 [magic_penetration] => 0 [cooldown_reduction] => 0 [attack_range] => 0 [gold_generation] => 0 [movement_speed_multiplier] => 0 [movement_speed_rank] => 0 [energy] => 0 [energy_regeneration] => 0 [experience] => 0 [unique_movement_speed_rank] => 0 [unique_movement_speed_multiplier] => 0 [unique_armor] => 0 [unique_magic_resistance] => 0 [unique_attack_damage] => 0 [unique_health_regeneration] => 0 [unique_mana] => 0 [unique_mana_regeneration] => 0 [unique_magic_penetration] => 0 [unique_armor_penetration] => 0 [unique_lethality] => 0 [unique_life_steal] => 0 [unique_spell_vamp] => 0 [unique_tenacity] => 0 [unique_attack_speed] => 0 [unique_cooldown_reduction] => 0 [unique_ability_power] => 0 [unique_critical_strike_chance] => 0 [unique_critical_strike_damage] => 0 [unique_dodge] => 0 [unique_gold_generation] => 0 [unique_health] => 0 [unique_death_time_reduction] => 0 [unique_energy] => 0 [unique_energy_regeneration] => 0 [unique_experience] => 0 [unique_health_multiplier] => 0 [aura] => [passive] => [unique_passive] => +5 mana regen per 5 seconds UNIQUE Passive: +5 on-hit damage vs minions [consume] => [active] => [unique_active] => [is_deprecated] => 0 [is_deleted] => 0 [is_buildable] => 1 [is_published] => 1 [comment_count] => 6 [last_comment_ts] => 2019-01-23 06:21:30 ) ) ) [1] => Array ( [display_name] => Confident Start [item_ids] => Array ( [0] => 305 [1] => 303 ) [description] => As you start to learn Anivia you'll start to find matchup's your comfortable in. If you're pretty confident you can get an early kill or two, you can take this to get an even earlier snowball going then Anivia normally would get. Also mean's you start with a refillable instead of wasting gold on health pot's early on. [display_order] => 2 [is_grouped] => [is_core] => 0 [group_display_name] => [items] => Array ( [0] => Array ( [item_id] => 305 [display_name] => Refillable Potion [url] => refillable-potion [client_id] => 2031 [icon] => [is_consumable] => 0 [is_summoners_rift] => 1 [is_twisted_treeline] => 1 [is_howling_abyss] => 1 [is_crystal_scar] => 0 [is_classic] => 0 [is_dominion] => 0 [available_in] => [tier] => Consumable [description] => [recipe_cost] => 150 [total_cost] => 150 [sell_value] => 60 [category] => Health Regen,Consumables,Jungling,Laning [health] => 0 [health_regeneration] => 0 [health_multiplier] => 0 [dodge] => 0 [armor] => 0 [magic_resistance] => 0 [attack_damage] => 0 [attack_speed] => 0 [critical_strike] => 0 [critical_strike_chance] => 0 [critical_strike_damage] => 0 [life_steal] => 0 [spell_vamp] => 0 [tenacity] => 0 [mana] => 0 [mana_regeneration] => 0 [ability_power] => 0 [armor_penetration] => 0 [lethality] => 0 [magic_penetration] => 0 [cooldown_reduction] => 0 [attack_range] => 0 [gold_generation] => 0 [movement_speed_multiplier] => 0 [movement_speed_rank] => 0 [energy] => 0 [energy_regeneration] => 0 [experience] => 0 [unique_movement_speed_rank] => 0 [unique_movement_speed_multiplier] => 0 [unique_armor] => 0 [unique_magic_resistance] => 0 [unique_attack_damage] => 0 [unique_health_regeneration] => 0 [unique_mana] => 0 [unique_mana_regeneration] => 0 [unique_magic_penetration] => 0 [unique_armor_penetration] => 0 [unique_lethality] => 0 [unique_life_steal] => 0 [unique_spell_vamp] => 0 [unique_tenacity] => 0 [unique_attack_speed] => 0 [unique_cooldown_reduction] => 0 [unique_ability_power] => 0 [unique_critical_strike_chance] => 0 [unique_critical_strike_damage] => 0 [unique_dodge] => 0 [unique_gold_generation] => 0 [unique_health] => 0 [unique_death_time_reduction] => 0 [unique_energy] => 0 [unique_energy_regeneration] => 0 [unique_experience] => 0 [unique_health_multiplier] => 0 [aura] => [passive] => [unique_passive] => [consume] => Consume a charge to restore 125 Health over 12 seconds. Holds up to 2 charges and refills upon visiting the shop. Limited to one type of Healing Potion. [active] => [unique_active] => [is_deprecated] => 0 [is_deleted] => 0 [is_buildable] => 1 [is_published] => 1 [comment_count] => 1 [last_comment_ts] => 2017-10-16 07:06:18 ) [1] => Array ( [item_id] => 303 [display_name] => The Dark Seal [url] => the-dark-seal [client_id] => 1082 [icon] => [is_consumable] => 0 [is_summoners_rift] => 1 [is_twisted_treeline] => 0 [is_howling_abyss] => 0 [is_crystal_scar] => 0 [is_classic] => 0 [is_dominion] => 0 [available_in] => [tier] => Basic [description] => [recipe_cost] => 350 [total_cost] => 350 [sell_value] => 245 [category] => Ability Power,Mana,Laning [health] => 0 [health_regeneration] => 0 [health_multiplier] => 0 [dodge] => 0 [armor] => 0 [magic_resistance] => 0 [attack_damage] => 0 [attack_speed] => 0 [critical_strike] => 0 [critical_strike_chance] => 0 [critical_strike_damage] => 0 [life_steal] => 0 [spell_vamp] => 0 [tenacity] => 0 [mana] => 100 [mana_regeneration] => 0 [ability_power] => 15 [armor_penetration] => 0 [lethality] => 0 [magic_penetration] => 0 [cooldown_reduction] => 0 [attack_range] => 0 [gold_generation] => 0 [movement_speed_multiplier] => 0 [movement_speed_rank] => 0 [energy] => 0 [energy_regeneration] => 0 [experience] => 0 [unique_movement_speed_rank] => 0 [unique_movement_speed_multiplier] => 0 [unique_armor] => 0 [unique_magic_resistance] => 0 [unique_attack_damage] => 0 [unique_health_regeneration] => 0 [unique_mana] => 0 [unique_mana_regeneration] => 0 [unique_magic_penetration] => 0 [unique_armor_penetration] => 0 [unique_lethality] => 0 [unique_life_steal] => 0 [unique_spell_vamp] => 0 [unique_tenacity] => 0 [unique_attack_speed] => 0 [unique_cooldown_reduction] => 0 [unique_ability_power] => 0 [unique_critical_strike_chance] => 0 [unique_critical_strike_damage] => 0 [unique_dodge] => 0 [unique_gold_generation] => 0 [unique_health] => 0 [unique_death_time_reduction] => 0 [unique_energy] => 0 [unique_energy_regeneration] => 0 [unique_experience] => 0 [unique_health_multiplier] => 0 [aura] => [passive] => +25% increased healing from potions. [unique_passive] => Do or Die: Grants 2 Glory per champion kill or 1 Glory per assist, up to a maximum of 10 Glory stacks in total. Upon dying, you lose 4 stacks of Glory. UNIQUE Passive: Dread: Grants 3 Ability Power per stack of Glory. [consume] => [active] => [unique_active] => [is_deprecated] => 0 [is_deleted] => 0 [is_buildable] => 1 [is_published] => 1 [comment_count] => 3 [last_comment_ts] => 2018-11-01 18:25:21 ) ) ) [2] => Array ( [display_name] => Early Buy's [item_ids] => Array ( [0] => 305 [1] => 58 [2] => 39 ) [description] => If you can, try to have at least 1000 gold before your first back. this gives enough for both a refillable potion and a tear of the goddess. ALWAYS buy tear of the goddess first, since the earlier in the game you get it, the faster you can start building up the extra mana it gives you. However, dont build it into a full item until later on. After tear, start building Rod of Ages as fast as you can, hence the Catalyst buy. [display_order] => 3 [is_grouped] => [is_core] => 0 [group_display_name] => [items] => Array ( [0] => Array ( [item_id] => 305 [display_name] => Refillable Potion [url] => refillable-potion [client_id] => 2031 [icon] => [is_consumable] => 0 [is_summoners_rift] => 1 [is_twisted_treeline] => 1 [is_howling_abyss] => 1 [is_crystal_scar] => 0 [is_classic] => 0 [is_dominion] => 0 [available_in] => [tier] => Consumable [description] => [recipe_cost] => 150 [total_cost] => 150 [sell_value] => 60 [category] => Health Regen,Consumables,Jungling,Laning [health] => 0 [health_regeneration] => 0 [health_multiplier] => 0 [dodge] => 0 [armor] => 0 [magic_resistance] => 0 [attack_damage] => 0 [attack_speed] => 0 [critical_strike] => 0 [critical_strike_chance] => 0 [critical_strike_damage] => 0 [life_steal] => 0 [spell_vamp] => 0 [tenacity] => 0 [mana] => 0 [mana_regeneration] => 0 [ability_power] => 0 [armor_penetration] => 0 [lethality] => 0 [magic_penetration] => 0 [cooldown_reduction] => 0 [attack_range] => 0 [gold_generation] => 0 [movement_speed_multiplier] => 0 [movement_speed_rank] => 0 [energy] => 0 [energy_regeneration] => 0 [experience] => 0 [unique_movement_speed_rank] => 0 [unique_movement_speed_multiplier] => 0 [unique_armor] => 0 [unique_magic_resistance] => 0 [unique_attack_damage] => 0 [unique_health_regeneration] => 0 [unique_mana] => 0 [unique_mana_regeneration] => 0 [unique_magic_penetration] => 0 [unique_armor_penetration] => 0 [unique_lethality] => 0 [unique_life_steal] => 0 [unique_spell_vamp] => 0 [unique_tenacity] => 0 [unique_attack_speed] => 0 [unique_cooldown_reduction] => 0 [unique_ability_power] => 0 [unique_critical_strike_chance] => 0 [unique_critical_strike_damage] => 0 [unique_dodge] => 0 [unique_gold_generation] => 0 [unique_health] => 0 [unique_death_time_reduction] => 0 [unique_energy] => 0 [unique_energy_regeneration] => 0 [unique_experience] => 0 [unique_health_multiplier] => 0 [aura] => [passive] => [unique_passive] => [consume] => Consume a charge to restore 125 Health over 12 seconds. Holds up to 2 charges and refills upon visiting the shop. Limited to one type of Healing Potion. [active] => [unique_active] => [is_deprecated] => 0 [is_deleted] => 0 [is_buildable] => 1 [is_published] => 1 [comment_count] => 1 [last_comment_ts] => 2017-10-16 07:06:18 ) [1] => Array ( [item_id] => 58 [display_name] => Tear of the Goddess [url] => tear-of-the-goddess [client_id] => 3070 [icon] => /content/item/312e302e302e37302d33303730.gif [is_consumable] => 0 [is_summoners_rift] => 1 [is_twisted_treeline] => 1 [is_howling_abyss] => 1 [is_crystal_scar] => 0 [is_classic] => 1 [is_dominion] => 1 [available_in] => Classic,Dominion [tier] => Advanced [description] => +350 Mana +5 Mana Regen per 5 sec UNIQUE Passive: Each time your Champion uses an Ability their Maximum Mana will increase by 4 Mana, up to a maximum of twice in a six second period; bonuses cap at +600 Mana. [recipe_cost] => 375 [total_cost] => 850 [sell_value] => 595 [category] => Mana,Mana Regen [health] => 0 [health_regeneration] => 0 [health_multiplier] => 0 [dodge] => 0 [armor] => 0 [magic_resistance] => 0 [attack_damage] => 0 [attack_speed] => 0 [critical_strike] => 0 [critical_strike_chance] => 0 [critical_strike_damage] => 0 [life_steal] => 0 [spell_vamp] => 0 [tenacity] => 0 [mana] => 250 [mana_regeneration] => 0 [ability_power] => 0 [armor_penetration] => 0 [lethality] => 0 [magic_penetration] => 0 [cooldown_reduction] => 0 [attack_range] => 0 [gold_generation] => 0 [movement_speed_multiplier] => 0 [movement_speed_rank] => 0 [energy] => 0 [energy_regeneration] => 0 [experience] => 0 [unique_movement_speed_rank] => 0 [unique_movement_speed_multiplier] => 0 [unique_armor] => 0 [unique_magic_resistance] => 0 [unique_attack_damage] => 0 [unique_health_regeneration] => 0 [unique_mana] => 4 [unique_mana_regeneration] => 0 [unique_magic_penetration] => 0 [unique_armor_penetration] => 0 [unique_lethality] => 0 [unique_life_steal] => 0 [unique_spell_vamp] => 0 [unique_tenacity] => 0 [unique_attack_speed] => 0 [unique_cooldown_reduction] => 0 [unique_ability_power] => 0 [unique_critical_strike_chance] => 0 [unique_critical_strike_damage] => 0 [unique_dodge] => 0 [unique_gold_generation] => 0 [unique_health] => 0 [unique_death_time_reduction] => 0 [unique_energy] => 0 [unique_energy_regeneration] => 0 [unique_experience] => 0 [unique_health_multiplier] => 0 [aura] => [passive] => [unique_passive] => Mana Charge: Grants a charge every 4 seconds, up to 3 charges. Each spell cast or mana expenditure consumes a charge and grants +4 mana, up to a maximum of 750 mana. UNIQUE Passive: Awe: Refunds 10% of Mana spent. [i]Limited to 1 Awe item.[/i] [consume] => [active] => [unique_active] => [is_deprecated] => 0 [is_deleted] => 0 [is_buildable] => 1 [is_published] => 1 [comment_count] => 8 [last_comment_ts] => 2013-11-17 14:07:40 ) [2] => Array ( [item_id] => 39 [display_name] => Catalyst of Aeons [url] => catalyst-of-aeons [client_id] => 3010 [icon] => /content/item/312e302e302e37302d33303130.gif [is_consumable] => 0 [is_summoners_rift] => 1 [is_twisted_treeline] => 1 [is_howling_abyss] => 1 [is_crystal_scar] => 1 [is_classic] => 1 [is_dominion] => 1 [available_in] => Classic,Dominion [tier] => Advanced [description] => +290 Health +325 Mana Passive: Restores 300 Health and 250 Mana upon leveling up. [recipe_cost] => 350 [total_cost] => 1100 [sell_value] => 770 [category] => Health,Mana [health] => 225 [health_regeneration] => 0 [health_multiplier] => 0 [dodge] => 0 [armor] => 0 [magic_resistance] => 0 [attack_damage] => 0 [attack_speed] => 0 [critical_strike] => 0 [critical_strike_chance] => 0 [critical_strike_damage] => 0 [life_steal] => 0 [spell_vamp] => 0 [tenacity] => 0 [mana] => 300 [mana_regeneration] => 0 [ability_power] => 0 [armor_penetration] => 0 [lethality] => 0 [magic_penetration] => 0 [cooldown_reduction] => 0 [attack_range] => 0 [gold_generation] => 0 [movement_speed_multiplier] => 0 [movement_speed_rank] => 0 [energy] => 0 [energy_regeneration] => 0 [experience] => 0 [unique_movement_speed_rank] => 0 [unique_movement_speed_multiplier] => 0 [unique_armor] => 0 [unique_magic_resistance] => 0 [unique_attack_damage] => 0 [unique_health_regeneration] => 0 [unique_mana] => 0 [unique_mana_regeneration] => 0 [unique_magic_penetration] => 0 [unique_armor_penetration] => 0 [unique_lethality] => 0 [unique_life_steal] => 0 [unique_spell_vamp] => 0 [unique_tenacity] => 0 [unique_attack_speed] => 0 [unique_cooldown_reduction] => 0 [unique_ability_power] => 0 [unique_critical_strike_chance] => 0 [unique_critical_strike_damage] => 0 [unique_dodge] => 0 [unique_gold_generation] => 0 [unique_health] => 0 [unique_death_time_reduction] => 0 [unique_energy] => 0 [unique_energy_regeneration] => 0 [unique_experience] => 0 [unique_health_multiplier] => 0 [aura] => [passive] => [unique_passive] => 15% of damage taken from champions is gained as Mana. Spending Mana restores 20% of Mana spent as Health, up to 15 per cast (toggle spells heal for up to 15 per second). [consume] => [active] => [unique_active] => [is_deprecated] => 0 [is_deleted] => 0 [is_buildable] => 1 [is_published] => 1 [comment_count] => 2 [last_comment_ts] => 2013-06-03 17:00:28 ) ) ) [3] => Array ( [display_name] => Core build [item_ids] => Array ( [0] => 44 [1] => 35 [2] => 40 ) [description] => Anivia is INCREDIBLY mana hungry, which is why both Rod of Ages and Archangel's are pretty staple items for her to build. they give a lot of mana, as well as decent stats in health, AP, and even a shield when Archangels is finished charging. [display_order] => 4 [is_grouped] => [is_core] => 1 [group_display_name] => [items] => Array ( [0] => Array ( [item_id] => 44 [display_name] => Rod of Ages [url] => rod-of-ages [client_id] => 3027 [icon] => /content/item/312e302e302e37302d33303237.gif [is_consumable] => 0 [is_summoners_rift] => 1 [is_twisted_treeline] => 1 [is_howling_abyss] => 1 [is_crystal_scar] => 0 [is_classic] => 1 [is_dominion] => 1 [available_in] => Classic,Dominion [tier] => Legendary [description] => +380 Health +425 Mana +50 Ability Power Passive: Your Champion gains 18 Health, 20 Mana, and 2 Ability Power every 1 min. Bonuses cap at +270 Health, +300 Mana, and +30 Ability Power. [recipe_cost] => 750 [total_cost] => 2700 [sell_value] => 1820 [category] => Health,Ability Power,Mana [health] => 300 [health_regeneration] => 0 [health_multiplier] => 0 [dodge] => 0 [armor] => 0 [magic_resistance] => 0 [attack_damage] => 0 [attack_speed] => 0 [critical_strike] => 0 [critical_strike_chance] => 0 [critical_strike_damage] => 0 [life_steal] => 0 [spell_vamp] => 0 [tenacity] => 0 [mana] => 300 [mana_regeneration] => 0 [ability_power] => 60 [armor_penetration] => 0 [lethality] => 0 [magic_penetration] => 0 [cooldown_reduction] => 0 [attack_range] => 0 [gold_generation] => 0 [movement_speed_multiplier] => 0 [movement_speed_rank] => 0 [energy] => 0 [energy_regeneration] => 0 [experience] => 0 [unique_movement_speed_rank] => 0 [unique_movement_speed_multiplier] => 0 [unique_armor] => 0 [unique_magic_resistance] => 0 [unique_attack_damage] => 0 [unique_health_regeneration] => 0 [unique_mana] => 0 [unique_mana_regeneration] => 0 [unique_magic_penetration] => 0 [unique_armor_penetration] => 0 [unique_lethality] => 0 [unique_life_steal] => 0 [unique_spell_vamp] => 0 [unique_tenacity] => 0 [unique_attack_speed] => 0 [unique_cooldown_reduction] => 0 [unique_ability_power] => 0 [unique_critical_strike_chance] => 0 [unique_critical_strike_damage] => 0 [unique_dodge] => 0 [unique_gold_generation] => 0 [unique_health] => 0 [unique_death_time_reduction] => 0 [unique_energy] => 0 [unique_energy_regeneration] => 0 [unique_experience] => 0 [unique_health_multiplier] => 0 [aura] => [passive] => Your Champion gains 20 Health, 10 Mana, and 4 Ability Power every 1 min. Bonuses cap at +200 Health, +100 Mana and +40 Ability Power. (Not included in stats) [unique_passive] => Eternity: Your champion gains 15% of damage taken from champions as Mana and spending Mana restores 20% of the cost as Health, up to 25 per spell cast (toggle spells heal for up to 25 per second). [consume] => [active] => [unique_active] => [is_deprecated] => 0 [is_deleted] => 0 [is_buildable] => 1 [is_published] => 1 [comment_count] => 7 [last_comment_ts] => 2018-02-16 12:00:22 ) [1] => Array ( [item_id] => 35 [display_name] => Archangel's Staff [url] => archangels-staff [client_id] => 3003 [icon] => /content/item/312e302e302e37302d33303033.gif [is_consumable] => 0 [is_summoners_rift] => 1 [is_twisted_treeline] => 1 [is_howling_abyss] => 1 [is_crystal_scar] => 0 [is_classic] => 1 [is_dominion] => 1 [available_in] => Classic,Dominion [tier] => Legendary [description] => +400 Mana +25 Mana Regen per 5 sec +45 Ability Power Passive: 2% of your Max Mana is converted to Ability Power. UNIQUE Passive: Each time your Champion uses an Ability their Maximum Mana will increase by 4 Mana. This effect has a 3 second cooldown. [recipe_cost] => 1050 [total_cost] => 3200 [sell_value] => 2240 [category] => Ability Power,Cooldown Reduction,Mana,Mana Regen [health] => 0 [health_regeneration] => 0 [health_multiplier] => 0 [dodge] => 0 [armor] => 0 [magic_resistance] => 0 [attack_damage] => 0 [attack_speed] => 0 [critical_strike] => 0 [critical_strike_chance] => 0 [critical_strike_damage] => 0 [life_steal] => 0 [spell_vamp] => 0 [tenacity] => 0 [mana] => 650 [mana_regeneration] => 0 [ability_power] => 50 [armor_penetration] => 0 [lethality] => 0 [magic_penetration] => 0 [cooldown_reduction] => 10 [attack_range] => 0 [gold_generation] => 0 [movement_speed_multiplier] => 0 [movement_speed_rank] => 0 [energy] => 0 [energy_regeneration] => 0 [experience] => 0 [unique_movement_speed_rank] => 0 [unique_movement_speed_multiplier] => 0 [unique_armor] => 0 [unique_magic_resistance] => 0 [unique_attack_damage] => 0 [unique_health_regeneration] => 0 [unique_mana] => 750 [unique_mana_regeneration] => 0 [unique_magic_penetration] => 0 [unique_armor_penetration] => 0 [unique_lethality] => 0 [unique_life_steal] => 0 [unique_spell_vamp] => 0 [unique_tenacity] => 0 [unique_attack_speed] => 0 [unique_cooldown_reduction] => 0 [unique_ability_power] => 0 [unique_critical_strike_chance] => 0 [unique_critical_strike_damage] => 0 [unique_dodge] => 0 [unique_gold_generation] => 0 [unique_health] => 0 [unique_death_time_reduction] => 0 [unique_energy] => 0 [unique_energy_regeneration] => 0 [unique_experience] => 0 [unique_health_multiplier] => 0 [aura] => [passive] => [unique_passive] => Haste: 10% cooldown reduction UNIQUE Passive: Awe: Gain Ability Power equal to 1% of your maximum Mana. Refunds 25% of Mana spent. UNIQUE Passive: Mana Charge: Grants a charge every 4 seconds, up to 3 charges. Each spell cast or mana expenditure consumes a charge and grants +8 mana, up to a maximum of 750 mana. [i]Transforms into Seraph's Embrace at 750 Bonus Mana. Limited to 1 Awe item.[/i] [consume] => [active] => [unique_active] => [is_deprecated] => 0 [is_deleted] => 0 [is_buildable] => 1 [is_published] => 1 [comment_count] => 18 [last_comment_ts] => 2013-07-30 09:29:54 ) [2] => Array ( [item_id] => 40 [display_name] => Sorcerer's Shoes [url] => sorcerers-shoes [client_id] => 3020 [icon] => /content/item/312e302e302e37302d33303230.gif [is_consumable] => 0 [is_summoners_rift] => 1 [is_twisted_treeline] => 1 [is_howling_abyss] => 1 [is_crystal_scar] => 0 [is_classic] => 1 [is_dominion] => 1 [available_in] => Classic,Dominion [tier] => Advanced [description] => +20 Magic Penetration UNIQUE Passive: Enhanced Movement 2 [recipe_cost] => 800 [total_cost] => 1100 [sell_value] => 770 [category] => Movement,Boots [health] => 0 [health_regeneration] => 0 [health_multiplier] => 0 [dodge] => 0 [armor] => 0 [magic_resistance] => 0 [attack_damage] => 0 [attack_speed] => 0 [critical_strike] => 0 [critical_strike_chance] => 0 [critical_strike_damage] => 0 [life_steal] => 0 [spell_vamp] => 0 [tenacity] => 0 [mana] => 0 [mana_regeneration] => 0 [ability_power] => 0 [armor_penetration] => 0 [lethality] => 0 [magic_penetration] => 18 [cooldown_reduction] => 0 [attack_range] => 0 [gold_generation] => 0 [movement_speed_multiplier] => 0 [movement_speed_rank] => 0 [energy] => 0 [energy_regeneration] => 0 [experience] => 0 [unique_movement_speed_rank] => 2 [unique_movement_speed_multiplier] => 0 [unique_armor] => 0 [unique_magic_resistance] => 0 [unique_attack_damage] => 0 [unique_health_regeneration] => 0 [unique_mana] => 0 [unique_mana_regeneration] => 0 [unique_magic_penetration] => 0 [unique_armor_penetration] => 0 [unique_lethality] => 0 [unique_life_steal] => 0 [unique_spell_vamp] => 0 [unique_tenacity] => 0 [unique_attack_speed] => 0 [unique_cooldown_reduction] => 0 [unique_ability_power] => 0 [unique_critical_strike_chance] => 0 [unique_critical_strike_damage] => 0 [unique_dodge] => 0 [unique_gold_generation] => 0 [unique_health] => 0 [unique_death_time_reduction] => 0 [unique_energy] => 0 [unique_energy_regeneration] => 0 [unique_experience] => 0 [unique_health_multiplier] => 0 [aura] => [passive] => [unique_passive] => Enhanced Movement: +45 Movement Speed. [consume] => [active] => [unique_active] => [is_deprecated] => 0 [is_deleted] => 0 [is_buildable] => 1 [is_published] => 1 [comment_count] => 7 [last_comment_ts] => 2013-04-10 16:57:44 ) ) ) [4] => Array ( [display_name] => Offensive Item Pool [item_ids] => Array ( [0] => 153 [1] => 156 [2] => 98 [3] => 115 ) [description] => Take 2 (MAYBE 3) of these. Which you take will vary depending on your game and your needs. Rabadon's is always good as a 6th item buy if you don't need anything else and just wanna add a bunch more damage to your abilities. [display_order] => 5 [is_grouped] => [is_core] => 0 [group_display_name] => [items] => Array ( [0] => Array ( [item_id] => 153 [display_name] => Liandry's Torment [url] => liandrys-torment [client_id] => 3151 [icon] => [is_consumable] => 0 [is_summoners_rift] => 1 [is_twisted_treeline] => 1 [is_howling_abyss] => 1 [is_crystal_scar] => 0 [is_classic] => 1 [is_dominion] => 1 [available_in] => [tier] => Legendary [description] => [recipe_cost] => 750 [total_cost] => 3100 [sell_value] => 2170 [category] => Health,Ability Power [health] => 300 [health_regeneration] => 0 [health_multiplier] => 0 [dodge] => 0 [armor] => 0 [magic_resistance] => 0 [attack_damage] => 0 [attack_speed] => 0 [critical_strike] => 0 [critical_strike_chance] => 0 [critical_strike_damage] => 0 [life_steal] => 0 [spell_vamp] => 0 [tenacity] => 0 [mana] => 0 [mana_regeneration] => 0 [ability_power] => 75 [armor_penetration] => 0 [lethality] => 0 [magic_penetration] => 0 [cooldown_reduction] => 0 [attack_range] => 0 [gold_generation] => 0 [movement_speed_multiplier] => 0 [movement_speed_rank] => 0 [energy] => 0 [energy_regeneration] => 0 [experience] => 0 [unique_movement_speed_rank] => 0 [unique_movement_speed_multiplier] => 0 [unique_armor] => 0 [unique_magic_resistance] => 0 [unique_attack_damage] => 0 [unique_health_regeneration] => 0 [unique_mana] => 0 [unique_mana_regeneration] => 0 [unique_magic_penetration] => 0 [unique_armor_penetration] => 0 [unique_lethality] => 0 [unique_life_steal] => 0 [unique_spell_vamp] => 0 [unique_tenacity] => 0 [unique_attack_speed] => 0 [unique_cooldown_reduction] => 0 [unique_ability_power] => 0 [unique_critical_strike_chance] => 0 [unique_critical_strike_damage] => 0 [unique_dodge] => 0 [unique_gold_generation] => 0 [unique_health] => 0 [unique_death_time_reduction] => 0 [unique_energy] => 0 [unique_energy_regeneration] => 0 [unique_experience] => 0 [unique_health_multiplier] => 0 [aura] => [passive] => [unique_passive] => Madness: Damaging champions increases the damage you deal by 2% per second until exiting combat (up to 10%). UNIQUE Passive: Torment: Dealing spell damage burns enemies for 1.5% of their maximum health per second. Lasts for 3 seconds. If their movement is impaired, they take 2.5% of their maximum health per second instead. 100 max damage per second vs monsters. [consume] => [active] => [unique_active] => [is_deprecated] => 0 [is_deleted] => 0 [is_buildable] => 1 [is_published] => 1 [comment_count] => 32 [last_comment_ts] => 2019-02-09 19:06:51 ) [1] => Array ( [item_id] => 156 [display_name] => Morellonomicon [url] => morellonomicon [client_id] => 3165 [icon] => [is_consumable] => 0 [is_summoners_rift] => 1 [is_twisted_treeline] => 1 [is_howling_abyss] => 1 [is_crystal_scar] => 0 [is_classic] => 0 [is_dominion] => 0 [available_in] => [tier] => Legendary [description] => [recipe_cost] => 550 [total_cost] => 3000 [sell_value] => 2100 [category] => Health,Ability Power [health] => 300 [health_regeneration] => 0 [health_multiplier] => 0 [dodge] => 0 [armor] => 0 [magic_resistance] => 0 [attack_damage] => 0 [attack_speed] => 0 [critical_strike] => 0 [critical_strike_chance] => 0 [critical_strike_damage] => 0 [life_steal] => 0 [spell_vamp] => 0 [tenacity] => 0 [mana] => 0 [mana_regeneration] => 0 [ability_power] => 70 [armor_penetration] => 0 [lethality] => 0 [magic_penetration] => 0 [cooldown_reduction] => 0 [attack_range] => 0 [gold_generation] => 0 [movement_speed_multiplier] => 0 [movement_speed_rank] => 0 [energy] => 0 [energy_regeneration] => 0 [experience] => 0 [unique_movement_speed_rank] => 0 [unique_movement_speed_multiplier] => 0 [unique_armor] => 0 [unique_magic_resistance] => 0 [unique_attack_damage] => 0 [unique_health_regeneration] => 0 [unique_mana] => 0 [unique_mana_regeneration] => 0 [unique_magic_penetration] => 0 [unique_armor_penetration] => 0 [unique_lethality] => 0 [unique_life_steal] => 0 [unique_spell_vamp] => 0 [unique_tenacity] => 0 [unique_attack_speed] => 0 [unique_cooldown_reduction] => 0 [unique_ability_power] => 0 [unique_critical_strike_chance] => 0 [unique_critical_strike_damage] => 0 [unique_dodge] => 0 [unique_gold_generation] => 0 [unique_health] => 0 [unique_death_time_reduction] => 0 [unique_energy] => 0 [unique_energy_regeneration] => 0 [unique_experience] => 0 [unique_health_multiplier] => 0 [aura] => [passive] => [unique_passive] => Touch of Death: +15 magic penetration UNIQUE Passive: Cursed Strike: Magic damage dealt to champions inflicts them with Grievous Wounds for 3 seconds [consume] => [active] => [unique_active] => [is_deprecated] => 0 [is_deleted] => 0 [is_buildable] => 1 [is_published] => 1 [comment_count] => 6 [last_comment_ts] => 2013-10-02 06:38:54 ) [2] => Array ( [item_id] => 98 [display_name] => Void Staff [url] => void-staff [client_id] => 3135 [icon] => /content/item/312e302e302e37302d33313335.gif [is_consumable] => 0 [is_summoners_rift] => 1 [is_twisted_treeline] => 1 [is_howling_abyss] => 1 [is_crystal_scar] => 0 [is_classic] => 1 [is_dominion] => 1 [available_in] => Classic,Dominion [tier] => Advanced [description] => +50 Ability Power +250 Mana UNIQUE Passive: Spells penetrate 40% of the defender's magic resist. [recipe_cost] => 1365 [total_cost] => 2650 [sell_value] => 1855 [category] => Ability Power [health] => 0 [health_regeneration] => 0 [health_multiplier] => 0 [dodge] => 0 [armor] => 0 [magic_resistance] => 0 [attack_damage] => 0 [attack_speed] => 0 [critical_strike] => 0 [critical_strike_chance] => 0 [critical_strike_damage] => 0 [life_steal] => 0 [spell_vamp] => 0 [tenacity] => 0 [mana] => 0 [mana_regeneration] => 0 [ability_power] => 70 [armor_penetration] => 0 [lethality] => 0 [magic_penetration] => 0 [cooldown_reduction] => 0 [attack_range] => 0 [gold_generation] => 0 [movement_speed_multiplier] => 0 [movement_speed_rank] => 0 [energy] => 0 [energy_regeneration] => 0 [experience] => 0 [unique_movement_speed_rank] => 0 [unique_movement_speed_multiplier] => 0 [unique_armor] => 0 [unique_magic_resistance] => 0 [unique_attack_damage] => 0 [unique_health_regeneration] => 0 [unique_mana] => 0 [unique_mana_regeneration] => 0 [unique_magic_penetration] => 0 [unique_armor_penetration] => 0 [unique_lethality] => 0 [unique_life_steal] => 0 [unique_spell_vamp] => 0 [unique_tenacity] => 0 [unique_attack_speed] => 0 [unique_cooldown_reduction] => 0 [unique_ability_power] => 0 [unique_critical_strike_chance] => 0 [unique_critical_strike_damage] => 0 [unique_dodge] => 0 [unique_gold_generation] => 0 [unique_health] => 0 [unique_death_time_reduction] => 0 [unique_energy] => 0 [unique_energy_regeneration] => 0 [unique_experience] => 0 [unique_health_multiplier] => 0 [aura] => [passive] => [unique_passive] => Magic damage ignores 40% of the target's Magic Resistance (applies before Magic Penetration). [consume] => [active] => [unique_active] => [is_deprecated] => 0 [is_deleted] => 0 [is_buildable] => 1 [is_published] => 1 [comment_count] => 11 [last_comment_ts] => 2013-04-02 11:40:20 ) [3] => Array ( [item_id] => 115 [display_name] => Rabadon's Deathcap [url] => rabadons-deathcap [client_id] => 3089 [icon] => [is_consumable] => 0 [is_summoners_rift] => 1 [is_twisted_treeline] => 0 [is_howling_abyss] => 1 [is_crystal_scar] => 0 [is_classic] => 1 [is_dominion] => 1 [available_in] => Classic,Dominion [tier] => Advanced [description] => [recipe_cost] => 1100 [total_cost] => 3600 [sell_value] => 2520 [category] => Ability Power [health] => 0 [health_regeneration] => 0 [health_multiplier] => 0 [dodge] => 0 [armor] => 0 [magic_resistance] => 0 [attack_damage] => 0 [attack_speed] => 0 [critical_strike] => 0 [critical_strike_chance] => 0 [critical_strike_damage] => 0 [life_steal] => 0 [spell_vamp] => 0 [tenacity] => 0 [mana] => 0 [mana_regeneration] => 0 [ability_power] => 120 [armor_penetration] => 0 [lethality] => 0 [magic_penetration] => 0 [cooldown_reduction] => 0 [attack_range] => 0 [gold_generation] => 0 [movement_speed_multiplier] => 0 [movement_speed_rank] => 0 [energy] => 0 [energy_regeneration] => 0 [experience] => 0 [unique_movement_speed_rank] => 0 [unique_movement_speed_multiplier] => 0 [unique_armor] => 0 [unique_magic_resistance] => 0 [unique_attack_damage] => 0 [unique_health_regeneration] => 0 [unique_mana] => 0 [unique_mana_regeneration] => 0 [unique_magic_penetration] => 0 [unique_armor_penetration] => 0 [unique_lethality] => 0 [unique_life_steal] => 0 [unique_spell_vamp] => 0 [unique_tenacity] => 0 [unique_attack_speed] => 0 [unique_cooldown_reduction] => 0 [unique_ability_power] => 0 [unique_critical_strike_chance] => 0 [unique_critical_strike_damage] => 0 [unique_dodge] => 0 [unique_gold_generation] => 0 [unique_health] => 0 [unique_death_time_reduction] => 0 [unique_energy] => 0 [unique_energy_regeneration] => 0 [unique_experience] => 0 [unique_health_multiplier] => 0 [aura] => [passive] => [unique_passive] => Increases Ability Power by 40%. [consume] => [active] => [unique_active] => [is_deprecated] => 0 [is_deleted] => 0 [is_buildable] => 1 [is_published] => 1 [comment_count] => 20 [last_comment_ts] => 2018-03-06 08:25:15 ) ) ) [5] => Array ( [display_name] => Defensive Item Pool [item_ids] => Array ( [0] => 114 [1] => 76 [2] => 282 [3] => 82 [4] => 53 ) [description] => Build Hourglass if the enemy team has a lot of physical damage or if you're against someone who you need the active ability for, and Banshee's against other Ability Power champions. [display_order] => 6 [is_grouped] => [is_core] => 0 [group_display_name] => [items] => Array ( [0] => Array ( [item_id] => 114 [display_name] => Zhonya's Hourglass [url] => zhonyas-hourglass [client_id] => 3157 [icon] => [is_consumable] => 0 [is_summoners_rift] => 1 [is_twisted_treeline] => 0 [is_howling_abyss] => 1 [is_crystal_scar] => 0 [is_classic] => 1 [is_dominion] => 1 [available_in] => Classic,Dominion [tier] => Legendary [description] => [recipe_cost] => 300 [total_cost] => 2900 [sell_value] => 2030 [category] => Armor,Ability Power,Cooldown Reduction [health] => 0 [health_regeneration] => 0 [health_multiplier] => 0 [dodge] => 0 [armor] => 45 [magic_resistance] => 0 [attack_damage] => 0 [attack_speed] => 0 [critical_strike] => 0 [critical_strike_chance] => 0 [critical_strike_damage] => 0 [life_steal] => 0 [spell_vamp] => 0 [tenacity] => 0 [mana] => 0 [mana_regeneration] => 0 [ability_power] => 75 [armor_penetration] => 0 [lethality] => 0 [magic_penetration] => 0 [cooldown_reduction] => 10 [attack_range] => 0 [gold_generation] => 0 [movement_speed_multiplier] => 0 [movement_speed_rank] => 0 [energy] => 0 [energy_regeneration] => 0 [experience] => 0 [unique_movement_speed_rank] => 0 [unique_movement_speed_multiplier] => 0 [unique_armor] => 0 [unique_magic_resistance] => 0 [unique_attack_damage] => 0 [unique_health_regeneration] => 0 [unique_mana] => 0 [unique_mana_regeneration] => 0 [unique_magic_penetration] => 0 [unique_armor_penetration] => 0 [unique_lethality] => 0 [unique_life_steal] => 0 [unique_spell_vamp] => 0 [unique_tenacity] => 0 [unique_attack_speed] => 0 [unique_cooldown_reduction] => 0 [unique_ability_power] => 0 [unique_critical_strike_chance] => 0 [unique_critical_strike_damage] => 0 [unique_dodge] => 0 [unique_gold_generation] => 0 [unique_health] => 0 [unique_death_time_reduction] => 0 [unique_energy] => 0 [unique_energy_regeneration] => 0 [unique_experience] => 0 [unique_health_multiplier] => 0 [aura] => [passive] => [unique_passive] => [consume] => [active] => [unique_active] => Places your champion into Stasis for 2.5 seconds, rendering your champion invulnerable and untargetable but unable to take any actions. 120 second cooldown. [is_deprecated] => 0 [is_deleted] => 0 [is_buildable] => 1 [is_published] => 1 [comment_count] => 24 [last_comment_ts] => 2017-05-04 16:11:26 ) [1] => Array ( [item_id] => 76 [display_name] => Banshee's Veil [url] => banshees-veil [client_id] => 3102 [icon] => /content/item/312e302e302e37302d33313032.gif [is_consumable] => 0 [is_summoners_rift] => 1 [is_twisted_treeline] => 1 [is_howling_abyss] => 1 [is_crystal_scar] => 0 [is_classic] => 1 [is_dominion] => 0 [available_in] => Classic [tier] => Legendary [description] => +450 Health +400 Mana +57 Magic Resist UNIQUE Passive: Blocks one negative spell every 30 seconds. [recipe_cost] => 800 [total_cost] => 3000 [sell_value] => 2100 [category] => Magic Resist,Ability Power,Cooldown Reduction [health] => 0 [health_regeneration] => 0 [health_multiplier] => 0 [dodge] => 0 [armor] => 0 [magic_resistance] => 60 [attack_damage] => 0 [attack_speed] => 0 [critical_strike] => 0 [critical_strike_chance] => 0 [critical_strike_damage] => 0 [life_steal] => 0 [spell_vamp] => 0 [tenacity] => 0 [mana] => 0 [mana_regeneration] => 0 [ability_power] => 75 [armor_penetration] => 0 [lethality] => 0 [magic_penetration] => 0 [cooldown_reduction] => 10 [attack_range] => 0 [gold_generation] => 0 [movement_speed_multiplier] => 0 [movement_speed_rank] => 0 [energy] => 0 [energy_regeneration] => 0 [experience] => 0 [unique_movement_speed_rank] => 0 [unique_movement_speed_multiplier] => 0 [unique_armor] => 0 [unique_magic_resistance] => 0 [unique_attack_damage] => 0 [unique_health_regeneration] => 0 [unique_mana] => 0 [unique_mana_regeneration] => 0 [unique_magic_penetration] => 0 [unique_armor_penetration] => 0 [unique_lethality] => 0 [unique_life_steal] => 0 [unique_spell_vamp] => 0 [unique_tenacity] => 0 [unique_attack_speed] => 0 [unique_cooldown_reduction] => 0 [unique_ability_power] => 0 [unique_critical_strike_chance] => 0 [unique_critical_strike_damage] => 0 [unique_dodge] => 0 [unique_gold_generation] => 0 [unique_health] => 0 [unique_death_time_reduction] => 0 [unique_energy] => 0 [unique_energy_regeneration] => 0 [unique_experience] => 0 [unique_health_multiplier] => 0 [aura] => [passive] => [unique_passive] => Grants a spell shield that blocks the next enemy ability. This shield refreshes after no damage is taken from enemy champions for 40 seconds. [consume] => [active] => [unique_active] => [is_deprecated] => 0 [is_deleted] => 0 [is_buildable] => 1 [is_published] => 1 [comment_count] => 14 [last_comment_ts] => 2019-03-07 10:53:40 ) [2] => Array ( [item_id] => 282 [display_name] => Zz'Rot Portal [url] => zzrot-portal [client_id] => 3512 [icon] => [is_consumable] => 0 [is_summoners_rift] => 1 [is_twisted_treeline] => 0 [is_howling_abyss] => 0 [is_crystal_scar] => 0 [is_classic] => 0 [is_dominion] => 0 [available_in] => [tier] => Legendary [description] => [recipe_cost] => 1080 [total_cost] => 2700 [sell_value] => 1890 [category] => Magic Resist,Health Regen,Armor,Movement [health] => 0 [health_regeneration] => 125 [health_multiplier] => 0 [dodge] => 0 [armor] => 55 [magic_resistance] => 55 [attack_damage] => 0 [attack_speed] => 0 [critical_strike] => 0 [critical_strike_chance] => 0 [critical_strike_damage] => 0 [life_steal] => 0 [spell_vamp] => 0 [tenacity] => 0 [mana] => 0 [mana_regeneration] => 0 [ability_power] => 0 [armor_penetration] => 0 [lethality] => 0 [magic_penetration] => 0 [cooldown_reduction] => 0 [attack_range] => 0 [gold_generation] => 0 [movement_speed_multiplier] => 0 [movement_speed_rank] => 0 [energy] => 0 [energy_regeneration] => 0 [experience] => 0 [unique_movement_speed_rank] => 0 [unique_movement_speed_multiplier] => 0 [unique_armor] => 0 [unique_magic_resistance] => 0 [unique_attack_damage] => 0 [unique_health_regeneration] => 0 [unique_mana] => 0 [unique_mana_regeneration] => 0 [unique_magic_penetration] => 0 [unique_armor_penetration] => 0 [unique_lethality] => 0 [unique_life_steal] => 0 [unique_spell_vamp] => 0 [unique_tenacity] => 0 [unique_attack_speed] => 0 [unique_cooldown_reduction] => 0 [unique_ability_power] => 0 [unique_critical_strike_chance] => 0 [unique_critical_strike_damage] => 0 [unique_dodge] => 0 [unique_gold_generation] => 0 [unique_health] => 0 [unique_death_time_reduction] => 0 [unique_energy] => 0 [unique_energy_regeneration] => 0 [unique_experience] => 0 [unique_health_multiplier] => 0 [aura] => [passive] => [unique_passive] => Point Runner: Builds up to 20% Movement Speed over 2 seconds while near turrets, destroyed turrets or Void Gates, the movement speed build up decays upon leaving the area. [consume] => [active] => [unique_active] => Spawns a Void Gate at target location for 120 seconds. Every 4 seconds the gate makes a Voidspawn that travels down the nearest lane. Voidspawn explode when attacking structures. Voidspawn ignore champions and void targets (120 second cooldown.) The first and every fourth Voidspawn made by Void Gate gains 15% of your total Health as damage. [is_deprecated] => 0 [is_deleted] => 0 [is_buildable] => 1 [is_published] => 1 [comment_count] => 3 [last_comment_ts] => 2017-01-23 15:57:12 ) [3] => Array ( [item_id] => 82 [display_name] => Mercury's Treads [url] => mercurys-treads [client_id] => 3111 [icon] => /content/item/312e302e302e37302d33313131.gif [is_consumable] => 0 [is_summoners_rift] => 1 [is_twisted_treeline] => 1 [is_howling_abyss] => 1 [is_crystal_scar] => 0 [is_classic] => 1 [is_dominion] => 1 [available_in] => Classic,Dominion [tier] => Advanced [description] => +30 Magic Resist UNIQUE Passive: Enhanced Movement 2 Reduces the duration of stuns, slows, taunts, fears, snares, sleeps, and immobilizes by 40%. [recipe_cost] => 350 [total_cost] => 1100 [sell_value] => 770 [category] => Magic Resist,Movement,Boots [health] => 0 [health_regeneration] => 0 [health_multiplier] => 0 [dodge] => 0 [armor] => 0 [magic_resistance] => 25 [attack_damage] => 0 [attack_speed] => 0 [critical_strike] => 0 [critical_strike_chance] => 0 [critical_strike_damage] => 0 [life_steal] => 0 [spell_vamp] => 0 [tenacity] => 0 [mana] => 0 [mana_regeneration] => 0 [ability_power] => 0 [armor_penetration] => 0 [lethality] => 0 [magic_penetration] => 0 [cooldown_reduction] => 0 [attack_range] => 0 [gold_generation] => 0 [movement_speed_multiplier] => 0 [movement_speed_rank] => 0 [energy] => 0 [energy_regeneration] => 0 [experience] => 0 [unique_movement_speed_rank] => 0 [unique_movement_speed_multiplier] => 0 [unique_armor] => 0 [unique_magic_resistance] => 0 [unique_attack_damage] => 0 [unique_health_regeneration] => 0 [unique_mana] => 0 [unique_mana_regeneration] => 0 [unique_magic_penetration] => 0 [unique_armor_penetration] => 0 [unique_lethality] => 0 [unique_life_steal] => 0 [unique_spell_vamp] => 0 [unique_tenacity] => 30 [unique_attack_speed] => 0 [unique_cooldown_reduction] => 0 [unique_ability_power] => 0 [unique_critical_strike_chance] => 0 [unique_critical_strike_damage] => 0 [unique_dodge] => 0 [unique_gold_generation] => 0 [unique_health] => 0 [unique_death_time_reduction] => 0 [unique_energy] => 0 [unique_energy_regeneration] => 0 [unique_experience] => 0 [unique_health_multiplier] => 0 [aura] => [passive] => [unique_passive] => Enhanced Movement: +45 Movement Speed. UNIQUE Passive: Tenacity: The duration of stuns, slows, taunts, fears, silences, blinds and immobilizes are reduced by 30%. [consume] => [active] => [unique_active] => [is_deprecated] => 0 [is_deleted] => 0 [is_buildable] => 1 [is_published] => 1 [comment_count] => 8 [last_comment_ts] => 2013-12-16 13:03:23 ) [4] => Array ( [item_id] => 53 [display_name] => Ninja Tabi [url] => ninja-tabi [client_id] => 3047 [icon] => /content/item/312e302e302e37302d33303437.gif [is_consumable] => 0 [is_summoners_rift] => 1 [is_twisted_treeline] => 1 [is_howling_abyss] => 1 [is_crystal_scar] => 0 [is_classic] => 1 [is_dominion] => 1 [available_in] => Classic,Dominion [tier] => Advanced [description] => +23 Armor +11% Dodge Chance UNIQUE Passive: Enhanced Movement 2 [recipe_cost] => 500 [total_cost] => 1100 [sell_value] => 770 [category] => Armor,Movement,Boots [health] => 0 [health_regeneration] => 0 [health_multiplier] => 0 [dodge] => 0 [armor] => 20 [magic_resistance] => 0 [attack_damage] => 0 [attack_speed] => 0 [critical_strike] => 0 [critical_strike_chance] => 0 [critical_strike_damage] => 0 [life_steal] => 0 [spell_vamp] => 0 [tenacity] => 0 [mana] => 0 [mana_regeneration] => 0 [ability_power] => 0 [armor_penetration] => 0 [lethality] => 0 [magic_penetration] => 0 [cooldown_reduction] => 0 [attack_range] => 0 [gold_generation] => 0 [movement_speed_multiplier] => 0 [movement_speed_rank] => 0 [energy] => 0 [energy_regeneration] => 0 [experience] => 0 [unique_movement_speed_rank] => 2 [unique_movement_speed_multiplier] => 0 [unique_armor] => 0 [unique_magic_resistance] => 0 [unique_attack_damage] => 0 [unique_health_regeneration] => 0 [unique_mana] => 0 [unique_mana_regeneration] => 0 [unique_magic_penetration] => 0 [unique_armor_penetration] => 0 [unique_lethality] => 0 [unique_life_steal] => 0 [unique_spell_vamp] => 0 [unique_tenacity] => 0 [unique_attack_speed] => 0 [unique_cooldown_reduction] => 0 [unique_ability_power] => 0 [unique_critical_strike_chance] => 0 [unique_critical_strike_damage] => 0 [unique_dodge] => 0 [unique_gold_generation] => 0 [unique_health] => 0 [unique_death_time_reduction] => 0 [unique_energy] => 0 [unique_energy_regeneration] => 0 [unique_experience] => 0 [unique_health_multiplier] => 0 [aura] => [passive] => [unique_passive] => Enhanced Movement: +45 Movement Speed. UNIQUE Passive: Blocks 12% of the damage from basic attacks. [consume] => [active] => [unique_active] => [is_deprecated] => 0 [is_deleted] => 0 [is_buildable] => 1 [is_published] => 1 [comment_count] => 13 [last_comment_ts] => 2017-05-11 12:30:20 ) ) ) [6] => Array ( [display_name] => Preference Items [item_ids] => Array ( [0] => 171 [1] => 283 [2] => 367 [3] => 65 ) [description] => These items come down to your personal preference. none of these items are bad on Anivia, they just aren't especially common either since the more common item's are so useful. [display_order] => 7 [is_grouped] => [is_core] => 0 [group_display_name] => [items] => Array ( [0] => Array ( [item_id] => 171 [display_name] => Twin Shadows [url] => twin-shadows [client_id] => 3023 [icon] => [is_consumable] => 0 [is_summoners_rift] => 1 [is_twisted_treeline] => 1 [is_howling_abyss] => 1 [is_crystal_scar] => 0 [is_classic] => 0 [is_dominion] => 0 [available_in] => [tier] => Legendary [description] => [recipe_cost] => 650 [total_cost] => 2400 [sell_value] => 1680 [category] => Ability Power,Cooldown Reduction,Movement [health] => 0 [health_regeneration] => 0 [health_multiplier] => 0 [dodge] => 0 [armor] => 0 [magic_resistance] => 0 [attack_damage] => 0 [attack_speed] => 0 [critical_strike] => 0 [critical_strike_chance] => 0 [critical_strike_damage] => 0 [life_steal] => 0 [spell_vamp] => 0 [tenacity] => 0 [mana] => 0 [mana_regeneration] => 0 [ability_power] => 70 [armor_penetration] => 0 [lethality] => 0 [magic_penetration] => 0 [cooldown_reduction] => 10 [attack_range] => 0 [gold_generation] => 0 [movement_speed_multiplier] => 7 [movement_speed_rank] => 0 [energy] => 0 [energy_regeneration] => 0 [experience] => 0 [unique_movement_speed_rank] => 0 [unique_movement_speed_multiplier] => 0 [unique_armor] => 0 [unique_magic_resistance] => 0 [unique_attack_damage] => 0 [unique_health_regeneration] => 0 [unique_mana] => 0 [unique_mana_regeneration] => 0 [unique_magic_penetration] => 0 [unique_armor_penetration] => 0 [unique_lethality] => 0 [unique_life_steal] => 0 [unique_spell_vamp] => 0 [unique_tenacity] => 0 [unique_attack_speed] => 0 [unique_cooldown_reduction] => 0 [unique_ability_power] => 0 [unique_critical_strike_chance] => 0 [unique_critical_strike_damage] => 0 [unique_dodge] => 0 [unique_gold_generation] => 0 [unique_health] => 0 [unique_death_time_reduction] => 0 [unique_energy] => 0 [unique_energy_regeneration] => 0 [unique_experience] => 0 [unique_health_multiplier] => 0 [aura] => [passive] => [unique_passive] => [consume] => [active] => [unique_active] => Spectral Pursuit - Summons 2 Spooky Ghosts that hunt down nearby champions, revealing them and Haunting them on contact. Haunted enemies are slowed by 40% for up to 5 seconds based on the distance the ghosts travel. (90 second cooldown). [is_deprecated] => 0 [is_deleted] => 0 [is_buildable] => 1 [is_published] => 1 [comment_count] => 7 [last_comment_ts] => 2014-06-12 11:59:39 ) [1] => Array ( [item_id] => 283 [display_name] => Luden's Echo [url] => ludens-echo [client_id] => 3285 [icon] => [is_consumable] => 0 [is_summoners_rift] => 1 [is_twisted_treeline] => 1 [is_howling_abyss] => 1 [is_crystal_scar] => 0 [is_classic] => 0 [is_dominion] => 0 [available_in] => [tier] => Legendary [description] => [recipe_cost] => 1050 [total_cost] => 3200 [sell_value] => 2240 [category] => Ability Power,Cooldown Reduction,Mana [health] => 0 [health_regeneration] => 0 [health_multiplier] => 0 [dodge] => 0 [armor] => 0 [magic_resistance] => 0 [attack_damage] => 0 [attack_speed] => 0 [critical_strike] => 0 [critical_strike_chance] => 0 [critical_strike_damage] => 0 [life_steal] => 0 [spell_vamp] => 0 [tenacity] => 0 [mana] => 600 [mana_regeneration] => 0 [ability_power] => 90 [armor_penetration] => 0 [lethality] => 0 [magic_penetration] => 0 [cooldown_reduction] => 10 [attack_range] => 0 [gold_generation] => 0 [movement_speed_multiplier] => 0 [movement_speed_rank] => 0 [energy] => 0 [energy_regeneration] => 0 [experience] => 0 [unique_movement_speed_rank] => 0 [unique_movement_speed_multiplier] => 0 [unique_armor] => 0 [unique_magic_resistance] => 0 [unique_attack_damage] => 0 [unique_health_regeneration] => 0 [unique_mana] => 0 [unique_mana_regeneration] => 0 [unique_magic_penetration] => 0 [unique_armor_penetration] => 0 [unique_lethality] => 0 [unique_life_steal] => 0 [unique_spell_vamp] => 0 [unique_tenacity] => 0 [unique_attack_speed] => 0 [unique_cooldown_reduction] => 0 [unique_ability_power] => 0 [unique_critical_strike_chance] => 0 [unique_critical_strike_damage] => 0 [unique_dodge] => 0 [unique_gold_generation] => 0 [unique_health] => 0 [unique_death_time_reduction] => 0 [unique_energy] => 0 [unique_energy_regeneration] => 0 [unique_experience] => 0 [unique_health_multiplier] => 0 [aura] => [passive] => [unique_passive] => Haste: 10% cooldown reduction UNIQUE Passive: Gains charges upon moving or casting. At 100 charges, the next spell hit expends all charges to deal 100 (+10% of ability power) bonus magic damage to up to 4 targets on hit. This applies spell effects (e.g., Spell Vamp, Rylai's, etc). [consume] => [active] => [unique_active] => [is_deprecated] => 0 [is_deleted] => 0 [is_buildable] => 1 [is_published] => 1 [comment_count] => 11 [last_comment_ts] => 2018-06-03 07:36:16 ) [2] => Array ( [item_id] => 367 [display_name] => Spellbinder [url] => spellbinder [client_id] => 3907 [icon] => [is_consumable] => 0 [is_summoners_rift] => 1 [is_twisted_treeline] => 1 [is_howling_abyss] => 1 [is_crystal_scar] => 0 [is_classic] => 0 [is_dominion] => 0 [available_in] => [tier] => Legendary [description] => [recipe_cost] => 800 [total_cost] => 2900 [sell_value] => 2030 [category] => Ability Power,Movement [health] => 0 [health_regeneration] => 0 [health_multiplier] => 0 [dodge] => 0 [armor] => 0 [magic_resistance] => 0 [attack_damage] => 0 [attack_speed] => 0 [critical_strike] => 0 [critical_strike_chance] => 0 [critical_strike_damage] => 0 [life_steal] => 0 [spell_vamp] => 0 [tenacity] => 0 [mana] => 0 [mana_regeneration] => 0 [ability_power] => 120 [armor_penetration] => 0 [lethality] => 0 [magic_penetration] => 0 [cooldown_reduction] => 0 [attack_range] => 0 [gold_generation] => 0 [movement_speed_multiplier] => 10 [movement_speed_rank] => 0 [energy] => 0 [energy_regeneration] => 0 [experience] => 0 [unique_movement_speed_rank] => 0 [unique_movement_speed_multiplier] => 0 [unique_armor] => 0 [unique_magic_resistance] => 0 [unique_attack_damage] => 0 [unique_health_regeneration] => 0 [unique_mana] => 0 [unique_mana_regeneration] => 0 [unique_magic_penetration] => 0 [unique_armor_penetration] => 0 [unique_lethality] => 0 [unique_life_steal] => 0 [unique_spell_vamp] => 0 [unique_tenacity] => 0 [unique_attack_speed] => 0 [unique_cooldown_reduction] => 0 [unique_ability_power] => 0 [unique_critical_strike_chance] => 0 [unique_critical_strike_damage] => 0 [unique_dodge] => 0 [unique_gold_generation] => 0 [unique_health] => 0 [unique_death_time_reduction] => 0 [unique_energy] => 0 [unique_energy_regeneration] => 0 [unique_experience] => 0 [unique_health_multiplier] => 0 [aura] => [passive] => [unique_passive] => Nearby allied and enemy spellcasts charge Spellbinder up to a cap (100 maximum). [consume] => [active] => [unique_active] => Gain a maximum of 50% decaying movement speed and 80 ability power for 4 seconds, based on charges spent (60 second cooldown). [is_deprecated] => 0 [is_deleted] => 0 [is_buildable] => 1 [is_published] => 1 [comment_count] => 0 [last_comment_ts] => 0000-00-00 00:00:00 ) [3] => Array ( [item_id] => 65 [display_name] => Warmog's Armor [url] => warmogs-armor [client_id] => 3083 [icon] => /content/item/312e302e302e37302d33303833.gif [is_consumable] => 0 [is_summoners_rift] => 1 [is_twisted_treeline] => 1 [is_howling_abyss] => 1 [is_crystal_scar] => 0 [is_classic] => 1 [is_dominion] => 0 [available_in] => Classic [tier] => Legendary [description] => +770 Health +30 Health Regen per 5 sec Passive: Permanently gain 3.6 Health and .5 Health Regen per 5 sec per minion kill. Champion kills grant 36 Health and 5 Health Regen per 5 sec. Bonuses cap at +450 Health, and +62.5 Health Regen per 5. [recipe_cost] => 400 [total_cost] => 2850 [sell_value] => 1995 [category] => Health,Health Regen,Cooldown Reduction [health] => 800 [health_regeneration] => 200 [health_multiplier] => 0 [dodge] => 0 [armor] => 0 [magic_resistance] => 0 [attack_damage] => 0 [attack_speed] => 0 [critical_strike] => 0 [critical_strike_chance] => 0 [critical_strike_damage] => 0 [life_steal] => 0 [spell_vamp] => 0 [tenacity] => 0 [mana] => 0 [mana_regeneration] => 0 [ability_power] => 0 [armor_penetration] => 0 [lethality] => 0 [magic_penetration] => 0 [cooldown_reduction] => 10 [attack_range] => 0 [gold_generation] => 0 [movement_speed_multiplier] => 0 [movement_speed_rank] => 0 [energy] => 0 [energy_regeneration] => 0 [experience] => 0 [unique_movement_speed_rank] => 0 [unique_movement_speed_multiplier] => 0 [unique_armor] => 0 [unique_magic_resistance] => 0 [unique_attack_damage] => 0 [unique_health_regeneration] => 0 [unique_mana] => 0 [unique_mana_regeneration] => 0 [unique_magic_penetration] => 0 [unique_armor_penetration] => 0 [unique_lethality] => 0 [unique_life_steal] => 0 [unique_spell_vamp] => 0 [unique_tenacity] => 0 [unique_attack_speed] => 0 [unique_cooldown_reduction] => 0 [unique_ability_power] => 0 [unique_critical_strike_chance] => 0 [unique_critical_strike_damage] => 0 [unique_dodge] => 0 [unique_gold_generation] => 0 [unique_health] => 0 [unique_death_time_reduction] => 0 [unique_energy] => 0 [unique_energy_regeneration] => 0 [unique_experience] => 0 [unique_health_multiplier] => 0 [aura] => [passive] => [unique_passive] => Warmog's Heart: Restores 5% of maximum Health per second if damage hasn't been taken within 6 seconds. Minion damage puts Warmog's Heart on a 3 second cooldown. You only have Warmog's Heart if you have at least 3000 maximum Health. [consume] => [active] => [unique_active] => [is_deprecated] => 0 [is_deleted] => 0 [is_buildable] => 1 [is_published] => 1 [comment_count] => 27 [last_comment_ts] => 2016-02-24 00:39:48 ) ) ) ) [ability_builds] => Array ( [0] => Array ( [display_name] => [ability_ranks] => Array ( [0] => 1 [1] => 3 [2] => 3 [3] => 1 [4] => 2 [5] => 4 [6] => 3 [7] => 3 [8] => 3 [9] => 1 [10] => 4 [11] => 1 [12] => 1 [13] => 2 [14] => 2 [15] => 4 [16] => 2 [17] => 2 ) [description] => Basically, if you have a point, always upgrade R if you can, but if you cant, then upgrade E, then Q, then W. you CAN put more points into W early on if you want a bigger wall, which can be handy, but overall, wall doesn't become super useful until level 3, and you'd be losing out on early damage if you upgrade that over your E, or even your Q. So overall, R>E>Q>W. [display_order] => 1 ) ) [reforged_rune_builds] => Array ( [0] => Array ( [display_name] => Basic Setup [primary_path_reforged_rune_id] => 63 [primary_reforged_rune_ids] => Array ( [0] => 8 [1] => 35 [2] => 37 [3] => 42 ) [secondary_path_reforged_rune_id] => 65 [secondary_reforged_rune_ids] => Array ( [0] => 55 [1] => 53 ) [shards] => Array ( [0] => Array ( [type] => axe [url] => /images/shards/axe.png [text] => 10% Attack Speed [id] => 2 ) [1] => Array ( [type] => diamond [url] => /images/shards/diamond.png [text] => 9 Adaptive (5.4 AD or 9 AP) [id] => 1 ) [2] => Array ( [type] => heart [url] => /images/shards/heart.png [text] => 15-90 HP (lvls 1-18) [id] => 6 ) ) [description] => All round good build. Sorcery tree main is best for most mages, Anivia isn't any different. Arcane comet is easy to use for Anivia, manaflow for the extra mana regen. Transcendence is a safe pick and give's just a little bit more cooldown, and gathering storm to make your already strong late game even stronger. Inspiration tree for the added lane sustain from biscuit's and the free boots. stat tokens are more up for debate. I personally don't feel like you need 2 adaptive tokens on Anivia. You already have a ton of AP mid to late game, so the 9% attack speed is better to buff the one issue you do have, early laning phase and CS'ing. Last token can change depending on enemy team and lane matchup. [display_order] => 1 [primary_path_reforged_rune] => Array ( [reforged_rune_id] => 63 [display_name] => Sorcery [url] => sorcery [description] => Empowered abilities and resource manipulation. [short_description] => Empowered abilities and resource manipulation. [client_id] => 8200 [path] => Sorcery [slot] => Path [display_order] => 0 [is_deprecated] => 0 [is_deleted] => 0 [comment_count] => 0 [last_comment_ts] => 0000-00-00 00:00:00 ) [primary_reforged_runes] => Array ( [0] => Array ( [reforged_rune_id] => 8 [display_name] => Arcane Comet [url] => arcane-comet [description] => Damaging an enemy champion with an ability hurls a comet at their location, or if [i]Arcane Comet[/i] is on cooldown, reduces its remaining cooldown. Adaptive Damage: 30-100 (based on level) (+ 20% AP) (+ 35% bonus AD) Cooldown: 20-8 seconds Cooldown Reduction: Single Target: 20% Area of Effect: 10% Damage over Time: 5% [short_description] => Damaging a champion with an ability hurls a damaging comet at their location. [client_id] => 8229 [path] => Sorcery [slot] => Keystone [display_order] => 2 [is_deprecated] => 0 [is_deleted] => 0 [comment_count] => 0 [last_comment_ts] => 0000-00-00 00:00:00 ) [1] => Array ( [reforged_rune_id] => 35 [display_name] => Manaflow Band [url] => manaflow-band [description] => Hitting enemy champions with a spell grants 25 maximum mana, up to 250 mana. Cooldown: 15 seconds Upon earning 250 mana, Manaflow Band restores 1% of your missing mana every 5 seconds. [short_description] => Hitting enemy champions with a spell grants 25 maximum mana, up to 250 mana. Upon earning 250 mana, Manaflow Band restores 1% of your missing mana every 5 seconds. [client_id] => 8226 [path] => Sorcery [slot] => Greater Rune [display_order] => 5 [is_deprecated] => 0 [is_deleted] => 0 [comment_count] => 0 [last_comment_ts] => 0000-00-00 00:00:00 ) [2] => Array ( [reforged_rune_id] => 37 [display_name] => Transcendence [url] => transcendence [description] => Gain 10% cooldown reduction at level 10. Each percent of CDR exceeding the CDR limit is converted to an adaptive bonus of 1.2 Attack Damage or 2 Ability Power. [short_description] => Gain 10% CDR when you reach level 10. Excess CDR becomes AP or AD (Adaptive). [client_id] => 8210 [path] => Sorcery [slot] => Secondary Rune [display_order] => 7 [is_deprecated] => 0 [is_deleted] => 0 [comment_count] => 0 [last_comment_ts] => 0000-00-00 00:00:00 ) [3] => Array ( [reforged_rune_id] => 42 [display_name] => Gathering Storm [url] => gathering-storm [description] => Every 10 minutes, gain AP or AD, adaptive. [i]10 min:[/i] + 8 AP or 5 AD [i]20 min:[/i] + 24 AP or 14 AD [i]30 min:[/i] + 48 AP or 29 AD [i]40 min:[/i] + 80 AP or 48 AD [i]50 min:[/i] + 120 AP or 72 AD [i]60 min:[/i] + 168 AP or 101 AD etc... [short_description] => Gain increasing amounts of AD or AD (Adaptive) over the course of the game. [client_id] => 8236 [path] => Sorcery [slot] => Tertiary Rune [display_order] => 12 [is_deprecated] => 0 [is_deleted] => 0 [comment_count] => 0 [last_comment_ts] => 0000-00-00 00:00:00 ) ) [secondary_path_reforged_rune] => Array ( [reforged_rune_id] => 65 [display_name] => Inspiration [url] => inspiration [description] => Creative tools and rule bending. [short_description] => Creative tools and rule bending. [client_id] => 8300 [path] => Inspiration [slot] => Path [display_order] => 0 [is_deprecated] => 0 [is_deleted] => 0 [comment_count] => 0 [last_comment_ts] => 0000-00-00 00:00:00 ) [secondary_reforged_runes] => Array ( [0] => Array ( [reforged_rune_id] => 55 [display_name] => Magical Footwear [url] => magical-footwear [description] => You get free Slightly Magical Boots at 10 min, but you cannot buy boots before then. For each takedown you acquire the boots 30 seconds sooner. Slightly Magical Boots and their upgrades grant an additional 10 Movement Speed. [i]This rune has no effect on [[Cassiopeia]].[/i] [short_description] => You get free boots at 10 min but you cannot buy boots before then. Each takedown you get makes your boots come 30s sooner. [client_id] => 8304 [path] => Inspiration [slot] => Greater Rune [display_order] => 5 [is_deprecated] => 0 [is_deleted] => 0 [comment_count] => 0 [last_comment_ts] => 0000-00-00 00:00:00 ) [1] => Array ( [reforged_rune_id] => 53 [display_name] => Biscuit Delivery [url] => biscuit-delivery [description] => Biscuit Delivery: Gain a Total Biscuit of Everlasting Will at 3:00, 6:00, 9:00 and 12:00. Biscuits restore 15% of your missing health and mana over 15 seconds. Consuming any Biscuit increases your mana cap by 40 mana permanently. [i]Manaless:[/i] Champions without mana restore 20% missing health instead. [short_description] => Gain a free Biscuit every 3 min, until 12 min. Consuming a biscuit permanently increases your max mana and restores health and mana. [client_id] => 8345 [path] => Inspiration [slot] => Secondary Rune [display_order] => 9 [is_deprecated] => 0 [is_deleted] => 0 [comment_count] => 0 [last_comment_ts] => 0000-00-00 00:00:00 ) ) ) [1] => Array ( [display_name] => Early game damage [primary_path_reforged_rune_id] => 62 [primary_reforged_rune_ids] => Array ( [0] => 4 [1] => 28 [2] => 27 [3] => 31 ) [secondary_path_reforged_rune_id] => 63 [secondary_reforged_rune_ids] => Array ( [0] => 35 [1] => 42 ) [shards] => Array ( [0] => Array ( [type] => axe [url] => /images/shards/axe.png [text] => 10% Attack Speed [id] => 2 ) [1] => Array ( [type] => diamond [url] => /images/shards/diamond.png [text] => 9 Adaptive (5.4 AD or 9 AP) [id] => 1 ) [2] => Array ( [type] => heart [url] => /images/shards/heart.png [text] => 15-90 HP (lvls 1-18) [id] => 6 ) ) [description] => A build for a more aggressive early game style. These Rune's plus Ignite will give you a lot more early game kill pressure, and also a nice jumpstart on your scaling if you do get those kills. The idea behind this is that you already do so much damage late game that you should take early damage rune's to help you start scaling sooner. It's not as reliable as the all around build, but it is very nice for those who love to play aggressive and snowball. e [display_order] => 2 [primary_path_reforged_rune] => Array ( [reforged_rune_id] => 62 [display_name] => Domination [url] => domination [description] => Burst damage and target access. [short_description] => Burst damage and target access. [client_id] => 8100 [path] => Domination [slot] => Path [display_order] => 0 [is_deprecated] => 0 [is_deleted] => 0 [comment_count] => 0 [last_comment_ts] => 0000-00-00 00:00:00 ) [primary_reforged_runes] => Array ( [0] => Array ( [reforged_rune_id] => 4 [display_name] => Electrocute [url] => electrocute [description] => Hitting a champion with 3 unique attacks or abilities within 3 seconds deals bonus adaptive damage. Damage: 30-180 (based on level) (+ 40% bonus AD) (+ 25% AP) bonus damage. Cooldown: 25-20 (based on level) [short_description] => Hitting a champion with 3 separate attacks or abilities in 3s deals bonus adaptive damage. [client_id] => 8112 [path] => Domination [slot] => Keystone [display_order] => 1 [is_deprecated] => 0 [is_deleted] => 0 [comment_count] => 2 [last_comment_ts] => 2018-04-09 19:39:28 ) [1] => Array ( [reforged_rune_id] => 28 [display_name] => Cheap Shot [url] => cheap-shot [description] => Damaging champions with impaired movement or actions deals 8-40 bonus true damage (based on level). Cooldown: 4 seconds Activates on damage occurring after the impairment. [short_description] => Deal bonus true damage to enemies with impaired movement or actions. [client_id] => 8126 [path] => Domination [slot] => Greater Rune [display_order] => 5 [is_deprecated] => 0 [is_deleted] => 0 [comment_count] => 0 [last_comment_ts] => 0000-00-00 00:00:00 ) [2] => Array ( [reforged_rune_id] => 27 [display_name] => Eyeball Collection [url] => eyeball-collection [description] => Collect eyeballs for champion and ward takedowns. Gain an adaptive bonus of 0.6 Attack Damage or 1 Ability Power per eyeball collected. Upon completing your collection at 20 eyeballs, additionally gain an adaptive bonus of 6 attack damage, or 10 ability power. Collect 2 eyeballs per champion kill, 1 eyeball per champion assist or ward takedown. [short_description] => Collect eyeballs on champion and ward takedowns. Gain permanent AD or AP, adaptive for each eyeball plus bonus upon collection completion. [client_id] => 8138 [path] => Domination [slot] => Secondary Rune [display_order] => 10 [is_deprecated] => 0 [is_deleted] => 0 [comment_count] => 0 [last_comment_ts] => 0000-00-00 00:00:00 ) [3] => Array ( [reforged_rune_id] => 31 [display_name] => Ravenous Hunter [url] => ravenous-hunter [description] => Heal for 1.5% (+ 2.5% per [i]Bounty Hunter[/i] stack) of the damage dealt by your abilities. Earn a [i]Bounty Hunter[/i] stack the first time you get a takedown on each enemy champion. Healing reduced to one third on Area of Effect abilities. [short_description] => Unique takedowns grant permanent healing from ability damage. [client_id] => 8135 [path] => Domination [slot] => Tertiary Rune [display_order] => 11 [is_deprecated] => 0 [is_deleted] => 0 [comment_count] => 0 [last_comment_ts] => 0000-00-00 00:00:00 ) ) [secondary_path_reforged_rune] => Array ( [reforged_rune_id] => 63 [display_name] => Sorcery [url] => sorcery [description] => Empowered abilities and resource manipulation. [short_description] => Empowered abilities and resource manipulation. [client_id] => 8200 [path] => Sorcery [slot] => Path [display_order] => 0 [is_deprecated] => 0 [is_deleted] => 0 [comment_count] => 0 [last_comment_ts] => 0000-00-00 00:00:00 ) [secondary_reforged_runes] => Array ( [0] => Array ( [reforged_rune_id] => 35 [display_name] => Manaflow Band [url] => manaflow-band [description] => Hitting enemy champions with a spell grants 25 maximum mana, up to 250 mana. Cooldown: 15 seconds Upon earning 250 mana, Manaflow Band restores 1% of your missing mana every 5 seconds. [short_description] => Hitting enemy champions with a spell grants 25 maximum mana, up to 250 mana. Upon earning 250 mana, Manaflow Band restores 1% of your missing mana every 5 seconds. [client_id] => 8226 [path] => Sorcery [slot] => Greater Rune [display_order] => 5 [is_deprecated] => 0 [is_deleted] => 0 [comment_count] => 0 [last_comment_ts] => 0000-00-00 00:00:00 ) [1] => Array ( [reforged_rune_id] => 42 [display_name] => Gathering Storm [url] => gathering-storm [description] => Every 10 minutes, gain AP or AD, adaptive. [i]10 min:[/i] + 8 AP or 5 AD [i]20 min:[/i] + 24 AP or 14 AD [i]30 min:[/i] + 48 AP or 29 AD [i]40 min:[/i] + 80 AP or 48 AD [i]50 min:[/i] + 120 AP or 72 AD [i]60 min:[/i] + 168 AP or 101 AD etc... [short_description] => Gain increasing amounts of AD or AD (Adaptive) over the course of the game. [client_id] => 8236 [path] => Sorcery [slot] => Tertiary Rune [display_order] => 12 [is_deprecated] => 0 [is_deleted] => 0 [comment_count] => 0 [last_comment_ts] => 0000-00-00 00:00:00 ) ) ) ) [threats] => Array ( [0] => Array ( [champion_id] => 130 [rank] => 5 [description] => Aurelion Sol's strength lies in his roaming, not his laning, so you have an advantage over him in lane. Watch out for his stars and keep his stun in mind, but you overall do more damage than him. Just make sure you ALWAYS alert your team whenever he vanishes, cause while he isnt an issue in lane, his roaming can be hell on your team, especially if he gets ahead in kills or farm. [display_order] => 1 [champion] => Array ( [champion_id] => 130 [display_name] => Aurelion Sol [url_str] => aurelion-sol [title] => The Star Forger [key] => [description] => Aurelion Sol once graced the vast emptiness of the cosmos with celestial wonders of his own devising. Now, he is forced to wield his awesome power at the behest of a space-faring empire that tricked him into servitude. Desiring a return to his star-forging ways, Aurelion Sol will drag the very stars from the sky, if he must, in order to regain his freedom. [spotlight_embed_url] => https://www.youtube.com/watch?v=HM520graePQ [role] => Mage [defense_rating] => 3 [magic_rating] => 8 [attack_rating] => 2 [difficulty_rating] => 7 [damage_rating] => 3 [mobility_rating] => 2 [cc_rating] => 2 [toughness_rating] => 1 [utility_rating] => 1 [health] => 550 [health_increase] => 0 [mana] => 350 [mana_increase] => 0 [movement_speed] => 325 [armor] => 19 [armor_increase] => 0 [magic_resistance] => 30 [magic_resistance_increase] => 0 [attack_damage] => 57 [attack_damage_increase] => 0 [critical_strike] => 0 [critical_strike_increase] => 0 [health_regeneration] => 6.5 [health_regeneration_increase] => 0 [mana_regeneration] => 6 [mana_regeneration_increase] => 0 [attack_range] => 550 [attack_speed] => 0.625 [ability_power] => 0 [ability_power_18] => 0 [attack_speed_18] => 0.77 [health_18] => 1910 [mana_18] => 1200 [movement_speed_18] => 325 [armor_18] => 80.2 [magic_resistance_18] => 38.5 [attack_damage_18] => 111.4 [critical_strike_18] => 0 [health_regeneration_18] => 16.7 [mana_regeneration_18] => 19.6 [attack_range_18] => 550 [tip_playing_as] => * You can use Comet of Legend's flight to grow Starsurge to massive proportions. * Save Voice of Light to use as a defense against melee opponents if you need to - otherwise, use its slow to start a fight at long range. * Comet of Legend allows you to move quickly around the map; use it to put pressure on other lanes. [tip_playing_against] => * Try to get inside his orbit, since his stars can't hurt you up close. * His stars disappear while stunned or silenced, giving you an easy opportunity to fight him. * He gains speed while chasing in a straight line, but taking damage makes him lose that momentum. * His Starsurge ability can grow to cover a huge area - don't stay in the same place too long! [client_id] => 136 [riot_points] => 975 [influence_points] => 6300 [icon] => [is_published] => 1 [is_deprecated] => 0 [is_deleted] => 0 [is_buildable] => 1 [is_free] => 0 [views] => 0 [view_count] => 1909395 [comments] => 0 [comment_count] => 1 [votes] => 0 [vote_count] => 0 [community_tier_list_vote_count] => 518 [community_tier_list_score] => 0.555212 [community_tier_list_rank] => 3 [score] => 0 [lastpost_ts] => 0000-00-00 00:00:00 [last_comment_ts] => 2016-03-25 09:24:57 [critical_strike_chance] => 0 [critical_strike_chance_18] => 0 [preferred_skin] => 0 [create_ts] => 2016-03-24 00:00:00 ) ) [1] => Array ( [champion_id] => 17 [rank] => 5 [description] => Zilean's strength lies more in what he brings to a team then to his damage. Keep mobile to make it hard on him to land bombs, and keep clear of any minions that have bombs stuck on them, but other than that you have the advantage in pretty much every way in a 1v1. [display_order] => 2 [champion] => Array ( [champion_id] => 17 [display_name] => Zilean [url_str] => zilean [title] => The Chronokeeper [key] => Chronokeeper [description] => In the wastelands of Urtistan, there was once a great city. It perished long ago in a terrible Rune War, like most of the lands below the Great Barrier. Nevertheless, one man survived: a sorcerer named Zilean. Being obsessed with time, it was only fitting that he dwelled in the city's Clock Tower. As the havoc of the war neared his home, Zilean experimented with powerful temporal magic to divine all possible futures, hoping to discover a peaceful solution. But Zilean's enchantments affected his perception of the passage of time, and he was in a contemplative stasis when Urtistan was set upon by an entire phalanx of dark summoner-knights of unknown affiliation. By the time he realized his error, Urtistan was nothing more than smoldering debris. The summoners who were responsible for its destruction had wisely left the Clock Tower unharmed, both to avoid drawing Zilean's attention and to torment him for his oversight. Zilean barely had time to grieve the momentous loss before he learned that his dangerous research had a cruel side effect: chrono-displasia. This mystical disease granted him immortality, but detached his consciousness from its anchor in the present time. He now mentally drifts through time, from any point he has already lived to the present, unable to impact the events which unfold. The most torturous aspect of this curse is that Zilean sometimes experiences Urtistan as it once was and the rest of the time resides in its lonely ruins. Only the powerful summoning magic employed by members of the League of Legends has been able to treat this condition, and Zilean has joined in hopes of finding a cure, and thereafter a way to save his people. "There is no greater grief than for a loss that is yet to come." - Zilean [spotlight_embed_url] => [role] => Support [defense_rating] => 5 [magic_rating] => 8 [attack_rating] => 2 [difficulty_rating] => 6 [damage_rating] => 2 [mobility_rating] => 2 [cc_rating] => 2 [toughness_rating] => 1 [utility_rating] => 3 [health] => 499 [health_increase] => 71 [mana] => 361 [mana_increase] => 60 [movement_speed] => 335 [armor] => 19.1 [armor_increase] => 3.8 [magic_resistance] => 30 [magic_resistance_increase] => 0 [attack_damage] => 51.6 [attack_damage_increase] => 3 [critical_strike] => 2 [critical_strike_increase] => 0.3 [health_regeneration] => 5.4 [health_regeneration_increase] => 0.1 [mana_regeneration] => 8.5 [mana_regeneration_increase] => 0.09 [attack_range] => 550 [attack_speed] => 0.625 [ability_power] => 0 [ability_power_18] => 0 [attack_speed_18] => 0.838 [health_18] => 1808 [mana_18] => 1381 [movement_speed_18] => 335 [armor_18] => 83.7 [magic_resistance_18] => 38.5 [attack_damage_18] => 102.6 [critical_strike_18] => 0 [health_regeneration_18] => 13.9 [mana_regeneration_18] => 22.1 [attack_range_18] => 550 [tip_playing_as] => * You can combine the use of Time Bomb and Rewind to place two Time Bombs on a target quickly. Placing the second bomb will detonate the first and stun all nearby enemies. * Time Warp is an effective way to enable allies to finish off enemies, or escape from a losing battle. * Chronoshift is a powerful deterent to attacking your carries, but casting Chronoshift too early in a fight can cause the enemy to switch targets too soon, making it less effective. [tip_playing_against] => * If you're able to match Zilean's speed, it can sometimes be beneficial to wait until his ultimate has faded before landing the killing blow. * Zilean is fragile if a team focuses on him, but otherwise he's very difficult to kill. Commit to killing him as a team. [client_id] => 26 [riot_points] => 585 [influence_points] => 1350 [icon] => /content/champion/312e302e302e37302d3236.jpg [is_published] => 1 [is_deprecated] => 0 [is_deleted] => 0 [is_buildable] => 1 [is_free] => 0 [views] => 21602 [view_count] => 3019477 [comments] => 1 [comment_count] => 6 [votes] => 13 [vote_count] => 13 [community_tier_list_vote_count] => 453 [community_tier_list_score] => 0.553201 [community_tier_list_rank] => 3 [score] => 9 [lastpost_ts] => 2010-11-08 09:24:38 [last_comment_ts] => 2013-12-10 19:02:41 [critical_strike_chance] => 0 [critical_strike_chance_18] => 0 [preferred_skin] => 0 [create_ts] => 2009-04-18 00:00:00 ) ) [2] => Array ( [champion_id] => 113 [rank] => 4 [description] => You have a far superior range, and lissandra's kit isn't really built for 1v1's anyway. poke all you can, just keep in mind that even if she isnt all that strong in a 1v1, that doesnt mean she cant. If she E's in and then gets off all her crowd control on you, you're in for a bad time, and a smart lissandra will make sure her jungler ganks you a lot more than normal, so keep that in mind as well. [display_order] => 3 [champion] => Array ( [champion_id] => 113 [display_name] => Lissandra [url_str] => lissandra [title] => the Ice Witch [key] => [description] => Lissandra’s magic twists the pure power of ice into something dark and terrible. With the force of her black ice, she does more than freeze – she impales and crushes those who oppose her. To the terrified denizens of the north, she is known only as “The Ice Witch.” The truth is much more sinister: Lissandra is a corruptor of nature who plots to unleash an ice age on the world. Centuries ago, Lissandra betrayed her tribe to evil creatures, known as the Frozen Watchers, in return for power. That was the last day that warm blood ran through her veins. With her corrupted tribesmen and the strength of the Watchers, she swept across the land like a terrible blizzard. As her empire spread, the world grew colder and ice choked the land. When the Watchers were defeated by ancient heroes, Lissandra did not lose faith and swore to prepare the world for their return. Lissandra worked to purge all knowledge of the Watchers from the world. Using magic to take human form, she masqueraded as numerous seers and elders. Over the course of generations, she rewrote the stories of the Freljord, and so the history of its people changed. Today the fragmented retellings of the Watchers are seen as children’s tales. But this deception wasn’t enough – Lissandra also needed an army. She set her sights on the noble Frostguard tribe. Lissandra knew corrupting the Frostguard would take centuries, and so she launched her greatest deception. She murdered and stole the identity of the Frostguard leader. Then she slowly began to warp the tribe’s proud traditions. When her human form grew old, she faked her own death and then murdered her successor to steal her identity. With each generation, the Frostguard grew more insular, cruel and twisted. Today, the world still sees them as a noble and peaceful tribe that guards against evil creatures like the Ice Witch. In truth, they now serve the witch and long for the glorious return of the Watchers. Lissandra knows that on that day nations will fall and the world will be reborn in ice. “Close your eyes and let the cold take you.” - Lissandra [spotlight_embed_url] => http://www.youtube.com/watch?feature=player_embedded&v=xsCp5lBceTA [role] => Mage [defense_rating] => 5 [magic_rating] => 8 [attack_rating] => 2 [difficulty_rating] => 6 [damage_rating] => 3 [mobility_rating] => 2 [cc_rating] => 3 [toughness_rating] => 1 [utility_rating] => 1 [health] => 506 [health_increase] => 0 [mana] => 304 [mana_increase] => 0 [movement_speed] => 325 [armor] => 20.2 [armor_increase] => 0 [magic_resistance] => 30 [magic_resistance_increase] => 0 [attack_damage] => 53 [attack_damage_increase] => 0 [critical_strike] => 0 [critical_strike_increase] => 0 [health_regeneration] => 6.9 [health_regeneration_increase] => 0 [mana_regeneration] => 5.7 [mana_regeneration_increase] => 0 [attack_range] => 550 [attack_speed] => 0.625 [ability_power] => 0 [ability_power_18] => 0 [attack_speed_18] => 0.778 [health_18] => 1781 [mana_18] => 1324 [movement_speed_18] => 325 [armor_18] => 83.1 [magic_resistance_18] => 38.5 [attack_damage_18] => 98.9 [critical_strike_18] => 0 [health_regeneration_18] => 16.3 [mana_regeneration_18] => 12.5 [attack_range_18] => 550 [tip_playing_as] => * You can instantly use your ultimate on yourself by pressing the self cast key and the ultimate key at once (alt+R by default). * Casting Glacial Path and then running in the opposite direction will leave your enemies uncertain which way you will actually go. * Lissandra's abilities are shorter range than those of many mages. As a result, buying items that offer both ability power and defense, like Zhonya's Hourglass and Abyssal Scepter, can be a great choice to help her both survive and deal damage. [tip_playing_against] => * The best way to stop Lissandra from moving using her Glacial Path is to immobilize her before she reactivates it. * Lissandra's Ring of Frost has a long cooldown at early ranks; engage her while it's on cooldown. * Lissandra's Ice Shard only slows the first unit it hits. Approach Lissandra from behind your team's minions to avoid being slowed. [client_id] => 127 [riot_points] => 975 [influence_points] => 6300 [icon] => [is_published] => 1 [is_deprecated] => 0 [is_deleted] => 0 [is_buildable] => 1 [is_free] => 0 [views] => 0 [view_count] => 2351320 [comments] => 0 [comment_count] => 13 [votes] => 0 [vote_count] => 0 [community_tier_list_vote_count] => 452 [community_tier_list_score] => 0.556637 [community_tier_list_rank] => 3 [score] => 0 [lastpost_ts] => 0000-00-00 00:00:00 [last_comment_ts] => 2018-04-12 08:14:14 [critical_strike_chance] => 0 [critical_strike_chance_18] => 0 [preferred_skin] => 573 [create_ts] => 2013-04-30 00:00:00 ) ) [3] => Array ( [champion_id] => 125 [rank] => 4 [description] => Ekko can be annoying if he gets ahead, but his setup is predictable, and easy to interrupt. If you see him use his Parallel Convergence (the bubble ability that slows everyone inside), you'll see a shadow of echo appear near his character. This usually means he's going for an all in. Avoid the bubble, either split off to a side or get under tower, and he usually will just back off. Avoid his his Timewinder skillshot, it's fast at first, but stay about a Q's distance away from him, and you'll be outside the fastest part of it. If he uses his Phasedive, save your Q and LET him hit you. trying to Q him to stop the ability will result in you missing most times. but if you let the dive hit, he's RIGHT in your face, making it super easy to Q, back off a ways, and stack your other abilities on him. [display_order] => 4 [champion] => Array ( [champion_id] => 125 [display_name] => Ekko [url_str] => ekko [title] => The Boy Who Shattered Time [key] => [description] => A prodigy from the rough streets of Zaun, Ekko manipulates time to spin any situation to his advantage. Using his own invention, the Zero-Drive, he explores the branching possibilities of reality. As well as experimenting with multi-dimensional probability, Ekko spends his days running wild with the other lost children of Zaun. Though he revels in this freedom, when there's a threat to his friends, he'll endure anything to defend them. To the unknowing observer, Ekko accomplishes the impossible with ease, time and time again. [spotlight_embed_url] => https://www.youtube.com/watch?v=cpq3liaA1U4 [role] => Assassin [defense_rating] => 3 [magic_rating] => 7 [attack_rating] => 5 [difficulty_rating] => 8 [damage_rating] => 3 [mobility_rating] => 3 [cc_rating] => 2 [toughness_rating] => 2 [utility_rating] => 1 [health] => 580 [health_increase] => 0 [mana] => 280 [mana_increase] => 0 [movement_speed] => 340 [armor] => 27 [armor_increase] => 0 [magic_resistance] => 32.1 [magic_resistance_increase] => 0 [attack_damage] => 55 [attack_damage_increase] => 0 [critical_strike] => 0 [critical_strike_increase] => 0 [health_regeneration] => 9 [health_regeneration_increase] => 0 [mana_regeneration] => 7 [mana_regeneration_increase] => 0 [attack_range] => 125 [attack_speed] => 0.625 [ability_power] => 0 [ability_power_18] => 0 [attack_speed_18] => 0.976 [health_18] => 1940 [mana_18] => 1130 [movement_speed_18] => 340 [armor_18] => 78 [magic_resistance_18] => 53.4 [attack_damage_18] => 106 [critical_strike_18] => 0 [health_regeneration_18] => 24.3 [mana_regeneration_18] => 21 [attack_range_18] => 125 [tip_playing_as] => * Chronobreak is a potent escape tool, but it can also be quite powerful when used offensively. Don't underestimate its damage potential. * If you can proc Z-Drive Resonance on an enemy champion, it's worth taking risks to do so. The bonus movement speed makes it easy to escape. * Phase Dive's dash is a great tool for setting up Ekko's other abilities. Use it to get double hits with Timewinder or get into position to detonate Parallel Convergence. [tip_playing_against] => * Ekko is significantly weaker when his ultimate is down. Watch for the trail he leaves behind to determine if Chronobreak is available. * Ekko's stun zone takes 3 seconds to arm. Watch for the image he creates on cast and try to guess where the zone was placed. * The second hit of Timewinder does more damage than the first; try to avoid it. [client_id] => 245 [riot_points] => 975 [influence_points] => 6300 [icon] => [is_published] => 1 [is_deprecated] => 0 [is_deleted] => 0 [is_buildable] => 1 [is_free] => 0 [views] => 0 [view_count] => 7727851 [comments] => 0 [comment_count] => 0 [votes] => 0 [vote_count] => 0 [community_tier_list_vote_count] => 526 [community_tier_list_score] => 0.437262 [community_tier_list_rank] => 2 [score] => 0 [lastpost_ts] => 0000-00-00 00:00:00 [last_comment_ts] => 0000-00-00 00:00:00 [critical_strike_chance] => 0 [critical_strike_chance_18] => 0 [preferred_skin] => 834 [create_ts] => 2015-05-28 00:00:00 ) ) [4] => Array ( [champion_id] => 5 [rank] => 4 [description] => Ryze is interesting. most people say anivia is WAY stronger than him in lane, but pre level 6, id actually argue he CAN out damage you. Don't let him. Stay away from him as best you can until you hit level 6. unlike you, he doesnt get a massive power spike at level 6, all he get's is a roaming ability. All this being said, a good ryze is NOTHING to brush aside. NEVER underestimate a ryze until you've studied their playstyle a bit. A good ryze can, and will, surprise you, so use your range to your benefit. Also, keep in mind that his stun is point and click, making it a LOT more reliable than your's is. [display_order] => 5 [champion] => Array ( [champion_id] => 5 [display_name] => Ryze [url_str] => ryze [title] => The Rogue Mage [key] => Ryze [description] => There are many on Runeterra who are attracted to the study of magic or, in recent times, the emerging field of techmaturgy. For most, pursuit of such knowledge is formalized in a college or university. The halls of traditional study were never for Ryze, however, who felt a more raw and primal connection to the magic of Runeterra than those who tried to teach him. He struck out on his own as a young man to discover what already called to him. Ryze traveled the world, seeking the wisdom of powerful hermits, witches, and shamans - anyone who had something to share beyond what was taught in the city-states of Valoran. When he had learned all he could from these fonts of wisdom, Ryze turned to seek the lost, forgotten, and forbidden knowledge in the world, delving into mystical worlds where others feared to tread. Ryze's tireless searching for magical knowledge led him to an ancient form of spellcraft known as thorn magic. This art required Ryze to tattoo spells on his body, permanently infusing his being with vast arcane power and finally fulfilling his need to bond with the mystical energies of Runeterra. His travels also led him to uncover the giant indestructible scroll he now carries on his back - the purpose of the inscribed spell remains a secret only Ryze knows. He claims it is an abomination - something that he must safeguard from the world. This has piqued the curiosity of many, though no one is sure how to separate the scroll from Ryze, or if it is possible to overcome the rogue mage to do so. Since then, Ryze has joined the League of Legends to study the magical creatures and powerful will-workers that fight there, in order to complete his exploration of mystical Runeterra. "Ryze is no longer just a mage - he has become a creature of magic itself." - High Councilor Heywan Relivash [spotlight_embed_url] => [role] => Mage [defense_rating] => 2 [magic_rating] => 10 [attack_rating] => 2 [difficulty_rating] => 7 [damage_rating] => 3 [mobility_rating] => 2 [cc_rating] => 2 [toughness_rating] => 1 [utility_rating] => 2 [health] => 559 [health_increase] => 86 [mana] => 392 [mana_increase] => 55 [movement_speed] => 340 [armor] => 21.6 [armor_increase] => 3.7 [magic_resistance] => 30 [magic_resistance_increase] => 0 [attack_damage] => 55 [attack_damage_increase] => 3 [critical_strike] => 1.75 [critical_strike_increase] => 0.25 [health_regeneration] => 5.3 [health_regeneration_increase] => 0.11 [mana_regeneration] => 5 [mana_regeneration_increase] => 0.08 [attack_range] => 550 [attack_speed] => 0.625 [ability_power] => 0 [ability_power_18] => 0 [attack_speed_18] => 0.849 [health_18] => 2021 [mana_18] => 1276 [movement_speed_18] => 340 [armor_18] => 72.6 [magic_resistance_18] => 38.5 [attack_damage_18] => 106 [critical_strike_18] => 0 [health_regeneration_18] => 14.6 [mana_regeneration_18] => 22 [attack_range_18] => 550 [tip_playing_as] => * Ryze can use himself as a conduit for his Spell Flux ability if there are no additional enemies to bounce the spell off of. * Using Ryze's ultimate to farm creeps can lead to a large gold advantage. [tip_playing_against] => * Be cautious about engaging Ryze alone with less than full Health. * Cleanse and Banshee's Veil are especially effective defenses against Ryze. * Ryze can lock down one player with Rune Prison. Attacking with friends is the most effective approach, but remember to avoid Spell Flux bouncing between you and your allies. [client_id] => 13 [riot_points] => 260 [influence_points] => 450 [icon] => /content/champion/312e302e302e37302d3133.jpg [is_published] => 1 [is_deprecated] => 0 [is_deleted] => 0 [is_buildable] => 1 [is_free] => 0 [views] => 28259 [view_count] => 7423499 [comments] => 3 [comment_count] => 14 [votes] => 7 [vote_count] => 12 [community_tier_list_vote_count] => 532 [community_tier_list_score] => 0.602256 [community_tier_list_rank] => 3 [score] => 8 [lastpost_ts] => 2011-01-25 19:07:56 [last_comment_ts] => 2017-07-21 12:33:08 [critical_strike_chance] => 0 [critical_strike_chance_18] => 0 [preferred_skin] => 367 [create_ts] => 2009-02-21 00:00:00 ) ) [5] => Array ( [champion_id] => 33 [rank] => 4 [description] => What he lacks in complexity, he makes up for in overall annoyance. Veigar is, in my opinion, half a skill matchup, half a test of who makes more mistakes. His cage will make you feel panicked, but if you can, stay in the MIDDLE of it. His cages power comes from it ability to stun you. A stun means he can easily land all his damage right on you, kinda like your own kit in some ways. however, staying in the middle, you'll be able to return fire. sure, you're probably still gonna take damage, but so will he if you can throw up a blizzard or a Q back at him. However, if he gets ahead, he will be a nightmare to deal with. Play smart and safe, and dont run into a cage wall if you're caught in it, just stay put in the middle and prepare to do your best. [display_order] => 6 [champion] => Array ( [champion_id] => 33 [display_name] => Veigar [url_str] => veigar [title] => The Tiny Master of Evil [key] => Permission [description] => To most, thoughts of yordles do not conjure images to be feared. The easygoing half-pint race, though fierce, is often regarded with some degree of joviality. Their high-pitched voices and naturally cute forms inspire something of a protective instinct in the larger races, or at least bring to mind images of children playing at being adults. every now and again, however, a yordles turns so bad that, even at its small stature, it strikes terror into the hearts of others. Veigar is such a twisted yordle. As a master of the magical black arts, as well as a corruptor of cosmic energy, he is one of the most powerful sorcerers on Valoran. As a child, Veigar was a normal yordle with one small exception - he had a deep curiosity for the world beyond Bandle City. The young yordle spent much of his time studying the rest of Valoran, and he jumped at the chance to join a business that traded with other major city-states. Unfortunately for both him and the world, a deal with Noxian trader turned into shady business and went bad; Veigar and his companions were subsequently set up to take the fall. Arrested by the authorities, he was imprisoned within the walls of Noxus for years. Such isolation is very dangerous for yordles - undoubtedly why his cruel jailers did such a thing - and Veigar was slowly driven mad. He eventually escaped, having become a twisted version of his former self. Instead of returning to his people and Bandle City, he sought tutelage from dark wizards across the land. With his demented will focused on one task, he quickly became a dangerous and powerful wizard in his own right. Now he seeks to end all conflict on Valoran by bringing all of the city-states to their knees, regardless of their affiliation. The League of Legends is the perfect tool to help him meet his ends - for now. Who says evil needs to come in a fearsome-looking package? [spotlight_embed_url] => [role] => Mage [defense_rating] => 2 [magic_rating] => 10 [attack_rating] => 2 [difficulty_rating] => 7 [damage_rating] => 3 [mobility_rating] => 1 [cc_rating] => 3 [toughness_rating] => 1 [utility_rating] => 1 [health] => 493 [health_increase] => 82 [mana] => 392 [mana_increase] => 55 [movement_speed] => 340 [armor] => 22.6 [armor_increase] => 3.5 [magic_resistance] => 30 [magic_resistance_increase] => 0 [attack_damage] => 50.7 [attack_damage_increase] => 2.625 [critical_strike] => 2.2 [critical_strike_increase] => 0.25 [health_regeneration] => 6.5 [health_regeneration_increase] => 0.11 [mana_regeneration] => 6 [mana_regeneration_increase] => 0.08 [attack_range] => 550 [attack_speed] => 0.625 [ability_power] => 0 [ability_power_18] => 0 [attack_speed_18] => 0.863 [health_18] => 1887 [mana_18] => 1276 [movement_speed_18] => 340 [armor_18] => 86.3 [magic_resistance_18] => 38.5 [attack_damage_18] => 95.3 [critical_strike_18] => 0 [health_regeneration_18] => 16.7 [mana_regeneration_18] => 19.6 [attack_range_18] => 550 [tip_playing_as] => * Use Event Horizon to increase your changes of landing Dark Matter. * Veigar is extremely mana-hungry early. Try buying Mana Regen items to increase the effectiveness of your passive and allow you to cast more Baleful Strikes. * Veigar is very fragile. It is valuable to select at least one summoner spell that can be used defensively. [tip_playing_against] => * Dark Matter deals very high damage, but it can be avoided. Pay attention to the sound and visual indicator to be aware of when and where the spell will land. * Event Horizon only stuns units on the edge. If you're inside the spell, you can still move and attack. * Veigar's ultimate deals damage based on your AP as well as his own. [client_id] => 45 [riot_points] => 585 [influence_points] => 1350 [icon] => /content/champion/312e302e302e37302d3435.jpg [is_published] => 1 [is_deprecated] => 0 [is_deleted] => 0 [is_buildable] => 1 [is_free] => 0 [views] => 20975 [view_count] => 5176487 [comments] => 3 [comment_count] => 6 [votes] => 11 [vote_count] => 20 [community_tier_list_vote_count] => 549 [community_tier_list_score] => 0.445537 [community_tier_list_rank] => 2 [score] => 16 [lastpost_ts] => 2011-01-22 15:05:14 [last_comment_ts] => 2018-08-24 14:37:29 [critical_strike_chance] => 0 [critical_strike_chance_18] => 0 [preferred_skin] => 919 [create_ts] => 2009-07-24 00:00:00 ) ) [6] => Array ( [champion_id] => 1 [rank] => 4 [description] => Annie is a lot easier to farm with than you, but you also benefit your team more. Overall, she's not that scary, but she can catch you unawares between her passive stun and Tibbers. Try to always keep an eye on her stun bar, under her health, and watch for her pushing up whenever she has it, or even whenever she's 1 ability away from it. As long as you dont let her get the drop on you, your all in is a lot more deadly then her's is. [display_order] => 7 [champion] => Array ( [champion_id] => 1 [display_name] => Annie [url_str] => annie [title] => The Dark Child [key] => Annie [description] => In the time shortly before the League, there were those within the sinister city-state of Noxus who did not agree with the evils perpetrated by the Noxian High Command. The High Command had just put down a coup attempt from the self-proclaimed Crown Prince Raschallion, and a crack down on any form of dissent against the new government was underway. These political and social outcasts, known as the Gray Order, sought to leave their neighbors in peace as they pursued dark arcane knowledge. The leaders of this outcast society were a married couple: Gregori Hastur, the Gray Warlock, and his wife Amoline, the Shadow Witch. Together they led an exodus of magicians and other intelligentsia from Noxus, resettling their followers beyond the Great Barrier to the northern reaches of the unforgiving Voodoo Lands. Though survival was a challenge at times, the Gray Order's colony managed to thrive in a land where so many others would have failed. Years after the exodus, Gregori and Amoline had a child: [[Annie]]. Early on, Annie's parents knew there was something special about their daughter. At the age of two, Annie miraculously ensorcelled a shadow bear - a ferocious denizen of the petrified forests outside the colony - turning it into her pet. To this day she keeps her bear ''Tibbers'' by her side, often keeping him spellbound as a stuffed doll to be carried like a child's toy. The combination of Annie's lineage and the dark magic of her birthplace have given this little girl tremendous arcane power. It is this same girl who now finds herself as one of the most sought-after champions within the League of Legends - even by the city-state that would have exiled her parents had they not fled beforehand. "[i]Annie may be one of the most powerful champions ever to have fought in a Field of Justice. I shudder to think of her capabilities when she becomes an adult.[/i]" [space][space][space]- High Councilor Kiersta Mandrake [spotlight_embed_url] => [role] => Mage [defense_rating] => 3 [magic_rating] => 10 [attack_rating] => 2 [difficulty_rating] => 6 [damage_rating] => 3 [mobility_rating] => 1 [cc_rating] => 3 [toughness_rating] => 1 [utility_rating] => 2 [health] => 512 [health_increase] => 76 [mana] => 334 [mana_increase] => 50 [movement_speed] => 335 [armor] => 19.2 [armor_increase] => 4 [magic_resistance] => 30 [magic_resistance_increase] => 0 [attack_damage] => 50.4 [attack_damage_increase] => 2.625 [critical_strike] => 2 [critical_strike_increase] => 0.25 [health_regeneration] => 5.4 [health_regeneration_increase] => 0.11 [mana_regeneration] => 6 [mana_regeneration_increase] => 0.08 [attack_range] => 625 [attack_speed] => 0.579 [ability_power] => 0 [ability_power_18] => 0 [attack_speed_18] => 0.713 [health_18] => 1804 [mana_18] => 1184 [movement_speed_18] => 335 [armor_18] => 87.2 [magic_resistance_18] => 38.5 [attack_damage_18] => 95 [critical_strike_18] => 0 [health_regeneration_18] => 14.8 [mana_regeneration_18] => 19.6 [attack_range_18] => 625 [tip_playing_as] => [tip_playing_against] => [client_id] => 1 [riot_points] => 260 [influence_points] => 450 [icon] => /content/champion/312e302e302e37302d31.jpg [is_published] => 1 [is_deprecated] => 0 [is_deleted] => 0 [is_buildable] => 1 [is_free] => 0 [views] => 24119 [view_count] => 7417046 [comments] => 3 [comment_count] => 17 [votes] => 11 [vote_count] => 20 [community_tier_list_vote_count] => 529 [community_tier_list_score] => 0.470321 [community_tier_list_rank] => 2 [score] => 18 [lastpost_ts] => 2011-04-07 15:24:04 [last_comment_ts] => 2017-03-03 23:27:44 [critical_strike_chance] => 0 [critical_strike_chance_18] => 0 [preferred_skin] => 37 [create_ts] => 2009-02-21 00:00:00 ) ) [7] => Array ( [champion_id] => 74 [rank] => 4 [description] => Lot's of people find brand very scary and frustrating, and he can be. He does a bunch of damage, has a pretty powerful combo kit, and he has a decent chunk of DOT on top of his burst too. But as Anivia, i actually find him pretty easy to lane against. He can do a LOT of damage, but a large part of that come's from him landing his Q stun early on, which is easy to avoid since it doesn't pass though minions. Hide behind them, poke him down with you're much more reliable poke in your Q+E, and you should be fine. After level 6, your damage and combo only get's stronger. And while his R is powerful, it's pretty dependent on you being near minions or teammates to get it's full use. As long as brand can't land his 3 ability combo damage on you, you'll be fine, and you have enough CC that that should be very easy to do unless you make it easy for him yourself. [display_order] => 8 [champion] => Array ( [champion_id] => 74 [display_name] => Brand [url_str] => brand [title] => The Burning Vengeance [key] => [description] => In a faraway place known as Lokfar there was a seafaring marauder called Kegan Rodhe. As was his people's way, Kegan sailed far and wide with his fellows, stealing treasures from those unlucky enough to catch their attention. To some, he was a monster; to others, just a man. One night, as they sailed through the arctic waters, strange lights danced over the frozen wastes. There was something hypnotic about them; it was something that drew them to it like moths to a flame. Trekking across the frozen waste, they came to a cave covered in ancient runes. The meaning of the runes long lost to them, Kegan led the way inside. There, inside a perfect cage of ice floated a dancing column of flame. There was no way such a thing should be burning, especially not in this place. However, its movement was as hypnotic as a siren's song, captivating and seductive. While the others stayed back, Kegan could not help but approach it while holding out his hand... That is the last thing Kegan Rodhe remembers, for now his body belongs to Brand. It is a creature of olden times, perhaps even a casualty of the Rune Wars. It is known in ancient texts as the Burning Vengeance. It is a creature of pure fiery hate that exists for no other reason than to lay waste the world of men and yordles. No one is quite sure how Brand found his way to Valoran, but he began his predations at once. Overcome by Demacian forces, he was given a choice: fight within the confines of the League or die. Naturally, he chose to use his destructive powers in the League, for now... "This place will burn, not by cinder flying or breath of wind, but by the vengeance of my hand." -Brand [spotlight_embed_url] => http://www.youtube.com/watch?v=vvuAw6KNn2E [role] => Mage [defense_rating] => 2 [magic_rating] => 9 [attack_rating] => 2 [difficulty_rating] => 4 [damage_rating] => 3 [mobility_rating] => 1 [cc_rating] => 2 [toughness_rating] => 1 [utility_rating] => 1 [health] => 508 [health_increase] => 0 [mana] => 376 [mana_increase] => 0 [movement_speed] => 340 [armor] => 21.9 [armor_increase] => 0 [magic_resistance] => 30 [magic_resistance_increase] => 0 [attack_damage] => 57 [attack_damage_increase] => 0 [critical_strike] => 0 [critical_strike_increase] => 0 [health_regeneration] => 5.4 [health_regeneration_increase] => 0 [mana_regeneration] => 8 [mana_regeneration_increase] => 0 [attack_range] => 550 [attack_speed] => 0.625 [ability_power] => 0 [ability_power_18] => 0 [attack_speed_18] => 0.77 [health_18] => 1800 [mana_18] => 1090 [movement_speed_18] => 340 [armor_18] => 81.4 [magic_resistance_18] => 38.5 [attack_damage_18] => 108 [critical_strike_18] => 0 [health_regeneration_18] => 14.8 [mana_regeneration_18] => 18.2 [attack_range_18] => 550 [tip_playing_as] => *You can deter enemies from standing near their minions by setting them ablaze, due to Conflagration. *You can use Brand's abilities in a variety of combinations to maximize his damage in different situations. *Pyroclasm bounces randomly between enemies, so try to cast it on a small group of enemies if you want to hit the same target multiple times. [tip_playing_against] => *Brand must land an ability before his combo is able to get started. Dodging his Sear or Pillar of Flame will disrupt his rhythm. *Try to move away from allies when you see Pyroclasm being cast. The initial missile speed is slow, which should give your team time to react. *Brand's passive allows him to excel in poking engagements. Be careful not to lose too much health before fighting. [client_id] => 63 [riot_points] => 880 [influence_points] => 4800 [icon] => [is_published] => 1 [is_deprecated] => 0 [is_deleted] => 0 [is_buildable] => 1 [is_free] => 0 [views] => 0 [view_count] => 4115695 [comments] => 0 [comment_count] => 16 [votes] => 0 [vote_count] => 0 [community_tier_list_vote_count] => 537 [community_tier_list_score] => 0.428678 [community_tier_list_rank] => 2 [score] => 0 [lastpost_ts] => 2011-04-17 14:19:59 [last_comment_ts] => 2014-04-30 17:39:15 [critical_strike_chance] => 0 [critical_strike_chance_18] => 0 [preferred_skin] => 56 [create_ts] => 2011-04-12 00:00:00 ) ) [8] => Array ( [champion_id] => 57 [rank] => 4 [description] => Galio doesn't seem all that intimidating in a 1v1 because, for the most part, he isn't, but he's very tanky, making him hard to burst in turn. Focus more on keeping him low and scared than trying to kill him, and try to be ready to wall block him or run if you see him winding up for his charge engage. you beat him in range, but if he CAN get into your face, he has the potential to chunk you for decent damage. At 6, your all in is better than his, but when laning phase is over, always keep in mind he can be at any of his teammates sides at ANY point, never assume you and an enemy are caught out in a 1v1 with eachother, cause he'll be there to turn the fight before you know it. [display_order] => 9 [champion] => Array ( [champion_id] => 57 [display_name] => Galio [url_str] => galio [title] => The Colossus [key] => [description] => Outside the gleaming city of Demacia, the stone colossus Galio keeps vigilant watch. Build as a bulwark against enemy mages, he often stands motionless for decades until the presence of powerful magic stirs him to life. Once activated, Galio makes the most of his time, savoring the thrill of a fight and the rare honor of defending his countrymen. But his triumphs are always bittersweet, for the magic he destroys is also his source of re-animation, and each victory leaves him dormant once again. [spotlight_embed_url] => https://www.youtube.com/watch?v=t3BFQMW2Lfw [role] => Tank [defense_rating] => 10 [magic_rating] => 6 [attack_rating] => 1 [difficulty_rating] => 5 [damage_rating] => 2 [mobility_rating] => 2 [cc_rating] => 3 [toughness_rating] => 3 [utility_rating] => 1 [health] => 578 [health_increase] => 0 [mana] => 369 [mana_increase] => 0 [movement_speed] => 335 [armor] => 23.9 [armor_increase] => 0 [magic_resistance] => 32.1 [magic_resistance_increase] => 0 [attack_damage] => 62 [attack_damage_increase] => 0 [critical_strike] => 0 [critical_strike_increase] => 0 [health_regeneration] => 8.7 [health_regeneration_increase] => 0 [mana_regeneration] => 6 [mana_regeneration_increase] => 0 [attack_range] => 125 [attack_speed] => 0.638 [ability_power] => 0 [ability_power_18] => 0 [attack_speed_18] => 0.768 [health_18] => 2023 [mana_18] => 1186 [movement_speed_18] => 335 [armor_18] => 83.4 [magic_resistance_18] => 53.4 [attack_damage_18] => 119 [critical_strike_18] => 0 [health_regeneration_18] => 21.5 [mana_regeneration_18] => 19.6 [attack_range_18] => 125 [tip_playing_as] => [tip_playing_against] => [client_id] => 3 [riot_points] => 790 [influence_points] => 3150 [icon] => [is_published] => 1 [is_deprecated] => 0 [is_deleted] => 0 [is_buildable] => 1 [is_free] => 0 [views] => 14897 [view_count] => 2831708 [comments] => 3 [comment_count] => 8 [votes] => 0 [vote_count] => 12 [community_tier_list_vote_count] => 552 [community_tier_list_score] => 0.443116 [community_tier_list_rank] => 2 [score] => 10 [lastpost_ts] => 2010-12-31 14:27:53 [last_comment_ts] => 2017-11-08 15:38:30 [critical_strike_chance] => 0 [critical_strike_chance_18] => 0 [preferred_skin] => 706 [create_ts] => 2017-03-22 00:00:00 ) ) [9] => Array ( [champion_id] => 40 [rank] => 4 [description] => While Heimerdinger can do a lot of damage, it's almost all dependent on you to mess up. Keep breaking down his turrets, and keep in mind that if they're in your blizzard, they break down over time same as anything else in it. Dont hard engage onto him until the field is almost clear of all turrets. Heim outputs most of his damage when people underestimate him, so dont give him that satisfaction. also, while he has a stun, its underwhelming at best, since the area he has to hit to actually stun you is very, VERY small. A big edge in your favor, as long as you don't do something stupid. [display_order] => 10 [champion] => Array ( [champion_id] => 40 [display_name] => Heimerdinger [url_str] => heimerdinger [title] => The Revered Inventor [key] => Heimerdinger [description] => It is unusual to see yordles outside of Bandle City, but the lure of science was something Heimerdinger could not resist. By the time he'd completed his third doctorate, he had already become the greatest of all yordle scientists and there was little his home could still offer him. The great academies of Piltover far to the north called to him, daring him to make his mark in the City of Progress. Knowing he would never thrive away from his own kind, Heimerdinger gathered like-minded yordles to join him in his quest, thus forming the backbone of the now famous Yordle Academy of Science & Progress. Since then, he has become one of the most respected minds of the modern age and his academy is one of the leading institutions in all of Valoran. Heimerdinger has pioneered many new scientific achievements, delving deeper and deeper into the field of techmaturgy, including the development of the now ubiquitous star-rods that light many of the streets of the city-states. However, there is something strange about the Revered Inventor. In his quest to expand knowledge, he underwent an experiment of his own design to allow him to use a greater portion of his brain simultaneously. It most certainly worked, but at an unusual cost - Heimerdinger's brain increased in size. His head changed along with it and now the great scientist looks like a yordle with a giant brain-shaped head. Heimerdinger has turned his attentions to the current state of war on Valoran, however, and works to rectify what he considers is an unacceptable situation. Heimerdinger believes that science is the key to saving the world. Much more, he has rolled up his sleeves and is out to prove this as a member of the League of Legends - most definitely as the League's smartest champion! Science is on the march. Look out! [spotlight_embed_url] => http://www.youtube.com/watch?v=PY2q3aA1NYo [role] => Mage [defense_rating] => 6 [magic_rating] => 8 [attack_rating] => 2 [difficulty_rating] => 8 [damage_rating] => 3 [mobility_rating] => 1 [cc_rating] => 2 [toughness_rating] => 1 [utility_rating] => 2 [health] => 476 [health_increase] => 75 [mana] => 307 [mana_increase] => 65 [movement_speed] => 340 [armor] => 19 [armor_increase] => 3 [magic_resistance] => 30 [magic_resistance_increase] => 0 [attack_damage] => 55.5 [attack_damage_increase] => 3 [critical_strike] => 1.5 [critical_strike_increase] => 0.25 [health_regeneration] => 7 [health_regeneration_increase] => 0.11 [mana_regeneration] => 6 [mana_regeneration_increase] => 0.09 [attack_range] => 550 [attack_speed] => 0.625 [ability_power] => 0 [ability_power_18] => 0 [attack_speed_18] => 0.754 [health_18] => 1751 [mana_18] => 987 [movement_speed_18] => 340 [armor_18] => 70 [magic_resistance_18] => 38.5 [attack_damage_18] => 101.4 [critical_strike_18] => 0 [health_regeneration_18] => 16.35 [mana_regeneration_18] => 19.6 [attack_range_18] => 550 [tip_playing_as] => *Turret placement can be a deciding factor in a battle. Against most enemies placing clusters of turrets is the best method, but if they have a lot of area of effect abilities your turrets can be destroyed quickly. *Placing turrets in brush can lead to a surprise attack in your favor. [tip_playing_against] => *Work with the players in your lane to bring down Heimerdinger's turrets as soon as he bring them up. They become more effective if they are allowed to cluster. [client_id] => 74 [riot_points] => 790 [influence_points] => 3150 [icon] => /content/champion/312e302e302e37302d3734.jpg [is_published] => 1 [is_deprecated] => 0 [is_deleted] => 0 [is_buildable] => 1 [is_free] => 1 [views] => 27360 [view_count] => 3997318 [comments] => 0 [comment_count] => 10 [votes] => 17 [vote_count] => 25 [community_tier_list_vote_count] => 509 [community_tier_list_score] => 0.539096 [community_tier_list_rank] => 3 [score] => 13 [lastpost_ts] => 2011-04-10 13:43:13 [last_comment_ts] => 2018-02-18 23:29:52 [critical_strike_chance] => 0 [critical_strike_chance_18] => 0 [preferred_skin] => 0 [create_ts] => 2009-10-10 00:00:00 ) ) [10] => Array ( [champion_id] => [rank] => 4 [description] => If Nunu gets in your face, it'll be an issue, but he never should be. He's super easy to block off with your wall, so you should never have any issues with him unless you make a major mistake. [display_order] => 11 [champion] => ) [11] => Array ( [champion_id] => 89 [rank] => 3 [description] => Ahri can do a lot of damage, but the biggest thing in your favor is that NONE of your abilities are blocked by minions. Her Charm is. Use your minions as a barrier, and dont let her land a charm on you, and you should be fine. Also dodge her orb, of course, but that's a given. Her high mobility can make her hard to kill after level 6, but you dont really NEED to kill her, just don't let her kill you and try to outfarm her. Poke her out as you can. [display_order] => 12 [champion] => Array ( [champion_id] => 89 [display_name] => Ahri [url_str] => ahri [title] => The Nine-Tailed Fox [key] => [description] => Unlike other foxes that roamed the woods of southern Ionia, Ahri had always felt a strange connection to the magical world around her; a connection that was somehow incomplete. Deep inside, she felt the skin she had been born into was an ill fit for her and dreamed of one day becoming human. Her goal seemed forever out of reach, until she happened upon the wake of a human battle. It was a grisly scene, the land obscured by the forms of wounded and dying soldiers. She felt drawn to one: a robed man encircled by a waning field of magic whose life was quickly slipping away. She approached him and something deep inside of her triggered, reaching out to the man in a way she couldn't understand. His life essence poured into her, carried on invisible strands of magic. The sensation was intoxicating and overwhelming. As her reverie faded, she was delighted to discover that she had changed. Her sleek white fur had receded and her body was long and lithe, the shape of the humans who lay scattered about her. However, though she appeared human, she knew that in truth the transformation was incomplete. A cunning creature, she adapted herself to the customs of human society and used her profound gift of beauty to attract unsuspecting men. She could consume their life essences when they were under the spell of her seductive charms. Feeding on their desires brought her closer to her dream, but as she took more lives, a strange sense of regret began to well within her. She had reservations about actions which never troubled her as a fox. She realized that she could not overcome the pangs of her evolving morality. In search of a solution, Ahri found the Institute of War, home of the most gifted mages on Runeterra. They offered her a chance to attain her humanity without further harm through service in the League of Legends. [spotlight_embed_url] => http://www.youtube.com/watch?feature=player_embedded&v=hlalkAUkwqE [role] => Mage [defense_rating] => 4 [magic_rating] => 8 [attack_rating] => 3 [difficulty_rating] => 5 [damage_rating] => 3 [mobility_rating] => 3 [cc_rating] => 2 [toughness_rating] => 1 [utility_rating] => 1 [health] => 514 [health_increase] => 0 [mana] => 334 [mana_increase] => 0 [movement_speed] => 330 [armor] => 20.9 [armor_increase] => 0 [magic_resistance] => 30 [magic_resistance_increase] => 0 [attack_damage] => 53 [attack_damage_increase] => 0 [critical_strike] => 0 [critical_strike_increase] => 0 [health_regeneration] => 6.5 [health_regeneration_increase] => 0 [mana_regeneration] => 6 [mana_regeneration_increase] => 0 [attack_range] => 550 [attack_speed] => 0.668 [ability_power] => 0 [ability_power_18] => 0 [attack_speed_18] => 0.895 [health_18] => 1874 [mana_18] => 1184 [movement_speed_18] => 330 [armor_18] => 80.4 [magic_resistance_18] => 38.5 [attack_damage_18] => 104 [critical_strike_18] => 0 [health_regeneration_18] => 16.7 [mana_regeneration_18] => 19.6 [attack_range_18] => 550 [tip_playing_as] => Use Charm to set up your combos, it will make landing Orb of Deception and Fox-Fire dramatically easier. Initiate team fights using Charm, and chase down stragglers with Spirit Rush. Spirit Rush enables Ahri's abilities, it opens up paths for Charm, helps double hitting with Orb of Deception, and closes to make use of Fox-Fire. [tip_playing_against] => Ahri's suvivability is dramatically reduced when her Ultimate, Spirit Rush, is down. Stay behind minions to make Charm difficult to land, this will reduce Ahri's damage potential significantly. [client_id] => 103 [riot_points] => 880 [influence_points] => 4800 [icon] => [is_published] => 1 [is_deprecated] => 0 [is_deleted] => 0 [is_buildable] => 1 [is_free] => 0 [views] => 0 [view_count] => 6585474 [comments] => 0 [comment_count] => 37 [votes] => 0 [vote_count] => 0 [community_tier_list_vote_count] => 727 [community_tier_list_score] => 0.395048 [community_tier_list_rank] => 2 [score] => 0 [lastpost_ts] => 0000-00-00 00:00:00 [last_comment_ts] => 2017-09-09 15:03:50 [critical_strike_chance] => 0 [critical_strike_chance_18] => 0 [preferred_skin] => 684 [create_ts] => 2011-12-14 00:00:00 ) ) [12] => Array ( [champion_id] => 102 [rank] => 3 [description] => Diana can be deceptively strong. pre level 6, she cant do a lot, but like you she gets a LOT more options after she does hit level 6, and a whole lot stronger on her all in. And since her R lets her close in on her targets instantly, it can be a little hard to use your range advantage over her. A skill matchup for the most part, but with a slight edge in her favor, be weary. [display_order] => 13 [champion] => Array ( [champion_id] => 102 [display_name] => Diana [url_str] => diana [title] => The Scorn of the Moon [key] => [description] => An unyielding avatar of the moon's power, Diana wages a dark crusade against the sun-worshipping Solari. Though she once sought the acceptance of her people, years of futile struggle shaped her into a bitter, resentful warrior. She now presents her foes with a terrible ultimatum: revere the moon's light, or die by her crescent blade. Though she was born to the Solari, Diana's inquisitive nature set her apart from her brethren. She had always found solace and guidance in the night sky, and questioned the dominance of the sun in her society. The Solari elders responded to her challenges with only derision and punishment. Diana remained convinced, however, that if she could find evidence of the moon's power, the elders would listen to reason. For years, she studied Solari archives in solitude until she discovered an encoded message hidden in an old tome. This clue led her to a secluded valley on Mount Targon where she unearthed the hidden entrance to an ancient, sealed temple. Inside, among aging relics and faded murals, she found an ornate suit of armor and a beautiful crescent blade, both inscribed with sigils of the moon. Diana donned the armaments and returned to the Solari elders that night. She declared that the artifacts proved others had once worshipped the moon as she did. Her discovery of evidence challenging Solari dominion shocked the elders. To Diana's horror, they pronounced her a heretic and condemned her to death. As the elders prepared her for execution, Diana's anger and sorrow overwhelmed her desire for acceptance. She lifted her gaze to the sky, calling upon the moon for strength. Lunar power surged within her and she shattered her bindings. Raising her relic blade, she turned and slaughtered the elders. With the temple in ruins behind her, Diana resolved to destroy all those who would deny the power of the moon. "The sun does not reveal truth. Its light only burns and blinds." - Diana [spotlight_embed_url] => http://www.youtube.com/watch?v=H7WSLWcACiw [role] => Fighter [defense_rating] => 6 [magic_rating] => 8 [attack_rating] => 7 [difficulty_rating] => 4 [damage_rating] => 3 [mobility_rating] => 2 [cc_rating] => 2 [toughness_rating] => 2 [utility_rating] => 1 [health] => 589 [health_increase] => 0 [mana] => 297 [mana_increase] => 0 [movement_speed] => 345 [armor] => 26 [armor_increase] => 0 [magic_resistance] => 32.1 [magic_resistance_increase] => 0 [attack_damage] => 53 [attack_damage_increase] => 0 [critical_strike] => 0 [critical_strike_increase] => 0 [health_regeneration] => 7.4 [health_regeneration_increase] => 0 [mana_regeneration] => 6 [mana_regeneration_increase] => 0 [attack_range] => 150 [attack_speed] => 0.625 [ability_power] => 0 [ability_power_18] => 0 [attack_speed_18] => 0.864 [health_18] => 2119 [mana_18] => 977 [movement_speed_18] => 345 [armor_18] => 87.2 [magic_resistance_18] => 53.4 [attack_damage_18] => 104 [critical_strike_18] => 0 [health_regeneration_18] => 21.9 [mana_regeneration_18] => 19.6 [attack_range_18] => 150 [tip_playing_as] => * Landing Crescent Strike is critically important, but don't be afraid to miss. The cooldown is short and the mana cost is low. * Consider when to cast Lunar Rush without Moonlight and when to wait for another Crescent Strike. * Use Moonfall and Lunar Rush to stay on targets and activate Moonsilver Blade for extra damage. [tip_playing_against] => * Dodge Crescent Strike, or move to safety if you're affected by Moonlight. * Pale Cascade orbs only last a few seconds. Avoid Diana and engage her after the shield dissipates. * Diana can play very aggressively if she uses Lunar Rush without Moonlight, but you can punish her by slowing or stunning her when she has no way to get back in position. [client_id] => 131 [riot_points] => 880 [influence_points] => 4800 [icon] => [is_published] => 1 [is_deprecated] => 0 [is_deleted] => 0 [is_buildable] => 1 [is_free] => 0 [views] => 0 [view_count] => 8935697 [comments] => 0 [comment_count] => 11 [votes] => 0 [vote_count] => 0 [community_tier_list_vote_count] => 475 [community_tier_list_score] => 0.503579 [community_tier_list_rank] => 2 [score] => 0 [lastpost_ts] => 0000-00-00 00:00:00 [last_comment_ts] => 2012-12-05 09:05:43 [critical_strike_chance] => 0 [critical_strike_chance_18] => 0 [preferred_skin] => 83 [create_ts] => 2012-08-08 00:00:00 ) ) [13] => Array ( [champion_id] => 66 [rank] => 3 [description] => Casseopia is a mostly skill matchup. A good cass can get in your face and kite you out hard, but a good stun will stop her kiting in her tracks, and your all in does a lot more immediate damage than her's. She depends a lot on her ability to kite an enemy and widdle them down over time with her fangs and poison, so if she try's to pick at you, stun her and dis-engage from the fight. Now, if you get the drop on her, you have the advantage, but always keep a lookout for her slowly inching her way up lane towards you, and always be aware of when her R could be ready to use. [display_order] => 14 [champion] => Array ( [champion_id] => 66 [display_name] => Cassiopeia [url_str] => cassiopeia [title] => The Serpent's Embrace [key] => [description] => Cassiopeia is a terrifying creature - half woman, half snake - whose slightest glance brings death. The youngest daughter of one of Noxus' most influential families, she was once a beatiful and cunning temptress capable of manipulating the hardest heart. Transformed by the venom of an ancient Shuriman tomb guardian, she continues to serve Noxian interest as she always has, just in a more... visceral way. [spotlight_embed_url] => http://www.youtube.com/watch?v=neQNvEyuhPU [role] => Mage [defense_rating] => 3 [magic_rating] => 9 [attack_rating] => 2 [difficulty_rating] => 10 [damage_rating] => 3 [mobility_rating] => 1 [cc_rating] => 3 [toughness_rating] => 1 [utility_rating] => 1 [health] => 525 [health_increase] => 0 [mana] => 334 [mana_increase] => 0 [movement_speed] => 328 [armor] => 25 [armor_increase] => 0 [magic_resistance] => 30 [magic_resistance_increase] => 0 [attack_damage] => 53 [attack_damage_increase] => 0 [critical_strike] => 0 [critical_strike_increase] => 0 [health_regeneration] => 5.5 [health_regeneration_increase] => 0 [mana_regeneration] => 6 [mana_regeneration_increase] => 0 [attack_range] => 550 [attack_speed] => 0.647 [ability_power] => 0 [ability_power_18] => 0 [attack_speed_18] => 0.832 [health_18] => 1800 [mana_18] => 1405 [movement_speed_18] => 400 [armor_18] => 84.5 [magic_resistance_18] => 38.5 [attack_damage_18] => 104 [critical_strike_18] => 0 [health_regeneration_18] => 14 [mana_regeneration_18] => 19.6 [attack_range_18] => 550 [tip_playing_as] => * Use Twin Fang on poisoned stationary targets like monsters and units stunned by her Petrifying Gaze for maximum damage. * Lead your enemy when targeting with Noxious Blast to ensure the hit. * Don't hesitate to rapidly cast your spells since Deadly Cadence makes each additional cast cheaper. [tip_playing_against] => * Be wary of Cassiopeia's damage potential with Twin Fang when she has you poisoned. * Turn away from Cassiopeia when she is casting Petrifying Gaze to get slowed instead of stunned. [client_id] => 69 [riot_points] => 880 [influence_points] => 4800 [icon] => [is_published] => 1 [is_deprecated] => 0 [is_deleted] => 0 [is_buildable] => 1 [is_free] => 0 [views] => 0 [view_count] => 3092138 [comments] => 0 [comment_count] => 16 [votes] => 0 [vote_count] => 0 [community_tier_list_vote_count] => 505 [community_tier_list_score] => 0.434851 [community_tier_list_rank] => 2 [score] => 0 [lastpost_ts] => 2011-03-23 15:45:38 [last_comment_ts] => 2015-01-01 15:45:55 [critical_strike_chance] => 0 [critical_strike_chance_18] => 0 [preferred_skin] => 556 [create_ts] => 2010-12-14 00:00:00 ) ) [14] => Array ( [champion_id] => 36 [rank] => 3 [description] => Katarina can do a lot of damage, but puts herself in a lot of danger to do it. Keep an eye out for whenever she looks like she going in for an engage, and save your stun for it, since her diving in to damage makes her very easy to hit with it. If she gets ahead, she'll be an issue, but almost all of her character depends on her getting ahead to be useful. so as long as you can avoid feeding her, it should be fine. [display_order] => 15 [champion] => Array ( [champion_id] => 36 [display_name] => Katarina [url_str] => katarina [title] => The Sinister Blade [key] => Katarina [description] => As a militaristic state, it would perhaps come as no surprise that the primary responsibilities of Noxian women are raising strong children and providing succor for husbands who walk the path of soldiery. There are some, however, for whom nurture is not nature, and Katarina is just such a creature. Born the daughter of the feared Noxian General Du Couteau, the girl was always more interested in her father's knives than in the dresses, jewelry, and other trifles that her sisters spent so much time fussing over. A childhood dispute soon unveiled her uncanny knack for bloodshed, and her father, ever the opportunist, happily fostered her killer instincts. After training under the tutelage of the finest assassins the mighty city-state had to offer, Katarina first cut her teeth performing assassinations in the Ionian War. There, her ruthless mastery of the knife and dagger combined with her sadistic temperament to earn her the title Sinister Blade, a moniker that would follow her for the remainder of her career. She is most famous, however, for her exploits in the campaigns against Demacia, especially those surrounding her engagements with the nation's champion, Garen; a rivalry that began when she recovered the remains of Sion from a vanguard under his protection. With the demand for warfare somewhat arrested by the tenuous peace settling over Valoran, Katarina sought the allure of violence in its last remaining haven: The League of Legends. Some might say it was an inevitability that Katarina's chosen path would draw her to become a champion of the League, continuing to enforce the will of Noxus and bring prestige of war to her noble family. There, she continues to perform her bloody work - esteemed and reviled, feared and adored. "The Sinister Blade of Noxus is like a black widow - beautiful, but deadly." - Garen, the Might of Demacia, following a skirmish in the field [spotlight_embed_url] => https://www.youtube.com/watch?v=soCg5RbgYIA [role] => Assassin [defense_rating] => 3 [magic_rating] => 9 [attack_rating] => 4 [difficulty_rating] => 8 [damage_rating] => 3 [mobility_rating] => 3 [cc_rating] => 1 [toughness_rating] => 1 [utility_rating] => 1 [health] => 590 [health_increase] => 75 [mana] => 0 [mana_increase] => 0 [movement_speed] => 340 [armor] => 28 [armor_increase] => 4 [magic_resistance] => 32 [magic_resistance_increase] => 1.25 [attack_damage] => 58.4 [attack_damage_increase] => 2 [critical_strike] => 3.45 [critical_strike_increase] => 0.55 [health_regeneration] => 7.5 [health_regeneration_increase] => 0.11 [mana_regeneration] => 0 [mana_regeneration_increase] => 0 [attack_range] => 125 [attack_speed] => 0.658 [ability_power] => 0 [ability_power_18] => 0 [attack_speed_18] => 0.965 [health_18] => 1984 [mana_18] => 0 [movement_speed_18] => 340 [armor_18] => 87.5 [magic_resistance_18] => 53.3 [attack_damage_18] => 112.8 [critical_strike_18] => 0 [health_regeneration_18] => 16.4 [mana_regeneration_18] => 0 [attack_range_18] => 125 [tip_playing_as] => *Try waiting until the other team is distracted with fighting your team, and use Shunpo to teleport into the fray and unleash a devastating Death Lotus. *Using Shunpo on an allied Champion, minion or ward can be a great escape tactic. [tip_playing_against] => *Katarina's abilities deal magic damage, so even if she's building Attack Damage items, get magic resistance to counter her. *Try to save a disable for when Katarina uses her Death Lotus. [client_id] => 55 [riot_points] => 790 [influence_points] => 3150 [icon] => /content/champion/312e302e302e37302d3535.jpg [is_published] => 1 [is_deprecated] => 0 [is_deleted] => 0 [is_buildable] => 1 [is_free] => 0 [views] => 33154 [view_count] => 8613413 [comments] => 5 [comment_count] => 16 [votes] => 14 [vote_count] => 19 [community_tier_list_vote_count] => 603 [community_tier_list_score] => 0.435489 [community_tier_list_rank] => 2 [score] => 11 [lastpost_ts] => 2011-03-03 14:16:48 [last_comment_ts] => 2018-02-13 11:21:41 [critical_strike_chance] => 0 [critical_strike_chance_18] => 0 [preferred_skin] => 689 [create_ts] => 2009-09-19 00:00:00 ) ) [15] => Array ( [champion_id] => 21 [rank] => 3 [description] => Karthus can feel strong at times, but his Q has a very small hitbox, and all the rest of his damage requires him to be RIGHT up on you to do it. Use your range, keep mobile, and you should be fine for the most part. [display_order] => 16 [champion] => Array ( [champion_id] => 21 [display_name] => Karthus [url_str] => karthus [title] => The Deathsinger [key] => Lich [description] => Karthus is a harbinger of oblivion, zealously devoted to the beauty and clarity of death. Even in his youth, he was utterly obsessed with mortality, growing ever more relentless in the pursuit of his dark desires. Yearning to be one with death itself, Karthus journeyed to the Shadow Isles and willingly offered himself to undeath. Karthus transformed into the Deathsinger, a dread lich existing solely to deliver the blessed gift of annihilation. [spotlight_embed_url] => https://www.youtube.com/watch?v=zSKw3m7JGvg [role] => Mage [defense_rating] => 2 [magic_rating] => 10 [attack_rating] => 2 [difficulty_rating] => 7 [damage_rating] => 3 [mobility_rating] => 1 [cc_rating] => 1 [toughness_rating] => 1 [utility_rating] => 2 [health] => 516 [health_increase] => 75 [mana] => 373 [mana_increase] => 61 [movement_speed] => 335 [armor] => 20.9 [armor_increase] => 3.5 [magic_resistance] => 30 [magic_resistance_increase] => 0 [attack_damage] => 45.7 [attack_damage_increase] => 3.25 [critical_strike] => 1.75 [critical_strike_increase] => 0.25 [health_regeneration] => 6.4 [health_regeneration_increase] => 0.11 [mana_regeneration] => 6 [mana_regeneration_increase] => 0.08 [attack_range] => 450 [attack_speed] => 0.625 [ability_power] => 0 [ability_power_18] => 0 [attack_speed_18] => 0.849 [health_18] => 1791 [mana_18] => 1410 [movement_speed_18] => 335 [armor_18] => 80.4 [magic_resistance_18] => 38.5 [attack_damage_18] => 100.9 [critical_strike_18] => 0 [health_regeneration_18] => 15.8 [mana_regeneration_18] => 19.6 [attack_range_18] => 450 [tip_playing_as] => *Ask your allies to help point out when you should use Requiem to get kills in different lanes. *Lay Waste is very strong at farming minions and harassing enemy champions. [tip_playing_against] => *Karthus can cast spells for a short duration after his is killed. Move away from his corpse to be safe. *Make sure you always have enough health to survive Requiem, even if you have to go back to the base more frequently to heal. [client_id] => 30 [riot_points] => 790 [influence_points] => 3150 [icon] => /content/champion/312e302e302e37302d3330.jpg [is_published] => 1 [is_deprecated] => 0 [is_deleted] => 0 [is_buildable] => 1 [is_free] => 0 [views] => 17991 [view_count] => 3304217 [comments] => 3 [comment_count] => 8 [votes] => 15 [vote_count] => 15 [community_tier_list_vote_count] => 480 [community_tier_list_score] => 0.56375 [community_tier_list_rank] => 3 [score] => 11 [lastpost_ts] => 2011-03-19 07:47:03 [last_comment_ts] => 2012-06-15 08:27:48 [critical_strike_chance] => 0 [critical_strike_chance_18] => 0 [preferred_skin] => 0 [create_ts] => 2009-06-12 00:00:00 ) ) [16] => Array ( [champion_id] => 16 [rank] => 3 [description] => While not terribly strong on her own, she can catch you out with her stun and her ult if you play it wrong, so be weary of that. Not too bad in the laning phase, but has the potential to be, especially since she gets practically free poke damage with her desecrated ground ability. Even if it doesn't do a whole lot of damage, easy poke is easy poke. [display_order] => 17 [champion] => Array ( [champion_id] => 16 [display_name] => Morgana [url_str] => morgana [title] => The Fallen [key] => FallenAngel [description] => There is a world far away populated by graceful and beautiful winged beings gifted with immortality, where an ancient conflict still rages. Like so many conflicts, this war split families. One side proclaimed themselves as beings of perfect order and justice, fighting to unite the world under their law and strong central governance. Those that fought against them saw their kin as tyrants, creatures incapable of seeing the larger view, who would sacrifice individuality and freedom for the illusion of efficiency and safety. Morgana was one who fought against what she perceived as the tyranny of her kind, and for that she was branded ''fallen.'' Morgana was not innocent, having plumbed forgotten ways to gather forbidden might to become a powerful mistress of the black arts. This goal was driven by her obsession to defeat the general of the opposition's army - her sister, Kayle. While the two were in fact birth-sisters, Kayle struck the first blow by disowning any filial connection when Morgana refused to join her cause. Eventually, Morgana grew in power enough to not only reach, but challenge Kayle. As the time approached when the two would meet in what could be their final conflict, Morgana was suddenly summoned to Valoran. At first, Morgana made a deal with the League's summoners to fight in exchange for greater power. With the advent of Kayle into the League, Morgana now willingly fights in the League of Legends for the privilege of being able to destroy her sister again, and again, and again. She lies in wait for the day the bonds of the Institute of War no longer hold her, and on that day she plans to destroy Kayle once and for all and return home a hero. "There is no rest while Kayle's brand of tyranny still exists." - Morgana [spotlight_embed_url] => https://www.youtube.com/watch?v=IqJAvwCmoF0 [role] => Mage [defense_rating] => 6 [magic_rating] => 8 [attack_rating] => 1 [difficulty_rating] => 1 [damage_rating] => 2 [mobility_rating] => 1 [cc_rating] => 3 [toughness_rating] => 1 [utility_rating] => 2 [health] => 548 [health_increase] => 86 [mana] => 341 [mana_increase] => 60 [movement_speed] => 335 [armor] => 25.4 [armor_increase] => 3.8 [magic_resistance] => 30 [magic_resistance_increase] => 0 [attack_damage] => 55.5 [attack_damage_increase] => 2.8 [critical_strike] => 1.9 [critical_strike_increase] => 0.3 [health_regeneration] => 5.7 [health_regeneration_increase] => 0.12 [mana_regeneration] => 8.5 [mana_regeneration_increase] => 0.09 [attack_range] => 450 [attack_speed] => 0.625 [ability_power] => 0 [ability_power_18] => 0 [attack_speed_18] => 0.788 [health_18] => 2010 [mana_18] => 1361 [movement_speed_18] => 335 [armor_18] => 90 [magic_resistance_18] => 38.5 [attack_damage_18] => 115 [critical_strike_18] => 0 [health_regeneration_18] => 15.9 [mana_regeneration_18] => 22.1 [attack_range_18] => 450 [tip_playing_as] => *Shrewd use of Black Shield can determine the outcome of team fights. *Items that provide survivability allow Morgana to become extremely difficult to kill in conjunction with Black Shield and Soul Shackle. [tip_playing_against] => *Focus on killing Morgana early to prevent her from obtaining late game items. *Morgana often needs to land Dark Binding to setup her other attacks, try to keep minions between you and her as shields against Dark Binding. [client_id] => 25 [riot_points] => 585 [influence_points] => 1350 [icon] => /content/champion/312e302e302e37302d3235.jpg [is_published] => 1 [is_deprecated] => 0 [is_deleted] => 0 [is_buildable] => 1 [is_free] => 0 [views] => 23919 [view_count] => 7142461 [comments] => 1 [comment_count] => 12 [votes] => 12 [vote_count] => 12 [community_tier_list_vote_count] => 571 [community_tier_list_score] => 0.40035 [community_tier_list_rank] => 2 [score] => 12 [lastpost_ts] => 2011-02-07 20:41:18 [last_comment_ts] => 2017-07-21 12:53:25 [critical_strike_chance] => 0 [critical_strike_chance_18] => 0 [preferred_skin] => 285 [create_ts] => 2009-02-21 00:00:00 ) ) [17] => Array ( [champion_id] => 77 [rank] => 3 [description] => Another tricky one, Orianna can poke you down pretty reliably, and it can be tricky to keep track of her ball on top of her, minions, and everything else. Recommend playing it mostly safe, it can be hard to poke her when her ball can be so quick and easy to use against you. [display_order] => 18 [champion] => Array ( [champion_id] => 77 [display_name] => Orianna [url_str] => orianna [title] => The Lady of Clockwork [key] => [description] => There once was a Piltovian man named Corin Reveck who had a daughter named Orianna, whom he loved more than anything else in the world. Though Orianna had incredible talent for dancing, she was deeply fascinated by the champions of the League of Legends. This fascination compelled her to begin training to become such a champion. It is unfortunate that her sheltered, wide-eyed naivete led her to take unnecessary and dangerous chances which ultimately led to her tragic demise. Orianna's death shattered Corin, driving him into deep depression and an obsession with techmaturgy. He could not stand the void his daughter's death left in his life, so he decided to build a replacement - one that would complete Orianna's dream of joining the League. What was created is the clockwork killing machine that Corin named after his daughter. Knowing that she was destined to be a champion and seeing the way the times were changing, he created The Ball as her pet and protector. This nearly symbiotic creation uses a different type of techmaturgy, relying more heavily on electricity than clockwork. Orianna and The Ball now fight as Champions in the League of Legends, using her sometimes misguided morality as a compass. She tries in earnest to fit in with those around her. However, no matter how hard she tries, Orianna can never be human and there is always something unnerving and alien about her. Though she attempts social interaction with other champions in the League of Legends, there are few who can get past her exotic nature. To many, it's as if there's nothing inside, that Orianna is just a soulless clockwork shell - a dangerous and deadly one at that. However, all along she remains the perfect daughter in her father's eyes. ''Dance with me, my pet. Dance with me into oblivion.'' [spotlight_embed_url] => http://www.youtube.com/watch?v=EUpTRoSQEX4 [role] => Mage [defense_rating] => 3 [magic_rating] => 9 [attack_rating] => 4 [difficulty_rating] => 7 [damage_rating] => 2 [mobility_rating] => 1 [cc_rating] => 2 [toughness_rating] => 1 [utility_rating] => 2 [health] => 518 [health_increase] => 0 [mana] => 334 [mana_increase] => 0 [movement_speed] => 325 [armor] => 17 [armor_increase] => 0 [magic_resistance] => 26 [magic_resistance_increase] => 0 [attack_damage] => 40.4 [attack_damage_increase] => 0 [critical_strike] => 0 [critical_strike_increase] => 0 [health_regeneration] => 6.9 [health_regeneration_increase] => 0 [mana_regeneration] => 6 [mana_regeneration_increase] => 0 [attack_range] => 525 [attack_speed] => 0.658 [ability_power] => 0 [ability_power_18] => 0 [attack_speed_18] => 1.05 [health_18] => 1861 [mana_18] => 1184 [movement_speed_18] => 325 [armor_18] => 68 [magic_resistance_18] => 34.5 [attack_damage_18] => 84.6 [critical_strike_18] => 0 [health_regeneration_18] => 16.2 [mana_regeneration_18] => 19.6 [attack_range_18] => 525 [tip_playing_as] => [tip_playing_against] => [client_id] => 61 [riot_points] => 880 [influence_points] => 4800 [icon] => [is_published] => 1 [is_deprecated] => 0 [is_deleted] => 0 [is_buildable] => 1 [is_free] => 1 [views] => 0 [view_count] => 4309530 [comments] => 0 [comment_count] => 15 [votes] => 0 [vote_count] => 0 [community_tier_list_vote_count] => 757 [community_tier_list_score] => 0.385733 [community_tier_list_rank] => 2 [score] => 0 [lastpost_ts] => 0000-00-00 00:00:00 [last_comment_ts] => 2018-02-10 17:04:02 [critical_strike_chance] => 0 [critical_strike_chance_18] => 0 [preferred_skin] => 903 [create_ts] => 2011-06-01 00:00:00 ) ) [18] => Array ( [champion_id] => 82 [rank] => 3 [description] => Talon thrives on his roam and his ability to do a lot of damage quickly. Stay closer to your tower when farming, so if he does decide to dive, he'll get punished for it. also keep in mind that when he uses his ult, he is invisible, but not untouchable. You can still throw up a blizzard under you to damage him, or even stun him if you can correctly predict where he is or where he's going. Like Aurelion, always make sure to alert your team when he's MIA. [display_order] => 19 [champion] => Array ( [champion_id] => 82 [display_name] => Talon [url_str] => talon [title] => The Blade's Shadow [key] => [description] => Talon's earliest memories are the darkness of Noxus' underground passages and the reassuring steel of a blade. He remembers no family, warmth, or kindness. Instead, the clink of stolen gold and the security of a wall at his back are all the kinship he has ever craved. Kept alive only by his quick wits and deft thievery, Talon scraped out a living in the seedy underbelly of Noxus. His mastery of the blade quickly marked him as a threat, and Noxian guilds sent assassins to him with a demand: join their ranks or be killed. He left the bodies of his pursuers dumped in Noxus' moat as his response. The assassination attempts grew increasingly dangerous until one assailant met Talon blade-for-blade in a match of strength. To his surprise, Talon was disarmed and facing down his executioner's sword when the assassin revealed himself to be General Du Couteau. The General offered Talon the choice between death at his hand, or life as an agent of the Noxian High Command. Talon chose life, on the condition that his service was to Du Couteau alone, for the only type of orders he could respect were from one he could not defeat. Talon remained in the shadows, carrying out secret missions on Du Couteau's orders that took him from the frigid lands of Freljord to the inner sanctums of Bandle City. When the general vanished, Talon considered reclaiming his freedom, but he had gained immense respect for Du Couteau after years in his service. He became obsessed with tracking down the general's whereabouts. Talon's suspicions led him to the doors of the Institute of War, where he joined the League of Legends in order to find those responsible for Du Couteau's disappearance. ''The three deadliest blademasters in all of Valoran are bound to the house of Du Couteau: my father, myself, and Talon. Challenge us, if you dare.'' - Katarina Du Couteau [spotlight_embed_url] => http://www.youtube.com/watch?v=eKdX7aB3TRk [role] => Assassin [defense_rating] => 3 [magic_rating] => 1 [attack_rating] => 9 [difficulty_rating] => 7 [damage_rating] => 3 [mobility_rating] => 2 [cc_rating] => 1 [toughness_rating] => 1 [utility_rating] => 1 [health] => 583 [health_increase] => 0 [mana] => 377 [mana_increase] => 0 [movement_speed] => 335 [armor] => 26.9 [armor_increase] => 0 [magic_resistance] => 32.1 [magic_resistance_increase] => 0 [attack_damage] => 60 [attack_damage_increase] => 0 [critical_strike] => 0 [critical_strike_increase] => 0 [health_regeneration] => 8.5 [health_regeneration_increase] => 0 [mana_regeneration] => 7.6 [mana_regeneration_increase] => 0 [attack_range] => 125 [attack_speed] => 0.625 [ability_power] => 0 [ability_power_18] => 0 [attack_speed_18] => 0.933 [health_18] => 2113 [mana_18] => 1006 [movement_speed_18] => 335 [armor_18] => 86.4 [magic_resistance_18] => 53.4 [attack_damage_18] => 113 [critical_strike_18] => 0 [health_regeneration_18] => 21.3 [mana_regeneration_18] => 20.35 [attack_range_18] => 125 [tip_playing_as] => * Noxian Diplomacy naturally works well with Cutthroat. Try activating Noxian Diplomacy before leaping on your opponent with Cutthroat. * Shadow Assault is a powerful escape tool, but can also be offensively used to assault a group. * Remember to pick your target before the fight. Focusing all of Talon's abilities on one target can be very rewarding, but splitting them up between many may leave you helpless. [tip_playing_against] => * Talon's attacks are all physical damage. Build armor early to counter his burst damage. * Talon is heavily reliant on Shadow Assault to escape a fight. When it is down he's significantly more vulnerable. * Talon has no healing or sustain abilities. Weakening him in lane could force him to return to base. [client_id] => 91 [riot_points] => 880 [influence_points] => 4800 [icon] => [is_published] => 1 [is_deprecated] => 0 [is_deleted] => 0 [is_buildable] => 1 [is_free] => 1 [views] => 0 [view_count] => 4724893 [comments] => 0 [comment_count] => 19 [votes] => 0 [vote_count] => 0 [community_tier_list_vote_count] => 586 [community_tier_list_score] => 0.418771 [community_tier_list_rank] => 2 [score] => 0 [lastpost_ts] => 0000-00-00 00:00:00 [last_comment_ts] => 2017-11-08 15:36:07 [critical_strike_chance] => 0 [critical_strike_chance_18] => 0 [preferred_skin] => 424 [create_ts] => 2011-08-24 00:00:00 ) ) [19] => Array ( [champion_id] => 61 [rank] => 3 [description] => Swain is generally better in mid to late game, so you can poke with him some in laning phase as long as you keep moving to avoid his Nevermove and Eye. He has a decent amount of sustain though, so dont expect to kill him a whole bunch, just widdle him down. Gonna come down mostly to who's getting more poke in and who's landing their stun more. [display_order] => 20 [champion] => Array ( [champion_id] => 61 [display_name] => Swain [url_str] => swain [title] => The Noxian Grand General [key] => [description] => Swain is the Grand General of Noxus, visionary ruler of an expansionist nation that reveres only strength. Though he was cast down and crippled in the Ionian wars, he seized control of the empire with ruthless determination. Now, Swain commands his warhosts from the front lines, marching against a coming darkness that only he can see. In a swirl of sacrifice and secrets, the greatest secret of all is that the true enemy lies within. "If you haven't yet lost the ability to ask, you may not yet ask for relief." - Swain [spotlight_embed_url] => https://www.youtube.com/watch?v=Utt-sd2FJNY [role] => Mage [defense_rating] => 6 [magic_rating] => 9 [attack_rating] => 2 [difficulty_rating] => 8 [damage_rating] => 2 [mobility_rating] => 1 [cc_rating] => 2 [toughness_rating] => 2 [utility_rating] => 1 [health] => 516 [health_increase] => 0 [mana] => 374 [mana_increase] => 0 [movement_speed] => 335 [armor] => 22.7 [armor_increase] => 0 [magic_resistance] => 30 [magic_resistance_increase] => 0 [attack_damage] => 52 [attack_damage_increase] => 0 [critical_strike] => 0 [critical_strike_increase] => 0 [health_regeneration] => 7.8 [health_regeneration_increase] => 0 [mana_regeneration] => 6 [mana_regeneration_increase] => 0 [attack_range] => 500 [attack_speed] => 0.625 [ability_power] => 0 [ability_power_18] => 0 [attack_speed_18] => 0.849 [health_18] => 2046 [mana_18] => 1173 [movement_speed_18] => 335 [armor_18] => 90.7 [magic_resistance_18] => 38.5 [attack_damage_18] => 103 [critical_strike_18] => 0 [health_regeneration_18] => 18.9 [mana_regeneration_18] => 19.6 [attack_range_18] => 500 [tip_playing_as] => [tip_playing_against] => [client_id] => 50 [riot_points] => 880 [influence_points] => 4800 [icon] => [is_published] => 1 [is_deprecated] => 0 [is_deleted] => 0 [is_buildable] => 1 [is_free] => 0 [views] => 0 [view_count] => 2842109 [comments] => 0 [comment_count] => 11 [votes] => 0 [vote_count] => 0 [community_tier_list_vote_count] => 494 [community_tier_list_score] => 0.477328 [community_tier_list_rank] => 2 [score] => 0 [lastpost_ts] => 2010-10-06 06:38:41 [last_comment_ts] => 2018-02-15 10:46:49 [critical_strike_chance] => 0 [critical_strike_chance_18] => 0 [preferred_skin] => 417 [create_ts] => 2018-02-07 00:00:00 ) ) [20] => Array ( [champion_id] => 28 [rank] => 3 [description] => Another champ more known for his roaming than his laning. Your all in beats him out, but he can easily stun you since his gold card is so easy to land once you're in range, so be sure to poke him some before moving in for a kill. Keep your team aware of where he is when you can, and use your superior range to your advantage. [display_order] => 21 [champion] => Array ( [champion_id] => 28 [display_name] => Twisted Fate [url_str] => twisted-fate [title] => The Card Master [key] => CardMaster [description] => Although born to poor gypsy parents, the champion known as Twisted Fate was able to gamble his way to prosperity as a card shark in the seedy underground gambling circuits of Demacia and Noxus. No matter how close the authorities came to catching him, the rogue always found a way to slip through their fingers. Despite his good fortune, he was never able to win that which he truly desired - the ability to control magic. When Twisted Fate learned of an experiment being conducted in Zaun that might help him with his wish, he did the only thing a gambler of his worth could do - he went all in and volunteered for the experiment. Conducted by the infamous Dr. Xavier Rath, Twisted Fate was told that the wager for such participation might be steep. He might change forever, or nothing might happen, or he might die horribly. Pain, however, was likely a part of the deal no matter the outcome. These were hardly the worst odds the gambler had faced; his hopes raised, Twisted Fate underwent the experiment, enduring what he must for a chance at his dream. Then, it ended - with seemingly no effect whatsoever. The gypsy rogue flew into a murderous rage, but, before he could strike down the team, he suddenly teleported himself miles away. With a sly grin, he realized his luck had won out yet again. He now brings his luck and rakish charm to the Institute of War, where he is the Champion of choice for many - especially the gambling kind. To this day, Twisted Fate has avoided his inevitable reunion with Dr. Rath. The Card Master knows, however, that a confrontation is coming. While the future may be mysterious and unknown to most, Twisted Fate is certain that his future lies within the cards. [spotlight_embed_url] => http://www.youtube.com/watch?v=B8Ai_Aw-5fc [role] => Mage [defense_rating] => 2 [magic_rating] => 6 [attack_rating] => 6 [difficulty_rating] => 9 [damage_rating] => 3 [mobility_rating] => 2 [cc_rating] => 2 [toughness_rating] => 1 [utility_rating] => 2 [health] => 522 [health_increase] => 80 [mana] => 266 [mana_increase] => 38 [movement_speed] => 335 [armor] => 20.5 [armor_increase] => 2.75 [magic_resistance] => 30 [magic_resistance_increase] => 0 [attack_damage] => 50 [attack_damage_increase] => 3.3 [critical_strike] => 3 [critical_strike_increase] => 0.5 [health_regeneration] => 5.5 [health_regeneration_increase] => 0.12 [mana_regeneration] => 6 [mana_regeneration_increase] => 0.06 [attack_range] => 525 [attack_speed] => 0.651 [ability_power] => 0 [ability_power_18] => 0 [attack_speed_18] => 1.007 [health_18] => 1916 [mana_18] => 912 [movement_speed_18] => 335 [armor_18] => 74.1 [magic_resistance_18] => 38.5 [attack_damage_18] => 106.1 [critical_strike_18] => 0 [health_regeneration_18] => 15.7 [mana_regeneration_18] => 19.6 [attack_range_18] => 525 [tip_playing_as] => * Coordinate with your allies for the best time to use Destiny to ambush enemies. * Stealth characters often escape a battle with very low hit points. Take advantage of Destiny's ability to reveal stealthed units to finish them off. * Twisted Fate is viable as an Attack Damage or Ability Power character, letting him fit on many different team compositions. [tip_playing_against] => * Focus on dodging Wild Cards early when your champion doesn't have the hit points to afford getting hit. * If you have low Health, use Destiny as an indicator to run to safety. It will give you a head start in escaping any possible ganks. [client_id] => 4 [riot_points] => 585 [influence_points] => 1350 [icon] => /content/champion/312e302e302e37302d34.jpg [is_published] => 1 [is_deprecated] => 0 [is_deleted] => 0 [is_buildable] => 1 [is_free] => 0 [views] => 37079 [view_count] => 7432753 [comments] => 1 [comment_count] => 16 [votes] => 14 [vote_count] => 14 [community_tier_list_vote_count] => 509 [community_tier_list_score] => 0.491552 [community_tier_list_rank] => 2 [score] => 10 [lastpost_ts] => 2010-12-07 14:04:06 [last_comment_ts] => 2017-09-04 01:53:44 [critical_strike_chance] => 0 [critical_strike_chance_18] => 0 [preferred_skin] => 884 [create_ts] => 2009-02-21 00:00:00 ) ) [21] => Array ( [champion_id] => 140 [rank] => 3 [description] => Zoe is ALL in on her sleepy bubble. without it, a lot of what she can do is immediately weakened. Keep moving and poke her out. Also, if you see her use her R, you can land a cheeky Q or E on her, since Q will still hurt and stun her even when she goes back to her start position and E will follow her there. Just play it safe and use minions as barriers against her. [display_order] => 22 [champion] => Array ( [champion_id] => 140 [display_name] => Zoe [url_str] => zoe [title] => The Aspect of Twilight [key] => [description] => Don't be fooled by her childish appearance—Zoe is an ancient being, a cosmic messenger of Targon. When the Aspect of Twilight appears, she warps reality. Despite all this power, she often shirks her duties in favor of blowing bubbles and playing tricks on unsuspecting mortals. One can never be sure of what she’s really aiming for... other than her own amusement. [spotlight_embed_url] => [role] => Mage [defense_rating] => 7 [magic_rating] => 8 [attack_rating] => 1 [difficulty_rating] => 5 [damage_rating] => 3 [mobility_rating] => 2 [cc_rating] => 2 [toughness_rating] => 1 [utility_rating] => 1 [health] => 0 [health_increase] => 0 [mana] => 0 [mana_increase] => 0 [movement_speed] => 0 [armor] => 0 [armor_increase] => 0 [magic_resistance] => 0 [magic_resistance_increase] => 0 [attack_damage] => 0 [attack_damage_increase] => 0 [critical_strike] => 0 [critical_strike_increase] => 0 [health_regeneration] => 0 [health_regeneration_increase] => 0 [mana_regeneration] => 0 [mana_regeneration_increase] => 0 [attack_range] => 0 [attack_speed] => 0 [ability_power] => 0 [ability_power_18] => 0 [attack_speed_18] => 0 [health_18] => 0 [mana_18] => 0 [movement_speed_18] => 0 [armor_18] => 0 [magic_resistance_18] => 0 [attack_damage_18] => 0 [critical_strike_18] => 0 [health_regeneration_18] => 0 [mana_regeneration_18] => 0 [attack_range_18] => 0 [tip_playing_as] => [tip_playing_against] => [client_id] => 142 [riot_points] => 975 [influence_points] => 6300 [icon] => [is_published] => 1 [is_deprecated] => 0 [is_deleted] => 0 [is_buildable] => 1 [is_free] => 0 [views] => 0 [view_count] => 0 [comments] => 0 [comment_count] => 0 [votes] => 0 [vote_count] => 0 [community_tier_list_vote_count] => 556 [community_tier_list_score] => 0.388849 [community_tier_list_rank] => 2 [score] => 0 [lastpost_ts] => 0000-00-00 00:00:00 [last_comment_ts] => 0000-00-00 00:00:00 [critical_strike_chance] => 0 [critical_strike_chance_18] => 0 [preferred_skin] => 952 [create_ts] => 2017-11-21 00:00:00 ) ) [22] => Array ( [champion_id] => 92 [rank] => 3 [description] => Ziggs relies on pumping out as much damage as he can as fast as he can, like Vel'koz. Unlike Vel however, Ziggs has very little Crowd Control to do that with. If you keep mobile you should be mostly ok, just play in and out of range. [display_order] => 23 [champion] => Array ( [champion_id] => 92 [display_name] => Ziggs [url_str] => ziggs [title] => The Hexplosives Expert [key] => [description] => Ziggs was born with a talent for tinkering, but his chaotic, hyperactive nature was unusual among yordle scientists. Aspiring to be a revered inventor like Heimerdinger, he rattled through ambitious projects with manic zeal, emboldened by both his explosive failures and his unprecedented discoveries. Word of Ziggs' volatile experimentation reached the famed Yordle Academy in Piltover and its esteemed professors invited him to demonstrate his craft. His characteristic disregard for safety brought the presentation to an early conclusion, however, when the hextech engine Ziggs was demonstrating overheated and exploded, blowing a huge hole in the wall of the Academy. The professors dusted themselves off and sternly motioned for him to leave. Devastated, Ziggs prepared to return to Bandle City in shame. However, before he could leave, a group of Zaunite agents infiltrated the Academy and kidnapped the professors. The Piltover military tracked the captives to a Zaunite prison, but their weapons were incapable of destroying the fortified walls. Determined to outdo them, Ziggs began experimenting on a new kind of armament, and quickly realized that he could harness his accidental gift for demolition to save the captured yordles. Before long, Ziggs had created a line of powerful bombs he lovingly dubbed "hexplosives." With his new creations ready for their first trial, Ziggs traveled to Zaun and snuck into the prison compound. He launched a gigantic bomb at the prison and watched with glee as the explosion tore through the reinforced wall. Once the smoke had cleared, Ziggs scuttled into the facility, sending guards running with a hail of bombs. He rushed to the cell, blew the door off its hinges, and led the captive yordles to freedom. Upon returning to the Academy, the humbled professors recognized Ziggs with an honorary title - Dean of Demolitions - and proposed that he demonstrate this new form of yordle ingenuity in the League of Legends. Vindicated at last, Ziggs accepted the proposal, eager to bring his ever-expanding range of hexplosives to the greatest testing grounds in the world: the Fields of Justice. "Ziggs? Unpredictable, dangerous, yes yes. But quite brilliant!" Heimerdinger [spotlight_embed_url] => https://www.youtube.com/watch?v=kNabvLyUXzI [role] => Mage [defense_rating] => 4 [magic_rating] => 9 [attack_rating] => 2 [difficulty_rating] => 4 [damage_rating] => 3 [mobility_rating] => 2 [cc_rating] => 2 [toughness_rating] => 1 [utility_rating] => 1 [health] => 524 [health_increase] => 0 [mana] => 384 [mana_increase] => 0 [movement_speed] => 325 [armor] => 21.5 [armor_increase] => 0 [magic_resistance] => 30 [magic_resistance_increase] => 0 [attack_damage] => 54.2 [attack_damage_increase] => 0 [critical_strike] => 0 [critical_strike_increase] => 0 [health_regeneration] => 6.3 [health_regeneration_increase] => 0 [mana_regeneration] => 6 [mana_regeneration_increase] => 0 [attack_range] => 550 [attack_speed] => 0.656 [ability_power] => 0 [ability_power_18] => 0 [attack_speed_18] => 0.846 [health_18] => 1884 [mana_18] => 1183 [movement_speed_18] => 325 [armor_18] => 77.6 [magic_resistance_18] => 38.5 [attack_damage_18] => 106.9 [critical_strike_18] => 0 [health_regeneration_18] => 16.5 [mana_regeneration_18] => 19.6 [attack_range_18] => 550 [tip_playing_as] => * Even if you're far from a fight you can still help from afar with Mega Inferno Bomb. * Slowing your enemies with Hexplosive Minefield makes it easier to land other abilities. * Knocking yourself over walls with Satchel Charge can be great when chasing after or escaping from enemies. [tip_playing_against] => * Don't step on Ziggs' mines! They'll slow you and make it much easier for him to hit you with his other abilities. * Many of Ziggs' abilities have long cooldowns. Try catching him just after he's used his abilities. * Ziggs' ultimate, Mega Inferno Bomb, deals more damage in the center of the explosion. [client_id] => 115 [riot_points] => 880 [influence_points] => 4800 [icon] => [is_published] => 1 [is_deprecated] => 0 [is_deleted] => 0 [is_buildable] => 1 [is_free] => 0 [views] => 0 [view_count] => 3163443 [comments] => 0 [comment_count] => 6 [votes] => 0 [vote_count] => 0 [community_tier_list_vote_count] => 485 [community_tier_list_score] => 0.47134 [community_tier_list_rank] => 2 [score] => 0 [lastpost_ts] => 0000-00-00 00:00:00 [last_comment_ts] => 2018-02-09 16:40:54 [critical_strike_chance] => 0 [critical_strike_chance_18] => 0 [preferred_skin] => 547 [create_ts] => 2012-02-01 00:00:00 ) ) [23] => Array ( [champion_id] => 38 [rank] => 3 [description] => Fiddlesticks mid isnt terribly common, but it happens. His Silence bird thing is his main and really only form of poke, but the damage on it isn't super threatening until it get's a few level's into it. Most of his kit is best used playing around his Ult, so in theory you have the advantage in lane and poking him down. However, his silence and his fear together make for an annoying time if you attempt to get him off of you, so just keep that in mind and give him a little space. [display_order] => 24 [champion] => Array ( [champion_id] => 38 [display_name] => Fiddlesticks [url_str] => fiddlesticks [title] => The Harbinger of Doom [key] => FiddleSticks [description] => For nearly twenty years, Fiddlesticks has stood alone in the easternmost summoning chamber of the Institute of War. Only the burning emerald light of his unearthly gaze pierces the musty darkness of his dust-covered home. It is here that the Harbinger of Doom keeps a silent vigil. His is a cautionary tale of power run amok, taught to all summoners within the League. Decades ago, there existed a powerful rune mage from Zaun - Istvaan. At the end of the fifth Rune War, he became one of the League's first summoners. Too much a prisoner to the old ways of magic, Istvaan stepped further and further outside the rules of conduct in the League. In what was ultimately his last match, his reach finally exceeded his grasp. Sealing himself inside the easternmost summoning chamber, he began incanting the most forbidden of rituals - an extra-planar summoning. What exactly happened inside that chamber remains unknown. No champion came to represent Zaun that day in Summoner's Rift. Only silence echoed back from repeated knocks on the chamber door. The first apprentice who entered was cut down immediately by an unearthly scythe. What few who followed and survived were driven mad by fear, mere husks of men gibbering about crows and death. Afraid of the evil even Istvaan could not control, the League sealed all exits to the chamber, hoping they could contain what they could not destroy. Years went by, but the wooden figure within never moved save to slay any foolish enough to enter. Seeing no recourse to reclaim the chamber, the Council instead devised a use for Fiddlesticks: executioner. While he comes to life and seemingly abides by the rules of summoning in the Fields of Justice, what he awaits inside his chamber is unknown. His unmoving face yields no clues, and his scythe stands ready to strike down any who stand before him. Those who say 'you have nothing to fear but fear itself' have not yet felt the crows. [spotlight_embed_url] => http://www.youtube.com/watch?v=uc_-ms5ADhk [role] => Mage [defense_rating] => 3 [magic_rating] => 9 [attack_rating] => 2 [difficulty_rating] => 9 [damage_rating] => 3 [mobility_rating] => 1 [cc_rating] => 3 [toughness_rating] => 1 [utility_rating] => 1 [health] => 524 [health_increase] => 80 [mana] => 400 [mana_increase] => 59 [movement_speed] => 335 [armor] => 20.9 [armor_increase] => 3 [magic_resistance] => 30 [magic_resistance_increase] => 0 [attack_damage] => 48.4 [attack_damage_increase] => 2.625 [critical_strike] => 1.75 [critical_strike_increase] => 0.25 [health_regeneration] => 5.6 [health_regeneration_increase] => 0.12 [mana_regeneration] => 6 [mana_regeneration_increase] => 0.09 [attack_range] => 480 [attack_speed] => 0.625 [ability_power] => 0 [ability_power_18] => 0 [attack_speed_18] => 0.849 [health_18] => 1884 [mana_18] => 1352 [movement_speed_18] => 335 [armor_18] => 80.4 [magic_resistance_18] => 38.5 [attack_damage_18] => 93 [critical_strike_18] => 0 [health_regeneration_18] => 15.8 [mana_regeneration_18] => 19.6 [attack_range_18] => 480 [tip_playing_as] => *Use Dark Wind to rack up many minion kills, and try to use Drain on minions to get the maximum health drain. *Use Terrify on enemies before starting up Crowstorm or Drain to ensure maximum damage. [tip_playing_against] => *Avoid attacking while close to your allies. Dark wind will bounce between you and your allies extending the duration of its silence. *If Fiddlesticks has used Crowstorm, try casting a stun or slow and moving out of range until the spell dissipates. [client_id] => 9 [riot_points] => 585 [influence_points] => 1350 [icon] => /content/champion/312e302e302e37302d39.jpg [is_published] => 1 [is_deprecated] => 0 [is_deleted] => 0 [is_buildable] => 1 [is_free] => 1 [views] => 29833 [view_count] => 6277953 [comments] => 3 [comment_count] => 13 [votes] => 12 [vote_count] => 17 [community_tier_list_vote_count] => 573 [community_tier_list_score] => 0.650611 [community_tier_list_rank] => 3 [score] => 15 [lastpost_ts] => 2011-04-17 07:56:07 [last_comment_ts] => 2016-10-02 05:59:26 [critical_strike_chance] => 0 [critical_strike_chance_18] => 0 [preferred_skin] => 0 [create_ts] => 2009-02-21 00:00:00 ) ) [24] => Array ( [champion_id] => 56 [rank] => 3 [description] => You have better poke then him, but he has more sustain and survivability then you. Watch the bar under his health to see when his Blood Sucking ability will do more damage, cause he'll usually try to poke you a bit then. If he get's ahead in health, just hang back and try to see if you can even the field. You out damage him, but if he get's to far ahead in health, it isn't gonna matter. [display_order] => 25 [champion] => Array ( [champion_id] => 56 [display_name] => Vladimir [url_str] => vladimir [title] => The Crimson Reaper [key] => [description] => There is a temple hidden in the mountains between Noxus and the Tempest Flats, where the secrets of an ancient and terrifying sorcery are kept. The area surrounding the temple is littered with the exsanguinated corpses of those who have mistakenly wandered too close. These served only to pique the curiosity of Vladimir, when - in his youth - he trekked through these mountains during his flight from Noxus. A day earlier, the teenaged Vladimir had brutally murdered two boys his age, for no better reason than to enjoy the intoxicating scarlet bloom that surged forth. He realized immediately that he would never be able to suppress his murderous desires, and if he remained in Noxus, his foul deeds were sure to catch up with him. Without hesitation, he abandoned the city-state, and journeyed south. The trail of bodies led him to a crumbling stone temple. Inside he found an aging monk who appraised him with eyes of pure crimson. Vladimir surprised the monk by returning the wicked gaze with zeal. Recognizing the boy's sinister craving, the monk taught Vladimir how to manipulate and control the fluid of life, often practicing on passing travelers. When it came time for Vladimir to learn the final lesson, the monk warned that failure would result in death. Vladimir did not fail, but success bore a grisly surprise. During the ritual, every drop of the monk's blood was drawn from his body and fused with Vladimir's, imbuing him with his master's magical essence, and that of every hemomancer before him. Left alone and suddenly without purpose, Vladimir resolved to return to Noxus, demanding enrolment in the League to prove the supremacy of his craft. When the Noxian High Command observed the gruesome fates which befell the palace guards, they elected to avail themselves of Vladimir's unsavory talents. 'That which runs through you will run you through.' -Vladimir [spotlight_embed_url] => http://www.youtube.com/watch?v=eiUgrEWRx6M [role] => Mage [defense_rating] => 6 [magic_rating] => 8 [attack_rating] => 2 [difficulty_rating] => 7 [damage_rating] => 3 [mobility_rating] => 1 [cc_rating] => 1 [toughness_rating] => 2 [utility_rating] => 1 [health] => 550 [health_increase] => 0 [mana] => 0 [mana_increase] => 0 [movement_speed] => 330 [armor] => 23 [armor_increase] => 0 [magic_resistance] => 30 [magic_resistance_increase] => 0 [attack_damage] => 55 [attack_damage_increase] => 0 [critical_strike] => 0 [critical_strike_increase] => 0 [health_regeneration] => 7 [health_regeneration_increase] => 0 [mana_regeneration] => 0 [mana_regeneration_increase] => 0 [attack_range] => 450 [attack_speed] => 0.658 [ability_power] => 0 [ability_power_18] => 0 [attack_speed_18] => 0.882 [health_18] => 1953 [mana_18] => 0 [movement_speed_18] => 330 [armor_18] => 79.1 [magic_resistance_18] => 38.5 [attack_damage_18] => 106 [critical_strike_18] => 0 [health_regeneration_18] => 17.2 [mana_regeneration_18] => 0 [attack_range_18] => 450 [tip_playing_as] => * Transfusion instantly deals damage to the enemy before healing Vladimir, making it one of the best last hitting tools in the game. * Cast Hemoplague where it will afflict the most units. * Sanguine Pool pops incoming missiles, so it can be used to dodge disables. [tip_playing_against] => * Be wary of team fights while affected by Vladimir's Hemoplague. * Making Vladimir use Sanguine Pool at the start of a fight will maximize the Health cost of the ability to him. * Items that counter Health Stacking, such as Deathfire Grasp and Blade of the Ruined King, are very effective against Vladimir. [client_id] => 8 [riot_points] => 880 [influence_points] => 4800 [icon] => [is_published] => 1 [is_deprecated] => 0 [is_deleted] => 0 [is_buildable] => 1 [is_free] => 0 [views] => 25002 [view_count] => 9242429 [comments] => 2 [comment_count] => 11 [votes] => 10 [vote_count] => 26 [community_tier_list_vote_count] => 587 [community_tier_list_score] => 0.420443 [community_tier_list_rank] => 2 [score] => 24 [lastpost_ts] => 2011-03-04 20:29:39 [last_comment_ts] => 2012-05-16 14:14:34 [critical_strike_chance] => 0 [critical_strike_chance_18] => 0 [preferred_skin] => 641 [create_ts] => 2010-07-27 00:00:00 ) ) [25] => Array ( [champion_id] => 147 [rank] => 3 [description] => This matchup pretty much come's down to who's more on point with their stuns on the given day. in theory you have an advantage over neeko, but she has a little bit more leeway in her ranges then you, so just keep it in mind. [display_order] => 26 [champion] => Array ( [champion_id] => 147 [display_name] => Neeko [url_str] => neeko [title] => The Curious Chameleon [key] => [description] => Hailing from a long lost tribe of vastaya, Neeko can blend into any crowd by borrowing the appearances of others, even absorbing something of their emotional state to tell friend from foe in an instant. No one is ever sure where—or who—Neeko might be, but those who intend to do her harm will soon witness her true colors revealed, and feel the full power of her primordial spirit magic unleashed upon them. Neeko was born on a remote and largely unknown island, far to the east, where the last members of an ancient vastayan tribe remained isolated from the rest of the world. They were called the Oovi-Kat, and could trace their lineage generation by generation back to the legendary Vastayashai’rei—the ancestors of all vastaya. The Oovi-Kat were peaceful beings, of unrivaled potential. Their harmonious society blended seamlessly with the spirit realm, so that their sho’ma—their spiritual essence—could intermingle with other beings through mere proximity, and even help them mimic other physical forms. No secrets existed between the Oovi-Kat, but few were as curious, resilient, or energetic as young Neeko. She developed a fondness for games, hiding trinkets and thoughts to see if others could find them. Her inquisitive nature knew no bounds, and she was pure and innocent in her charmed existence. But it was not to last. Cataclysm loomed on the horizon. Thanks to the quick thinking and self-sacrifice of the Oovi-Kat elders, Neeko escaped the death of her homeland. She clumsily took the form of a bird, and fled the smoldering destruction, feeling the screams of her people fading into the ethereal gulf between realms. Days later, desperate and exhausted, Neeko plummeted into the sea. She clung to driftwood, entirely at the mercy of the currents, until an odd silhouette rose into view. She could hear voices carrying over the waves, and so she swam toward the strange structure. With the last of her strength, she crept aboard what turned out to be a mercantile vessel destined for Harelport. Neeko rested where she could, calling out into the spirit realm for her lost tribe. She felt only scattered, sad echoes in response, and images of towering, dead trees that lay somewhere over a fragile horizon… When Neeko emerged from the ship into the city, it was a strange and unfamiliar new world. All her senses tingled. Many a creature, even another Oovi-Kat, might be afraid in that situation—but not Neeko. The society bustled with unique personalities, strangers with a vast array of motives and shapes. This was a place of countless stories and experiences, and it entranced her completely. Before she could get far, she was spotted by a vastayan sailor named Krete. Neeko could not understand all his words, but he demanded to know which tribe she belonged to. Neeko reached out with her sho’ma, mimicking his face and expression to make her peaceful intentions understood, but Krete did not seem to like this at all. Overwhelmed by his darkening thoughts, Neeko fled into the crowd, altering her shape many times until she escaped. Surrounded by lush, tropical greenery in the hinterlands beyond Harelport, Neeko grappled with her recent experiences. She simply could not understand how anyone might rely solely on words as their singular form of communication. It seemed so… limiting? Seeking solace, she took on the shape of the sleek jungle cats she encountered among the trees, and tried to run with them. Neeko loved being fast and agile, and their bright, keen eyes reminded her of home—until, quite unexpectedly, the leader transformed into a beautiful, strong, dark-haired woman. After a tense standoff, she introduced herself as Nidalee, and reluctantly accepted Neeko into the group. Neeko hesitated to entrust the truths of the Oovi-Kat to others, but she felt a deep kinship with Nidalee, because she suspected this bestial huntress might share some forgotten connection with the vastayan race. Their friendship blossomed, and for many months they roamed the wilds together. But the towns and cities, with all their flaws, still called to Neeko. Her ancestors came to her in dreams, showing her the pale branches of those dead trees, over and over. The trees needed color, to bloom again—of that much, Neeko was certain. She asked her friend to join her on this new journey, but Nidalee could not be persuaded. Crestfallen, but determined, Neeko set out alone. Her old life among the Oovi-Kat may be lost forever, but Neeko envisions a magical future—a larger tribe of like-hearted vastaya, yordles, humans, and whatever other creatures might share her dream. As far as she is concerned, everyone has the potential to find a place in her new tribe. She has pledged to seek these souls out, to befriend them, and defend their sho’ma with her life. To know Neeko is to love Neeko, and to love Neeko is to be Neeko. [spotlight_embed_url] => https://www.youtube.com/watch?v=bPj48lmrynU [role] => Mage [defense_rating] => 1 [magic_rating] => 9 [attack_rating] => 1 [difficulty_rating] => 5 [damage_rating] => 3 [mobility_rating] => 1 [cc_rating] => 3 [toughness_rating] => 1 [utility_rating] => 1 [health] => 540 [health_increase] => 0 [mana] => 450 [mana_increase] => 0 [movement_speed] => 340 [armor] => 21 [armor_increase] => 0 [magic_resistance] => 30 [magic_resistance_increase] => 0 [attack_damage] => 52 [attack_damage_increase] => 0 [critical_strike] => 0 [critical_strike_increase] => 0 [health_regeneration] => 7.5 [health_regeneration_increase] => 0 [mana_regeneration] => 0 [mana_regeneration_increase] => 0 [attack_range] => 550 [attack_speed] => 0.625 [ability_power] => 0 [ability_power_18] => 0 [attack_speed_18] => 0.997 [health_18] => 2070 [mana_18] => 960 [movement_speed_18] => 340 [armor_18] => 89 [magic_resistance_18] => 38.5 [attack_damage_18] => 103 [critical_strike_18] => 0 [health_regeneration_18] => 20.3 [mana_regeneration_18] => 0 [attack_range_18] => 550 [tip_playing_as] => [tip_playing_against] => [client_id] => 518 [riot_points] => 975 [influence_points] => 6300 [icon] => [is_published] => 1 [is_deprecated] => 0 [is_deleted] => 0 [is_buildable] => 1 [is_free] => 0 [views] => 0 [view_count] => 0 [comments] => 0 [comment_count] => 0 [votes] => 0 [vote_count] => 0 [community_tier_list_vote_count] => 143 [community_tier_list_score] => 0.4 [community_tier_list_rank] => 2 [score] => 0 [lastpost_ts] => 0000-00-00 00:00:00 [last_comment_ts] => 0000-00-00 00:00:00 [critical_strike_chance] => 0 [critical_strike_chance_18] => 0 [preferred_skin] => 1045 [create_ts] => 2018-12-05 00:00:00 ) ) [26] => Array ( [champion_id] => 90 [rank] => 3 [description] => You guy's both get stronger later in the game, so neither of you will really be at full potential in lane. It's gonna come down to who can get more poke damage in, and if you let him land his stun cage on you. [display_order] => 27 [champion] => Array ( [champion_id] => 90 [display_name] => Viktor [url_str] => viktor [title] => The Machine Herald [key] => [description] => Early in life, Viktor discovered his passion for science and invention, particularly in the field of mechanical automation. He attended Zaun's prestigious College of Techmaturgy and led the team that constructed Blitzcrank - a scientific breakthrough that he expected to vault him to the top of his profession. Unfortunately his triumph was usurped by Professor Stanwick, who stole credit for developing Blitzcrank's sentience and later used Viktor's research to revive Urgot. Viktor's appeals for justice fell on deaf ears, and he sank into a deep depression. He withdrew from the College and barricaded himself in his private laboratory, cutting all human ties. There, in secret, he conceived a project for which nobody else could claim credit. Desiring both to revolutionize his field and to eliminate the jealous human emotions which festered inside him, he engineered parts to replace and improve his own body. When Viktor re-emerged, almost no trace of the original man remained. Not only had he supplanted the majority of his anatomy, but his personality had changed. His previous hope to better society was replaced by an obsession with what he called ''the glorious evolution.'' He saw himself as the patron and pioneer of Valoran's future - a future in which man would renounce his flesh in favor of superior hextech augmentations. Though Viktor's initial appeals were met with heavy skepticism, scientists were confounded by the sophistication of his machinery. By integrating his mind with techmaturgical devices, he had been able to drastically accelerate the progress of his research. His transformation had stripped him of what he perceived as his emotional weaknesses, but there was some lingering residue of resentment against the Professor. Viktor joined the League of Legends to pit his inventions against the greatest opponents Valoran could offer, and to correct any weaknesses or inefficiencies that remained. "In one's hand, techmaturgy is a tool. As one's hand, it is liberation." -Viktor [spotlight_embed_url] => http://www.youtube.com/watch?v=cHD781_Je7Q [role] => Mage [defense_rating] => 4 [magic_rating] => 10 [attack_rating] => 2 [difficulty_rating] => 9 [damage_rating] => 3 [mobility_rating] => 1 [cc_rating] => 2 [toughness_rating] => 1 [utility_rating] => 1 [health] => 516 [health_increase] => 0 [mana] => 324 [mana_increase] => 0 [movement_speed] => 335 [armor] => 22.7 [armor_increase] => 0 [magic_resistance] => 30 [magic_resistance_increase] => 0 [attack_damage] => 52 [attack_damage_increase] => 0 [critical_strike] => 0 [critical_strike_increase] => 0 [health_regeneration] => 7.8 [health_regeneration_increase] => 0 [mana_regeneration] => 6 [mana_regeneration_increase] => 0 [attack_range] => 525 [attack_speed] => 0.625 [ability_power] => 0 [ability_power_18] => 0 [attack_speed_18] => 0.849 [health_18] => 1842 [mana_18] => 1174 [movement_speed_18] => 335 [armor_18] => 90.7 [magic_resistance_18] => 38.5 [attack_damage_18] => 103 [critical_strike_18] => 0 [health_regeneration_18] => 18.9 [mana_regeneration_18] => 19.6 [attack_range_18] => 525 [tip_playing_as] => * Death Ray is a powerful poke and a strong area of denial tool. Use it in combination with Graviton Field to control your enemy's position. * Make sure you choose the right augment at the right time. [tip_playing_against] => * Be careful about how close you let Viktor get to you. Viktor's control of the battle field increases with his proximity to his opponent. * Be aware of how many augments Viktor has upgraded by looking at the color of the light on his staff (purple, yellow, blue, red). [client_id] => 112 [riot_points] => 880 [influence_points] => 4800 [icon] => [is_published] => 1 [is_deprecated] => 0 [is_deleted] => 0 [is_buildable] => 1 [is_free] => 0 [views] => 0 [view_count] => 2678295 [comments] => 0 [comment_count] => 8 [votes] => 0 [vote_count] => 0 [community_tier_list_vote_count] => 481 [community_tier_list_score] => 0.49605 [community_tier_list_rank] => 2 [score] => 0 [lastpost_ts] => 0000-00-00 00:00:00 [last_comment_ts] => 2012-08-23 02:49:17 [critical_strike_chance] => 0 [critical_strike_chance_18] => 0 [preferred_skin] => 0 [create_ts] => 2011-12-29 00:00:00 ) ) [27] => Array ( [champion_id] => 15 [rank] => 3 [description] => This come's down to who know's the matchup better and who's farther ahead. At first he can seem oppressive with his leap and stun, but honestly they arent all that bad. Let him leap to you, then drop a stun right in his face to punish him for it. While a fed jax can leap in and kill you quick, you can turn the fight around on him if he isn't too far ahead. [display_order] => 28 [champion] => Array ( [champion_id] => 15 [display_name] => Jax [url_str] => jax [title] => Grandmaster at Arms [key] => Armsmaster [description] => It is seldom the case where a champion is defined by his actions after joining the League of Legends rather than before. Such is the case with Jax, for whom the argument could be made that he is the most prolific tournament fighter currently at the Institute of War. Before joining the League, Jax was an unremarkable soldier-for-hire. For reasons known only to the former leader of the League, High Councilor Reginald Ashram, Jax was put on the top of the list of candidates to receive a League Judgment - the interview process that either accepts or rejects a prospective champion. His Judgment was the quickest in League history, where the Doors of Acceptance glowed and slowly swung open as soon as it began. Jax faced no recorded Observation or Reflection during his Judgment. Jax proved himself to be an immediate terror in the Fields of Justice. The self-proclaimed ''Armsmaster of the League'' rattled off a streak of consecutive wins that to this day has not been matched. A number of summoners in the League grew concerned that the perceived objectivity of the League of Legends would be questioned by the presence of an unknown fighter who was unbeatable. For this reason, the new leader of the League (following Reginald Ashram's disappearance), High Councilor Heyward Relivash, created special restrictions for Jax to fight under. This was something the League had never done before, and something that has never been done since. The burly fighter responded by imposing his own special conditions; as a means of protest, he permitted himself to fight using only a brass lamppost. Neither the League's sanctions nor his own has affected his winning ways. The League has since rescinded its sanctions, but Jax has not; he fights and fights well with his trusty brass lamppost. "Be advised - there has been an outbreak of lamppost-shaped bruises in the League of Legends." - Gragas [spotlight_embed_url] => http://www.youtube.com/watch?v=B18qApcVCRg [role] => Fighter [defense_rating] => 5 [magic_rating] => 7 [attack_rating] => 7 [difficulty_rating] => 5 [damage_rating] => 3 [mobility_rating] => 2 [cc_rating] => 2 [toughness_rating] => 2 [utility_rating] => 1 [health] => 593 [health_increase] => 86 [mana] => 339 [mana_increase] => 30 [movement_speed] => 350 [armor] => 27 [armor_increase] => 4 [magic_resistance] => 32.1 [magic_resistance_increase] => 1.25 [attack_damage] => 62 [attack_damage_increase] => 3.375 [critical_strike] => 2.05 [critical_strike_increase] => 0.45 [health_regeneration] => 8.4 [health_regeneration_increase] => 0.11 [mana_regeneration] => 7.6 [mana_regeneration_increase] => 0.05 [attack_range] => 125 [attack_speed] => 0.638 [ability_power] => 0 [ability_power_18] => 0 [attack_speed_18] => 1.007 [health_18] => 2038 [mana_18] => 883 [movement_speed_18] => 350 [armor_18] => 78 [magic_resistance_18] => 53.4 [attack_damage_18] => 119.3 [critical_strike_18] => 0 [health_regeneration_18] => 17.7 [mana_regeneration_18] => 19.5 [attack_range_18] => 125 [tip_playing_as] => *Using Empower early enables you to farm or harass effectively. *Defensive masteries such as Nimbleness benefit Jax greatly. [tip_playing_against] => *Try to engage him in short bursts instead of going toe-to-toe with him. Preventing him from attacking consecutively drastically lowers his damage output. *Jax's survivability comes from dodge. If you're another melee champion, try employing the help of a caster. [client_id] => 24 [riot_points] => 585 [influence_points] => 1350 [icon] => /content/champion/312e302e302e37302d3234.jpg [is_published] => 1 [is_deprecated] => 0 [is_deleted] => 0 [is_buildable] => 1 [is_free] => 0 [views] => 34856 [view_count] => 10707270 [comments] => 4 [comment_count] => 20 [votes] => 27 [vote_count] => 31 [community_tier_list_vote_count] => 607 [community_tier_list_score] => 0.389456 [community_tier_list_rank] => 2 [score] => 15 [lastpost_ts] => 2011-01-21 09:33:32 [last_comment_ts] => 2014-08-17 22:03:17 [critical_strike_chance] => 0 [critical_strike_chance_18] => 0 [preferred_skin] => 179 [create_ts] => 2009-02-21 00:00:00 ) ) [28] => Array ( [champion_id] => 114 [rank] => 3 [description] => A newer edition to the midlane, aatrox is usually a top laner, but he's seen a bit of rise in his popularity mid Lane. Your poke is a lot better then his, but he outdamages you in extended trades, especially before you hit level 6. Stun, E, get the hell out of Dodge. Treat him a lot like you would galio. You out poke him, but he's hard to actually burst down and finish off with his self heal in his kit and his second life ultimate. [display_order] => 29 [champion] => Array ( [champion_id] => 114 [display_name] => Aatrox [url_str] => aatrox [title] => the Darkin Blade [key] => [description] => Whether mistaken for a demon or god, many tales have been told of the Darkin Blade... but few know his real name, or the story of his fall. In ancient times, long before desert sands swallowed the empire, a mighty champion of Shurima was brought before the Sun Disc to become the avatar for a now forgotten celestial ideal. Remade as one of the Ascended, his wings were the golden light of dawn, and his armor sparkled like a constellation of hope from beyond the great veil. Aatrox was his name. He was at the vanguard of every noble conflict. So true and just was his conduct that other god-warriors would always gather at his side, and ten thousand mortals of Shurima marched behind him. When Setaka, the Ascended warrior-queen, called for his help against the rebellion of Icathia, Aatrox answered without hesitation. But no one predicted the extent of the horrors that the rebels would unleash—the Void quickly overwhelmed its Icathian masters, and began the grinding annihilation of all life it encountered. After many years of desperate battle, Aatrox and his brethren finally halted the Void’s perverse advance, and seared the largest rifts shut. But the surviving Ascended, the self-described Sunborn, had been forever changed by what they had encountered. Though Shurima had triumphed, they all had lost something in their victory... even noble Aatrox. And in time, Shurima fell, as all empires must. Without any monarch to defend, or the existential threat of the Void to test them, Aatrox and the Sunborn began to clash with one another, and eventually this became a war for the ruins of their world. Mortals fleeing the conflict came to know them instead by a new and scornful name: the darkin. Fearing that these fallen Ascended were as dangerous to Runeterra’s survival as the Void incursions had been, the Targonians intervened. It is said that the Aspect of Twilight gave mortals the knowledge to trap the darkin, and the newly reborn Aspect of War united many in fighting back against them. Never fearing any foe, Aatrox and his armies were ready, and he realized only too late that they had been deceived. A force greater than a thousand dead suns pulled him inside the sword he had carried into battle countless times, and forever bound his immortal essence to it. The weapon was a prison, sealing his consciousness in suffocating, eternal darkness, robbing him even of the ability to die. For centuries, he strained against this hellish confinement... until some nameless mortal was foolish enough to try and wield the blade once more. Aatrox seized upon this opportunity, forcing his will and an imitation of his original form onto his bearer, though the process quickly drained all life from the new body. In the years that followed, Aatrox groomed many more hosts—men and women of exceptional vitality or fortitude. Though his grasp of such magics had been limited in life, he learned to take control of a mortal in the span of single breath, and in battle he discovered he could feast on his victims to build himself ever larger and stronger. Aatrox traveled the land, searching desperately, endlessly, for a way return to his previous Ascended form… but the riddle of the blade proved unsolvable, and in time he realized he would never be free of it. The flesh he stole and crudely shaped began to feel like a mockery of his former glory—a cage only slightly larger than the sword. Despair and loathing grew in his heart. The heavenly powers that Aatrox had once embodied had been wiped from the world, and all memory. Raging against this injustice, he arrived at a solution that could only be born of a prisoner’s desperation. If he could not destroy the blade or free himself, then he would embrace oblivion instead. Now, Aatrox marches toward this merciless goal, bringing war and death wherever he goes. He clings to a blind hope: if he can drive all of creation into a final, apocalyptic battle—where everything, everything else is destroyed—then maybe he and the blade will also cease to exist. [spotlight_embed_url] => https://www.youtube.com/watch?v=0iiGWVhUqLA [role] => Fighter [defense_rating] => 4 [magic_rating] => 3 [attack_rating] => 8 [difficulty_rating] => 4 [damage_rating] => 3 [mobility_rating] => 2 [cc_rating] => 2 [toughness_rating] => 3 [utility_rating] => 2 [health] => 580 [health_increase] => 0 [mana] => 0 [mana_increase] => 0 [movement_speed] => 345 [armor] => 24.4 [armor_increase] => 0 [magic_resistance] => 32.1 [magic_resistance_increase] => 0 [attack_damage] => 60.4 [attack_damage_increase] => 0 [critical_strike] => 0 [critical_strike_increase] => 0 [health_regeneration] => 6.6 [health_regeneration_increase] => 0 [mana_regeneration] => 0 [mana_regeneration_increase] => 0 [attack_range] => 150 [attack_speed] => 0.651 [ability_power] => 0 [ability_power_18] => 0 [attack_speed_18] => 0.983 [health_18] => 2025 [mana_18] => 0 [movement_speed_18] => 345 [armor_18] => 89 [magic_resistance_18] => 53.4 [attack_damage_18] => 114.8 [critical_strike_18] => 0 [health_regeneration_18] => 15.1 [mana_regeneration_18] => 0 [attack_range_18] => 150 [tip_playing_as] => [tip_playing_against] => [client_id] => 266 [riot_points] => 975 [influence_points] => 6300 [icon] => [is_published] => 1 [is_deprecated] => 0 [is_deleted] => 0 [is_buildable] => 1 [is_free] => 1 [views] => 0 [view_count] => 4104119 [comments] => 0 [comment_count] => 23 [votes] => 0 [vote_count] => 0 [community_tier_list_vote_count] => 660 [community_tier_list_score] => 0.645455 [community_tier_list_rank] => 3 [score] => 0 [lastpost_ts] => 0000-00-00 00:00:00 [last_comment_ts] => 2019-01-28 09:36:05 [critical_strike_chance] => 0 [critical_strike_chance_18] => 0 [preferred_skin] => 643 [create_ts] => 2018-06-27 00:00:00 ) ) [29] => Array ( [champion_id] => 50 [rank] => 3 [description] => Akali use to be a much bigger issue for you, but since her shroud no longer protect's her from your turret, she's not as much of an issue as she used to be. Your blizzard can hurt her while she's invisible, so if she drop's her shroud looking to engage drop your blizzard on the part of it closest to you to punish her if she decides to keep going. Once her shroud's down, just back off. Don't fight with it up. And keep her throwing star in mind too, since if it land's that a really easy engage for her. [display_order] => 30 [champion] => Array ( [champion_id] => 50 [display_name] => Akali [url_str] => akali [title] => The Rogue Assassin [key] => [description] => Ionia has always been a land of wild magic, its vibrant people and powerful spirits seeking to live in harmony… but sometimes this peaceful equilibrium does not come easily. Sometimes it needs to be kept in check. The Kinkou are the self-appointed keepers of Ionia’s sacred balance. The order’s loyal acolytes walk the spirit and material realms, mediating conflicts between them and, when necessary, intervening by force. Born among their ranks was Akali, daughter of Mayym Jhomen Tethi, the renowned Fist of Shadow. Mayym and her partner Tahno raised their daughter within the Kinkou Order, under the watchful leadership of Great Master Kusho, the Eye of Twilight. Whenever her parents were called away, other members of the order stepped in as Akali’s surrogate family. Kennen, the Heart of the Tempest, spent many hours with the young girl, teaching her shuriken techniques, and emphasizing speed and agility over strength. Akali was a precocious child, and soaked up the knowledge like a sponge. It became clear to all that she would follow her parents’ path—along with the Great Master’s son and appointed successor Shen, she would lead a new generation dedicated to preserving Ionia’s balance. But balance can be fleeting. The order found itself divided. A wayward acolyte named Zed returned, and clashed violently with Kusho, wresting power in a bloody coup. Akali fled into the eastern mountains along with Mayym, Shen, Kennen, and a handful of other acolytes. Sadly, Tahno was not among them. Zed’s transformation of the Kinkou into the merciless Order of Shadow was almost complete. But, as the new Eye of Twilight, Shen intended to rebuild what had been lost. They would return to the Kinkou’s three fundamental philosophies: the pure impartiality of Watching the Stars, the passage of judgment in Coursing the Sun, and the elimination of imbalance by Pruning the Tree. Even though they were now few, they would train neophytes to restore and grow their numbers once more. When Akali came of age at fourteen, she formally entered her Kinkou training, determined to succeed her mother as the new Fist of Shadow. She was a prodigious fighter, and mastered the kama and kunai—a handheld sickle and throwing dagger. Though she did not possess the magical abilities of many of her fellow acolytes, she proved to all she was worthy of the title, in time allowing her mother to step down and help mentor the younger neophytes. But Akali’s soul was restless, and her eyes were open. Though the Kinkou and the Order of Shadow had come to an uneasy accord in the wake of the Noxian invasion of Ionia, she saw that her homeland continued to suffer. She questioned whether they were truly fulfilling their purpose. Pruning the Tree was meant to eliminate those who threatened the sacred balance... yet Shen would always urge restraint. He was holding her back. All the mantras and meditations could quiet her spirit, but such platitudes would not defeat their adversaries. Her youthful precociousness turned to outright disobedience. She argued with Shen, she defied him, and she took down Ionia’s enemies her way. In front of the whole order, she declared the impotence of the Kinkou, all its talk of spiritual balance and patience accomplishing little. Ionians were dying in the material realm, and that was the realm Akali would defend. She was trained as an assassin. She was going to be an assassin. She did not need the order anymore. Shen let her go without a fight, knowing this was a path that Akali must walk alone. Perhaps that path would bring her back one day, but that would be for her to decide. [spotlight_embed_url] => https://www.youtube.com/watch?v=b-s2YVbRP8I [role] => Assassin [defense_rating] => 3 [magic_rating] => 8 [attack_rating] => 5 [difficulty_rating] => 7 [damage_rating] => 3 [mobility_rating] => 3 [cc_rating] => 1 [toughness_rating] => 1 [utility_rating] => 1 [health] => 588 [health_increase] => 0 [mana] => 0 [mana_increase] => 0 [movement_speed] => 350 [armor] => 26.4 [armor_increase] => 0 [magic_resistance] => 32.1 [magic_resistance_increase] => 0 [attack_damage] => 58.4 [attack_damage_increase] => 0 [critical_strike] => 0 [critical_strike_increase] => 0 [health_regeneration] => 8.3 [health_regeneration_increase] => 0 [mana_regeneration] => 0 [mana_regeneration_increase] => 0 [attack_range] => 125 [attack_speed] => 0.694 [ability_power] => 0 [ability_power_18] => 0 [attack_speed_18] => 1.06 [health_18] => 2033 [mana_18] => 0 [movement_speed_18] => 350 [armor_18] => 85.9 [magic_resistance_18] => 53.4 [attack_damage_18] => 112.8 [critical_strike_18] => 0 [health_regeneration_18] => 19.4 [mana_regeneration_18] => 0 [attack_range_18] => 125 [tip_playing_as] => [tip_playing_against] => [client_id] => 84 [riot_points] => 790 [influence_points] => 3150 [icon] => [is_published] => 1 [is_deprecated] => 0 [is_deleted] => 0 [is_buildable] => 1 [is_free] => 0 [views] => 42769 [view_count] => 7912373 [comments] => 3 [comment_count] => 23 [votes] => 31 [vote_count] => 43 [community_tier_list_vote_count] => 547 [community_tier_list_score] => 0.45777 [community_tier_list_rank] => 2 [score] => 21 [lastpost_ts] => 2011-03-17 11:58:56 [last_comment_ts] => 2013-12-23 11:01:42 [critical_strike_chance] => 0 [critical_strike_chance_18] => 0 [preferred_skin] => 10 [create_ts] => 2018-08-01 00:00:00 ) ) [30] => Array ( [champion_id] => 148 [rank] => 3 [description] => Your ability to poke in lane is a LOT better then his, but his all in is a lot more lethal then your's if he play's smart. Don't give him an easy target for his grab and be careful when he start's looking for an engage, but as long as you do that it should be pretty ok. [display_order] => 31 [champion] => Array ( [champion_id] => 148 [display_name] => Sylas [url_str] => sylas [title] => The Unshackled [key] => [description] => Raised in one of Demacia’s lesser quarters, Sylas of Dregbourne has come to symbolize the darker side of the Great City. As a boy, his ability to root out hidden sorcery caught the attention of the notorious mageseekers, who eventually imprisoned him for turning those same powers against them. Having now broken free, Sylas lives as a hardened revolutionary, using the magic of those around him to destroy the kingdom he once served… and his band of outcast mage followers seems to grow by the day. As a mage born to a poor Demacian family, Sylas of Dregbourne was perhaps doomed from the start. Despite their low social standing, his parents were firm believers in their country’s ideals. So, when they discovered their son was “afflicted” with magical abilities, they convinced him to turn himself in to the kingdom’s mageseekers. Noting the boy’s curious ability to sense magic, they used Sylas to identify other mages living among the citizenry. For the first time in his life he felt he had a future, a life in service to his country, and he performed these duties faithfully. He was proud, but lonely—forbidden from associating with anyone but his handlers. Through his work, Sylas began to notice that magic was far more prevalent than Demacia cared to admit. He could sense glimmers of hidden power even among the wealthy and prominent… some of whom were the most outspoken decriers of mages. But while the poor were punished for their afflictions, the elite seemed above the law, and this hypocrisy planted the first seeds of doubt in Sylas’ mind. Those doubts finally bloomed in one deadly, fateful event, when Sylas and his handlers encountered a mage living in hiding in the countryside. After discovering it was only a young girl, Sylas took pity on her. When he tried to shield the child from the mageseekers, he accidentally Kingslayer brushed against her skin. The girl’s magic rushed through Sylas’s body—but rather than killing him, it shot forth from his hands in raw, uncontrolled bursts. It was a talent he did not know he possessed, and it resulted in the deaths of three people, including his mageseeker mentor. Knowing he would be called a murderer, Sylas went on the run, and quickly gained notoriety as one of the most dangerous mages in Demacia. Indeed, when the mageseekers found him, they showed no mercy. Though he was still just a youth, Sylas was sentenced to life imprisonment. He languished in the darkest depths of the mageseeker compound, forced to wear heavy shackles of magic-dampening petricite. Robbed of his arcane sight, his heart turned as hard as the stone that bound him, and he dreamed of vengeance on all who had put him there. After fifteen wretched years, a young volunteer from the Illuminators named Luxanna began to visit him. Even with his shackles, Sylas recognized her as a singularly powerful mage, and over time the two forged an unusual and secretive bond. In exchange for Sylas’ knowledge of the control of magic, Lux educated him about the world outside his cell, and brought him whatever books he desired. Eventually, through careful manipulation, he convinced the girl to smuggle a forbidden tome into his cell—the original writings of the great sculptor Durand, detailing his work with petricite. The work revealed the secrets of the stone to Sylas. It was the foundation of Demacia’s defenses against harmful sorcery, but he came to see that it did not suppress magic, but absorb it. And if the power was held within the petricite, Sylas wondered, could he release it…? All he needed was a source of magic. A source like Lux. But she never visited Sylas again. Her family, the immensely powerful Crownguards, had learned of their contact, and were furious that Lux had broken the law to help this vile criminal. Without explanation, it was arranged for Sylas to be hanged. At the gallows, Lux pleaded for her friend’s life, but her cries fell on deaf ears. As the hangman pushed past her to tighten the noose, Sylas managed to touch against Lux with his chains. As he had predicted, her power surged into the petricite shackles, ready for him to unleash—and with that stolen magic, Sylas blasted his way free, sparing only the terrified young Crownguard. He left the mageseeker compound not as an outcast, but as a new, defiant symbol of the broken and persecuted in Demacia. Traveling the kingdom in secret, he has amassed a following of exiled mages, all now aligned toward a common goal: to topple the throne, and demolish the oppressive system that has made them suffer for so long. [spotlight_embed_url] => https://www.youtube.com/watch?v=3U4WdutoYbI [role] => Mage [defense_rating] => 4 [magic_rating] => 8 [attack_rating] => 3 [difficulty_rating] => 5 [damage_rating] => 2 [mobility_rating] => 3 [cc_rating] => 1 [toughness_rating] => 2 [utility_rating] => 1 [health] => 0 [health_increase] => 0 [mana] => 0 [mana_increase] => 0 [movement_speed] => 0 [armor] => 0 [armor_increase] => 0 [magic_resistance] => 0 [magic_resistance_increase] => 0 [attack_damage] => 0 [attack_damage_increase] => 0 [critical_strike] => 0 [critical_strike_increase] => 0 [health_regeneration] => 0 [health_regeneration_increase] => 0 [mana_regeneration] => 0 [mana_regeneration_increase] => 0 [attack_range] => 0 [attack_speed] => 0 [ability_power] => 0 [ability_power_18] => 0 [attack_speed_18] => 0 [health_18] => 0 [mana_18] => 0 [movement_speed_18] => 0 [armor_18] => 0 [magic_resistance_18] => 0 [attack_damage_18] => 0 [critical_strike_18] => 0 [health_regeneration_18] => 0 [mana_regeneration_18] => 0 [attack_range_18] => 0 [tip_playing_as] => [tip_playing_against] => [client_id] => 517 [riot_points] => 975 [influence_points] => 6300 [icon] => [is_published] => 1 [is_deprecated] => 0 [is_deleted] => 0 [is_buildable] => 1 [is_free] => 0 [views] => 0 [view_count] => 0 [comments] => 0 [comment_count] => 0 [votes] => 0 [vote_count] => 0 [community_tier_list_vote_count] => 95 [community_tier_list_score] => 0.378947 [community_tier_list_rank] => 2 [score] => 0 [lastpost_ts] => 0000-00-00 00:00:00 [last_comment_ts] => 0000-00-00 00:00:00 [critical_strike_chance] => 0 [critical_strike_chance_18] => 0 [preferred_skin] => 1057 [create_ts] => 2019-01-25 00:00:00 ) ) [31] => Array ( [champion_id] => 62 [rank] => 2 [description] => A lux who know's how to utalize her kit is gonna give you a headache. the issue here is that she just has so much more range then you, making it really easy for her to poke you down in lane, especially with the absurd AOE on her main poke tool, her E. If you can get an early lead, she won't be as much as an issue, but between easy poke, long range kit, and her absurd amounts of stacked damage and low cooldown's, if she get's ahead, you'll need to wait till later to deal with her. You arguably bring more to a teamfight then her, but the biggest issue is just gonna be if she get's ahead. [display_order] => 32 [champion] => Array ( [champion_id] => 62 [display_name] => Lux [url_str] => lux [title] => The Lady of Luminosity [key] => [description] => Born to the prestigious Crownguards, the paragon family of Demacian service, Luxanna was destined for greatness. She grew up as the family's only daughter, and she immediately took to the advanced education and lavish parties required of families as high profile as the Crownguards. As Lux matured, it became clear that she was extraordinarily gifted. She could play tricks that made people believe they had seen things that did not actually exist. She could also hide in plain sight. Somehow, she was able to reverse engineer arcane magical spells after seeing them cast only once. She was hailed as a prodigy, drawing the affections of the Demacian government, military, and citizens alike. As one of the youngest women to be tested by the College of Magic, she was discovered to possess a unique command over the powers of light. The young Lux viewed this as a great gift, something for her to embrace and use in the name of good. Realizing her unique skills, the Demacian military recruited and trained her in covert operations. She quickly became renowned for her daring achievements; the most dangerous of which found her deep in the chambers of the Noxian High Command. She extracted valuable inside information about the Noxus-Ionian conflict, earning her great favor with Demacians and Ionians alike. However, reconnaissance and surveillance was not for her. A light of her people, Lux's true calling was the League of Legends, where she could follow in her brother's footsteps and unleash her gifts as an inspiration for all of Demacia. ''Her guiding light makes enemies weary, but they should worry most when the light fades.'' -- Garen, The Might of Demacia [spotlight_embed_url] => http://www.youtube.com/watch?v=pJB6JWDESWU [role] => Mage [defense_rating] => 4 [magic_rating] => 9 [attack_rating] => 2 [difficulty_rating] => 5 [damage_rating] => 3 [mobility_rating] => 1 [cc_rating] => 2 [toughness_rating] => 1 [utility_rating] => 2 [health] => 478 [health_increase] => 0 [mana] => 384 [mana_increase] => 0 [movement_speed] => 330 [armor] => 18.7 [armor_increase] => 0 [magic_resistance] => 30 [magic_resistance_increase] => 0 [attack_damage] => 53.5 [attack_damage_increase] => 0 [critical_strike] => 0 [critical_strike_increase] => 0 [health_regeneration] => 5.4 [health_regeneration_increase] => 0 [mana_regeneration] => 6 [mana_regeneration_increase] => 0 [attack_range] => 550 [attack_speed] => 0.625 [ability_power] => 0 [ability_power_18] => 0 [attack_speed_18] => 0.77 [health_18] => 1821 [mana_18] => 1183 [movement_speed_18] => 330 [armor_18] => 86.7 [magic_resistance_18] => 38.5 [attack_damage_18] => 109.6 [critical_strike_18] => 0 [health_regeneration_18] => 14.8 [mana_regeneration_18] => 19.6 [attack_range_18] => 550 [tip_playing_as] => * Lux has great zone control abilities, try to setup Lucent Singularity to prevent an enemy's advance or escape. * If you have trouble landing Prismatic Barrier, remember that it returns to you after it reaches max range. Try positioning yourself to hit your allies with its return trip. * Lucent Singularity is a great scouting tool. Try throwing it into brush before walking into it to check for ambushes. [tip_playing_against] => * Lux has powerful zone control abilities. Try to spread out and attack from different directions so she cannot lock down a specific area. * When retreating with low health, be prepared to dodge Lux's Finales Funkeln, a red targeting beam fires prior to the main beam, so try to move to the side if possible. [client_id] => 99 [riot_points] => 790 [influence_points] => 3150 [icon] => [is_published] => 1 [is_deprecated] => 0 [is_deleted] => 0 [is_buildable] => 1 [is_free] => 0 [views] => 0 [view_count] => 6829695 [comments] => 0 [comment_count] => 14 [votes] => 0 [vote_count] => 0 [community_tier_list_vote_count] => 594 [community_tier_list_score] => 0.429966 [community_tier_list_rank] => 2 [score] => 0 [lastpost_ts] => 2011-04-10 10:07:37 [last_comment_ts] => 2017-07-21 12:32:37 [critical_strike_chance] => 0 [critical_strike_chance_18] => 0 [preferred_skin] => 244 [create_ts] => 2010-10-19 00:00:00 ) ) [32] => Array ( [champion_id] => 107 [rank] => 2 [description] => Get an Hourglass fairly early if you can, and be wary of his damage. He can do a decent bit if you let him control the lane, but considering how safe he can be to play with his shadow's, it can sometimes be tricky to get ahead. Respect him until you can get a lead over him. [display_order] => 33 [champion] => Array ( [champion_id] => 107 [display_name] => Zed [url_str] => zed [title] => the Master of Shadows [key] => [description] => Zed is the first ninja in 200 years to unlock the ancient, forbidden ways. He defied his clan and master, casting off the balance and discipline that had shackled him all his life. Zed now offers power to those who embrace knowledge of the shadows, and slays those who cling to ignorance. An orphan, Zed was taken in and trained by a great ninja master. Only one other student appeared to be Zed's equal - the master's son, Shen. It seemed Zed could never win the favor of the master, as every match between the rivals ended in a draw. Frustrated and jealous, he sought an advantage. The young ninja ventured into a sealed part of the clan's temple, where he found an ornate, foreboding box. Sensing the dark knowledge within, Zed knew he should not open it, but he peered inside nonetheless. In an instant, shadows touched his mind, revealing techniques that had long been hidden. Now armed with a secret edge, he challenged Shen, and this time he defeated the master's son. He expected praise and recognition in his moment of victory, but somehow the master knew Zed had used forbidden ways, and banished him. Humiliated, the young ninja wandered for years. His bitterness turned to ambition, and he began to train others in the style of the shadows. As his power grew, so did his circle of followers, but he knew that without the box, his technique would never be perfect. One day, Zed looked at his followers and saw that his students were now an army. He led them back to the temple to claim his prize. At the gates, he was surprised to find the old master waiting, receiving Zed and his disciples as if they were welcome guests. The old man laid his sword at Zed's feet, declaring that he had failed Zed as his master. By banishing his former student, the master had doomed Zed to the shadows, instead of leading him to the balanced path. The old man implored Zed to enter the temple, destroy the box, and lead his followers to balance. The dark ninja followed the master inside. Moments later, the assembled ninjas heard Zed cry out in pain. Mysteriously, he emerged unscathed, and threw the severed head of the master at Shen's feet. Screaming in rage, Zed commanded his followers to slaughter the master's students and seize the box. That day, the old ninja order fell. Though many students died, some escaped thanks to Shen's heroic efforts. Now the temple is a dark training ground for the Order of the Shadow. Zed rules as the Order's master, and his edict is simple: perfect one's technique, and kill all ninjas who refuse to embrace the shadows. "Balance is a lie - we are the true ninjas." ―Zed [spotlight_embed_url] => http://www.youtube.com/watch?v=2DFtlNGzMIA [role] => Assassin [defense_rating] => 2 [magic_rating] => 1 [attack_rating] => 9 [difficulty_rating] => 7 [damage_rating] => 3 [mobility_rating] => 3 [cc_rating] => 1 [toughness_rating] => 1 [utility_rating] => 1 [health] => 579 [health_increase] => 0 [mana] => 0 [mana_increase] => 0 [movement_speed] => 345 [armor] => 26.9 [armor_increase] => 0 [magic_resistance] => 32.1 [magic_resistance_increase] => 0 [attack_damage] => 54.7 [attack_damage_increase] => 0 [critical_strike] => 0 [critical_strike_increase] => 0 [health_regeneration] => 7.1 [health_regeneration_increase] => 0 [mana_regeneration] => 0 [mana_regeneration_increase] => 0 [attack_range] => 125 [attack_speed] => 0.651 [ability_power] => 0 [ability_power_18] => 0 [attack_speed_18] => 0.883 [health_18] => 1939 [mana_18] => 0 [movement_speed_18] => 345 [armor_18] => 86.4 [magic_resistance_18] => 53.4 [attack_damage_18] => 112.5 [critical_strike_18] => 0 [health_regeneration_18] => 18.1 [mana_regeneration_18] => 0 [attack_range_18] => 125 [tip_playing_as] => * Saving energy and spell cooldowns until you use your ultimate will maximize Death Mark's damage. * Quickly double tapping Living Shadow will teleport Zed to his shadow immediately for rapid escapes. * Placing a Living Shadow before using Death Mark will give Zed a safe escape from combat. [tip_playing_against] => * Zed receives bonus effect from Attack Damage items he purchases, so Armor is super effective against him. * After Zed using his Living Shadow, he is at his most vulnerable as his damage, slow, and mobility are both dependent on it. * Zed's Shadow Slash can only slow you if his shadow hits you with it. [client_id] => 238 [riot_points] => 975 [influence_points] => 6300 [icon] => [is_published] => 1 [is_deprecated] => 0 [is_deleted] => 0 [is_buildable] => 1 [is_free] => 0 [views] => 0 [view_count] => 16026049 [comments] => 0 [comment_count] => 11 [votes] => 0 [vote_count] => 0 [community_tier_list_vote_count] => 657 [community_tier_list_score] => 0.399696 [community_tier_list_rank] => 2 [score] => 0 [lastpost_ts] => 0000-00-00 00:00:00 [last_comment_ts] => 2018-02-13 11:37:05 [critical_strike_chance] => 0 [critical_strike_chance_18] => 0 [preferred_skin] => 848 [create_ts] => 2012-11-13 00:00:00 ) ) [33] => Array ( [champion_id] => 118 [rank] => 2 [description] => Vel'koz is tricky. He "can" be an easy matchup (knock on wood). he, kinda like ryze, will depend a lot on how good the player behind him is. Unlike ryze though, he has a LOT of damage he can pump out if you let him, and a chunk or two of true damage on TOP of it. He out ranges you with his abilities, and his knockup can be hard to predict since it isnt as visible as your Q is, so stay moving. Dont stay in one spot, and poke in and out of his range only to get minions and occasionally Q+E him, just poke him out and wait for a good chance to all in. [display_order] => 34 [champion] => Array ( [champion_id] => 118 [display_name] => Vel'Koz [url_str] => velkoz [title] => Eye of the Void [key] => [description] => I pass into the sudden glare. Blink. Blink, blink, blink. My eyes adjust and evaluate the landscape before me. There's a scurrying. I look down to find a small, white creature standing on its hind legs, sniffing at my body. It intrigues me. What use are you? I analyze the creature. A flash of hot magenta light, a dust pile where it was quivering. Mammalian... nocturnal... impeccable hearing. Incredibly weak. Yet they breed so prodigiously. "Hm," I mutter to myself. Hopefully there will be more complex things to be found; those fascinate me. Consume and learn: this is my purpose. The others who travel with me are primitive: kill and eat, kill and eat. I need to gather all available information - harvest any valuable resources. Eventually, we come upon a destroyed city, save for one pristine tower. It appears to be protected - or intentionally left standing. I deconstruct the composition of the ruins. My analysis suggests this habitat was a place of great magic; I'm not surprised it was a target of such destruction. There is something compelling about the tower. While the others are off scavenging, I enter the citadel. Cryptic instruments are strewn about. I examine one. Another flash of hot magenta light, another dust pile. Fascinating: a tool to alter their concept of time. Strange. Unprecedented. From the state of the tower, it seems the owner departed only recently. The artifacts left behind have existed in more than one time and place. Some are more complex than others; all are more impressive than anything I have seen on this plane. Clearly, the owner knows things I have not encountered in any of my travels. I require such knowledge. Leaving the tower, I find the others closing in on the entrance, ready to destroy it as they have destroyed everything else we have met. They will only get in the way of my goal. There are some things the Void should not consume indiscriminately. Without warning, I lash out a tentacle, its tip glowing white hot. Lightning arcs through the first creature, knocking it back. Its screams fade as I extend all three limbs, energy crackling between them, scorching the air where the streams meet. The other two run; they know what's coming. Must they always flee? I open my eye wide and unleash a beam of energy, following the escaping creatures. They are instantly reduced to ash. "Hmm. Void-native melting point is inconsistent," I note. But that is of no consequence. The hunger inside me grows. I am ravenous. Insatiable, as never before. I have glimpsed the ultimate knowledge. And I will have it. [spotlight_embed_url] => https://www.youtube.com/watch?v=IWA2C8tUG-g [role] => Mage [defense_rating] => 2 [magic_rating] => 10 [attack_rating] => 2 [difficulty_rating] => 8 [damage_rating] => 3 [mobility_rating] => 1 [cc_rating] => 2 [toughness_rating] => 1 [utility_rating] => 1 [health] => 508 [health_increase] => 0 [mana] => 376 [mana_increase] => 0 [movement_speed] => 340 [armor] => 21.9 [armor_increase] => 0 [magic_resistance] => 30 [magic_resistance_increase] => 0 [attack_damage] => 54.9 [attack_damage_increase] => 0 [critical_strike] => 0 [critical_strike_increase] => 0 [health_regeneration] => 5.4 [health_regeneration_increase] => 0 [mana_regeneration] => 6 [mana_regeneration_increase] => 0 [attack_range] => 525 [attack_speed] => 0.625 [ability_power] => 0 [ability_power_18] => 0 [attack_speed_18] => 0.77 [health_18] => 1800 [mana_18] => 1090 [movement_speed_18] => 340 [armor_18] => 81.4 [magic_resistance_18] => 38.5 [attack_damage_18] => 108.3 [critical_strike_18] => 0 [health_regeneration_18] => 14.8 [mana_regeneration_18] => 19.6 [attack_range_18] => 525 [tip_playing_as] => * When laning, use Void Rift to kill minions while building stacks of Organic Deconstruction on your opponent. You can then follow up with your other abilities. * Shooting Plasma Fission diagonally and splitting at maximum range allows you to hit opponents that are out of range of the initial missile, but is more challenging to pull off. * Be very careful about when to use Life Form Disintegration Ray. Many champions have abilities that can interrupt the spell. [tip_playing_against] => * Vel'Koz is very dangerous if left alone in a fight. Try to focus him down early. * Vel'Koz has fairly low mobility and is vulnerable to ganks. * Life Form Disintegration Ray can be interrupted by stuns, silences and knockups. [client_id] => 161 [riot_points] => 975 [influence_points] => 6300 [icon] => [is_published] => 1 [is_deprecated] => 0 [is_deleted] => 0 [is_buildable] => 1 [is_free] => 0 [views] => 0 [view_count] => 1790395 [comments] => 0 [comment_count] => 3 [votes] => 0 [vote_count] => 0 [community_tier_list_vote_count] => 500 [community_tier_list_score] => 0.4624 [community_tier_list_rank] => 2 [score] => 0 [lastpost_ts] => 0000-00-00 00:00:00 [last_comment_ts] => 2016-01-16 09:54:38 [critical_strike_chance] => 0 [critical_strike_chance_18] => 0 [preferred_skin] => 618 [create_ts] => 2014-03-28 00:00:00 ) ) [34] => Array ( [champion_id] => 63 [rank] => 2 [description] => Another skill matchup. Leblanc has a very forgiving "get out of jail free" card with her ability to teleport back to her shadow, which makes her hard to kill, and has the ability to jump to you, chunk your health, and then jump back to her shadow all before you can even respond. Most likely, you arent gonna be killing her a whole lot in lane, so focus more on farming and keeping her on the backfoot. save your stuns for when she jumps in, and catch her out with it and your blizzard to scare her into backing off without really hurting you too much. Do NOT chase her for a kill, let her run, and farm up while she's forced to back and heal up. [display_order] => 35 [champion] => Array ( [champion_id] => 63 [display_name] => LeBlanc [url_str] => leblanc [title] => The Deceiver [key] => LeBlanc [description] => Every city has its dark side, even one whose reputation is already of a questionable hue. Noxus - though its name is already invoked with a mixture of reverence and revulsion - is no exception to this simple truth. Deep within the winding dungeons that honeycomb the earth beneath its dark, meandering streets lies the real underbelly of this sprawling metropolis, a haven for all manner of malevolence. Amongst the cults, covens, and secret societies that call this labyrinth their home, LeBlanc, the Deceiver, presides over the Black Rose, a remnant from a lost, yet similarly unscrupulous time in Noxian history. Ruthless and seemingly ageless, LeBlanc and her ilk were a mainstay in Noxian political affairs during the era before the militarization of the Noxian government. In those days, this guild of powerful magicians met in secret to further their hidden agenda, and to hone a craft more subtle than that preferred by those currently in power. While their exact motives have always remained mysterious, it was widely believed that the Black Rose was the true power behind the throne while the aristocracy still reigned in Noxus. When raw martial prowess became the ultimate determination of whose will held sway in the Empire, the Black Rose seemed to vanish overnight. Many believed that perhaps their time had simply passed, and that its members had put aside their quests for social and political dominance. When LeBlanc reemerged at the gates of the Institute of War, however, it became clear that these masters of shadow and flame had simply been biding their time, waiting for a new global authority to emerge: the League of Legends. "The world is very different for those who cannot see beyond what is placed before their very eyes." -LeBlanc, the Deceiver [spotlight_embed_url] => http://www.youtube.com/watch?v=we5LawDUcCM [role] => Assassin [defense_rating] => 4 [magic_rating] => 10 [attack_rating] => 1 [difficulty_rating] => 9 [damage_rating] => 3 [mobility_rating] => 3 [cc_rating] => 2 [toughness_rating] => 1 [utility_rating] => 1 [health] => 516 [health_increase] => 0 [mana] => 334 [mana_increase] => 0 [movement_speed] => 340 [armor] => 21.9 [armor_increase] => 0 [magic_resistance] => 30 [magic_resistance_increase] => 0 [attack_damage] => 54.9 [attack_damage_increase] => 0 [critical_strike] => 0 [critical_strike_increase] => 0 [health_regeneration] => 7.4 [health_regeneration_increase] => 0 [mana_regeneration] => 6 [mana_regeneration_increase] => 0 [attack_range] => 525 [attack_speed] => 0.625 [ability_power] => 0 [ability_power_18] => 0 [attack_speed_18] => 0.774 [health_18] => 1876 [mana_18] => 1184 [movement_speed_18] => 340 [armor_18] => 81.4 [magic_resistance_18] => 38.5 [attack_damage_18] => 114.4 [critical_strike_18] => 0 [health_regeneration_18] => 16.75 [mana_regeneration_18] => 19.6 [attack_range_18] => 525 [tip_playing_as] => * The damage of a mimicked ability is based off the rank of the basic ability. It is important to consider the utility of the spell versus its damage output. * Using Distortion can help your positioning to land Ethereal Chains. * You can chain Sigil of Silence and Ethereal Chains to prevent characters with blink from escaping for up to 4 seconds. [tip_playing_against] => * Stunning or silencing LeBlanc will prevent her from activating the return part of her Distortion. * Stay behind minions to make Ethereal Chains difficult to land and force her to use Distortion in a suboptimal manner. [client_id] => 7 [riot_points] => 790 [influence_points] => 3150 [icon] => [is_published] => 1 [is_deprecated] => 0 [is_deleted] => 0 [is_buildable] => 1 [is_free] => 0 [views] => 0 [view_count] => 4950953 [comments] => 0 [comment_count] => 14 [votes] => 0 [vote_count] => 0 [community_tier_list_vote_count] => 548 [community_tier_list_score] => 0.420438 [community_tier_list_rank] => 2 [score] => 0 [lastpost_ts] => 2011-03-21 06:31:50 [last_comment_ts] => 2012-07-25 02:08:01 [critical_strike_chance] => 0 [critical_strike_chance_18] => 0 [preferred_skin] => 227 [create_ts] => 2010-11-02 00:00:00 ) ) [35] => Array ( [champion_id] => 121 [rank] => 2 [description] => A tricky matchup. A GOOD Azir will mess you up, hard, and get away before you can even retaliate. However... well, Azir is a reallllyyy hard champ to be THAT good at. If you go up against him, play it safe, focus on farm, and avoid him. He out ranges you, and can get in and out of a fight very quickly. His soldiers let him attack from outside your range, so try to keep away from them and wait till late game where teamfights break out or for him to make a mistake. [display_order] => 36 [champion] => Array ( [champion_id] => 121 [display_name] => Azir [url_str] => azir [title] => The Emperor of the Sands [key] => [description] => An oft-repeated legend stirs in the desert of Shurima. The swirling sands carry rumors of the ancient emperor Azir, somehow returned. Once a mortal man blinded by his own hubris, Azir has recently returned as an Ascended being with unmatched dominion over the burning sands. He seeks to restore Shurima to its former glory, but some dispute his right to rule them. Azir's power, however, is undeniable. [spotlight_embed_url] => https://www.youtube.com/watch?v=zqH4AA-KEgQ [role] => Mage [defense_rating] => 3 [magic_rating] => 8 [attack_rating] => 6 [difficulty_rating] => 9 [damage_rating] => 3 [mobility_rating] => 2 [cc_rating] => 2 [toughness_rating] => 1 [utility_rating] => 1 [health] => 540 [health_increase] => 0 [mana] => 351 [mana_increase] => 0 [movement_speed] => 335 [armor] => 19 [armor_increase] => 0 [magic_resistance] => 30 [magic_resistance_increase] => 0 [attack_damage] => 52 [attack_damage_increase] => 0 [critical_strike] => 0 [critical_strike_increase] => 0 [health_regeneration] => 6.92 [health_regeneration_increase] => 0 [mana_regeneration] => 6 [mana_regeneration_increase] => 0 [attack_range] => 525 [attack_speed] => 0.625 [ability_power] => 0 [ability_power_18] => 0 [attack_speed_18] => 0.784 [health_18] => 1900 [mana_18] => 1065 [movement_speed_18] => 335 [armor_18] => 70 [magic_resistance_18] => 38.5 [attack_damage_18] => 99.6 [critical_strike_18] => 0 [health_regeneration_18] => 16.27 [mana_regeneration_18] => 19.6 [attack_range_18] => 525 [tip_playing_as] => * Be careful about putting down both of the soldiers stored by Arise! Unless you're going all-in, always have a soldier in your back pocket if you need to escape over a wall or if you misposition your other soldier and need damage now. * In the lane, try to position your soldiers between the enemy's minions and the enemy champion. This way you can use both to last hit and to project threat onto your lane opponent. * Think of Emperor's Divide as a defensive ability first and foremost. Use it when the enemy engages on you or your allies. Remember that your team can walk through the soldiers summoned by Emperor's Divide and use this to your advantage when enemy melee champions engage on you. * Be a bird! [tip_playing_against] => * Azir relies on his soldiers to deal damage and can only move them so often. Try to capitalize on windows of time when his soldiers are stationary. * Azir has immense damage over a prolonged amount of time but lacks the upfront burst of other mages. Try to burst him out before he can turn a confrontation around. * Try to think of Sand Soldiers as fire. Don't stand in the fire. [client_id] => 268 [riot_points] => 975 [influence_points] => 6300 [icon] => [is_published] => 1 [is_deprecated] => 0 [is_deleted] => 0 [is_buildable] => 1 [is_free] => 0 [views] => 0 [view_count] => 5483062 [comments] => 0 [comment_count] => 6 [votes] => 0 [vote_count] => 0 [community_tier_list_vote_count] => 536 [community_tier_list_score] => 0.551493 [community_tier_list_rank] => 3 [score] => 0 [lastpost_ts] => 0000-00-00 00:00:00 [last_comment_ts] => 2018-08-07 22:38:04 [critical_strike_chance] => 0 [critical_strike_chance_18] => 0 [preferred_skin] => 878 [create_ts] => 2014-09-16 00:00:00 ) ) [36] => Array ( [champion_id] => 52 [rank] => 2 [description] => Malzahar can be a tricky one. He doesnt seem like much on the surface, but he has damage over time which can be super annoying, and if he gets in range for his R, it's an absolute nightmare for you since it locks you down completely. A skill matchup, with an edge in his favor. [display_order] => 37 [champion] => Array ( [champion_id] => 52 [display_name] => Malzahar [url_str] => malzahar [title] => The Prophet of the Void [key] => [description] => Many men have gone mad beneath the glare of the Shurima sun, but it was during the night's chilling embrace that Malzahar relinquished his sanity. Malhazar was born a seer, blessed with the gift of prophecy. His talent, though unrefined, promised to be one of Runeterra's greatest boons, but destiny plotted him another course; his sensitivity to the roiling tides of fate allowed other, unwelcome things to tug at his subconscious mind. In his dreams, where the veil of separation is thinnest, a sinister thing beckoned. For some time, Malzahar was able to resist its prodding solicitation, but with each passing night the voice grew louder, or perhaps deeper, until he could withstand the call no more. He ventured into the desert without supplies, drawn by the lure of a specious charm. His destination: a lost civilization to the east, known to ancient texts as Icathia. Few believed such a place ever existed, and those who did were certain that the sands had long since devoured whatever remained. When Malzahar's cracked feet finally failed him, he found himself kneeling at the base of a bizarre crumbling obelisk. Beyond it lay the alien geometry of a ruined city and the giant decaying idols of dark and horrific gods. His eyes, seeing what others cannot, and what none should, were filled with the essence of the Void. His once shifting visions of the future were replaced with the immutable promise of Valoran beset by creatures of the Void. Standing alone, but not alone, amidst the echoing dunes, he noticed the familiar voice escape his own lips in a parched rasp, bearing three words whose weight trembled his knees. League of Legends. Now infused with the power of the void itself, Malzahar set off to the north to seek his fate. "The land may melt, the sea may swell, the sky may fall... but They will come." - Malzahar [spotlight_embed_url] => http://www.youtube.com/watch?v=PC5ScnEH-Rc [role] => Mage [defense_rating] => 2 [magic_rating] => 9 [attack_rating] => 2 [difficulty_rating] => 6 [damage_rating] => 3 [mobility_rating] => 1 [cc_rating] => 3 [toughness_rating] => 1 [utility_rating] => 2 [health] => 514 [health_increase] => 0 [mana] => 326 [mana_increase] => 0 [movement_speed] => 335 [armor] => 18 [armor_increase] => 0 [magic_resistance] => 30 [magic_resistance_increase] => 0 [attack_damage] => 54.7 [attack_damage_increase] => 0 [critical_strike] => 0 [critical_strike_increase] => 0 [health_regeneration] => 5.4 [health_regeneration_increase] => 0 [mana_regeneration] => 6 [mana_regeneration_increase] => 0 [attack_range] => 500 [attack_speed] => 0.625 [ability_power] => 0 [ability_power_18] => 0 [attack_speed_18] => 0.77 [health_18] => 1874 [mana_18] => 1091 [movement_speed_18] => 335 [armor_18] => 79.5 [magic_resistance_18] => 38.5 [attack_damage_18] => 105.7 [critical_strike_18] => 0 [health_regeneration_18] => 14.8 [mana_regeneration_18] => 19.6 [attack_range_18] => 500 [tip_playing_as] => * Don't be afraid of spamming skills to get your Voidlings into action. * Lay down a Null Zone before using Nether Grasp to maximize damage. [tip_playing_against] => * Voidlings can only survive on the battlefield for 21 seconds, make sure to use this information to your advantage. * Avoid minion waves which have been affected by Malefic Visions, you never know when they may die and pass the visions onto you. [client_id] => 90 [riot_points] => 880 [influence_points] => 4800 [icon] => [is_published] => 1 [is_deprecated] => 0 [is_deleted] => 0 [is_buildable] => 1 [is_free] => 0 [views] => 21310 [view_count] => 4903737 [comments] => 1 [comment_count] => 12 [votes] => 8 [vote_count] => 8 [community_tier_list_vote_count] => 580 [community_tier_list_score] => 0.422414 [community_tier_list_rank] => 2 [score] => 8 [lastpost_ts] => 2011-02-04 10:50:00 [last_comment_ts] => 2015-03-12 06:30:16 [critical_strike_chance] => 0 [critical_strike_chance_18] => 0 [preferred_skin] => 255 [create_ts] => 2010-06-01 00:00:00 ) ) [37] => Array ( [champion_id] => 104 [rank] => 2 [description] => This matchup can be tricky, and come's down a lot to who's more comfortable on their champ. technically, Syndra has more poke then you, but you're Q+E combo has the potential to be a more lethal poke, so try to just avoid her ranges unless you're abilities are up. Also, her R can melt you, but it has a super short range. Same tip, just stay at a distance until you're ready to put some hurt on her. [display_order] => 38 [champion] => Array ( [champion_id] => 104 [display_name] => Syndra [url_str] => syndra [title] => The Dark Sovereign [key] => [description] => Born with immense magical potential, Syndra loves nothing more than exercising the incredible power at her command. With each passing day, her mastery of magical force grows more potent and devastating. Refusing any notion of balance or restraint, Syndra wants only to retain control of her power, even if it means annihilating the authorities that seek to stop her. Throughout her youth in Ionia, Syndra's reckless use of magic terrified the elders of her village. They took her to a remote temple, leaving her in the care of an old mage. To Syndra's delight, the mage explained that the temple was a school - a place where she could develop her talents under his guidance. Though she learned much during her time there, Syndra no longer felt her power growing as it had in her youth. Her frustration grew, and she finally confronted her mentor, demanding an explanation. He revealed that he had dampened Syndra's magic, hoping to help her learn control and restraint. Accusing him of betrayal, she advanced on the mage, commanding him to lift the spell that was holding her back. He backed away, telling her that if she couldn't control herself, he would be forced to nullify Syndra's magic completely. Furious, she summoned her power and dashed the old man against the walls. With her mentor dead, Syndra felt the rush of her unbounded potential for the first time in years. Though she had won her freedom, she refused to return to the society that had tried to steal her gift. Instead, Syndra decided to claim her former prison as a stronghold. Pushing the boundaries of her magic, she tore the structure from its foundations and raised it into the sky. Free to delve further into her art, Syndra now aims to grow powerful enough to destroy the weak, foolish leaders of Ionia - and anyone else who would dare to shackle her greatness. "Power belongs to those who can wield it.'' -- Syndra [spotlight_embed_url] => http://www.youtube.com/watch?v=YqI7N2R8tx4 [role] => Mage [defense_rating] => 3 [magic_rating] => 9 [attack_rating] => 2 [difficulty_rating] => 8 [damage_rating] => 3 [mobility_rating] => 1 [cc_rating] => 2 [toughness_rating] => 1 [utility_rating] => 1 [health] => 511 [health_increase] => 0 [mana] => 384 [mana_increase] => 0 [movement_speed] => 330 [armor] => 24.7 [armor_increase] => 0 [magic_resistance] => 30 [magic_resistance_increase] => 0 [attack_damage] => 53.9 [attack_damage_increase] => 0 [critical_strike] => 0 [critical_strike_increase] => 0 [health_regeneration] => 6.5 [health_regeneration_increase] => 0 [mana_regeneration] => 6 [mana_regeneration_increase] => 0 [attack_range] => 550 [attack_speed] => 0.625 [ability_power] => 0 [ability_power_18] => 0 [attack_speed_18] => 0.838 [health_18] => 1837 [mana_18] => 1404 [movement_speed_18] => 330 [armor_18] => 82.5 [magic_resistance_18] => 38.5 [attack_damage_18] => 103.1 [critical_strike_18] => 0 [health_regeneration_18] => 16.7 [mana_regeneration_18] => 19.6 [attack_range_18] => 550 [tip_playing_as] => * To maximize your ultimate's damage, use it when there are many spheres on the battlefield. * After you hit an enemy champion with Force of Will, follow up with Dark Sphere, they'll be slowed and have a hard time avoiding it. * Get one of your spells to rank 5 as quickly as possible, they gain powerful bonus effects at max rank. [tip_playing_against] => * Get boots early when playing against Syndra, they'll help you avoid many of her spells. * Attack Syndra after she's used Scatter the Weak, it has a long cooldown so she'll be vulnerable. * At max rank Syndra's spells gain bonus effects and change in appearance. [client_id] => 134 [riot_points] => 880 [influence_points] => 4800 [icon] => [is_published] => 1 [is_deprecated] => 0 [is_deleted] => 0 [is_buildable] => 1 [is_free] => 0 [views] => 0 [view_count] => 4984490 [comments] => 0 [comment_count] => 9 [votes] => 0 [vote_count] => 0 [community_tier_list_vote_count] => 705 [community_tier_list_score] => 0.413901 [community_tier_list_rank] => 2 [score] => 0 [lastpost_ts] => 0000-00-00 00:00:00 [last_comment_ts] => 2013-10-24 23:48:38 [critical_strike_chance] => 0 [critical_strike_chance_18] => 0 [preferred_skin] => 421 [create_ts] => 2012-09-13 00:00:00 ) ) [38] => Array ( [champion_id] => 117 [rank] => 2 [description] => Yas can be tricky. The biggest issue with yas is that it doesnt take much for him to get ahead. one good kill and he can start to win a whole game on his own. However, he's vulnerable too. His wind wall is useless against your blizzard, and if you're fast and have good awareness, you can use his dash against him when he goes to push up and land an easy Q. However, if you struggle against mobility champs, its ok to just focus on farming and playing safe. Remember to use your auto attacks to burst his wind shield regularly. [display_order] => 39 [champion] => Array ( [champion_id] => 117 [display_name] => Yasuo [url_str] => yasuo [title] => the Unforgiven [key] => [description] => Yasuo is a man of resolve, an agile swordsman who wields the wind itself to cut down his foes. This once-proud warrior has been disgraced by a false accusation and forced into a desperate fight for survival. With the world turned against him, he will do everything in his power to bring the guilty to justice and restore his honor. Formerly a brilliant pupil at a renowned Ionian sword school, Yasuo was the only student in a generation to master the legendary wind technique. Many believed he was destined to become a great hero. However, his fate was changed forever when Noxus invaded. Yasuo was charged with guarding an Ionian Elder, but, foolishly believing his blade alone could make the difference, he left his post to join the fray. By the time he returned, the Elder had been slain. Disgraced, Yasuo willingly turned himself in, prepared to pay for his failure with his life. He was shocked, however, to find himself accused not just of dereliction, but of the murder itself. Though confused and racked with guilt, he knew the assassin would go unpunished if he did not act. Yasuo raised his sword against the school and fought his way free, knowing his treason would turn all of Ionia against him. Left truly alone for the first time in his life, he set out to find the Elder's real killer. Yasuo spent the next several years wandering the land, seeking any clue that might lead him to the murderer. All the while, he was relentlessly hunted by his former allies, continually forced to fight or die. His mission drove him ever forward, until he was tracked down by the one foe he dreaded most – his own brother, Yone. Bound by a common code of honor, the two warriors bowed and drew their swords. Silently they circled one another under the moonlight. When they finally charged forward, Yone was no match for Yasuo; with a single flash of steel he cut his brother down. Yasuo dropped his weapon and rushed to Yone's side. Overcome with emotion, he demanded to know how his own kin could think him guilty. Yone spoke: “The Elder was killed by a wind technique. Who else could it be?” Understanding swept over Yasuo as he suddenly realized why he had been accused. He professed his innocence once more and begged his brother's forgiveness. Tears streamed down Yasuo's face as his brother passed in his arms. Yasuo buried Yone under the rising sun, but could take no time to mourn. Others would be after him before long. His brother's revelation had given Yasuo newfound purpose; he now had the clue that would lead to the true killer. Swearing an oath, he gathered his belongings and, with one last look at Yone's grave, set out with the wind at his back. [spotlight_embed_url] => https://www.youtube.com/watch?v=fkM20LgOdKQ [role] => Fighter [defense_rating] => 4 [magic_rating] => 4 [attack_rating] => 8 [difficulty_rating] => 10 [damage_rating] => 3 [mobility_rating] => 3 [cc_rating] => 2 [toughness_rating] => 1 [utility_rating] => 2 [health] => 518 [health_increase] => 0 [mana] => 0 [mana_increase] => 0 [movement_speed] => 345 [armor] => 24.7 [armor_increase] => 0 [magic_resistance] => 30 [magic_resistance_increase] => 0 [attack_damage] => 55.4 [attack_damage_increase] => 0 [critical_strike] => 0 [critical_strike_increase] => 0 [health_regeneration] => 6.5 [health_regeneration_increase] => 0 [mana_regeneration] => 0 [mana_regeneration_increase] => 0 [attack_range] => 175 [attack_speed] => 0.67 [ability_power] => 0 [ability_power_18] => 0 [attack_speed_18] => 0.955 [health_18] => 1912 [mana_18] => 0 [movement_speed_18] => 345 [armor_18] => 82.5 [magic_resistance_18] => 38.5 [attack_damage_18] => 109.8 [critical_strike_18] => 0 [health_regeneration_18] => 21.8 [mana_regeneration_18] => 0 [attack_range_18] => 175 [tip_playing_as] => * Dash through a minion to have Sweeping Blade available to chase your opponent should they flee; Dash directly to your opponent to preserve a minion as your escape route. * At level 18, Yasuo's Steel Tempest reaches its Attack Speed cap with 55% Attack Speed from items. * Last Breath can be cast on any target that is knocked Airborne, even by one of your allies. [tip_playing_against] => * Steel Tempest is very narrow. Dodge laterally if possible. * When Yasuo lands two Steel Tempests in a row, his next will fire a tornado. Watch and listen for the associated sound to prepare to dodge. * Yasuo is at his weakest just after he has launched a whirlwind. Engage at that point. * Yasuo's shield from Resolve lasts only 2 seconds. Dealing damage to him will trigger it. Wait it out, then engage. [client_id] => 157 [riot_points] => 975 [influence_points] => 6300 [icon] => [is_published] => 1 [is_deprecated] => 0 [is_deleted] => 0 [is_buildable] => 1 [is_free] => 0 [views] => 0 [view_count] => 7358072 [comments] => 0 [comment_count] => 3 [votes] => 0 [vote_count] => 0 [community_tier_list_vote_count] => 637 [community_tier_list_score] => 0.432025 [community_tier_list_rank] => 2 [score] => 0 [lastpost_ts] => 0000-00-00 00:00:00 [last_comment_ts] => 2018-02-15 10:45:44 [critical_strike_chance] => 0 [critical_strike_chance_18] => 0 [preferred_skin] => 608 [create_ts] => 2013-12-13 00:00:00 ) ) [39] => Array ( [champion_id] => 64 [rank] => 2 [description] => A skill matchup. She no longer protect's from AP damage with her W, which make's it almost useless to her to protect from you, but she still has a lot of mobility at her disposal and mobility is the biggest issue for Anivia. Also be careful about getting stunned by her and wasting your own stun and/or blizzard. [display_order] => 40 [champion] => Array ( [champion_id] => 64 [display_name] => Irelia [url_str] => irelia [title] => The Blade Dancer [key] => [description] => The Noxian occupation of Ionia produced many heroes, none more unlikely than young Irelia of Navori. Trained in the ancient dances of her province, she adapted her art for war, using the graceful and carefully practised movements to levitate a host of deadly blades. After proving herself as a fighter, she was thrust into the role of resistance leader and figurehead, and to this day remains dedicated to the preservation of her homeland. [spotlight_embed_url] => https://www.youtube.com/watch?v=SGxQAs9ULWY [role] => Fighter [defense_rating] => 4 [magic_rating] => 5 [attack_rating] => 7 [difficulty_rating] => 5 [damage_rating] => 2 [mobility_rating] => 3 [cc_rating] => 2 [toughness_rating] => 2 [utility_rating] => 2 [health] => 550 [health_increase] => 0 [mana] => 350 [mana_increase] => 0 [movement_speed] => 335 [armor] => 34 [armor_increase] => 0 [magic_resistance] => 32 [magic_resistance_increase] => 0 [attack_damage] => 60 [attack_damage_increase] => 0 [critical_strike] => 0 [critical_strike_increase] => 0 [health_regeneration] => 8.5 [health_regeneration_increase] => 0 [mana_regeneration] => 8 [mana_regeneration_increase] => 0 [attack_range] => 200 [attack_speed] => 0.625 [ability_power] => 0 [ability_power_18] => 0 [attack_speed_18] => 0.691 [health_18] => 1995 [mana_18] => 860 [movement_speed_18] => 335 [armor_18] => 85 [magic_resistance_18] => 53.3 [attack_damage_18] => 128 [critical_strike_18] => 0 [health_regeneration_18] => 23 [mana_regeneration_18] => 21.6 [attack_range_18] => 200 [tip_playing_as] => [tip_playing_against] => [client_id] => 39 [riot_points] => 880 [influence_points] => 4800 [icon] => [is_published] => 1 [is_deprecated] => 0 [is_deleted] => 0 [is_buildable] => 1 [is_free] => 0 [views] => 0 [view_count] => 5364021 [comments] => 0 [comment_count] => 13 [votes] => 0 [vote_count] => 0 [community_tier_list_vote_count] => 550 [community_tier_list_score] => 0.415636 [community_tier_list_rank] => 2 [score] => 0 [lastpost_ts] => 2011-04-03 11:18:51 [last_comment_ts] => 2018-11-23 11:38:34 [critical_strike_chance] => 0 [critical_strike_chance_18] => 0 [preferred_skin] => 728 [create_ts] => 2018-04-04 00:00:00 ) ) [40] => Array ( [champion_id] => 87 [rank] => 1 [description] => Fizz is BS. He has more burst potential in his toe than most champs have in their whole kits, and his R is RIDICULOUSLY deceptive. it has one of the longest ranges for a skillshot in the game, slows you, AND knocks you up and chunks your health. I almost always ban fizz as anivia, but if you find yourself up against him, build Hourglass and build it ASAP. DO NOT try to fight him for the most part, unless he makes a MAJOR mistake, and be weary of his dodge since he has the potential to dodge everything in the game on an incredibly low cooldown for an ability that strong. Play far away and focus on farming up. Your tower is your friend. [display_order] => 41 [champion] => Array ( [champion_id] => 87 [display_name] => Fizz [url_str] => fizz [title] => The Tidal Trickster [key] => [description] => Centuries ago, an ancient water-dwelling race built a hidden city beneath a mountain in the sea. Though these creatures had their enemies, the city was an impenetrable fortress, and, in the safety it provided, they grew complacent. Fizz, however, harbored a curious spirit that could not be satisfied living so cushioned a life. Unable to resist the allure of danger, Fizz had a habit of sneaking out of the city to look for trouble. In his many adventures he grew to be a powerful fighter with a keen resourcefulness that let him skirt danger with clever ease. One day, Fizz returned to find the city abandoned: his people had vanished, leaving Fizz without a clue to explain their disappearance. With nothing left in the city to keep him, Fizz salvaged an enchanted trident from the ruins and set out alone. For years, Fizz wandered the ocean, using the skills he'd learned during his adventures as a young boy to survive. Finally, Fizz discovered the port of Bilgewater. He was fascinated with the existence of life above the water and could not resist exploring the island. In his endless curiosity, Fizz inadverently meddled in the affairs of the humans who lived there and his presence did not go unnoticed. His mischief angered many residents who eventually sought to capture or kill him. Fizz found himself cornered, and he prepared to return to the sea despite the fondness he'd come to hold for Bilgewater. As he stood at the docks, a massive dragon-shark attacked the port. Fizz defeated the beast, using his resourcefulness and knowledge of the creatures' weaknesses to his advantage. Having earned the gratitude and respect of the humans, Fizz decided to stay in Bilgewater. He joined the League of Legends to further serve his new home. ''Fizz makes even the saltiest sailors of Bilgewater look like drunken landlubbers in a fight. Good thing he's on our side.'' -- Miss Fortune, the Bounty Hunter. [spotlight_embed_url] => http://www.youtube.com/watch?v=ATbmKP9RoXI [role] => Assassin [defense_rating] => 4 [magic_rating] => 7 [attack_rating] => 6 [difficulty_rating] => 6 [damage_rating] => 3 [mobility_rating] => 3 [cc_rating] => 2 [toughness_rating] => 1 [utility_rating] => 1 [health] => 559 [health_increase] => 0 [mana] => 317 [mana_increase] => 0 [movement_speed] => 335 [armor] => 22.4 [armor_increase] => 0 [magic_resistance] => 32.1 [magic_resistance_increase] => 0 [attack_damage] => 58 [attack_damage_increase] => 0 [critical_strike] => 0 [critical_strike_increase] => 0 [health_regeneration] => 8.2 [health_regeneration_increase] => 0 [mana_regeneration] => 6 [mana_regeneration_increase] => 0 [attack_range] => 175 [attack_speed] => 0.658 [ability_power] => 0 [ability_power_18] => 0 [attack_speed_18] => 1.005 [health_18] => 2021 [mana_18] => 946 [movement_speed_18] => 335 [armor_18] => 80.2 [magic_resistance_18] => 53.4 [attack_damage_18] => 109 [critical_strike_18] => 0 [health_regeneration_18] => 20.1 [mana_regeneration_18] => 19.6 [attack_range_18] => 175 [tip_playing_as] => * Since Fizz can move through units, find opportunities in lane to walk through minions and apply your 'Seastone Trident' ability - the damage will rapidly add up as the opponent's Health drops. * Fizz's ultimate ability, 'Chum the Waters', can be aimed at an enemy or towards the area where you think they'll be going. * Fizz's spells scale off Ability Power - consider getting items like Rod of Ages or Rylai's Crystal Scepter against teams that have high burst threat - and items like Rabadon's Deathcap if you think you can survive without the Health. [tip_playing_against] => *Fizz becomes extremely deadly when your Health reaches critical levels - each of Fizz's autoattacks apply a damage over time effect that rapidly grows in damage as your Health becomes lower - stay healthy when fighting Fizz, if possible. *Fizz is best in extended skirmishes - don't chase Fizz if you can help it! [client_id] => 105 [riot_points] => 880 [influence_points] => 4800 [icon] => [is_published] => 1 [is_deprecated] => 0 [is_deleted] => 0 [is_buildable] => 1 [is_free] => 0 [views] => 0 [view_count] => 6849752 [comments] => 0 [comment_count] => 8 [votes] => 0 [vote_count] => 0 [community_tier_list_vote_count] => 653 [community_tier_list_score] => 0.399694 [community_tier_list_rank] => 2 [score] => 0 [lastpost_ts] => 0000-00-00 00:00:00 [last_comment_ts] => 2014-07-03 02:49:08 [critical_strike_chance] => 0 [critical_strike_chance_18] => 0 [preferred_skin] => 119 [create_ts] => 2011-11-15 00:00:00 ) ) [41] => Array ( [champion_id] => 84 [rank] => 1 [description] => Xerath is a lot like Vel'koz, he can be annoying, and he can do a LOT of damage. he out ranges you by a lot, and it can make trading feel impossible since a good xerath will never be in your ability ranges. I wouldn't recommend picking fight with him 1v1, just farm up minions and wait for team fights late game. [display_order] => 42 [champion] => Array ( [champion_id] => 84 [display_name] => Xerath [url_str] => xerath [title] => The Magus Ascendant [key] => [description] => Powerful beyond reckoning, the ascended being known as Xerath was once a mortal of flesh and blood. He is now something vastly different - a being of writhing arcane energy. Having emerged from millennia-spanning imprisonment, he is now ready to unleash his power upon Runeterra, and utterly destroy any who oppose him. [spotlight_embed_url] => http://www.youtube.com/watch?v=2v5MmuMJ2qU [role] => Mage [defense_rating] => 3 [magic_rating] => 10 [attack_rating] => 1 [difficulty_rating] => 8 [damage_rating] => 3 [mobility_rating] => 1 [cc_rating] => 2 [toughness_rating] => 1 [utility_rating] => 1 [health] => 514 [health_increase] => 0 [mana] => 367 [mana_increase] => 0 [movement_speed] => 340 [armor] => 21.9 [armor_increase] => 0 [magic_resistance] => 30 [magic_resistance_increase] => 0 [attack_damage] => 54.7 [attack_damage_increase] => 0 [critical_strike] => 0 [critical_strike_increase] => 0 [health_regeneration] => 5.4 [health_regeneration_increase] => 0 [mana_regeneration] => 6 [mana_regeneration_increase] => 0 [attack_range] => 525 [attack_speed] => 0.63 [ability_power] => 0 [ability_power_18] => 0 [attack_speed_18] => 0.776 [health_18] => 1874 [mana_18] => 1115 [movement_speed_18] => 340 [armor_18] => 81.4 [magic_resistance_18] => 38.5 [attack_damage_18] => 105.7 [critical_strike_18] => 0 [health_regeneration_18] => 14.8 [mana_regeneration_18] => 19.6 [attack_range_18] => 525 [tip_playing_as] => * It's easier to land Arcanopulse on an enemy when they're moving toward or away from you, rather than side to side. * Eye of Destruction will make landing Arcanopulse easier as the target will be slowed. * If you stun an enemy with Shocking Orb, follow up with a guaranteed center hit on Eye of Destruction. [tip_playing_against] => * Xerath's range can be intimidating, but most champions who close distance with him can trade favorably. * Xerath takes a long time to engage Rite of the Arcane. Watch for his spellcast animation and start dodging. * Banshee's Veil will make it much harder for Xerath to land Shocking Orb on you. [client_id] => 101 [riot_points] => 880 [influence_points] => 4800 [icon] => [is_published] => 1 [is_deprecated] => 0 [is_deleted] => 0 [is_buildable] => 1 [is_free] => 0 [views] => 0 [view_count] => 4173752 [comments] => 0 [comment_count] => 3 [votes] => 0 [vote_count] => 0 [community_tier_list_vote_count] => 465 [community_tier_list_score] => 0.494624 [community_tier_list_rank] => 2 [score] => 0 [lastpost_ts] => 0000-00-00 00:00:00 [last_comment_ts] => 2018-02-13 11:18:27 [critical_strike_chance] => 0 [critical_strike_chance_18] => 0 [preferred_skin] => 516 [create_ts] => 2011-10-05 00:00:00 ) ) [42] => Array ( [champion_id] => 34 [rank] => 1 [description] => Blitzcrank hook's have the same affect as your stuns in the sense that if he lands them, his team tends to auto focus whoever he caught. On top of the danger of being pulled into his team, his knock-up and silence also hinder all your attempts to escape, so give him a healthy respect. [display_order] => 43 [champion] => Array ( [champion_id] => 34 [display_name] => Blitzcrank [url_str] => blitzcrank [title] => The Great Steam Golem [key] => SteamGolem [description] => The city of Zaun is a place where both magic and science have gone awry. The unchecked nature of experimentation has taken its toll on the city. However, Zaun's lenient restrictions allow their researchers and inventors the leeway to push the bounds of science at an accelerated rate, for better or worse. It was under these conditions that a team of doctoral students from Zaun's College of Techmaturgy made a breakthrough in the field of intelligent steam automation. Their creation, the steam golem Blitzcrank, was developed to exercise judgment on-the-fly in order to assist with Zaun's hazardous waste reclamation process, since so often the conditions did not allow for human supervision. However, he soon began exhibiting unforeseen behaviors. Over time, the scientists were able to identify a demonstrated learning process, and Blitzcrank fast became a celebrity. As is sadly often the case though, credit for the golem's creation was scooped up by another - Professor Stanwick Pididly - though most now know the truth. In the wake of the ensuing legal maelstrom, it became evident that neither party truly had the steam golem's best interests at heart, and Blitzcrank humbly petitioned for personal autonomy. Backed by overwhelming support from the public, it took the liberal Council of Zaun only a few weeks to declare Blitzcrank a fully-independent, sentient entity. A unique being, the golem left Zaun, distressed by the controversy and feeling there was no place he could fit in. His travels led him to the one location in Valoran where unique beings have a place - the League of Legends. Fortunately, he was easily able to adapt his design to suit the rigors he would face on the Fields of Justice. Though Blitzcrank may batter anything that stands in his way, he really has a heart of gold... encased in a framework of iron... in a carapace of steel. [spotlight_embed_url] => http://www.youtube.com/watch?v=WtmMC23DdT0 [role] => Tank [defense_rating] => 8 [magic_rating] => 5 [attack_rating] => 4 [difficulty_rating] => 4 [damage_rating] => 1 [mobility_rating] => 1 [cc_rating] => 3 [toughness_rating] => 2 [utility_rating] => 1 [health] => 583 [health_increase] => 100 [mana] => 267 [mana_increase] => 36 [movement_speed] => 325 [armor] => 24.4 [armor_increase] => 3.5 [magic_resistance] => 32.1 [magic_resistance_increase] => 0 [attack_damage] => 61.5 [attack_damage_increase] => 3.5 [critical_strike] => 2.3 [critical_strike_increase] => 0.3 [health_regeneration] => 8.5 [health_regeneration_increase] => 0.15 [mana_regeneration] => 8.5 [mana_regeneration_increase] => 0.06 [attack_range] => 125 [attack_speed] => 0.625 [ability_power] => 0 [ability_power_18] => 0 [attack_speed_18] => 0.745 [health_18] => 2198 [mana_18] => 947 [movement_speed_18] => 325 [armor_18] => 92.4 [magic_resistance_18] => 53.4 [attack_damage_18] => 121 [critical_strike_18] => 0 [health_regeneration_18] => 21.3 [mana_regeneration_18] => 22.1 [attack_range_18] => 125 [tip_playing_as] => *The 1-2-3 combo of Rocket Grab, Power Fist, and Static Field can devastate an individual opponent. *Using Blitzcrank's grab to pull an enemy into your tower range followed by a Power Fist will allow the tower to get several hits on them. [tip_playing_against] => *Use wards to keep track of Blitzcrank's movements, and stay out of range of his Rocket Grab. *Staying behind creeps can prevent you from being Rocket Grabbed. Blitzcrank's Rocket Grab only pulls the first enemy target it encounters. [client_id] => 53 [riot_points] => 790 [influence_points] => 3150 [icon] => /content/champion/312e302e302e37302d3533.jpg [is_published] => 1 [is_deprecated] => 0 [is_deleted] => 0 [is_buildable] => 1 [is_free] => 0 [views] => 26942 [view_count] => 11118965 [comments] => 5 [comment_count] => 15 [votes] => 10 [vote_count] => 10 [community_tier_list_vote_count] => 624 [community_tier_list_score] => 0.421154 [community_tier_list_rank] => 2 [score] => 10 [lastpost_ts] => 2011-03-02 20:50:08 [last_comment_ts] => 2018-02-13 11:16:51 [critical_strike_chance] => 0 [critical_strike_chance_18] => 0 [preferred_skin] => 563 [create_ts] => 2009-09-02 00:00:00 ) ) [43] => Array ( [champion_id] => 27 [rank] => 1 [description] => Kassadin was designed almost exclusively to destroy mage's, so you're not in for a fun lane. Pre level 6, you have edge. AFTER level 6, be on alert at all, times. His power spike at 6 makes him very hard to pin down for a long time, and he can chunk you out very quickly if you dont have something or someone you can fall back too close by. Try to get him behind early on if you can, but after he hits level 6, play as safe as you possibly can and let him be the one to screw up. [display_order] => 44 [champion] => Array ( [champion_id] => 27 [display_name] => Kassadin [url_str] => kassadin [title] => The Void Walker [key] => Voidwalker [description] => There is a place between dimensions and between worlds. To some it is known as the Outside, to others it is the Unknown. To most, however, it is called the Void. Despite its name, the Void is not an empty place, but rather the home of unspeakable things, horrors not meant for minds of men. Though such knowledge is lost in modern times, there are those who have unwittingly discovered what lies beyond, and they have been unable to turn away. Kassadin is such a creature. He was once a man forced to look upon the face of the Void and forever changed by what he saw. Once a seeker of forbidden knowledge, he discovered that what he sought was something else entirely. He is one of the few that has found his way to forgotten Icathia and lived to tell the tale, following the scant breadcrumbs hidden in ancient texts. Within a decaying cyclopean city, Kassadin found secrets of the kind that he will never share - secrets that made him quake with fear at the visions of things to come that were thrust upon him. The power of the place threatened to consume him forever, but Kassadin took the only route available to him in order to survive - he let the Void inside him. Miraculously, he was able to overcome the alien urges that went with it, and he emerged as something more than human. Though a part of him died that day, he knows that he must protect Valoran from the things scratching at the door, waiting to get in and visit their torments upon the world. They are only one step away... something to which the appearance of the abomination known as Cho'Gath attests. If you look upon the Void, you can't put it behind you. If you look upon Kassadin, he is probably already there. [spotlight_embed_url] => [role] => Assassin [defense_rating] => 5 [magic_rating] => 8 [attack_rating] => 3 [difficulty_rating] => 8 [damage_rating] => 3 [mobility_rating] => 3 [cc_rating] => 1 [toughness_rating] => 2 [utility_rating] => 1 [health] => 564 [health_increase] => 78 [mana] => 398 [mana_increase] => 45 [movement_speed] => 340 [armor] => 23.4 [armor_increase] => 3.2 [magic_resistance] => 30 [magic_resistance_increase] => 0 [attack_damage] => 58.9 [attack_damage_increase] => 3.9 [critical_strike] => 2.05 [critical_strike_increase] => 0.45 [health_regeneration] => 7.8 [health_regeneration_increase] => 0.1 [mana_regeneration] => 6 [mana_regeneration_increase] => 0.08 [attack_range] => 150 [attack_speed] => 0.638 [ability_power] => 0 [ability_power_18] => 0 [attack_speed_18] => 1.039 [health_18] => 1890 [mana_18] => 1537 [movement_speed_18] => 340 [armor_18] => 77.8 [magic_resistance_18] => 38.5 [attack_damage_18] => 125.2 [critical_strike_18] => 0 [health_regeneration_18] => 16.3 [mana_regeneration_18] => 19.6 [attack_range_18] => 150 [tip_playing_as] => *Kassadin has multiple item paths, he can go caster via mana and ability power, dps'er with attack speed, and anti caster w/cooldown reduction and Magic Resist. *Kassadin's ultimate has many uses and is on a shorter cooldown than most, use it often. [tip_playing_against] => *it is important ot harass Kassadin in order to make him hesitate about using Riftwalk. [client_id] => 38 [riot_points] => 790 [influence_points] => 3150 [icon] => /content/champion/312e302e302e37302d3338.jpg [is_published] => 1 [is_deprecated] => 0 [is_deleted] => 0 [is_buildable] => 1 [is_free] => 0 [views] => 21024 [view_count] => 5008586 [comments] => 4 [comment_count] => 13 [votes] => 12 [vote_count] => 22 [community_tier_list_vote_count] => 503 [community_tier_list_score] => 0.441352 [community_tier_list_rank] => 2 [score] => 20 [lastpost_ts] => 2011-02-27 00:29:28 [last_comment_ts] => 2018-11-11 11:24:01 [critical_strike_chance] => 0 [critical_strike_chance_18] => 0 [preferred_skin] => 0 [create_ts] => 2009-08-07 00:00:00 ) ) ) [synergies] => Array ( [0] => Array ( [champion_id] => 3 [rank] => 5 [description] => yi has no real way of directly helping you, so no real synergy here. He just kinda does damage. Not a bad thing, but not teamwork, either. Your kit's are just too different. [display_order] => 1 [champion] => Array ( [champion_id] => 3 [display_name] => Master Yi [url_str] => master-yi [title] => The Wuju Bladesman [key] => MasterYi [description] => Keeper of the ancient art of Wuju, Master Yi is a mystical warrior from the isle of Ionia. He descended from one of the few tribes dedicated to the preservation of Wuju, a martial art founded with the principles of absolute spiritual awareness of one's self and one's enemy. When the armies of Noxus invaded Ionia, Master Yi joined in the Ionian defense to fight the craven enemy, bringing his village honor through his unparalleled mastery of the blade. The ensuing battles ravaged the land, but no conflict inflicted as much horror as the day the armies of Noxus closed in on Yi's village. Left undefended, the village became the unfortunate test subject of the latest invention by an up-and-coming chemist, now known as Singed. The remains of the village that Master Yi returned to were so horrific that it remains a festering scar on Ionian history. To this day, no Ionian will ever publicly speak of what occurred. After the Noxian invasion was contained, Master Yi fell into a deep isolation. For years, he trained morning to night, speaking to no one and refusing offers of consolation by fellow Ionians. The only thing stopping him from madly charging into Noxus battle lines headfirst was his pledge to keep the Wuju style alive. Even though he seethed with impatience, his rage became a tool for sharpening his practice of Wuju, developing stronger and deadlier skills for his eventual vengeance. The only thing that roused him was news of the League's formation, and Noxus' subsequent enrollment in the League. Master Yi now brings his mastery of the blade to the League of Legends with unflinching purpose: to avenge his kinfolk and end the predations of the Noxus once and for all. "The art of Wuju lives on in Master Yi, and is plunged through the hearts of his foes." -- Soraka, the Starchild [spotlight_embed_url] => https://www.youtube.com/watch?v=RJo0YzTyvXw [role] => Assassin [defense_rating] => 4 [magic_rating] => 2 [attack_rating] => 10 [difficulty_rating] => 4 [damage_rating] => 3 [mobility_rating] => 2 [cc_rating] => 1 [toughness_rating] => 1 [utility_rating] => 1 [health] => 599 [health_increase] => 86 [mana] => 251 [mana_increase] => 36 [movement_speed] => 355 [armor] => 24 [armor_increase] => 3.7 [magic_resistance] => 32.1 [magic_resistance_increase] => 1.25 [attack_damage] => 60 [attack_damage_increase] => 3.1 [critical_strike] => 2.6 [critical_strike_increase] => 0.4 [health_regeneration] => 7.6 [health_regeneration_increase] => 0.13 [mana_regeneration] => 7.3 [mana_regeneration_increase] => 0.05 [attack_range] => 125 [attack_speed] => 0.679 [ability_power] => 0 [ability_power_18] => 0 [attack_speed_18] => 1.023 [health_18] => 2163 [mana_18] => 965 [movement_speed_18] => 355 [armor_18] => 75 [magic_resistance_18] => 53.4 [attack_damage_18] => 111 [critical_strike_18] => 0 [health_regeneration_18] => 18.6 [mana_regeneration_18] => 14.9 [attack_range_18] => 125 [tip_playing_as] => *If you're in a lane against ranged players, leveling up Meditate can allow you to stay in the lane longer and gain levels faster than they will. *Wuju Style is very strong early for last hitting minions. *Try using Alpha Strike on a minion in front of an enemy champion so you are placed at a safe distance at the end of the spell. [tip_playing_against] => *Meditate is an effective method of healing damage over time, but Master Yi is susceptible to coordinated team ganks early in the game. *If Master Yi tries to farm with Wuju Style, hit him a few times so he has to use mana with Meditate to heal. *Although Master Yi cannot be slowed while using Highlander, other disables can stop him in his tracks. [client_id] => 11 [riot_points] => 260 [influence_points] => 450 [icon] => /content/champion/312e302e302e37302d3131.jpg [is_published] => 1 [is_deprecated] => 0 [is_deleted] => 0 [is_buildable] => 1 [is_free] => 0 [views] => 37470 [view_count] => 13110200 [comments] => 1 [comment_count] => 23 [votes] => 16 [vote_count] => 26 [community_tier_list_vote_count] => 573 [community_tier_list_score] => 0.456195 [community_tier_list_rank] => 2 [score] => 22 [lastpost_ts] => 2011-04-16 22:50:40 [last_comment_ts] => 2017-12-30 19:34:36 [critical_strike_chance] => 0 [critical_strike_chance_18] => 0 [preferred_skin] => 269 [create_ts] => 2009-02-21 00:00:00 ) ) [1] => Array ( [champion_id] => 73 [rank] => 5 [description] => Lee sin is great and all, but a lot like other character's who get in and out fast, he relies more on you then you do on him. plus, his kick can easily screw you over if you don't compensate for it. [display_order] => 2 [champion] => Array ( [champion_id] => 73 [display_name] => Lee Sin [url_str] => lee-sin [title] => The Blind Monk [key] => [description] => As a young teen, Lee Sin was intent on becoming a summoner. His will and dedication were unmatched by any of his peers, and his skill drew the attention of Reginald Ashram, the League's High Councilor at the time. While studying at the Arcanum Majoris, Lee Sin became frustrated with instruction paced for the other students. He spent his free time researching the nuances of summoning in hopes of graduating sooner. He made amazing advances in his arcane studies, surpassing all other students. By all indications, he would have become one of the League's greatest summoners were it not for one terrible mistake. Too impatient, he attempted to test his ability by summoning a beast from the Plague Jungles. What he summoned instead was a young boy, but not in one piece. He barely had time to look the boy in what was once his face before the jumbled human mass fell lifeless to the floor. A League investigation later revealed that the boy's entire village was obliterated by feedback from the ritual. Lee Sin's talents were so promising that the League was willing to overlook the incident, but he could never forgive himself. He left the Institute and journeyed to the Shojin Monastery for eternal repentance, swearing never to practice magic again. Years later, hoping to atone for his crime with martyrdom, he set himself ablaze as a protest of the Noxian occupation of Ionia. He remained alive in this state, enduring searing agony for weeks. His actions paved the way for a League match wherein Ionia prevailed, but by the time he was doused, his eyes had been burned completely from their sockets. Hailed as a savior, he was reborn, and his will to act invigorated. He joined the League of Legends to continue his atonement with sweat and blood, a true monk's only possessions. ''The actions of one may sunder the world, but the efforts of many may rebuild it.'' - Lee Sin [spotlight_embed_url] => http://www.youtube.com/watch?v=e6SleHuJjLo [role] => Fighter [defense_rating] => 5 [magic_rating] => 3 [attack_rating] => 8 [difficulty_rating] => 6 [damage_rating] => 3 [mobility_rating] => 3 [cc_rating] => 2 [toughness_rating] => 2 [utility_rating] => 1 [health] => 571 [health_increase] => 0 [mana] => 0 [mana_increase] => 0 [movement_speed] => 345 [armor] => 24.2 [armor_increase] => 0 [magic_resistance] => 32.1 [magic_resistance_increase] => 0 [attack_damage] => 61.2 [attack_damage_increase] => 0 [critical_strike] => 0 [critical_strike_increase] => 0 [health_regeneration] => 7.4 [health_regeneration_increase] => 0 [mana_regeneration] => 0 [mana_regeneration_increase] => 0 [attack_range] => 125 [attack_speed] => 0.651 [ability_power] => 0 [ability_power_18] => 0 [attack_speed_18] => 0.983 [health_18] => 2016 [mana_18] => 0 [movement_speed_18] => 345 [armor_18] => 87.1 [magic_resistance_18] => 53.4 [attack_damage_18] => 115.6 [critical_strike_18] => 0 [health_regeneration_18] => 19.3 [mana_regeneration_18] => 0 [attack_range_18] => 125 [tip_playing_as] => * Use Sonic Wave before Dragon's Rage so you can chase the target with Resonating Strike. * Take advantage of Flurry by weaving in basic attacks between spell casts -- this maximizes damage output and minimizes energy loss. * Self-casting Safeguard and using Iron Will are powerful tools for killing neutral monsters (in the jungle). [tip_playing_against] => * Stay spread out to minimize the impact of Lee Sin's ultimate, Dragon's Rage. * Lee Sin has powerful tools to combat physical damage in Iron Will and Cripple but he is still vulnerable to magic damage. * Lee Sin relies heavily on following up with his abilities. Use disables to prevent him from chaining together his abilities and attacks. [client_id] => 64 [riot_points] => 880 [influence_points] => 4800 [icon] => [is_published] => 1 [is_deprecated] => 0 [is_deleted] => 0 [is_buildable] => 1 [is_free] => 0 [views] => 0 [view_count] => 9042485 [comments] => 0 [comment_count] => 11 [votes] => 0 [vote_count] => 0 [community_tier_list_vote_count] => 616 [community_tier_list_score] => 0.428571 [community_tier_list_rank] => 2 [score] => 0 [lastpost_ts] => 2011-04-02 10:55:40 [last_comment_ts] => 2013-09-24 07:05:04 [critical_strike_chance] => 0 [critical_strike_chance_18] => 0 [preferred_skin] => 0 [create_ts] => 2011-04-01 00:00:00 ) ) [2] => Array ( [champion_id] => 85 [rank] => 4 [description] => Most ADC depend a lot more on you then you do on them, but the slow from Graves smokescreen can help you land a stun on enemies too, especially since on top of the slow, they won't see the stun coming. [display_order] => 3 [champion] => Array ( [champion_id] => 85 [display_name] => Graves [url_str] => graves [title] => The Outlaw [key] => [description] => Malcolm Graves was born in the back of a Bilgewater tavern and left there with a bottle of spiked milk. He survived a childhood in the pirate-run slums using every dirty trick in the book. Intent on building a new life for himself, he stowed away on the first ship to the mainland he could sneak aboard. However, the grim realities of the world forced him to eke out an unsavory living in the underground of various city-states, jumping the border whenever things got too hot. At a particularly high-stakes game of cards, he found himself seated opposite Twisted Fate. They both flipped four aces on the final hand. It was the first time either conman had met his equal. The two formed an alliance, swindling marks at the tables and scrapping back-to-back in the alleys afterward. Together, they ran the streets � stacking chips, decks, and charges. Unfortunately Graves made the mistake of hustling a hefty sum from Dr. Aregor Priggs, a high-ranking Zaunite official and businessman. When Priggs discovered how he'd been played, he became obsessed with revenge. He learned about Twisted Fate's all-consuming desire to control magic and he promptly offered him a trade: serve Graves up in exchange for enrollment in a procedure which would grant his wish. Twisted Fate took the deal � both he and Graves knew the stakes of their arrangement, but the offer was too good. Once acquired, Priggs had Graves taken to a special location built to hold men whose crimes � or more precisely their punishments � were meant to stay off the books. Graves endured years of captivity at the hands of Zaun's most unscrupulous wardens before he managed to escape. One of his fellow detainees introduced him to an eccentric gunsmith who modified a shotgun exactly to his specifications. After he paid a visit to Priggs, Graves joined the League of Legends with two targets in his sights: Twisted Fate and payback. ''They got a saying in the locker: ain't got nothin' but time to plan.'' -Graves [spotlight_embed_url] => http://www.youtube.com/watch?v=BWzyB4xe7Y8 [role] => Marksman [defense_rating] => 5 [magic_rating] => 3 [attack_rating] => 8 [difficulty_rating] => 3 [damage_rating] => 3 [mobility_rating] => 2 [cc_rating] => 1 [toughness_rating] => 2 [utility_rating] => 2 [health] => 551 [health_increase] => 0 [mana] => 322 [mana_increase] => 0 [movement_speed] => 340 [armor] => 24.4 [armor_increase] => 0 [magic_resistance] => 30 [magic_resistance_increase] => 0 [attack_damage] => 66 [attack_damage_increase] => 0 [critical_strike] => 0 [critical_strike_increase] => 0 [health_regeneration] => 8 [health_regeneration_increase] => 0 [mana_regeneration] => 7.9 [mana_regeneration_increase] => 0 [attack_range] => 425 [attack_speed] => 0.625 [ability_power] => 0 [ability_power_18] => 0 [attack_speed_18] => 1.016 [health_18] => 2115 [mana_18] => 1002 [movement_speed_18] => 340 [armor_18] => 82.2 [magic_resistance_18] => 38.5 [attack_damage_18] => 117 [critical_strike_18] => 0 [health_regeneration_18] => 19.9 [mana_regeneration_18] => 19.8 [attack_range_18] => 425 [tip_playing_as] => [tip_playing_against] => [client_id] => 104 [riot_points] => 880 [influence_points] => 4800 [icon] => [is_published] => 1 [is_deprecated] => 0 [is_deleted] => 0 [is_buildable] => 1 [is_free] => 0 [views] => 0 [view_count] => 8120222 [comments] => 0 [comment_count] => 8 [votes] => 0 [vote_count] => 0 [community_tier_list_vote_count] => 492 [community_tier_list_score] => 0.446341 [community_tier_list_rank] => 2 [score] => 0 [lastpost_ts] => 0000-00-00 00:00:00 [last_comment_ts] => 2014-02-16 04:00:44 [critical_strike_chance] => 0 [critical_strike_chance_18] => 0 [preferred_skin] => 147 [create_ts] => 2011-10-19 00:00:00 ) ) [3] => Array ( [champion_id] => 44 [rank] => 4 [description] => His 'hit fast and snowball hard' style of play is DRASTICALLY different than your's, and this can make it kinda hard for you two to set up anything together. If he get's an early kill or two, he'll be ok, but if he doesn't then your stuck carrying him for the rest of the game. [display_order] => 4 [champion] => Array ( [champion_id] => 44 [display_name] => Pantheon [url_str] => pantheon [title] => The Artisan of War [key] => Pantheon [description] => Far above the clouds on Mount Gargantuan resides a stalwart tribe of people known as the Stanpar who still revere combat and war as ultimate artforms. They remember the Rune Wars of Runeterra and know that the League of Legends can only repress the rising tides of violence for so long. Each member of the tribe is bred to be a disciplined and vicious warrior, preferring to battle soldiers of either the Noxian or Demacian armies only when outnumbered at least ten to one. Stanpar warriors are trained not only to be as lethal with their bare hands as the most capable martial artists, but also to fiercely wield the many relic-weapons of the tribe. Such treasures have been handed down from generation to generation, and have harnessed the mystical nature of Runeterra in their very cores. These relic-weapons are among the most dangerous in existence - and it comes as no surprise that they have found their way to the League of Legends in the hands of Pantheon. This stone-faced warrior is a paragon of his people, his very existence an anthem of exultation to the art of combat. Pantheon found it insulting that the people of Valoran would install an organization to replace war, complete with so-called champions, without including the Stanpar. Gathering the blessings of his tribe and armed with the relics of his ancestors, he has descended on the League to show the world a true warrior. He cares not who he fights, and cares nothing for the pageantry or prestige of a League champion, but lives only for the austere glory of battle. As long as Pantheon breathes, he thirsts for another foe to vanquish. "I was hoping they had more reinforcements." - Pantheon, standing amidst the pieces of a brutalized Noxian battalion. [spotlight_embed_url] => http://www.youtube.com/watch?v=h2yjpxzTNvs [role] => Fighter [defense_rating] => 4 [magic_rating] => 3 [attack_rating] => 9 [difficulty_rating] => 4 [damage_rating] => 3 [mobility_rating] => 2 [cc_rating] => 2 [toughness_rating] => 2 [utility_rating] => 1 [health] => 579 [health_increase] => 80 [mana] => 317 [mana_increase] => 32 [movement_speed] => 355 [armor] => 27.7 [armor_increase] => 3.66 [magic_resistance] => 32.1 [magic_resistance_increase] => 0 [attack_damage] => 55.6 [attack_damage_increase] => 2.778 [critical_strike] => 2 [critical_strike_increase] => 0 [health_regeneration] => 7.8 [health_regeneration_increase] => 0.105 [mana_regeneration] => 7.4 [mana_regeneration_increase] => 0.04 [attack_range] => 150 [attack_speed] => 0.644 [ability_power] => 0 [ability_power_18] => 0 [attack_speed_18] => 0.967 [health_18] => 2058 [mana_18] => 844 [movement_speed_18] => 355 [armor_18] => 94 [magic_resistance_18] => 53.4 [attack_damage_18] => 104.9 [critical_strike_18] => 0 [health_regeneration_18] => 18.9 [mana_regeneration_18] => 15 [attack_range_18] => 150 [tip_playing_as] => * Using Aegis of Zeonia quickly followed by heartseeker strike can devastate your enemies. * Using spear shot frequently in a battle, along with attack speed items can help defensively by charging Aegis Protection. * Using Grand Skyfall to assist your allies across the map can quickly turn the tides of battle, putting your allies at an advantage. [tip_playing_against] => * Keeping yourself hidden in brush can make it harder for Pantheon to target you with Grand Skyfall. * Watch out for when Pantheon has a stunning or snaring partner in lane with him (example: Morgana, Sion) as he can cause devastating damage with his Heartseeker Strike. * Pantheon's Aegis Protection shield will block a single champion basic attack or turret shot, but he's vulnerable until he brings it back up again by attacking or using abilities. [client_id] => 80 [riot_points] => 790 [influence_points] => 3150 [icon] => [is_published] => 1 [is_deprecated] => 0 [is_deleted] => 0 [is_buildable] => 1 [is_free] => 0 [views] => 48966 [view_count] => 9374674 [comments] => 2 [comment_count] => 12 [votes] => 18 [vote_count] => 24 [community_tier_list_vote_count] => 534 [community_tier_list_score] => 0.448689 [community_tier_list_rank] => 2 [score] => 16 [lastpost_ts] => 2011-12-27 06:58:18 [last_comment_ts] => 2014-08-02 12:42:03 [critical_strike_chance] => 0 [critical_strike_chance_18] => 0 [preferred_skin] => 328 [create_ts] => 2010-02-02 00:00:00 ) ) [4] => Array ( [champion_id] => 19 [rank] => 4 [description] => Evelynn can be strong, but placing her mark on enemies tends to cause them to run towards safety, which usually means away from anivia. this can make it harder to land your stun. If she manages to set her charm off, it's great, but really she has to do that before you can do much yourself most of the time. [display_order] => 5 [champion] => Array ( [champion_id] => 19 [display_name] => Evelynn [url_str] => evelynn [title] => Agony's Embrace [key] => Evelynn [description] => The demon Evelynn lures in prey with a beautiful lie: the voluptuous façade of a human woman. Once her victim succumbs to her charms, she subjects them to unspeakable torment, gratifying herself with their pain. And yet, humans expire so quickly during agony's embrace. Any one dance grants Evelynn only a tiny morsel of pleasure—just enough to tide her over until the next feeding. [spotlight_embed_url] => https://www.youtube.com/watch?v=ep_U4U6YW4E [role] => Assassin [defense_rating] => 2 [magic_rating] => 7 [attack_rating] => 4 [difficulty_rating] => 10 [damage_rating] => 2 [mobility_rating] => 2 [cc_rating] => 1 [toughness_rating] => 2 [utility_rating] => 2 [health] => 531 [health_increase] => 75 [mana] => 316 [mana_increase] => 38 [movement_speed] => 340 [armor] => 26.5 [armor_increase] => 4 [magic_resistance] => 32.1 [magic_resistance_increase] => 1.25 [attack_damage] => 53.9 [attack_damage_increase] => 2.925 [critical_strike] => 3.45 [critical_strike_increase] => 0.55 [health_regeneration] => 9.8 [health_regeneration_increase] => 0.11 [mana_regeneration] => 8.1 [mana_regeneration_increase] => 0.05 [attack_range] => 125 [attack_speed] => 0.658 [ability_power] => 0 [ability_power_18] => 0 [attack_speed_18] => 1.088 [health_18] => 2061 [mana_18] => 1030 [movement_speed_18] => 340 [armor_18] => 91.1 [magic_resistance_18] => 53.4 [attack_damage_18] => 113.4 [critical_strike_18] => 0 [health_regeneration_18] => 19.2 [mana_regeneration_18] => 18.3 [attack_range_18] => 125 [tip_playing_as] => [tip_playing_against] => [client_id] => 28 [riot_points] => 585 [influence_points] => 1350 [icon] => /content/champion/312e302e302e37302d3238.jpg [is_published] => 1 [is_deprecated] => 0 [is_deleted] => 0 [is_buildable] => 1 [is_free] => 0 [views] => 23053 [view_count] => 6915689 [comments] => 1 [comment_count] => 19 [votes] => 16 [vote_count] => 16 [community_tier_list_vote_count] => 524 [community_tier_list_score] => 0.470229 [community_tier_list_rank] => 2 [score] => 10 [lastpost_ts] => 2011-02-01 00:09:50 [last_comment_ts] => 2018-02-13 11:40:02 [critical_strike_chance] => 0 [critical_strike_chance_18] => 0 [preferred_skin] => 672 [create_ts] => 2017-10-11 00:00:00 ) ) [5] => Array ( [champion_id] => 96 [rank] => 4 [description] => Hecarim is by no means bad with Anivia, but his abilities have a habit of knocking enemies around, and this could cause you to completely whiff a stun or your ult if you aren't careful. [display_order] => 6 [champion] => Array ( [champion_id] => 96 [display_name] => Hecarim [url_str] => hecarim [title] => The Shadow of War [key] => [description] => Hecarim is a towering, armored specter whose name is whispered fearfully across the length and breadth of Runeterra. He patrols the Shadow Isles, running down anyone foolish enough to set foot upon its cursed soil. As the vanguard of undeath, Hecarim rides forth from the Black Mist, laughing mockingly as he tramples the living beneath his iron-shod hooves. [spotlight_embed_url] => http://www.youtube.com/watch?v=6DVGJm-u6To [role] => Fighter [defense_rating] => 6 [magic_rating] => 4 [attack_rating] => 8 [difficulty_rating] => 6 [damage_rating] => 2 [mobility_rating] => 2 [cc_rating] => 2 [toughness_rating] => 2 [utility_rating] => 1 [health] => 600 [health_increase] => 0 [mana] => 327 [mana_increase] => 0 [movement_speed] => 345 [armor] => 26.7 [armor_increase] => 0 [magic_resistance] => 32.1 [magic_resistance_increase] => 0 [attack_damage] => 58 [attack_damage_increase] => 0 [critical_strike] => 0 [critical_strike_increase] => 0 [health_regeneration] => 7 [health_regeneration_increase] => 0 [mana_regeneration] => 6.5 [mana_regeneration_increase] => 0 [attack_range] => 175 [attack_speed] => 0.67 [ability_power] => 0 [ability_power_18] => 0 [attack_speed_18] => 0.955 [health_18] => 2215 [mana_18] => 956 [movement_speed_18] => 345 [armor_18] => 94.7 [magic_resistance_18] => 53.4 [attack_damage_18] => 112.4 [critical_strike_18] => 0 [health_regeneration_18] => 19.8 [mana_regeneration_18] => 16.7 [attack_range_18] => 175 [tip_playing_as] => * Spirit of Dread restores health when nearby enemies take damage, including damage dealt by allies. Cast this during a large fight to maximize Hecarim's survivability. * Devastating Charge deals more damage based on the distance travelled. Try using Onslaught of Shadows or Summoner Spells such as Ghost or Flash to maximize this damage. [tip_playing_against] => * Hecarim gains life from nearby enemies with Spirit of Dread but lacks durability, use burst damage. * Hecarim's ultimate causes opponents to flee in terror. Spread out to reduce his power in fights. [client_id] => 120 [riot_points] => 880 [influence_points] => 4800 [icon] => [is_published] => 1 [is_deprecated] => 0 [is_deleted] => 0 [is_buildable] => 1 [is_free] => 0 [views] => 0 [view_count] => 5107409 [comments] => 0 [comment_count] => 8 [votes] => 0 [vote_count] => 0 [community_tier_list_vote_count] => 449 [community_tier_list_score] => 0.542539 [community_tier_list_rank] => 3 [score] => 0 [lastpost_ts] => 0000-00-00 00:00:00 [last_comment_ts] => 2018-02-13 11:44:43 [critical_strike_chance] => 0 [critical_strike_chance_18] => 0 [preferred_skin] => 590 [create_ts] => 2012-04-18 00:00:00 ) ) [6] => Array ( [champion_id] => 102 [rank] => 4 [description] => Same as yi in the case where she doesn't really do anything that directly helps you. She's basically all focused on the kill. Unlike yi though, she does have a little bit of CC that can help you land your stun, or can keep people inside your blizzard. [display_order] => 7 [champion] => Array ( [champion_id] => 102 [display_name] => Diana [url_str] => diana [title] => The Scorn of the Moon [key] => [description] => An unyielding avatar of the moon's power, Diana wages a dark crusade against the sun-worshipping Solari. Though she once sought the acceptance of her people, years of futile struggle shaped her into a bitter, resentful warrior. She now presents her foes with a terrible ultimatum: revere the moon's light, or die by her crescent blade. Though she was born to the Solari, Diana's inquisitive nature set her apart from her brethren. She had always found solace and guidance in the night sky, and questioned the dominance of the sun in her society. The Solari elders responded to her challenges with only derision and punishment. Diana remained convinced, however, that if she could find evidence of the moon's power, the elders would listen to reason. For years, she studied Solari archives in solitude until she discovered an encoded message hidden in an old tome. This clue led her to a secluded valley on Mount Targon where she unearthed the hidden entrance to an ancient, sealed temple. Inside, among aging relics and faded murals, she found an ornate suit of armor and a beautiful crescent blade, both inscribed with sigils of the moon. Diana donned the armaments and returned to the Solari elders that night. She declared that the artifacts proved others had once worshipped the moon as she did. Her discovery of evidence challenging Solari dominion shocked the elders. To Diana's horror, they pronounced her a heretic and condemned her to death. As the elders prepared her for execution, Diana's anger and sorrow overwhelmed her desire for acceptance. She lifted her gaze to the sky, calling upon the moon for strength. Lunar power surged within her and she shattered her bindings. Raising her relic blade, she turned and slaughtered the elders. With the temple in ruins behind her, Diana resolved to destroy all those who would deny the power of the moon. "The sun does not reveal truth. Its light only burns and blinds." - Diana [spotlight_embed_url] => http://www.youtube.com/watch?v=H7WSLWcACiw [role] => Fighter [defense_rating] => 6 [magic_rating] => 8 [attack_rating] => 7 [difficulty_rating] => 4 [damage_rating] => 3 [mobility_rating] => 2 [cc_rating] => 2 [toughness_rating] => 2 [utility_rating] => 1 [health] => 589 [health_increase] => 0 [mana] => 297 [mana_increase] => 0 [movement_speed] => 345 [armor] => 26 [armor_increase] => 0 [magic_resistance] => 32.1 [magic_resistance_increase] => 0 [attack_damage] => 53 [attack_damage_increase] => 0 [critical_strike] => 0 [critical_strike_increase] => 0 [health_regeneration] => 7.4 [health_regeneration_increase] => 0 [mana_regeneration] => 6 [mana_regeneration_increase] => 0 [attack_range] => 150 [attack_speed] => 0.625 [ability_power] => 0 [ability_power_18] => 0 [attack_speed_18] => 0.864 [health_18] => 2119 [mana_18] => 977 [movement_speed_18] => 345 [armor_18] => 87.2 [magic_resistance_18] => 53.4 [attack_damage_18] => 104 [critical_strike_18] => 0 [health_regeneration_18] => 21.9 [mana_regeneration_18] => 19.6 [attack_range_18] => 150 [tip_playing_as] => * Landing Crescent Strike is critically important, but don't be afraid to miss. The cooldown is short and the mana cost is low. * Consider when to cast Lunar Rush without Moonlight and when to wait for another Crescent Strike. * Use Moonfall and Lunar Rush to stay on targets and activate Moonsilver Blade for extra damage. [tip_playing_against] => * Dodge Crescent Strike, or move to safety if you're affected by Moonlight. * Pale Cascade orbs only last a few seconds. Avoid Diana and engage her after the shield dissipates. * Diana can play very aggressively if she uses Lunar Rush without Moonlight, but you can punish her by slowing or stunning her when she has no way to get back in position. [client_id] => 131 [riot_points] => 880 [influence_points] => 4800 [icon] => [is_published] => 1 [is_deprecated] => 0 [is_deleted] => 0 [is_buildable] => 1 [is_free] => 0 [views] => 0 [view_count] => 8935697 [comments] => 0 [comment_count] => 11 [votes] => 0 [vote_count] => 0 [community_tier_list_vote_count] => 475 [community_tier_list_score] => 0.503579 [community_tier_list_rank] => 2 [score] => 0 [lastpost_ts] => 0000-00-00 00:00:00 [last_comment_ts] => 2012-12-05 09:05:43 [critical_strike_chance] => 0 [critical_strike_chance_18] => 0 [preferred_skin] => 83 [create_ts] => 2012-08-08 00:00:00 ) ) [7] => Array ( [champion_id] => 119 [rank] => 4 [description] => Nothing of note. Braum's a good protector, but since you wanna be away from danger usually anyway, it doesn't always mean much. [display_order] => 8 [champion] => Array ( [champion_id] => 119 [display_name] => Braum [url_str] => braum [title] => the Heart of the Freljord [key] => [description] => The frozen peaks of the Freljord have for centuries punished the weak. But as these feared glacial lands host the graves of the frail, for the mighty, the land is a cradle, a place that elevates mere strongmen into true champions. Braum’s story started here, and as his strength and fortitude grew, so too did his legend. Today, his feats inspire all from the poorest of peasants to the fiercest of raiders. And as he prepares to bear his shield into battle once again, he goes knowing he carries the hopes and adoration of the Freljord’s people with him. [spotlight_embed_url] => http://www.youtube.com/watch?v=ajUghBnxZQA [role] => Support [defense_rating] => 9 [magic_rating] => 4 [attack_rating] => 3 [difficulty_rating] => 3 [damage_rating] => 1 [mobility_rating] => 1 [cc_rating] => 3 [toughness_rating] => 2 [utility_rating] => 2 [health] => 576 [health_increase] => 0 [mana] => 311 [mana_increase] => 0 [movement_speed] => 335 [armor] => 26.7 [armor_increase] => 0 [magic_resistance] => 32.1 [magic_resistance_increase] => 0 [attack_damage] => 55.4 [attack_damage_increase] => 0 [critical_strike] => 0 [critical_strike_increase] => 0 [health_regeneration] => 8.2 [health_regeneration_increase] => 0 [mana_regeneration] => 6 [mana_regeneration_increase] => 0 [attack_range] => 125 [attack_speed] => 0.644 [ability_power] => 0 [ability_power_18] => 0 [attack_speed_18] => 0.89 [health_18] => 2055 [mana_18] => 1076 [movement_speed_18] => 335 [armor_18] => 94.7 [magic_resistance_18] => 53.4 [attack_damage_18] => 109.8 [critical_strike_18] => 0 [health_regeneration_18] => 25.2 [mana_regeneration_18] => 19.6 [attack_range_18] => 125 [tip_playing_as] => * Work with your allies to stack Concussive Blows, encourage them to basic attack marked targets. * Leap in front of squishy friends and shield them from projectiles with Unbreakable. * Glacial Fissure leaves a powerful slow zone, position it well to split teamfights and slow the enemy approach. [tip_playing_against] => * Braum must land Winter's Bite or a basic attack to start Concussive Blows. If you get marked, exit combat range before getting hit 3 more times to avoid the stun. * Braum's ultimate has a long cast time, use that extra time to dodge. Walking over the frozen ground left behind will slow you, position so that you don't need to cross it. * Unbreakable gives Braum extremely strong directional defense, either wait until it is down or outposition the ability. [client_id] => 201 [riot_points] => 975 [influence_points] => 6300 [icon] => [is_published] => 1 [is_deprecated] => 0 [is_deleted] => 0 [is_buildable] => 1 [is_free] => 1 [views] => 0 [view_count] => 4394638 [comments] => 0 [comment_count] => 9 [votes] => 0 [vote_count] => 0 [community_tier_list_vote_count] => 545 [community_tier_list_score] => 0.415413 [community_tier_list_rank] => 2 [score] => 0 [lastpost_ts] => 0000-00-00 00:00:00 [last_comment_ts] => 2017-12-02 09:42:46 [critical_strike_chance] => 0 [critical_strike_chance_18] => 0 [preferred_skin] => 685 [create_ts] => 2014-05-12 00:00:00 ) ) [8] => Array ( [champion_id] => 39 [rank] => 4 [description] => Can be strong, but can be a little touch and go sometimes. Udyr's biggest weakness is his low range, and if he dies quickly when going for a play, you tend to be closer then you'd like to be to the enemy so you can try to follow up with him. Has potential though. [display_order] => 9 [champion] => Array ( [champion_id] => 39 [display_name] => Udyr [url_str] => udyr [title] => The Animal Spirit [key] => Udyr [description] => The mystics of Ionia delve into the deepest mysteries of Valoran, pioneering the most inner depths of spirituality. Their adepts are some of the most devout proponents of enlightenment and harmony...but as is always the case, there are those who follow a very different path. Born in a grassy clearing under a red moon, Udyr has always been compelled by the primal drive within him. His will was not untempered, simply undomesticated. As a boy, he toiled on his father's farm, but he felt a much deeper connection with the mustangs that would graze in the distant fields than with the townsfolk who would visit. Oftentimes he was dragged into the house at night with a swat and a scolding when his parents would find him sleeping beneath the stars. On the day of his sixteenth birthday, Udyr bade his family farewell and struck a path to the east, determined to shed the trappings of ''civilized'' society. Freed of the shackles of cultural expectations, Udyr tapped into a well of inner ferocity he hadn't known before. His feral senses roiled to the surface and he let them overcome him. It was at this point in his life that Udyr truly lost his humanity. Poachers and travelers who entered his territory did so at terrible risk, and rarely managed to leave it. A monk on a long journey passed through his woods one day, and Udyr decided to scare him, leaping from a nearby brush. The monk casually turned and redirected Udyr to one side. Udyr, enraged, tried time and time again to best him, but the monk was unassailable. When Udyr was exhausted, the monk wordlessly beckoned him to follow, and together they walked in silence to the Hirana Monastery. The monks there took him in, and taught him to harness and control his animalistic fury...most of the time. [spotlight_embed_url] => http://www.youtube.com/watch?v=dK4PwnV59ik [role] => Fighter [defense_rating] => 7 [magic_rating] => 4 [attack_rating] => 8 [difficulty_rating] => 7 [damage_rating] => 2 [mobility_rating] => 2 [cc_rating] => 2 [toughness_rating] => 3 [utility_rating] => 1 [health] => 593 [health_increase] => 99 [mana] => 270 [mana_increase] => 30 [movement_speed] => 345 [armor] => 25.5 [armor_increase] => 4 [magic_resistance] => 32.1 [magic_resistance_increase] => 1.25 [attack_damage] => 58.3 [attack_damage_increase] => 3.2 [critical_strike] => 2 [critical_strike_increase] => 0.4 [health_regeneration] => 6 [health_regeneration_increase] => 0.15 [mana_regeneration] => 7.5 [mana_regeneration_increase] => 0.05 [attack_range] => 125 [attack_speed] => 0.658 [ability_power] => 0 [ability_power_18] => 0 [attack_speed_18] => 0.957 [health_18] => 2276 [mana_18] => 780 [movement_speed_18] => 345 [armor_18] => 93.5 [magic_resistance_18] => 53.4 [attack_damage_18] => 143.3 [critical_strike_18] => 0 [health_regeneration_18] => 18.8 [mana_regeneration_18] => 15.2 [attack_range_18] => 125 [tip_playing_as] => * Damage is applied to turtle shield post-mitigation. Therefore, buying defensive items can drastically increase your survivability. * Udyr is one of the best junglers in the game. Taking advantage of this can give your team a large XP advantage and map control. [tip_playing_against] => * Udyr players will often start in the jungle and only appear to gank in lanes. Try warding key locations to keep track of his movement. * Once the initial shield effect has faded, Turtle Stance is weak against other champions. Press the attack to force him to switch stances and prevent him from regenerating health and mana. * Some Udyr players buy tank items to become very durable. If they do, focus their weaker teammates instead. [client_id] => 77 [riot_points] => 585 [influence_points] => 1350 [icon] => /content/champion/312e302e302e37302d3737.jpg [is_published] => 1 [is_deprecated] => 0 [is_deleted] => 0 [is_buildable] => 1 [is_free] => 0 [views] => 29277 [view_count] => 12823540 [comments] => 0 [comment_count] => 13 [votes] => 8 [vote_count] => 17 [community_tier_list_vote_count] => 551 [community_tier_list_score] => 0.609074 [community_tier_list_rank] => 3 [score] => 15 [lastpost_ts] => 2011-04-14 04:58:37 [last_comment_ts] => 2017-07-21 13:51:14 [critical_strike_chance] => 0 [critical_strike_chance_18] => 0 [preferred_skin] => 470 [create_ts] => 2009-12-02 00:00:00 ) ) [9] => Array ( [champion_id] => 124 [rank] => 3 [description] => His ult can help you stick your blizzard and stun, but if your blizzard is already down, it can actually kinda screw you over. overall, nothing of major note. [display_order] => 10 [champion] => Array ( [champion_id] => 124 [display_name] => Bard [url_str] => bard [title] => The Wandering Caretaker [key] => [description] => Bard travels through realms beyond the imagination of mortal beings. Some of Valoran's greatest scholars have spent their lives trying to understand the mysteries he embodies. This enigmatic spirit has been given many names throughout the history of Valoran, but titles such as Cosmic Vagabond and Great Caretaker only capture a fleeting aspect of his true purpose. When the unknowable structure of the universe is threatened, Bard steers all existence away from utter annihilation. [spotlight_embed_url] => https://www.youtube.com/watch?v=-tNDoXIYptk [role] => Support [defense_rating] => 4 [magic_rating] => 5 [attack_rating] => 4 [difficulty_rating] => 9 [damage_rating] => 1 [mobility_rating] => 2 [cc_rating] => 3 [toughness_rating] => 1 [utility_rating] => 3 [health] => 535 [health_increase] => 0 [mana] => 350 [mana_increase] => 0 [movement_speed] => 330 [armor] => 25 [armor_increase] => 0 [magic_resistance] => 30 [magic_resistance_increase] => 0 [attack_damage] => 52 [attack_damage_increase] => 0 [critical_strike] => 0 [critical_strike_increase] => 0 [health_regeneration] => 5.4 [health_regeneration_increase] => 0 [mana_regeneration] => 6 [mana_regeneration_increase] => 0 [attack_range] => 500 [attack_speed] => 0.625 [ability_power] => 0 [ability_power_18] => 0 [attack_speed_18] => 0.838 [health_18] => 2048 [mana_18] => 1200 [movement_speed_18] => 330 [armor_18] => 93 [magic_resistance_18] => 38.5 [attack_damage_18] => 103 [critical_strike_18] => 0 [health_regeneration_18] => 14.8 [mana_regeneration_18] => 13.7 [attack_range_18] => 500 [tip_playing_as] => * It's important to collect chimes to improve your meep's attacks, but don't neglect your lane partner! Try to make a big entrance by bringing an ally into the lane with you with Magical Journey. * Let your Caretaker's Shrines charge up - they heal for a lot more when at full power. * Don't forget that enemies can also use your Magical Journey doorways, and that your ultimate can also hit your allies! [tip_playing_against] => * Bard's opponents can also travel through his Magical Journey doorways. You can follow him, if you think it's safe. * You can crush Bard's healing shrines just by walking over them. Don't let his allies take them without a fight. * Bard's ultimate, Tempered Fate, affects allies, enemies, monsters, and turrets alike. Sometimes it can be to your advantage to jump into it! [client_id] => 432 [riot_points] => 975 [influence_points] => 6300 [icon] => [is_published] => 1 [is_deprecated] => 0 [is_deleted] => 0 [is_buildable] => 1 [is_free] => 0 [views] => 0 [view_count] => 3481207 [comments] => 0 [comment_count] => 3 [votes] => 0 [vote_count] => 0 [community_tier_list_vote_count] => 505 [community_tier_list_score] => 0.487921 [community_tier_list_rank] => 2 [score] => 0 [lastpost_ts] => 0000-00-00 00:00:00 [last_comment_ts] => 2015-05-04 23:28:15 [critical_strike_chance] => 0 [critical_strike_chance_18] => 0 [preferred_skin] => 0 [create_ts] => 2015-03-12 00:00:00 ) ) [10] => Array ( [champion_id] => 4 [rank] => 3 [description] => His knockup can help you land an easy stun, but his headbutt can hinder you if he messes it up, and none of his other abilities really benefit you directly. [display_order] => 11 [champion] => Array ( [champion_id] => 4 [display_name] => Alistar [url_str] => alistar [title] => The Minotaur [key] => Minotaur [description] => As the mightiest warrior to ever emerge from the Minotaur tribes of the Great Barrier, Alistar defended his tribe from Valoran's many dangers; that is, until the coming of the Noxian army. Alistar was lured from his village by the machinations of Keiran Darkwill, General Boram Darkwill's youngest son and commander of the Noxian expeditionary force. When Alistar returned, he found his village burning and his family slain. Bellowing with rage, he charged an entire regiment of Noxus' elite, slaughtering them by the hundreds. Only the intervention of some of Noxus' most skilled summoners checked Alistar's rage. Brought in chains to Noxus, Alistar spent the intervening years as a gladiator in the Fleshing, pitted in endless battle for the entertainment of Noxus' wealthy leaders. Alistar's once noble soul slowly became twisted, and he would have been driven to insanity if not for Ayelia, a young servant girl who befriended him and eventually arranged for his escape. Suddenly free, Alistar joined the newly formed League of Legends to fight as a champion, hoping to one day exact his final vengeance upon Noxus and find the girl who had renewed his hope. Initially unwilling to cater to his celebrity status as a champion, Alistar has since discovered that there is power in fame, and he has become a vocal advocate for those whom the Noxian government treads upon. He also calls to light things that the Noxian military would prefer remain hidden -- something that has made him very unpopular with Noxus' nobles. His charitable work has earned him several philanthropic awards, which serve as an interesting contrast to the rage and destruction he brings to the League of Legends. "If you intend to grab the bull by the horns as a summoner, Alistar might have something to say about that." [spotlight_embed_url] => [role] => Tank [defense_rating] => 9 [magic_rating] => 5 [attack_rating] => 6 [difficulty_rating] => 7 [damage_rating] => 1 [mobility_rating] => 1 [cc_rating] => 3 [toughness_rating] => 3 [utility_rating] => 2 [health] => 613 [health_increase] => 114 [mana] => 279 [mana_increase] => 33 [movement_speed] => 330 [armor] => 24.4 [armor_increase] => 3.5 [magic_resistance] => 32.1 [magic_resistance_increase] => 0 [attack_damage] => 61.1 [attack_damage_increase] => 3.375 [critical_strike] => 3.5 [critical_strike_increase] => 0.45 [health_regeneration] => 8.7 [health_regeneration_increase] => 0.17 [mana_regeneration] => 8.5 [mana_regeneration_increase] => 0.05 [attack_range] => 125 [attack_speed] => 0.625 [ability_power] => 0 [ability_power_18] => 0 [attack_speed_18] => 0.851 [health_18] => 2415 [mana_18] => 925 [movement_speed_18] => 330 [armor_18] => 83.9 [magic_resistance_18] => 53.4 [attack_damage_18] => 122.6 [critical_strike_18] => 0 [health_regeneration_18] => 23.1 [mana_regeneration_18] => 22.1 [attack_range_18] => 125 [tip_playing_as] => *Using Pulverize can allow you to establish better positioning for Headbutt. *Innervating Locket with Triumphant Roar allows Allistar to sustain his team's pushes. *Using Flash can allow you catch your target off guard to knock them back into your allies with Pulverize and Headbutt. [tip_playing_against] => *Alistar can be a highly disruptive force, but its is sometimes better to ignore him in favor of more fragile targets. *Wit's End can drain Alistar of the mana he requires to sustain his effectiveness. When Alistar uses his ultimate, it's often better to move back and wait until the effect wears off before attacking him. [client_id] => 12 [riot_points] => 585 [influence_points] => 1350 [icon] => /content/champion/312e302e302e37302d3132.jpg [is_published] => 1 [is_deprecated] => 0 [is_deleted] => 0 [is_buildable] => 1 [is_free] => 0 [views] => 22301 [view_count] => 6736419 [comments] => 3 [comment_count] => 14 [votes] => 12 [vote_count] => 20 [community_tier_list_vote_count] => 511 [community_tier_list_score] => 0.440704 [community_tier_list_rank] => 2 [score] => 12 [lastpost_ts] => 2011-01-18 08:51:01 [last_comment_ts] => 2018-08-20 15:11:49 [critical_strike_chance] => 0 [critical_strike_chance_18] => 0 [preferred_skin] => 17 [create_ts] => 2009-02-21 00:00:00 ) ) [11] => Array ( [champion_id] => 134 [rank] => 3 [description] => Nothing bad, nothing good. be sure to follow up her ult with your blizzard, since whoever she traps cant really run away except in the space they're stuck. Her stun could be nice for CC chaining, but trying to keep up with her stun can prove to be an issue. [display_order] => 12 [champion] => Array ( [champion_id] => 134 [display_name] => Camille [url_str] => camille [title] => The Steel Shadow [key] => [description] => Weaponized to execute outside the boundaries of the law, Camille Ferros is an elegant and elite operative who ensures the commerce of the Piltover machine with its Zaunite underbelly runs smoothly. Raised among manners and money, she is the Principal Intelligencer of House Ferros, and runs down the family's darker problems with surgical precision. Others in Piltover may carry hextech, but Camille's single-minded devotion to her profession has left many to wonder if she is more machine than woman. With a mind as sharp as the blades she bears, Camille is adaptable and patient, viewing chaos and sloppy technique as a thing that must be put to order. [spotlight_embed_url] => https://www.youtube.com/watch?v=YaNANTQH0zc [role] => Fighter [defense_rating] => 6 [magic_rating] => 3 [attack_rating] => 8 [difficulty_rating] => 4 [damage_rating] => 3 [mobility_rating] => 3 [cc_rating] => 2 [toughness_rating] => 2 [utility_rating] => 1 [health] => 576 [health_increase] => 0 [mana] => 339 [mana_increase] => 0 [movement_speed] => 340 [armor] => 26 [armor_increase] => 0 [magic_resistance] => 32.1 [magic_resistance_increase] => 0 [attack_damage] => 62 [attack_damage_increase] => 0 [critical_strike] => 0 [critical_strike_increase] => 0 [health_regeneration] => 8.5 [health_regeneration_increase] => 0 [mana_regeneration] => 1.63 [mana_regeneration_increase] => 0 [attack_range] => 125 [attack_speed] => 0.644 [ability_power] => 0 [ability_power_18] => 0 [attack_speed_18] => 0.9177 [health_18] => 2021 [mana_18] => 883 [movement_speed_18] => 340 [armor_18] => 90.6 [magic_resistance_18] => 53.4 [attack_damage_18] => 122 [critical_strike_18] => 0 [health_regeneration_18] => 22.1 [mana_regeneration_18] => 4.18 [attack_range_18] => 125 [tip_playing_as] => *Try waiting until the other team is distracted with fighting your team, and use Hookshot to pick off vulnerable targets. *Use the CC from your abilities to land both of your Precision Protocol attacks on enemies. [tip_playing_against] => *Camille's shield only works against one damage type, so hit her when she's vulnerable to your damage. *The Hextech Ultimatum has a very short range to cast, so try to flash away from her before she gets close. [client_id] => 164 [riot_points] => 975 [influence_points] => 6300 [icon] => [is_published] => 1 [is_deprecated] => 0 [is_deleted] => 0 [is_buildable] => 1 [is_free] => 0 [views] => 0 [view_count] => 2003770 [comments] => 0 [comment_count] => 0 [votes] => 0 [vote_count] => 0 [community_tier_list_vote_count] => 557 [community_tier_list_score] => 0.414722 [community_tier_list_rank] => 2 [score] => 0 [lastpost_ts] => 0000-00-00 00:00:00 [last_comment_ts] => 0000-00-00 00:00:00 [critical_strike_chance] => 0 [critical_strike_chance_18] => 0 [preferred_skin] => 0 [create_ts] => 2016-12-12 00:00:00 ) ) [12] => Array ( [champion_id] => 133 [rank] => 3 [description] => Ivern really kinda synergies with anyone if he's played well, you can follow up eachother's stuns, and he can shield you if need be, but you guys dont have any major combos. be careful not to pull yourself to whoever he stuns though, as you're not someone who generally wants to get in the face of your enemies. [display_order] => 13 [champion] => Array ( [champion_id] => 133 [display_name] => Ivern [url_str] => ivern [title] => The Green Father [key] => [description] => Ivern Bramblefoot, known to many as the Green Father, is a peculiar half man, half tree who roams Runeterra's forests, cultivating life everywhere he goes. He knows the secrets of the natural world, and holds deep friendshipswith all things that grow, fly and scuttle. Ivern wanders the wilderness, imparting strange wisdom to any he meets, enriching the forests, and occasionally entrusting loose-lipped butterflies with his secrets. [spotlight_embed_url] => https://www.youtube.com/watch?v=Y-gsY5oAsL0 [role] => Support [defense_rating] => 5 [magic_rating] => 7 [attack_rating] => 3 [difficulty_rating] => 7 [damage_rating] => 1 [mobility_rating] => 2 [cc_rating] => 3 [toughness_rating] => 1 [utility_rating] => 3 [health] => 580 [health_increase] => 0 [mana] => 450 [mana_increase] => 0 [movement_speed] => 330 [armor] => 22 [armor_increase] => 0 [magic_resistance] => 32.1 [magic_resistance_increase] => 0 [attack_damage] => 50 [attack_damage_increase] => 0 [critical_strike] => 0 [critical_strike_increase] => 0 [health_regeneration] => 2.9 [health_regeneration_increase] => 0 [mana_regeneration] => 6.2 [mana_regeneration_increase] => 0 [attack_range] => 125 [attack_speed] => 0.644 [ability_power] => 0 [ability_power_18] => 0 [attack_speed_18] => 1.016 [health_18] => 2110 [mana_18] => 1470 [movement_speed_18] => 330 [armor_18] => 81.5 [magic_resistance_18] => 53.4 [attack_damage_18] => 101 [critical_strike_18] => 0 [health_regeneration_18] => 21.4 [mana_regeneration_18] => 18.9 [attack_range_18] => 125 [tip_playing_as] => *Try to help allies follow up a good Rootcaller hit with Triggerseed! *Use Brushmaker to set up future ambush spots! *Daisy can block skillshots and slow down enemies. Use her to peel for your teammates! [tip_playing_against] => *Ivern can be deceptively slippery. Be careful chasing him too far. *Ivern's brush has a long duration. Watch out for ambushes! *Be careful when fighting Ivern alone if he has Daisy ready to help! [client_id] => 427 [riot_points] => 975 [influence_points] => 6300 [icon] => [is_published] => 1 [is_deprecated] => 0 [is_deleted] => 0 [is_buildable] => 1 [is_free] => 0 [views] => 0 [view_count] => 1325992 [comments] => 0 [comment_count] => 2 [votes] => 0 [vote_count] => 0 [community_tier_list_vote_count] => 570 [community_tier_list_score] => 0.583509 [community_tier_list_rank] => 3 [score] => 0 [lastpost_ts] => 0000-00-00 00:00:00 [last_comment_ts] => 2018-12-13 11:13:47 [critical_strike_chance] => 0 [critical_strike_chance_18] => 0 [preferred_skin] => 857 [create_ts] => 2016-10-05 00:00:00 ) ) [13] => Array ( [champion_id] => 131 [rank] => 3 [description] => Her wall can be amazing, but her other CC ability, the shove, doesnt do you any favors the same way it does for her. [display_order] => 14 [champion] => Array ( [champion_id] => 131 [display_name] => Taliyah [url_str] => taliyah [title] => The Stoneweaver [key] => [description] => Taliyah is a nomadic mage from Shurima who weaves stone with energetic enthusiasm and raw determination. Torn between teenage wonder and adult responsibility, she has crossed nearly all of Valoran on a journey to learn the true nature of her growing powers. Compelled by rumors of the rise of a long-dead Azir emperor, she returns to protect her tribe from dangers uncovered by Shurima's shifting sands. Some have mistaken her tender heart for weakness and paid the price for their error, for beneath Taliyah's youthful demeanor is a will strong enough to move mountains, and a spirit fierce enough to make the earth tremble. [spotlight_embed_url] => https://www.youtube.com/watch?v=3-XQ0Jb2MRs [role] => Mage [defense_rating] => 7 [magic_rating] => 8 [attack_rating] => 1 [difficulty_rating] => 5 [damage_rating] => 3 [mobility_rating] => 1 [cc_rating] => 2 [toughness_rating] => 1 [utility_rating] => 3 [health] => 532 [health_increase] => 0 [mana] => 340 [mana_increase] => 0 [movement_speed] => 335 [armor] => 20 [armor_increase] => 0 [magic_resistance] => 30 [magic_resistance_increase] => 0 [attack_damage] => 56 [attack_damage_increase] => 0 [critical_strike] => 0 [critical_strike_increase] => 0 [health_regeneration] => 7 [health_regeneration_increase] => 0 [mana_regeneration] => 7 [mana_regeneration_increase] => 0 [attack_range] => 525 [attack_speed] => 0.625 [ability_power] => 0 [ability_power_18] => 0 [attack_speed_18] => 0.77 [health_18] => 2062 [mana_18] => 1360 [movement_speed_18] => 335 [armor_18] => 71 [magic_resistance_18] => 38.5 [attack_damage_18] => 112.1 [critical_strike_18] => 0 [health_regeneration_18] => 18.9 [mana_regeneration_18] => 21.5 [attack_range_18] => 525 [tip_playing_as] => [tip_playing_against] => [client_id] => 163 [riot_points] => 975 [influence_points] => 6300 [icon] => [is_published] => 1 [is_deprecated] => 0 [is_deleted] => 0 [is_buildable] => 1 [is_free] => 0 [views] => 0 [view_count] => 1555547 [comments] => 0 [comment_count] => 0 [votes] => 0 [vote_count] => 0 [community_tier_list_vote_count] => 498 [community_tier_list_score] => 0.46988 [community_tier_list_rank] => 2 [score] => 0 [lastpost_ts] => 0000-00-00 00:00:00 [last_comment_ts] => 0000-00-00 00:00:00 [critical_strike_chance] => 0 [critical_strike_chance_18] => 0 [preferred_skin] => 818 [create_ts] => 2016-05-18 00:00:00 ) ) [14] => Array ( [champion_id] => 43 [rank] => 3 [description] => Has its advantages and disadvantages. Like vayne, poppy needs terrain for her CC, which you can helpfully provide. She also has her big "no no" circle that can help keep potential threats off of you. That's the good. The bad is that although you can give her terrain for her CC, the knockback on the shove could potentially move targets out of your blizzard if it's already up. Her ult is the same issue, if she uses it prematurely, it'll screw you over. [display_order] => 15 [champion] => Array ( [champion_id] => 43 [display_name] => Poppy [url_str] => poppy [title] => Keeper of the Hammer [key] => Poppy [description] => "I'm no hero. Just a yordle with a hammer." Runeterra has no shortage of valiant champions, but few are as tenacious as Poppy. Bearing a hammer twice the length of her body, this determined yordle has spent untold years searching for the "Hero of Demacia", a fabled warrior said to be the rightful wielder of her weapon. [spotlight_embed_url] => https://www.youtube.com/watch?v=Oe-NJKTgz7c [role] => Tank [defense_rating] => 7 [magic_rating] => 2 [attack_rating] => 6 [difficulty_rating] => 6 [damage_rating] => 2 [mobility_rating] => 2 [cc_rating] => 3 [toughness_rating] => 3 [utility_rating] => 1 [health] => 540 [health_increase] => 81 [mana] => 280 [mana_increase] => 30 [movement_speed] => 345 [armor] => 29 [armor_increase] => 4 [magic_resistance] => 32 [magic_resistance_increase] => 0 [attack_damage] => 56 [attack_damage_increase] => 3.375 [critical_strike] => 2.05 [critical_strike_increase] => 0.35 [health_regeneration] => 8 [health_regeneration_increase] => 0.11 [mana_regeneration] => 7 [mana_regeneration_increase] => 0.05 [attack_range] => 125 [attack_speed] => 0.625 [ability_power] => 0 [ability_power_18] => 0 [attack_speed_18] => 0.891 [health_18] => 2070 [mana_18] => 960 [movement_speed_18] => 345 [armor_18] => 88.5 [magic_resistance_18] => 53.3 [attack_damage_18] => 124 [critical_strike_18] => 0 [health_regeneration_18] => 21.6 [mana_regeneration_18] => 18.9 [attack_range_18] => 125 [tip_playing_as] => * Iron Ambassador tends to land near walls, try to take advantage of this with Heroic Charge. * Keeper's Verdict can be released immediately to send the enemy straight up, take advantage of this in duels. [tip_playing_against] => * Poppy can stop nearby enemies from dashing with Steadfast Presence. * When Poppy starts to spin her hammer, she is charging Keeper's Verdict. * You can step on Poppy's shield to deny it from her. [client_id] => 78 [riot_points] => 260 [influence_points] => 450 [icon] => /content/champion/312e302e302e37302d3738.jpg [is_published] => 1 [is_deprecated] => 0 [is_deleted] => 0 [is_buildable] => 1 [is_free] => 0 [views] => 22536 [view_count] => 5288342 [comments] => 1 [comment_count] => 11 [votes] => 7 [vote_count] => 7 [community_tier_list_vote_count] => 518 [community_tier_list_score] => 0.480695 [community_tier_list_rank] => 2 [score] => 7 [lastpost_ts] => 2011-01-20 18:56:44 [last_comment_ts] => 2016-07-02 16:18:37 [critical_strike_chance] => 0 [critical_strike_chance_18] => 0 [preferred_skin] => 334 [create_ts] => 2010-01-13 00:00:00 ) ) [15] => Array ( [champion_id] => 79 [rank] => 2 [description] => Leona's hundred's of stuns make it easy for you to line up your own stun, and keeps enemies stuck in your blizzard for an extended period. The only downside here is using your stun at the same time she's using her's, wasting one of them, but it's a small drawback. [display_order] => 16 [champion] => Array ( [champion_id] => 79 [display_name] => Leona [url_str] => leona [title] => The Radiant Dawn [key] => [description] => On the upper slopes of Mount Targon, the warriors of Rakkor live and breathe only for war. However, Targon's peak is reserved for a special group of Rakkoran who answer to a ''higher'' calling. Members of this group, called the Solari, retire their mantles of war, choosing instead to devote their lives to reverence of the sun. According to legend, the Solari were formed by a warrior who could call the raw might of the sun down upon his enemies in combat. He claimed Mount Targon's summit, the point on Valoran closest to the sun, for his solar devotion, a tradition which generations of Solari have preserved to this day. Though they maintain their reverence, no other warrior possessed the gifts of the founder -- until Leona. Leona's parents were traditional Rakkorans, both bred for the heat of battle. To them, Leona was a problem child. She was capable of fighting as fiercely as any other -- including her childhood friend, Pantheon -- but she did not share their zeal for killing. She believed that the true worth of a soldier lay in her ability to defend and protect. When it came time for her Rite of Kor, a ceremony in which two Rakkoran teens battle to the death for the right to bear a relic-weapon, Leona refused to fight. For this, the Rakkoran leaders ordered her execution, but when they tried to strike the fatal blow, sunlight burst forth, bathing Mount Targon in light. As it faded, Leona stood unharmed and her executioners lay unconscious around her. The Solari immediately claimed Leona, demanding that her sentence be repealed. She donned the golden armor of the Solari and they bestowed upon her the sword and shield passed down from the ancient sun-warrior of legend. The Solari helped Leona focus her abilities, and when she was ready she left to join the League of Legends. ''The sun's rays reach all of Runeterra, so too must the image of its champion.'' -Leona [spotlight_embed_url] => http://www.youtube.com/watch?v=oViu5Pv_wwY [role] => Tank [defense_rating] => 8 [magic_rating] => 3 [attack_rating] => 4 [difficulty_rating] => 4 [damage_rating] => 1 [mobility_rating] => 1 [cc_rating] => 3 [toughness_rating] => 3 [utility_rating] => 1 [health] => 576 [health_increase] => 0 [mana] => 302 [mana_increase] => 0 [movement_speed] => 335 [armor] => 27.2 [armor_increase] => 0 [magic_resistance] => 32.1 [magic_resistance_increase] => 0 [attack_damage] => 60 [attack_damage_increase] => 0 [critical_strike] => 0 [critical_strike_increase] => 0 [health_regeneration] => 8.4 [health_regeneration_increase] => 0 [mana_regeneration] => 6 [mana_regeneration_increase] => 0 [attack_range] => 125 [attack_speed] => 0.625 [ability_power] => 0 [ability_power_18] => 0 [attack_speed_18] => 0.933 [health_18] => 2055 [mana_18] => 982 [movement_speed_18] => 335 [armor_18] => 88.4 [magic_resistance_18] => 53.4 [attack_damage_18] => 111 [critical_strike_18] => 0 [health_regeneration_18] => 22.9 [mana_regeneration_18] => 19.6 [attack_range_18] => 125 [tip_playing_as] => *Lead the charge and mark your foes with Sunlight before your allies deal damage. *Shield of Daybreak and Zenith Blade form a powerful offensive combo. *You can absorb a huge amount of damage using Eclipse, but you must stay near enemies to gain the bonus duration. [tip_playing_against] => *When Leona activates Eclipse, you have three seconds to get away from her before she deals damage. *Only foes in the center of Solar Flare get stunned, so you can often avoid this if you're quick. [client_id] => 89 [riot_points] => 880 [influence_points] => 4800 [icon] => [is_published] => 1 [is_deprecated] => 0 [is_deleted] => 0 [is_buildable] => 1 [is_free] => 0 [views] => 0 [view_count] => 5619362 [comments] => 0 [comment_count] => 17 [votes] => 0 [vote_count] => 0 [community_tier_list_vote_count] => 588 [community_tier_list_score] => 0.404422 [community_tier_list_rank] => 2 [score] => 0 [lastpost_ts] => 0000-00-00 00:00:00 [last_comment_ts] => 2014-08-21 07:54:02 [critical_strike_chance] => 0 [critical_strike_chance_18] => 0 [preferred_skin] => 593 [create_ts] => 2011-07-08 00:00:00 ) ) [16] => Array ( [champion_id] => [rank] => 2 [description] => A good snowball and you two should be able to clean up whoever he hit's with it. the only issue sometimes can be trying to keep up with him. if he gets too far away when snowballing, you can struggle to follow up. [display_order] => 17 [champion] => ) [17] => Array ( [champion_id] => 23 [rank] => 2 [description] => Amumu makes a decent jungle companion, and it's easy to chain your CC on top of his ult as long as you're ready for it. your ability to follow up on him well with blizzard and stun also protect's him somewhat from his need to dive in to do damage. [display_order] => 18 [champion] => Array ( [champion_id] => 23 [display_name] => Amumu [url_str] => amumu [title] => The Sad Mummy [key] => SadMummy [description] => A lonely and melancholy soul from ancient Shurima, Amumu roams the world in search of a friend. Cursed by an ancient spell, he is doomed to remain alone forever, as his touch is death and his affection ruin. Those who claim to have seen him describe Amumu as a living cadaver, small in stature and covered in bandages the color of lichen. Amumu has inspired myths, folklore, and legends told and retold for generations - such that it is impossible to separate truth from fiction. [spotlight_embed_url] => [role] => Tank [defense_rating] => 6 [magic_rating] => 8 [attack_rating] => 2 [difficulty_rating] => 3 [damage_rating] => 2 [mobility_rating] => 1 [cc_rating] => 3 [toughness_rating] => 3 [utility_rating] => 1 [health] => 613 [health_increase] => 78 [mana] => 287 [mana_increase] => 40 [movement_speed] => 335 [armor] => 23.5 [armor_increase] => 3.3 [magic_resistance] => 32.1 [magic_resistance_increase] => 0 [attack_damage] => 53.4 [attack_damage_increase] => 3.8 [critical_strike] => 2.9 [critical_strike_increase] => 0.4 [health_regeneration] => 8.9 [health_regeneration_increase] => 0.17 [mana_regeneration] => 7.4 [mana_regeneration_increase] => 0.06 [attack_range] => 125 [attack_speed] => 0.638 [ability_power] => 0 [ability_power_18] => 0 [attack_speed_18] => 0.874 [health_18] => 2041 [mana_18] => 967 [movement_speed_18] => 335 [armor_18] => 88.1 [magic_resistance_18] => 53.4 [attack_damage_18] => 118 [critical_strike_18] => 0 [health_regeneration_18] => 23.3 [mana_regeneration_18] => 16.3 [attack_range_18] => 125 [tip_playing_as] => *Amumu is highly dependent on teammates, try laning with your friends for maximum effectiveness. *Cooldown reduction on Amumu is very strong, but it's often difficult to itemize for it. Grab the Golem buff whenever possible to gain cooldown reduction without sacrificing stats. Despair is very effective against other tanks, make sure you're in range of the opponent's highest hp champions. [tip_playing_against] => *Avoid bunching up with other allies when Amumu has his ultimate available. *Erratic movement, or hiding behind creep waves can make it difficult for Amumu to instigate a fight with Bandage Toss. Amumu's Despair makes stacking hit points a risky proposition. [client_id] => 32 [riot_points] => 260 [influence_points] => 450 [icon] => /content/champion/312e302e302e37302d3332.jpg [is_published] => 1 [is_deprecated] => 0 [is_deleted] => 0 [is_buildable] => 1 [is_free] => 0 [views] => 27098 [view_count] => 8617499 [comments] => 2 [comment_count] => 14 [votes] => 18 [vote_count] => 18 [community_tier_list_vote_count] => 459 [community_tier_list_score] => 0.585621 [community_tier_list_rank] => 3 [score] => 14 [lastpost_ts] => 2011-01-08 10:18:51 [last_comment_ts] => 2017-04-15 20:22:43 [critical_strike_chance] => 0 [critical_strike_chance_18] => 0 [preferred_skin] => 26 [create_ts] => 2009-06-26 00:00:00 ) ) [18] => Array ( [champion_id] => 71 [rank] => 2 [description] => It's super easy to drop your blizzard on Jarvan's crater, and anyone stuck inside or trying to help anyone inside will pay because of it. the only downside is having to repostion your blizzard after crater ends. [display_order] => 19 [champion] => Array ( [champion_id] => 71 [display_name] => Jarvan IV [url_str] => jarvan-iv [title] => The Exemplar of Demacia [key] => [description] => As the royal family of Demacia for centuries, members of the Lightshield line have spent their lives waging war against any who opposed Demacian ethics. It is said that every Lightshield is born with anti-Noxian sentiment in his blood. Jarvan IV is no exception, even though he is the first Lightshield born to the age of the League of Legends. As his forefathers had before him, he led Demacian troops into bloody engagements with Noxian forces, and on many occasions he has bled alongside wounded allies and fallen comrades. In his most crushing defeat, he was outmaneuvered and captured by a Noxian battalion under the command of Jericho Swain. This mistake nearly cost him his life at the hands of Urgot, but he was rescued by the Dauntless Vanguard, an elite Demacian strike force led by Jarvan's childhood companion, Garen. Those close to him believed that his capture changed him. Xin Zhao was quoted as saying: ''His eyes never seemed to look at you, only through you to something he could not look away from.'' One day, without warning, Jarvan IV handpicked a squad of Demacian soldiers and left Demacia, vowing to find ''atonement''. He began by tracking and hunting the most dangerous beasts and bandits he could find in northern Valoran, but he soon tired of such prey. Seeking something that only he understood, he ventured south of the Great Barrier. He wasn't heard from again for nearly two years. After many had assumed the worst, he returned to glorious fanfare on the streets of Demacia. His Demacian plates were adorned with the bones and scales of creatures unknown. His eyes bore the wisdom of someone twice his age. Of the twelve soldiers who had departed with him, only two returned. In a tone as cold and steady as steel, he swore to bring the enemies of Demacia to their knees. ''There is only one truth, and you will find it at the point of my lance.'' - the ''last words'' of Jarvan IV at his failed execution [spotlight_embed_url] => http://www.youtube.com/watch?v=RgOdf3x24qA [role] => Tank [defense_rating] => 8 [magic_rating] => 3 [attack_rating] => 6 [difficulty_rating] => 5 [damage_rating] => 2 [mobility_rating] => 2 [cc_rating] => 2 [toughness_rating] => 2 [utility_rating] => 2 [health] => 571 [health_increase] => 0 [mana] => 302 [mana_increase] => 0 [movement_speed] => 340 [armor] => 29 [armor_increase] => 0 [magic_resistance] => 32.1 [magic_resistance_increase] => 0 [attack_damage] => 55.7 [attack_damage_increase] => 0 [critical_strike] => 0 [critical_strike_increase] => 0 [health_regeneration] => 8.2 [health_regeneration_increase] => 0 [mana_regeneration] => 6.8 [mana_regeneration_increase] => 0 [attack_range] => 175 [attack_speed] => 0.658 [ability_power] => 0 [ability_power_18] => 0 [attack_speed_18] => 0.938 [health_18] => 2101 [mana_18] => 982 [movement_speed_18] => 340 [armor_18] => 90.2 [magic_resistance_18] => 53.4 [attack_damage_18] => 113.5 [critical_strike_18] => 0 [health_regeneration_18] => 20.1 [mana_regeneration_18] => 14.4 [attack_range_18] => 175 [tip_playing_as] => * You can use the Dragon Strike / Demacian Standard combo to get out of your own Cataclysm arenas. * Split your basic attacks on different champions at the beginning of fights to maximize damage. * Use Demacian Standard as a scouting tool when worried about incoming enemies. [tip_playing_against] => * Keep out of the path between Jarvan IV and his Standard to avoid being knocked up. * Cataclysm's terrain is a frightening force to fight against, but movement abilities can go through it. [client_id] => 59 [riot_points] => 880 [influence_points] => 4800 [icon] => [is_published] => 1 [is_deprecated] => 0 [is_deleted] => 0 [is_buildable] => 1 [is_free] => 0 [views] => 0 [view_count] => 5320879 [comments] => 0 [comment_count] => 10 [votes] => 0 [vote_count] => 0 [community_tier_list_vote_count] => 541 [community_tier_list_score] => 0.432532 [community_tier_list_rank] => 2 [score] => 0 [lastpost_ts] => 2011-03-04 19:07:55 [last_comment_ts] => 2014-08-15 19:22:01 [critical_strike_chance] => 0 [critical_strike_chance_18] => 0 [preferred_skin] => 558 [create_ts] => 2011-03-01 00:00:00 ) ) [19] => Array ( [champion_id] => 58 [rank] => 2 [description] => Anivia love's having people who aren't afraid to hold the frontline for her, and urgot does that in spade's. He doesn't have as much crowd control as someone like a good Maokai, but he still present's a formidable threat that can be hard to ignore. [display_order] => 20 [champion] => Array ( [champion_id] => 58 [display_name] => Urgot [url_str] => urgot [title] => The Dreadnought [key] => [description] => Once a powerful Noxian headsman, Urgot was betrayed by the empire for which he had killed so many. Bound in iron chains, he was forced to learn the true meaning of strength in the Dredge—a prison mine deep beneath Zaun. Emerging in a disaster that spread chaos throughout the city, he now casts an imposing shadow over its criminal underworld. Raising his victims on the very chains that once enslaved him, he will purge his new home of the unworthy, making it a crucible of pain. ''There is only one way to measure a man. Tear him… into… pieces.'' --Urgot [spotlight_embed_url] => https://www.youtube.com/watch?v=AEd1aq77tBo [role] => Fighter [defense_rating] => 5 [magic_rating] => 3 [attack_rating] => 8 [difficulty_rating] => 8 [damage_rating] => 2 [mobility_rating] => 1 [cc_rating] => 2 [toughness_rating] => 2 [utility_rating] => 1 [health] => 585 [health_increase] => 0 [mana] => 300 [mana_increase] => 0 [movement_speed] => 330 [armor] => 39 [armor_increase] => 0 [magic_resistance] => 32.1 [magic_resistance_increase] => 0 [attack_damage] => 63 [attack_damage_increase] => 0 [critical_strike] => 0 [critical_strike_increase] => 0 [health_regeneration] => 7.5 [health_regeneration_increase] => 0 [mana_regeneration] => 7.3 [mana_regeneration_increase] => 0 [attack_range] => 350 [attack_speed] => 0.625 [ability_power] => 0 [ability_power_18] => 0 [attack_speed_18] => 1.024 [health_18] => 2081 [mana_18] => 1065 [movement_speed_18] => 330 [armor_18] => 111.3 [magic_resistance_18] => 53.4 [attack_damage_18] => 131 [critical_strike_18] => 0 [health_regeneration_18] => 19.4 [mana_regeneration_18] => 17.5 [attack_range_18] => 350 [tip_playing_as] => [tip_playing_against] => [client_id] => 6 [riot_points] => 790 [influence_points] => 3150 [icon] => [is_published] => 1 [is_deprecated] => 0 [is_deleted] => 0 [is_buildable] => 1 [is_free] => 0 [views] => 9308 [view_count] => 2450078 [comments] => 1 [comment_count] => 5 [votes] => 0 [vote_count] => 0 [community_tier_list_vote_count] => 584 [community_tier_list_score] => 0.540753 [community_tier_list_rank] => 3 [score] => 0 [lastpost_ts] => 2011-04-04 06:22:33 [last_comment_ts] => 2015-05-16 12:46:23 [critical_strike_chance] => 0 [critical_strike_chance_18] => 0 [preferred_skin] => 474 [create_ts] => 2017-07-26 00:00:00 ) ) [20] => Array ( [champion_id] => 76 [rank] => 2 [description] => Most ADC have no real synergy with Anivia. It isn't them being bad or anything, it's just that they depend so much more on you then you do on them. Vayne however had a very unique bit of CC that can combo very well with your kit. Since her CC pushes enemies back and sticks them to a wall if they hit it, dropping a wall behind enemies and letting vayne slam them against it makes it so easy for you to follow up, and between your high butst for squishes and her ability to tank shred, you two can do a serious bit of hurting to literally anyone you catch out. [display_order] => 21 [champion] => Array ( [champion_id] => 76 [display_name] => Vayne [url_str] => vayne [title] => The Night Hunter [key] => [description] => The world is not always as civilized as people might think. There are still those who would follow the blackest paths of magic and become corrupted by the darker powers that flow through Runeterra. Shauna Vayne knows this fact well. As a young privileged girl in the heart of Demacia's elite, her father tried to convince her of the constabulary's ever-vigilant eye. Young and naive, she truly believed that her world was one of perfect safety, until one night, when a twisted witch took interest in her father. The malevolent woman overcame her father's conciliar guard, then tortured her family before murdering them. The young Shauna escaped only by hiding herself and then fleeing once the hag had departed, plagued by the screams of her loved ones as she ran. A burning hatred was born in her that day, one that could never be denied. Vayne was able to take care of herself using her father's money, and she began to train as soon as an instructor would have her as a student. By the time she was a fully grown woman, she had become a grim warrior. However, the fields of battle were not to be her home. Demacia needed a protector, one who hunted those lost to the darkness. Shauna used her family's contacts to become the first Night Hunter, and now her prowess is the stuff of legends. It is said that those who practice the black arts quake when they hear that the Night Hunter is on the prowl. Despite her crusade, Shauna has looked at the League of Legends in horror. There are champions who have clearly lost themselves to the blackest of magics, and who have been embraced within the League even though they should be put down for the safety of all. The time has come for the Night Hunter to execute her secret mission - to purge the League of Legends. Not all shadows are to be feared. At least, if Vayne has her way. [spotlight_embed_url] => http://www.youtube.com/watch?v=gZDJqpFspmg [role] => Marksman [defense_rating] => 1 [magic_rating] => 1 [attack_rating] => 10 [difficulty_rating] => 8 [damage_rating] => 3 [mobility_rating] => 2 [cc_rating] => 2 [toughness_rating] => 1 [utility_rating] => 1 [health] => 498 [health_increase] => 0 [mana] => 232 [mana_increase] => 0 [movement_speed] => 330 [armor] => 19 [armor_increase] => 0 [magic_resistance] => 30 [magic_resistance_increase] => 0 [attack_damage] => 56.9 [attack_damage_increase] => 0 [critical_strike] => 0 [critical_strike_increase] => 0 [health_regeneration] => 5.4 [health_regeneration_increase] => 0 [mana_regeneration] => 7 [mana_regeneration_increase] => 0 [attack_range] => 550 [attack_speed] => 0.658 [ability_power] => 0 [ability_power_18] => 0 [attack_speed_18] => 1.105 [health_18] => 1909 [mana_18] => 827 [movement_speed_18] => 330 [armor_18] => 76.8 [magic_resistance_18] => 38.5 [attack_damage_18] => 85.1 [critical_strike_18] => 0 [health_regeneration_18] => 14.8 [mana_regeneration_18] => 13.8 [attack_range_18] => 550 [tip_playing_as] => * Tumble has many uses, but it cannot pass over walls. * Condemn can be used to both pin targets to walls to ensure a kill, or to escape a pursuer. * Don't go in first to a large teamfight. Wait for your teammates to initiate. [tip_playing_against] => * Vayne is fragile - turn the pressure up on her and she will be forced to play cautiously. * Deny Vayne the opportunity to pin you against walls. [client_id] => 67 [riot_points] => 880 [influence_points] => 4800 [icon] => [is_published] => 1 [is_deprecated] => 0 [is_deleted] => 0 [is_buildable] => 1 [is_free] => 0 [views] => 0 [view_count] => 14891740 [comments] => 0 [comment_count] => 15 [votes] => 0 [vote_count] => 0 [community_tier_list_vote_count] => 643 [community_tier_list_score] => 0.404355 [community_tier_list_rank] => 2 [score] => 0 [lastpost_ts] => 0000-00-00 00:00:00 [last_comment_ts] => 2018-02-13 11:55:26 [critical_strike_chance] => 0 [critical_strike_chance_18] => 0 [preferred_skin] => 479 [create_ts] => 2011-05-10 00:00:00 ) ) [21] => Array ( [champion_id] => 22 [rank] => 2 [description] => A good chogath knockup will let you get a stun off more often then not, and when a massive monster threatening to eat them alive is bearing down on people, they tend to focus on that rather then you. Even if they do focus you, Cho's silence can help out with it as well. [display_order] => 22 [champion] => Array ( [champion_id] => 22 [display_name] => Cho'Gath [url_str] => chogath [title] => The Terror of the Void [key] => GreenTerror [description] => There is a place between dimensions, between worlds. To some it is known as the Outside, to others it is the Unknown. To those that truly know, however, it is called the Void. Despite its name, the Void is not an empty place, but rather the home of unspeakable things - horrors not meant for minds of men. Cho'Gath is a creature born of the Void, a thing whose true nature is so awful most will not speak its name. Its fellows have been poking at the walls that divide dimensions for a crack, a way into Runeterra, where they can visit their own personal paradise of horror upon the world. They are called the Voidborn, creatures so ancient and terrible that they have been removed from history altogether. It is rumored that the Voidborn command vast armies of unspeakable creatures on other worlds, that they were once driven from Runeterra by powerful magic lost to antiquity. If such tales are true, then the rumors that follow must be equally true - that one day, the Voidborn will return. Even now, something dark stirs in Icathia, perverting the summoning rituals of the League to allow the presence of Cho'Gath. It is an alien creature of malice and violence, a thing that causes all but the most stalwart to cringe in fear. Cho'Gath even appears to feed on its predations, growing and swelling as it gorges itself. Worse yet, the creature is intelligent, perhaps greatly so, making most wonder how such a monster could be contained. Fortunately, the power of the League's summoning has confined Cho'Gath's presence exclusively to the League of Legends. It is here that summoners use Cho'Gath's Voidborn abilities to help decide the fate of Runeterra. The Terror of the Void knows what fate it would choose for Runeterra, given half the chance. Woe betide the day when Cho'Gath grows weary of the League. [spotlight_embed_url] => http://www.youtube.com/watch?v=GJ8QI_7puvU [role] => Tank [defense_rating] => 7 [magic_rating] => 7 [attack_rating] => 3 [difficulty_rating] => 5 [damage_rating] => 2 [mobility_rating] => 1 [cc_rating] => 2 [toughness_rating] => 3 [utility_rating] => 1 [health] => 574 [health_increase] => 80 [mana] => 272 [mana_increase] => 40 [movement_speed] => 345 [armor] => 28.9 [armor_increase] => 3.5 [magic_resistance] => 32.1 [magic_resistance_increase] => 0 [attack_damage] => 61.2 [attack_damage_increase] => 4.2 [critical_strike] => 2.5 [critical_strike_increase] => 0.31 [health_regeneration] => 8.9 [health_regeneration_increase] => 0.17 [mana_regeneration] => 7.2 [mana_regeneration_increase] => 0.05 [attack_range] => 125 [attack_speed] => 0.625 [ability_power] => 0 [ability_power_18] => 0 [attack_speed_18] => 0.778 [health_18] => 1934 [mana_18] => 952 [movement_speed_18] => 345 [armor_18] => 88.4 [magic_resistance_18] => 53.4 [attack_damage_18] => 132.6 [critical_strike_18] => 0 [health_regeneration_18] => 23.4 [mana_regeneration_18] => 14.9 [attack_range_18] => 125 [tip_playing_as] => *Use of Rupture and Feral Scream can lead to mana starvation, but if partnered with a champion such as Soraka or one with a Mana Manipulator, using both skills early can yield positive results. *If you're having difficultly feasting upon champions, try eating minions until you're larger. *Using Rupture on creeps in combination with Carnivore is a good way to gain health and mana. [tip_playing_against] => *Purchasing a few HP items decreases the chances of Cho'Gath killing you quickly. *Focus on preventing Cho'Gath from reaching his max size, or obtaining it again after you've killed him. [client_id] => 31 [riot_points] => 585 [influence_points] => 1350 [icon] => /content/champion/312e302e302e37302d3331.jpg [is_published] => 1 [is_deprecated] => 0 [is_deleted] => 0 [is_buildable] => 1 [is_free] => 0 [views] => 29817 [view_count] => 9090565 [comments] => 2 [comment_count] => 10 [votes] => 10 [vote_count] => 18 [community_tier_list_vote_count] => 582 [community_tier_list_score] => 0.43677 [community_tier_list_rank] => 2 [score] => 18 [lastpost_ts] => 2010-10-17 23:04:40 [last_comment_ts] => 2017-11-08 15:36:45 [critical_strike_chance] => 0 [critical_strike_chance_18] => 0 [preferred_skin] => 0 [create_ts] => 2009-06-26 00:00:00 ) ) [22] => Array ( [champion_id] => 120 [rank] => 2 [description] => A tricky one. Mini gnar isn't all that great for a teammate with you, he's all about ranged poke and dancing around the outskirts of fights. But mega gnar? Massive Frontline fighters always synergize well with Anivia, and his R can throw people into your walls to stun them. Very nice. His biggest issue is just consistency since he has less control over his forms then other multiple form champions. [display_order] => 23 [champion] => Array ( [champion_id] => 120 [display_name] => Gnar [url_str] => gnar [title] => The Missing Link [key] => [description] => Time marches on for most, but not Gnar. A yordle born millennia ago, Gnar was captured and trapped in true ice, frozen - quite literally - in time. Civilizations formed and fell as the prehistoric yordle vacantly stared on, but nothing – not even true ice – could confine Gnar forever. After breaking free, he wandered Runeterra until he found himself taken in by his yordle descendants. But, as they would soon discover, there’s a beast behind the boy. [spotlight_embed_url] => https://www.youtube.com/watch?v=4Qu3rhWGq0s [role] => Fighter [defense_rating] => 5 [magic_rating] => 5 [attack_rating] => 6 [difficulty_rating] => 8 [damage_rating] => 2 [mobility_rating] => 2 [cc_rating] => 2 [toughness_rating] => 3 [utility_rating] => 1 [health] => 510 [health_increase] => 0 [mana] => 0 [mana_increase] => 0 [movement_speed] => 325 [armor] => 23 [armor_increase] => 0 [magic_resistance] => 30 [magic_resistance_increase] => 0 [attack_damage] => 51 [attack_damage_increase] => 0 [critical_strike] => 0 [critical_strike_increase] => 0 [health_regeneration] => 4.5 [health_regeneration_increase] => 0 [mana_regeneration] => 0 [mana_regeneration_increase] => 0 [attack_range] => 150 [attack_speed] => 0.625 [ability_power] => 0 [ability_power_18] => 0 [attack_speed_18] => 0.684 [health_18] => 1615 [mana_18] => 0 [movement_speed_18] => 325 [armor_18] => 65.5 [magic_resistance_18] => 38.5 [attack_damage_18] => 102 [critical_strike_18] => 0 [health_regeneration_18] => 34.25 [mana_regeneration_18] => 0 [attack_range_18] => 150 [tip_playing_as] => * Managing your Rage is very important. Try to time out your transformations so you can get maximum benefit from both forms. * Position yourself next to walls to bait your enemies into getting stunned by your ultimate. * Know your strengths! Mini Gnar is fast, squishy, and has high sustained damage. Mega Gnar is slow, tough, and has high burst. [tip_playing_against] => * Gnar can't gain Rage for 13 seconds after he turns from big to little. Use this chance to engage on his team. * Gnar's animations and resource bar change as he gets closer to transforming. * Gnar's ultimate stuns you if he hits you into a wall. Be careful when you are near one. [client_id] => 150 [riot_points] => 975 [influence_points] => 6300 [icon] => [is_published] => 1 [is_deprecated] => 0 [is_deleted] => 0 [is_buildable] => 1 [is_free] => 0 [views] => 0 [view_count] => 6457258 [comments] => 0 [comment_count] => 4 [votes] => 0 [vote_count] => 0 [community_tier_list_vote_count] => 504 [community_tier_list_score] => 0.464286 [community_tier_list_rank] => 2 [score] => 0 [lastpost_ts] => 0000-00-00 00:00:00 [last_comment_ts] => 2018-08-22 09:14:16 [critical_strike_chance] => 0 [critical_strike_chance_18] => 0 [preferred_skin] => 649 [create_ts] => 2014-08-13 00:00:00 ) ) [23] => Array ( [champion_id] => 88 [rank] => 2 [description] => Be careful to try to stun someone AFTER Volibear throw's them. His run mean's he's easily gonna catch up to them before you do, so trying to stun someone before he grab's them is just asking to miss it. Same rule applies for your Blizzard. He does make a decent engager though, which is nice. [display_order] => 24 [champion] => Array ( [champion_id] => 88 [display_name] => Volibear [url_str] => volibear [title] => The Thunder's Roar [key] => [description] => Though the northern reaches of Freljord are some of the most unforgiving lands in Valoran, the Ursine have survived upon the region's barren, stormy tundra for centuries. As a fierce and respected warrior of the Ursine, Volibear devoted his life to the protection of his people and loyalty to his elder brother, the tribe's chief. When his brother was killed during a hunt on the tundra, the tribe looked to Volibear as his successor. It was an honor and a burden that Volibear had never expected, but he shouldered the charge with pride. However, by Ursine tradition, the tribe could not recognize Volibear as chief until he returned from a journey to the peak of their sacred mountain, a place forever shrouded in a thundering maelstrom. There, Ursine chieftains must speak to the storm itself, gaining clarity and wisdom to empower them as mighty leaders. Donning the chieftain's traditional armor and enchanted gauntlets, Volibear began the long and perilous climb up the slopes of the mountain. When he reached the peak and gazed into the raging storm above, he saw a horrific vision of a Freljord utterly consumed by war. Amidst the carnage, the Ursine fell dead upon a bloody battlefield. Believing the vision to be an omen of things to come if he did not act against them, Volibear traveled to the capitol of Freljord. The Ursine had not ventured across the southern mountains in centuries and his appearance was met with unease. However, Queen Ashe recognized Volibear as a wise and powerful ally. In what Volibear considered the first step against a war-torn future, they forged an alliance. As part of their agreement, he joined the League of Legends in the name of a unified Freljord, representing the primal might of his nation on the Field of Justice. ''Few can weather the storm that follows in the wake of Volibear's roar.'' - Ashe, the Frost Archer [spotlight_embed_url] => http://www.youtube.com/watch?v=pVrWNNnhSww [role] => Fighter [defense_rating] => 7 [magic_rating] => 4 [attack_rating] => 7 [difficulty_rating] => 3 [damage_rating] => 2 [mobility_rating] => 2 [cc_rating] => 2 [toughness_rating] => 3 [utility_rating] => 1 [health] => 585 [health_increase] => 0 [mana] => 270 [mana_increase] => 0 [movement_speed] => 345 [armor] => 26.4 [armor_increase] => 0 [magic_resistance] => 32.1 [magic_resistance_increase] => 0 [attack_damage] => 59.5 [attack_damage_increase] => 0 [critical_strike] => 0 [critical_strike_increase] => 0 [health_regeneration] => 8.1 [health_regeneration_increase] => 0 [mana_regeneration] => 8.1 [mana_regeneration_increase] => 0 [attack_range] => 125 [attack_speed] => 0.658 [ability_power] => 0 [ability_power_18] => 0 [attack_speed_18] => 1.07 [health_18] => 2047 [mana_18] => 780 [movement_speed_18] => 345 [armor_18] => 85.9 [magic_resistance_18] => 53.4 [attack_damage_18] => 115.6 [critical_strike_18] => 0 [health_regeneration_18] => 19.1 [mana_regeneration_18] => 19.1 [attack_range_18] => 125 [tip_playing_as] => * Lead the charge with Rolling Thunder and slow enemies with Majestic Roar. * Volibear benefits a great deal from additional health and cooldown reduction. * You must attack three times in rapid succession before Frenzy can be activated--having the toughness to survive for a long time is one way to accomplish this goal. [tip_playing_against] => * Volibear can gain great movement speed while chasing targets, but he gets no bonus when running away. * Volibear regenerates a large amount of health when he drops to critical health. * Slowing or stunning Volibear when he tries to charge will greatly reduce his effectiveness. [client_id] => 106 [riot_points] => 880 [influence_points] => 4800 [icon] => [is_published] => 1 [is_deprecated] => 0 [is_deleted] => 0 [is_buildable] => 1 [is_free] => 0 [views] => 0 [view_count] => 5479142 [comments] => 0 [comment_count] => 13 [votes] => 0 [vote_count] => 0 [community_tier_list_vote_count] => 534 [community_tier_list_score] => 0.650936 [community_tier_list_rank] => 3 [score] => 0 [lastpost_ts] => 0000-00-00 00:00:00 [last_comment_ts] => 2018-02-10 17:14:56 [critical_strike_chance] => 0 [critical_strike_chance_18] => 0 [preferred_skin] => 500 [create_ts] => 2011-11-29 00:00:00 ) ) [24] => Array ( [champion_id] => 34 [rank] => 1 [description] => Same as with malphite, if blitzcrank land's his abilities, its super easy to follow up with your CC and damage, usually making it a short life for whoever he caught. [display_order] => 25 [champion] => Array ( [champion_id] => 34 [display_name] => Blitzcrank [url_str] => blitzcrank [title] => The Great Steam Golem [key] => SteamGolem [description] => The city of Zaun is a place where both magic and science have gone awry. The unchecked nature of experimentation has taken its toll on the city. However, Zaun's lenient restrictions allow their researchers and inventors the leeway to push the bounds of science at an accelerated rate, for better or worse. It was under these conditions that a team of doctoral students from Zaun's College of Techmaturgy made a breakthrough in the field of intelligent steam automation. Their creation, the steam golem Blitzcrank, was developed to exercise judgment on-the-fly in order to assist with Zaun's hazardous waste reclamation process, since so often the conditions did not allow for human supervision. However, he soon began exhibiting unforeseen behaviors. Over time, the scientists were able to identify a demonstrated learning process, and Blitzcrank fast became a celebrity. As is sadly often the case though, credit for the golem's creation was scooped up by another - Professor Stanwick Pididly - though most now know the truth. In the wake of the ensuing legal maelstrom, it became evident that neither party truly had the steam golem's best interests at heart, and Blitzcrank humbly petitioned for personal autonomy. Backed by overwhelming support from the public, it took the liberal Council of Zaun only a few weeks to declare Blitzcrank a fully-independent, sentient entity. A unique being, the golem left Zaun, distressed by the controversy and feeling there was no place he could fit in. His travels led him to the one location in Valoran where unique beings have a place - the League of Legends. Fortunately, he was easily able to adapt his design to suit the rigors he would face on the Fields of Justice. Though Blitzcrank may batter anything that stands in his way, he really has a heart of gold... encased in a framework of iron... in a carapace of steel. [spotlight_embed_url] => http://www.youtube.com/watch?v=WtmMC23DdT0 [role] => Tank [defense_rating] => 8 [magic_rating] => 5 [attack_rating] => 4 [difficulty_rating] => 4 [damage_rating] => 1 [mobility_rating] => 1 [cc_rating] => 3 [toughness_rating] => 2 [utility_rating] => 1 [health] => 583 [health_increase] => 100 [mana] => 267 [mana_increase] => 36 [movement_speed] => 325 [armor] => 24.4 [armor_increase] => 3.5 [magic_resistance] => 32.1 [magic_resistance_increase] => 0 [attack_damage] => 61.5 [attack_damage_increase] => 3.5 [critical_strike] => 2.3 [critical_strike_increase] => 0.3 [health_regeneration] => 8.5 [health_regeneration_increase] => 0.15 [mana_regeneration] => 8.5 [mana_regeneration_increase] => 0.06 [attack_range] => 125 [attack_speed] => 0.625 [ability_power] => 0 [ability_power_18] => 0 [attack_speed_18] => 0.745 [health_18] => 2198 [mana_18] => 947 [movement_speed_18] => 325 [armor_18] => 92.4 [magic_resistance_18] => 53.4 [attack_damage_18] => 121 [critical_strike_18] => 0 [health_regeneration_18] => 21.3 [mana_regeneration_18] => 22.1 [attack_range_18] => 125 [tip_playing_as] => *The 1-2-3 combo of Rocket Grab, Power Fist, and Static Field can devastate an individual opponent. *Using Blitzcrank's grab to pull an enemy into your tower range followed by a Power Fist will allow the tower to get several hits on them. [tip_playing_against] => *Use wards to keep track of Blitzcrank's movements, and stay out of range of his Rocket Grab. *Staying behind creeps can prevent you from being Rocket Grabbed. Blitzcrank's Rocket Grab only pulls the first enemy target it encounters. [client_id] => 53 [riot_points] => 790 [influence_points] => 3150 [icon] => /content/champion/312e302e302e37302d3533.jpg [is_published] => 1 [is_deprecated] => 0 [is_deleted] => 0 [is_buildable] => 1 [is_free] => 0 [views] => 26942 [view_count] => 11118965 [comments] => 5 [comment_count] => 15 [votes] => 10 [vote_count] => 10 [community_tier_list_vote_count] => 624 [community_tier_list_score] => 0.421154 [community_tier_list_rank] => 2 [score] => 10 [lastpost_ts] => 2011-03-02 20:50:08 [last_comment_ts] => 2018-02-13 11:16:51 [critical_strike_chance] => 0 [critical_strike_chance_18] => 0 [preferred_skin] => 563 [create_ts] => 2009-09-02 00:00:00 ) ) [25] => Array ( [champion_id] => 101 [rank] => 1 [description] => You two together tend to just zone off so much space that the enemy just cannot step into without dying, and both of you can follow up on eachother's abilities to great affect. Your blizzard can also help her land the knockup on her ult if they're on top of eachother. [display_order] => 26 [champion] => Array ( [champion_id] => 101 [display_name] => Zyra [url_str] => zyra [title] => The Rise of the Thorns [key] => [description] => Longing to take control of her fate, the ancient, dying plant Zyra transferred her consciousness into a human body for a second chance at life. Centuries ago, she and her kind dominated the Plague Lands, using thorns and vines to consume any animal that set foot in their territory. As the years passed, the animal population steadily died off. Food became increasingly scarce, and Zyra could only stand by helplessly as the last of her kin withered away. She thought she would perish alone, until the appearance of an unwary sorceress presented her with an opportunity for salvation. It was the first time in years Zyra had sensed a creature wander so close. Hunger drew her to the sorceress, but some other, deeper instinct compelled her. She enveloped the woman in thorns with ease, but as she savored this final meal, foreign memories invaded her thoughts. She saw great jungles of metal and stone where humans and animals thrived. Potent magic surged through her vines, and she devised an elegant but risky plan to survive. Using the woman's memories, Zyra poured her newfound magic into the creation of a human-shaped vessel. She didn't know what sort of world awaited her, but she had nothing left to lose. When Zyra opened her eyes, she was overwhelmed by the raw power ready at her fingertips. It wasn't until she noticed the shriveled remains of the plant she once was that she realized how vulnerable she had become. If this body died, there would be no network of vines to retreat through, no roots to regrow her...but she felt truly alive. She beheld the world for the first time as animals did, and a dark smile crept across her lips. She was reborn, and there was so much now within her grasp. Closer to the flower, closer to the thorns. - Zyra [spotlight_embed_url] => http://www.youtube.com/watch?v=v9DLY0Qrcm4 [role] => Mage [defense_rating] => 3 [magic_rating] => 8 [attack_rating] => 4 [difficulty_rating] => 7 [damage_rating] => 3 [mobility_rating] => 1 [cc_rating] => 3 [toughness_rating] => 1 [utility_rating] => 1 [health] => 499 [health_increase] => 0 [mana] => 334 [mana_increase] => 0 [movement_speed] => 340 [armor] => 20 [armor_increase] => 0 [magic_resistance] => 30 [magic_resistance_increase] => 0 [attack_damage] => 53.4 [attack_damage_increase] => 0 [critical_strike] => 0 [critical_strike_increase] => 0 [health_regeneration] => 5.7 [health_regeneration_increase] => 0 [mana_regeneration] => 8.5 [mana_regeneration_increase] => 0 [attack_range] => 575 [attack_speed] => 0.625 [ability_power] => 0 [ability_power_18] => 0 [attack_speed_18] => 0.849 [health_18] => 1757 [mana_18] => 1184 [movement_speed_18] => 340 [armor_18] => 71 [magic_resistance_18] => 38.5 [attack_damage_18] => 107.8 [critical_strike_18] => 0 [health_regeneration_18] => 14.2 [mana_regeneration_18] => 22.1 [attack_range_18] => 575 [tip_playing_as] => * Placing a seed in your spell's path after you have cast it gives you the best chance of having a seed in the proper spot. * Seeds grant vision to your team. * Zyra is a great ambusher - look for opportunities to set a trap of seeds in brush, then lure enemies in. [tip_playing_against] => * Zyra's seeds can be destroyed by stepping on them. Crush them under foot if she is using them primarily to give her team vision of an area. * Moving closer to Zyra can be a smart move if she places plants too far away from herself. * Plants can be killed by three basic attacks, or a single target spell and one basic attack. * Move away from or strafe rapidly around Zyra when she dies, or she will exact true vengeance upon you from the grave. [client_id] => 143 [riot_points] => 880 [influence_points] => 4800 [icon] => [is_published] => 1 [is_deprecated] => 0 [is_deleted] => 0 [is_buildable] => 1 [is_free] => 0 [views] => 0 [view_count] => 4184797 [comments] => 0 [comment_count] => 12 [votes] => 0 [vote_count] => 0 [community_tier_list_vote_count] => 542 [community_tier_list_score] => 0.435793 [community_tier_list_rank] => 2 [score] => 0 [lastpost_ts] => 0000-00-00 00:00:00 [last_comment_ts] => 2017-02-15 12:17:34 [critical_strike_chance] => 0 [critical_strike_chance_18] => 0 [preferred_skin] => 889 [create_ts] => 2012-07-24 00:00:00 ) ) [26] => Array ( [champion_id] => 35 [rank] => 1 [description] => Malaphite ult in, you drop your blizzard under all the people he knocks up, and stunning them again once they hit the ground? GG those poor souls. [display_order] => 27 [champion] => Array ( [champion_id] => 35 [display_name] => Malphite [url_str] => malphite [title] => Shard of the Monolith [key] => Malphite [description] => There is a world of perfect harmony, where all are part of the whole. The Monolith is the essence of all creation, and its denizens are but singular pieces of it. It is beautiful in its symmetry, and in its almost complete lack of uncertainty. The rocky beings that live there know their place and work to fulfill their duties to the fullest extent, functioning almost as a superorganism or hive. Malphite has always strived to live up to his full potential, as his own personal part of the whole, serving the role of a distinguished creature questing to enforce his people's flawless vision of order. One day, without warning, a dimensional rift opened, and he was summoned across the cosmos to the world of Runeterra. The transition was painful and terrifying for him, as he was cut off from the song of his people and the Monolith - things that had been ever-present in him since the day he was born. He raged, trapped in the Summoning Circle, as those who had called him made their plea. Runeterra was a world that had nearly been consumed by its disharmony. It was a world that needed champions to bring order out of chaos. It was to that end that the rock-creature was summoned, so that he could aid them in this quest. Looking past his own fear and apprehension, Malphite could see that this was a respectable goal, and one in which he could participate - perhaps uniquely so. Today, as part of the League of Legends, he hammers those who would seek to upset Valoran's movement toward order, especially turning his attention to those that wield chaotic magic. Unfortunately, Malphite has also begun to change, as he has been forced to face his own profound loneliness among the world's vibrant individuality. Beware, minions of chaos! The Shard of the Monolith has come. [spotlight_embed_url] => [role] => Tank [defense_rating] => 9 [magic_rating] => 7 [attack_rating] => 5 [difficulty_rating] => 2 [damage_rating] => 1 [mobility_rating] => 1 [cc_rating] => 3 [toughness_rating] => 3 [utility_rating] => 1 [health] => 574 [health_increase] => 82 [mana] => 282 [mana_increase] => 40 [movement_speed] => 335 [armor] => 28.3 [armor_increase] => 3.75 [magic_resistance] => 32.1 [magic_resistance_increase] => 0 [attack_damage] => 62 [attack_damage_increase] => 3.375 [critical_strike] => 2.05 [critical_strike_increase] => 0.45 [health_regeneration] => 7 [health_regeneration_increase] => 0.11 [mana_regeneration] => 7.3 [mana_regeneration_increase] => 0.07 [attack_range] => 125 [attack_speed] => 0.638 [ability_power] => 0 [ability_power_18] => 0 [attack_speed_18] => 1.007 [health_18] => 2104 [mana_18] => 962 [movement_speed_18] => 335 [armor_18] => 92.1 [magic_resistance_18] => 53.4 [attack_damage_18] => 130 [critical_strike_18] => 0 [health_regeneration_18] => 16.4 [mana_regeneration_18] => 16.7 [attack_range_18] => 125 [tip_playing_as] => * Armor reduces the rate that attacks go through Granite Shield. Activate Brutal Strikes before an enemy can destroy the shield to minimize your damage intake. * Despite his abilities scaling on Armor, some games require Malphite to get Magic Resist. When those games occur, try getting Aegis of the Legion, Mercury's Treads, and Guardian Angel. [tip_playing_against] => * If you're a physical damage character stay behind your allies when fighting Malphite. Ground Slam can significantly reduce your damage output. * Malphite is one of a couple tanks who are capable of jungling. Watch out if he gets Smite. [client_id] => 54 [riot_points] => 585 [influence_points] => 1350 [icon] => /content/champion/312e302e302e37302d3534.jpg [is_published] => 1 [is_deprecated] => 0 [is_deleted] => 0 [is_buildable] => 1 [is_free] => 0 [views] => 24785 [view_count] => 8838346 [comments] => 0 [comment_count] => 12 [votes] => 6 [vote_count] => 6 [community_tier_list_vote_count] => 466 [community_tier_list_score] => 0.532618 [community_tier_list_rank] => 3 [score] => 6 [lastpost_ts] => 2011-04-07 16:10:53 [last_comment_ts] => 2014-07-28 20:22:17 [critical_strike_chance] => 0 [critical_strike_chance_18] => 0 [preferred_skin] => 252 [create_ts] => 2009-09-02 00:00:00 ) ) [27] => Array ( [champion_id] => 91 [rank] => 1 [description] => Another high CC jungler who you can chain CC with, Sejuani can make someone's life hell if they get ulted by her while in your blizzard. on top of that, either of you can help the other land their stuns easier with your own. [display_order] => 28 [champion] => Array ( [champion_id] => 91 [display_name] => Sejuani [url_str] => sejuani [title] => Fury of the North [key] => [description] => When Sejuani was born, the mystics of her tribe foretold that she would be the one to unite and lead the divided territories of Freljord. Her people had suffered for centuries, as a losing war on the frozen tundra pushed them farther and farther from Freljord's limited food supplies. Sejuani grew up surrounded by this misery, and it fueled her desire to fulfill her destiny. She pushed herself to extremes, walking out into blizzards without food or furs and training while frigid winds raked her flesh. She sparred with the strongest warriors of her tribe, one after another, until her legs would give out beneath her. She sustained injuries that would have killed any other member of the tribe, but she would only rise again, driven by sheer force of will and what her tribe took to calling her ''heart of the blizzard.'' On her twentieth birthday, Sejuani declared that she would lead her people out of their remote isolation to conquer the lands of their enemies. She had completed her training and she was ready to face the leaders of the opposing tribes. Her feats had already become legend and soldiers in her company were inspired to new heights of strength and resolve. However, before she struck out on her campaign, Ashe began campaigning for peace in Freljord, joining the League of Legends to demonstrate how the people could be spared violence. To Sejuani, this was a violation of tradition - a coward's ruse to hoard Freljord's precious few resources. She saw the confidence of her people wane as it seemed they would never be delivered from their plight. She decided that to truly prove herself as the rightful ruler of Freljord, she must defeat Ashe completely and unquestionably on the world's stage in the League of Legends. "Freljord provides for the few. For the others, 'peace' means only death." - Sejuani [spotlight_embed_url] => http://www.youtube.com/watch?feature=player_embedded&v=bOWoAktkGQg [role] => Tank [defense_rating] => 7 [magic_rating] => 6 [attack_rating] => 5 [difficulty_rating] => 4 [damage_rating] => 2 [mobility_rating] => 2 [cc_rating] => 3 [toughness_rating] => 2 [utility_rating] => 1 [health] => 560 [health_increase] => 0 [mana] => 400 [mana_increase] => 0 [movement_speed] => 340 [armor] => 22 [armor_increase] => 0 [magic_resistance] => 27.1 [magic_resistance_increase] => 0 [attack_damage] => 56 [attack_damage_increase] => 0 [critical_strike] => 0 [critical_strike_increase] => 0 [health_regeneration] => 8.7 [health_regeneration_increase] => 0 [mana_regeneration] => 7.2 [mana_regeneration_increase] => 0 [attack_range] => 150 [attack_speed] => 0.625 [ability_power] => 0 [ability_power_18] => 0 [attack_speed_18] => 0.944 [health_18] => 2185 [mana_18] => 1080 [movement_speed_18] => 340 [armor_18] => 73 [magic_resistance_18] => 39.9 [attack_damage_18] => 107 [critical_strike_18] => 0 [health_regeneration_18] => 23.1 [mana_regeneration_18] => 14.9 [attack_range_18] => 150 [tip_playing_as] => * Arctic Assault provides a lot of utility to Sejuani beyond its damage output. Use it to escape bad situations or chase runners. * Sejuani provides a strong gank coming out of the jungle. Start with a Cloth Armor and 5 Health Potions for a smooth run. * Save Glacial Prison for encounters where you have teammates present to take advantage of it. [tip_playing_against] => * Dodging Arctic Assault and Glacial Prison can give you a huge advantage. Master using movement abilities or Summoner spells like Flash when Sejuani tries to engage. * Stun, slow, or knockback Sejuani when she activates Northern Winds to reduce her ability to deal damage with it. [client_id] => 113 [riot_points] => 880 [influence_points] => 4800 [icon] => [is_published] => 1 [is_deprecated] => 0 [is_deleted] => 0 [is_buildable] => 1 [is_free] => 0 [views] => 0 [view_count] => 4496696 [comments] => 0 [comment_count] => 7 [votes] => 0 [vote_count] => 0 [community_tier_list_vote_count] => 561 [community_tier_list_score] => 0.437077 [community_tier_list_rank] => 2 [score] => 0 [lastpost_ts] => 0000-00-00 00:00:00 [last_comment_ts] => 2012-07-22 16:23:44 [critical_strike_chance] => 0 [critical_strike_chance_18] => 0 [preferred_skin] => 570 [create_ts] => 2012-01-17 00:00:00 ) ) [28] => Array ( [champion_id] => 70 [rank] => 1 [description] => Dropping all your CC and damage on top of all his CC and damage can frustrate anyone fast if you do it right, the only thing to watch out for is the possibility he may punch someone out of your ranges or hitboxes, and honestly, its a small downside since his punch isnt nearly as strong as something like an Alistair headbutt. [display_order] => 29 [champion] => Array ( [champion_id] => 70 [display_name] => Maokai [url_str] => maokai [title] => The Twisted Treant [key] => [description] => Maokai was bound to a gnarled tree by the dark magic that transformed the Shadow Isles. The once-peaceful nature spirit is now a corruption of his former self. Infused with power that he never asked for, he has become a destructive force, sundering his enemies with wild magic and crushing limbs. Maokai continues to wander Valoran, seeking the means to bring life back to his forest home. [spotlight_embed_url] => http://www.youtube.com/watch?v=Gw8f-VqAcQo [role] => Tank [defense_rating] => 8 [magic_rating] => 6 [attack_rating] => 3 [difficulty_rating] => 3 [damage_rating] => 1 [mobility_rating] => 1 [cc_rating] => 3 [toughness_rating] => 3 [utility_rating] => 2 [health] => 565 [health_increase] => 0 [mana] => 377 [mana_increase] => 0 [movement_speed] => 335 [armor] => 30 [armor_increase] => 0 [magic_resistance] => 32.1 [magic_resistance_increase] => 0 [attack_damage] => 63.5 [attack_damage_increase] => 0 [critical_strike] => 0 [critical_strike_increase] => 0 [health_regeneration] => 5 [health_regeneration_increase] => 0 [mana_regeneration] => 7.2 [mana_regeneration_increase] => 0 [attack_range] => 125 [attack_speed] => 0.694 [ability_power] => 0 [ability_power_18] => 0 [attack_speed_18] => 0.945 [health_18] => 2175 [mana_18] => 1108 [movement_speed_18] => 335 [armor_18] => 98 [magic_resistance_18] => 53.4 [attack_damage_18] => 119.6 [critical_strike_18] => 0 [health_regeneration_18] => 17.8 [mana_regeneration_18] => 14.9 [attack_range_18] => 125 [tip_playing_as] => * Saplings can be tossed into brush or over terrain to gain line of sight of your enemies. * Save Vengeful Maelstrom for after your opponents have fully committed to a fight. * Ranking up Arcane Smash and Twisted Advance gives Maokai powerful crowd control moves, while ranking up Sapling Toss will improve your damage output and ability to farm. [tip_playing_against] => * Saplings can be avoided by placing friendly minions between yourself and them. You can also just outrun them if you're fast. * Vengeful Maelstrom does more damage if you attack Maokai or his allies within the area of effect. Stay out of the area to avoid the damage. * Maokai will avoid taking damage while he's using Twisted Advance, so don't waste your spells. [client_id] => 57 [riot_points] => 880 [influence_points] => 4800 [icon] => [is_published] => 1 [is_deprecated] => 0 [is_deleted] => 0 [is_buildable] => 1 [is_free] => 0 [views] => 0 [view_count] => 4832974 [comments] => 0 [comment_count] => 10 [votes] => 0 [vote_count] => 0 [community_tier_list_vote_count] => 567 [community_tier_list_score] => 0.450794 [community_tier_list_rank] => 2 [score] => 0 [lastpost_ts] => 2011-03-09 14:15:12 [last_comment_ts] => 2015-09-04 01:41:37 [critical_strike_chance] => 0 [critical_strike_chance_18] => 0 [preferred_skin] => 862 [create_ts] => 2011-02-16 00:00:00 ) ) [29] => Array ( [champion_id] => 132 [rank] => 1 [description] => Kled LIVES in the frontline, and if he take the focus off of you, you can clean up super easy. HIs ult makes it SOOOO easy to position, and hit beartrap can pull people back some so they stay in blizzard longer. [display_order] => 30 [champion] => Array ( [champion_id] => 132 [display_name] => Kled [url_str] => kled [title] => The Cantankerous Cavalier [key] => [description] => A warrior as fearless as he is ornery, Kled is a popular folk hero in Noxus. Embodying the furious bravado of his nation, he is an icon beloved by the empire's soldiers, distrusted by its officers, and loathed by the nobility. Tall tales such as "The Great Hussar", "The High General Marshal Sergeant", and "The Mountain Admiral" trace back to the founding of the empire. Many soldiers claim Kled has fought in every campaign the legions have waged, has "acquired" every military title, and has never once backed down from a fight. Though the veracity of the details is often questionable, one part of his legend is undeniable: Charging into battle on his un-trusty steed, Skaarl, Kled fights to protect what's his... and to take whatever he can get. [spotlight_embed_url] => https://www.youtube.com/watch?v=Pz145kVa-4w [role] => Fighter [defense_rating] => 2 [magic_rating] => 2 [attack_rating] => 8 [difficulty_rating] => 7 [damage_rating] => 3 [mobility_rating] => 3 [cc_rating] => 1 [toughness_rating] => 2 [utility_rating] => 1 [health] => 340 [health_increase] => 0 [mana] => 0 [mana_increase] => 0 [movement_speed] => 345 [armor] => 26 [armor_increase] => 0 [magic_resistance] => 32.1 [magic_resistance_increase] => 0 [attack_damage] => 55 [attack_damage_increase] => 0 [critical_strike] => 0 [critical_strike_increase] => 0 [health_regeneration] => 6 [health_regeneration_increase] => 0 [mana_regeneration] => 0 [mana_regeneration_increase] => 0 [attack_range] => 125 [attack_speed] => 0.625 [ability_power] => 0 [ability_power_18] => 0 [attack_speed_18] => 0.997 [health_18] => 1530 [mana_18] => 0 [movement_speed_18] => 345 [armor_18] => 94 [magic_resistance_18] => 53.4 [attack_damage_18] => 106 [critical_strike_18] => 0 [health_regeneration_18] => 18.8 [mana_regeneration_18] => 0 [attack_range_18] => 125 [tip_playing_as] => *Kled generates some courage by killing minions, but gets much more from fighting Champions. *The last hit of Violent Tendencies deals more damage than the first three - make sure you hit it! *Chaaaaaaaarge!!! can be cast at a great range. Try and predict where the enemy team will be by the time you reach them. [tip_playing_against] => *Kled generates courage by damaging enemies with his Pocket Pistol and basic attacks, killing minions, and attacking structures or epic monsters. *Watch Kled's courage bar when he's off his mount - when it reaches 100%, he will remount and regain a significant amount of health. *Kled is much more threatening when he has Violent Tendencies ready. [client_id] => 240 [riot_points] => 975 [influence_points] => 6300 [icon] => [is_published] => 1 [is_deprecated] => 0 [is_deleted] => 0 [is_buildable] => 1 [is_free] => 1 [views] => 0 [view_count] => 2032673 [comments] => 0 [comment_count] => 4 [votes] => 0 [vote_count] => 0 [community_tier_list_vote_count] => 502 [community_tier_list_score] => 0.443028 [community_tier_list_rank] => 2 [score] => 0 [lastpost_ts] => 0000-00-00 00:00:00 [last_comment_ts] => 2016-08-10 20:51:19 [critical_strike_chance] => 0 [critical_strike_chance_18] => 0 [preferred_skin] => 0 [create_ts] => 2016-08-10 00:00:00 ) ) [30] => Array ( [champion_id] => 110 [rank] => 1 [description] => A good thresh landing his hook's is a hard carry in itself, and when you throw your blizzard on top of his target, they're as good as dead. HIs Box helps keep them in there even longer too, and thresh isnt afraid to be in the frontline, which can help take pressure off of you. [display_order] => 31 [champion] => Array ( [champion_id] => 110 [display_name] => Thresh [url_str] => thresh [title] => The Chain Warden [key] => [description] => Thresh is a sadistic, spectral reaper who relishes tormenting the living and the dead. Once a jailer who mercilessly brutalized all under his charge, Thresh was hanged from his own chains by the prisoners he had tortured. With his vicious essence unbound, the Chain Warden roams Runeterra in search of prey. He derives twisted joy from slowly breaking the minds of his most defiant victims, before trapping their souls within the sickly green light of his lantern. [spotlight_embed_url] => https://www.youtube.com/watch?v=Sv95nBi7ulQ [role] => Support [defense_rating] => 6 [magic_rating] => 6 [attack_rating] => 5 [difficulty_rating] => 7 [damage_rating] => 1 [mobility_rating] => 1 [cc_rating] => 3 [toughness_rating] => 2 [utility_rating] => 3 [health] => 561 [health_increase] => 0 [mana] => 274 [mana_increase] => 0 [movement_speed] => 335 [armor] => 16 [armor_increase] => 0 [magic_resistance] => 30 [magic_resistance_increase] => 0 [attack_damage] => 47.7 [attack_damage_increase] => 0 [critical_strike] => 0 [critical_strike_increase] => 0 [health_regeneration] => 7 [health_regeneration_increase] => 0 [mana_regeneration] => 6 [mana_regeneration_increase] => 0 [attack_range] => 450 [attack_speed] => 0.625 [ability_power] => 0 [ability_power_18] => 0 [attack_speed_18] => 0.944 [health_18] => 2142 [mana_18] => 1022 [movement_speed_18] => 335 [armor_18] => 16 [magic_resistance_18] => 38.5 [attack_damage_18] => 85.1 [critical_strike_18] => 0 [health_regeneration_18] => 16.3 [mana_regeneration_18] => 19.6 [attack_range_18] => 450 [tip_playing_as] => *Communication is key when making use of Thresh's lantern. Let your teammates know how you like to use it. * Death Sentence and Flay can be combined in either cast order for powerful combinations. * Thresh can collect souls without needing to kill units himself. Planning your map position to be near the most deaths will help to maximize soul collection. [tip_playing_against] => * Thresh's Death Sentence has a long cast time. Watch for the cast to begin to take evasive actions. * Intentionally breaking a wall of The Box can allow a vulnerable ally to escape unscathed. * Thresh relies on collecting souls for a portion of his defense and damage. Try punishin him when he moves to collect them. [client_id] => 412 [riot_points] => 880 [influence_points] => 4800 [icon] => [is_published] => 1 [is_deprecated] => 0 [is_deleted] => 0 [is_buildable] => 1 [is_free] => 1 [views] => 0 [view_count] => 14425052 [comments] => 0 [comment_count] => 32 [votes] => 0 [vote_count] => 0 [community_tier_list_vote_count] => 840 [community_tier_list_score] => 0.334048 [community_tier_list_rank] => 1 [score] => 0 [lastpost_ts] => 0000-00-00 00:00:00 [last_comment_ts] => 2017-07-15 08:49:31 [critical_strike_chance] => 0 [critical_strike_chance_18] => 0 [preferred_skin] => 599 [create_ts] => 2013-01-23 00:00:00 ) ) [31] => Array ( [champion_id] => 17 [rank] => 1 [description] => A good zilean who can land his bomb's and know's how to best use his kit is a utility monster, and a very respectable teammate. He can stun someone down, so you two can CC chain. His R can give you another life ON TOP of the second life your passive already give's you. He can speed you up to help catch people running away. He just bring's so much good to a team, the only real downside to him is if the player behind him is bad. [display_order] => 32 [champion] => Array ( [champion_id] => 17 [display_name] => Zilean [url_str] => zilean [title] => The Chronokeeper [key] => Chronokeeper [description] => In the wastelands of Urtistan, there was once a great city. It perished long ago in a terrible Rune War, like most of the lands below the Great Barrier. Nevertheless, one man survived: a sorcerer named Zilean. Being obsessed with time, it was only fitting that he dwelled in the city's Clock Tower. As the havoc of the war neared his home, Zilean experimented with powerful temporal magic to divine all possible futures, hoping to discover a peaceful solution. But Zilean's enchantments affected his perception of the passage of time, and he was in a contemplative stasis when Urtistan was set upon by an entire phalanx of dark summoner-knights of unknown affiliation. By the time he realized his error, Urtistan was nothing more than smoldering debris. The summoners who were responsible for its destruction had wisely left the Clock Tower unharmed, both to avoid drawing Zilean's attention and to torment him for his oversight. Zilean barely had time to grieve the momentous loss before he learned that his dangerous research had a cruel side effect: chrono-displasia. This mystical disease granted him immortality, but detached his consciousness from its anchor in the present time. He now mentally drifts through time, from any point he has already lived to the present, unable to impact the events which unfold. The most torturous aspect of this curse is that Zilean sometimes experiences Urtistan as it once was and the rest of the time resides in its lonely ruins. Only the powerful summoning magic employed by members of the League of Legends has been able to treat this condition, and Zilean has joined in hopes of finding a cure, and thereafter a way to save his people. "There is no greater grief than for a loss that is yet to come." - Zilean [spotlight_embed_url] => [role] => Support [defense_rating] => 5 [magic_rating] => 8 [attack_rating] => 2 [difficulty_rating] => 6 [damage_rating] => 2 [mobility_rating] => 2 [cc_rating] => 2 [toughness_rating] => 1 [utility_rating] => 3 [health] => 499 [health_increase] => 71 [mana] => 361 [mana_increase] => 60 [movement_speed] => 335 [armor] => 19.1 [armor_increase] => 3.8 [magic_resistance] => 30 [magic_resistance_increase] => 0 [attack_damage] => 51.6 [attack_damage_increase] => 3 [critical_strike] => 2 [critical_strike_increase] => 0.3 [health_regeneration] => 5.4 [health_regeneration_increase] => 0.1 [mana_regeneration] => 8.5 [mana_regeneration_increase] => 0.09 [attack_range] => 550 [attack_speed] => 0.625 [ability_power] => 0 [ability_power_18] => 0 [attack_speed_18] => 0.838 [health_18] => 1808 [mana_18] => 1381 [movement_speed_18] => 335 [armor_18] => 83.7 [magic_resistance_18] => 38.5 [attack_damage_18] => 102.6 [critical_strike_18] => 0 [health_regeneration_18] => 13.9 [mana_regeneration_18] => 22.1 [attack_range_18] => 550 [tip_playing_as] => * You can combine the use of Time Bomb and Rewind to place two Time Bombs on a target quickly. Placing the second bomb will detonate the first and stun all nearby enemies. * Time Warp is an effective way to enable allies to finish off enemies, or escape from a losing battle. * Chronoshift is a powerful deterent to attacking your carries, but casting Chronoshift too early in a fight can cause the enemy to switch targets too soon, making it less effective. [tip_playing_against] => * If you're able to match Zilean's speed, it can sometimes be beneficial to wait until his ultimate has faded before landing the killing blow. * Zilean is fragile if a team focuses on him, but otherwise he's very difficult to kill. Commit to killing him as a team. [client_id] => 26 [riot_points] => 585 [influence_points] => 1350 [icon] => /content/champion/312e302e302e37302d3236.jpg [is_published] => 1 [is_deprecated] => 0 [is_deleted] => 0 [is_buildable] => 1 [is_free] => 0 [views] => 21602 [view_count] => 3019477 [comments] => 1 [comment_count] => 6 [votes] => 13 [vote_count] => 13 [community_tier_list_vote_count] => 453 [community_tier_list_score] => 0.553201 [community_tier_list_rank] => 3 [score] => 9 [lastpost_ts] => 2010-11-08 09:24:38 [last_comment_ts] => 2013-12-10 19:02:41 [critical_strike_chance] => 0 [critical_strike_chance_18] => 0 [preferred_skin] => 0 [create_ts] => 2009-04-18 00:00:00 ) ) ) [champion] => Array ( [champion_id] => 25 [display_name] => Anivia [url_str] => anivia [title] => The Cryophoenix [key] => Cryophoenix [description] => In most lore, the phoenix is a creature of fire that rises from its own ashes. What few know, however, is that phoenixes are elemental beings, formed by the eternal essences of their native world. Anivia was conceived on a world such as this - a being of the coldest winter, a creature of pure elemental ice. On her world, Anivia was the protector of the frozen wastes and all those with the spirit to endure in such unforgiving places. She was consulted as a creature of great wisdom, one who could not die and who had seen the world renewed several times. Somehow, Anivia knew that the day would come when she would be plucked from her home and pulled across worlds, and when that day came, she received the call with grace. Seeing the imbalance and injustice on Runeterra, a world lacking elemental protectors, Anivia took her place at the League of Legends. Since her arrival, the Cryophoenix has chosen to live among the highest peaks of the Northern Ironspike Mountains, adjacent to the frozen wastes of Freljord. She has openly claimed this territory as her own protectorate. Surprisingly, Anivia has struck up a friendship with the yeti of this region - a friendship that grows deeper and deeper with each passing moon. She has formed a close bond with two League champions: Nunu (and Willump) and the nomad princess Ashe. In a move that caught the League by surprise, the Cryophoenix recently entreated the summoners of the Institute of War to research a means in bringing across others of her elemental fellows. As a champion, Anivia is revered with a sense of awe by most, but is not the most popular as most consider her unapproachable. Some say the world will end in fire, some in ice. Anivia awaits the inevitable latter. [spotlight_embed_url] => http://www.youtube.com/watch?v=8Syose1O568 [role] => Mage [defense_rating] => 4 [magic_rating] => 10 [attack_rating] => 1 [difficulty_rating] => 10 [damage_rating] => 3 [mobility_rating] => 1 [cc_rating] => 3 [toughness_rating] => 1 [utility_rating] => 2 [health] => 468 [health_increase] => 65 [mana] => 396 [mana_increase] => 53 [movement_speed] => 325 [armor] => 21.2 [armor_increase] => 4 [magic_resistance] => 30 [magic_resistance_increase] => 0 [attack_damage] => 51.4 [attack_damage_increase] => 3.5 [critical_strike] => 2.5 [critical_strike_increase] => 0.4 [health_regeneration] => 5.6 [health_regeneration_increase] => 0.07 [mana_regeneration] => 6 [mana_regeneration_increase] => 0.12 [attack_range] => 600 [attack_speed] => 0.625 [ability_power] => 0 [ability_power_18] => 0 [attack_speed_18] => 0.804 [health_18] => 1658 [mana_18] => 1246 [movement_speed_18] => 325 [armor_18] => 89.2 [magic_resistance_18] => 38.5 [attack_damage_18] => 105.8 [critical_strike_18] => 0 [health_regeneration_18] => 14.9 [mana_regeneration_18] => 19.6 [attack_range_18] => 600 [tip_playing_as] => *Timing Flash Frost with Frostbite can lead to devastating combinations. *Anivia is extremely reliant on mana for Glacial Storm, try getting items with mana. *Early game her egg can be very difficult for enemy champions to kill, seize the advantage by playing aggressively. [tip_playing_against] => *Try to gannk Anivia when she's laning. With multiple people, it is easier to ensure the her egg dies. *If you're playing a ranged champion, stay far enough away from Anivia so you can dodge Flash Frost more easily. *Try to fight Anivia in the lanes. In the jungle she can block pathways with lower ranks of Crystallize. [client_id] => 34 [riot_points] => 790 [influence_points] => 3150 [icon] => /content/champion/312e302e302e37302d3334.jpg [is_published] => 1 [is_deprecated] => 0 [is_deleted] => 0 [is_buildable] => 1 [is_free] => 0 [views] => 20204 [view_count] => 3245316 [comments] => 5 [comment_count] => 13 [votes] => 13 [vote_count] => 24 [community_tier_list_vote_count] => 514 [community_tier_list_score] => 0.468093 [community_tier_list_rank] => 2 [score] => 22 [lastpost_ts] => 2011-04-12 02:32:48 [last_comment_ts] => 2012-06-15 08:22:07 [critical_strike_chance] => 0 [critical_strike_chance_18] => 0 [preferred_skin] => 0 [create_ts] => 2009-07-10 00:00:00 ) [skin] => Array ( [skin_id] => 27 [display_name] => Classic Anivia [champion_id] => 25 [champion_name] => Anivia [url_str] => anivia-classic [client_id] => 34000 [type] => [price] => 0 [chroma_count] => 0 [is_available] => 1 [is_deleted] => 0 [release_date] => 2009-07-10 00:00:00 [removal_date] => 0000-00-00 00:00:00 [score] => 67 [header_score] => 0 [vote_count] => 153 [comment_count] => 0 [last_comment_ts] => 0000-00-00 00:00:00 ) [abilities] => Array ( [0] => Array ( [ability_id] => 122 [champion_id] => 25 [display_name] => Rebirth [unranked_description] => Upon dying, Anivia will revert into an egg. If the egg can survive for six seconds, she is gloriously reborn. [ranked_description] => Upon dying, Anivia will revert into an egg and will get an armor and magic resistance modifier of {-40/-25/-10/+5/+20}. These values change at levels 5, 8, 12 and 15. If the egg can survive for six seconds, she is reborn with the same percentage of health that her egg had left. This can only happen once every four minutes regardless of cooldown reduction. [description] => On dying, Cryophoenix will revert into an egg. If the egg can survive for six seconds, she is gloriously reborn. [icon] => /content/spell/312e302e302e37302d33342d3 [cooldown_rank_1] => 240 [cooldown_rank_2] => 240 [cooldown_rank_3] => 240 [cooldown_rank_4] => 240 [cooldown_rank_5] => 240 [cooldown] => 0 [cost_rank_1] => 0 [cost_rank_2] => 0 [cost_rank_3] => 0 [cost_rank_4] => 0 [cost_rank_5] => 0 [cost_type] => mana [attack_range] => 0 [range_rank_1] => 0 [range_rank_2] => 0 [range_rank_3] => 0 [range_rank_4] => 0 [range_rank_5] => 0 [keybind] => Passive [video_url] => https://lolstatic-a.akamaihd.net/champion-abilities/videos/mp4/0034_01.mp4 [display_order] => 0 [range_type] => self [target_type] => passive [comment_count] => 3 [is_deleted] => 0 [is_deprecated] => 0 [last_comment_ts] => 2014-12-03 11:49:47 ) [1] => Array ( [ability_id] => 123 [champion_id] => 25 [display_name] => Flash Frost [unranked_description] => Anivia brings her wings together and summons a sphere of ice that flies in a target direction, chilling and damaging anyone in its path. When the lance explodes it does moderate damage in a radius, stunning anyone in the area. [ranked_description] => Anivia brings her wings together and summons a sphere of ice that flies in a target direction. The shard will deal {60/85/110/135/160} {0.45} magic damage while slowing movement by {20/30/40}% (scales with rank of Glacial Storm) for 3 seconds to anyone in its path. The shard will detonate when reaching its max range or if the ability is activated again. When the shard explodes it will deal {60/85/110/135/160} {0.45} magic damage to all enemies nearby, stunning them for {1.1/1.2/1.3/1.4/1.5} seconds. The magic damage done by both the shard and the detonation is the same and both will apply the "chilled" debuff on enemies hit for 3 seconds. [description] => Anivia brings her wings together and summons a single piercing lance of ice that flies towards her opponents, chilling and damaging anyone in its path. When the lance explodes it does moderate damage in a radius, stunning anyone in the area. [icon] => /content/spell/312e302e302e37302d33342d3 [cooldown_rank_1] => 10 [cooldown_rank_2] => 9.5 [cooldown_rank_3] => 9 [cooldown_rank_4] => 8.5 [cooldown_rank_5] => 8 [cooldown] => 13 [cost_rank_1] => 80 [cost_rank_2] => 90 [cost_rank_3] => 100 [cost_rank_4] => 110 [cost_rank_5] => 120 [cost_type] => mana [attack_range] => 1100 [range_rank_1] => 1100 [range_rank_2] => 1100 [range_rank_3] => 1100 [range_rank_4] => 1100 [range_rank_5] => 1100 [keybind] => Q [video_url] => https://lolstatic-a.akamaihd.net/champion-abilities/videos/mp4/0034_02.mp4 [display_order] => 1 [range_type] => ranged [target_type] => location [comment_count] => 1 [is_deleted] => 0 [is_deprecated] => 0 [last_comment_ts] => 2012-10-28 00:44:51 ) [2] => Array ( [ability_id] => 124 [champion_id] => 25 [display_name] => Crystallize [unranked_description] => Anivia condenses the moisture in the air into an impenetrable wall of ice to block the movement of her enemies. The wall only lasts a short duration before it melts. [ranked_description] => Anivia summons an impenetrable wall of ice {400/500/600/700/800} units wide, blocking all movement. The wall lasts for 5 seconds before it melts. [description] => Cryophoenix condenses the moisture in the air into an impenetrable wall of ice to block the movement of her enemies. The wall only lasts a short duration before it melts. [icon] => /content/spell/312e302e302e37302d33342d3 [cooldown_rank_1] => 17 [cooldown_rank_2] => 17 [cooldown_rank_3] => 17 [cooldown_rank_4] => 17 [cooldown_rank_5] => 17 [cooldown] => 25 [cost_rank_1] => 70 [cost_rank_2] => 70 [cost_rank_3] => 70 [cost_rank_4] => 70 [cost_rank_5] => 70 [cost_type] => mana [attack_range] => 1000 [range_rank_1] => 1000 [range_rank_2] => 1000 [range_rank_3] => 1000 [range_rank_4] => 1000 [range_rank_5] => 1000 [keybind] => W [video_url] => https://lolstatic-a.akamaihd.net/champion-abilities/videos/mp4/0034_03.mp4 [display_order] => 2 [range_type] => ranged [target_type] => location [comment_count] => 4 [is_deleted] => 0 [is_deprecated] => 0 [last_comment_ts] => 2013-04-23 21:52:05 ) [3] => Array ( [ability_id] => 125 [champion_id] => 25 [display_name] => Frostbite [unranked_description] => With a flap of her wings, Anivia blasts a freezing gust of wind at her target, dealing a low amount of damage. If the target was recently stunned by Flash Frost or damaged by a fully formed Glacial Storm, the damage they take is doubled. [ranked_description] => Anivia blasts her target with a freezing wind, dealing {50/75/100/125/150} {0.5} magic damage. Deals 200% damage to targets recently hit by Flash Frost or a fully formed Glacial Storm. [description] => With a flap of her wings, Cryophoenix blasts a freezing gust of wind at her target, dealing a medium amount of damage. If the target has been slowed by an ice effect, the damage they take is doubled. [icon] => /content/spell/312e302e302e37302d33342d3 [cooldown_rank_1] => 4 [cooldown_rank_2] => 4 [cooldown_rank_3] => 4 [cooldown_rank_4] => 4 [cooldown_rank_5] => 4 [cooldown] => 5 [cost_rank_1] => 50 [cost_rank_2] => 60 [cost_rank_3] => 70 [cost_rank_4] => 80 [cost_rank_5] => 90 [cost_type] => mana [attack_range] => 600 [range_rank_1] => 600 [range_rank_2] => 600 [range_rank_3] => 600 [range_rank_4] => 600 [range_rank_5] => 600 [keybind] => E [video_url] => https://lolstatic-a.akamaihd.net/champion-abilities/videos/mp4/0034_04.mp4 [display_order] => 3 [range_type] => ranged [target_type] => unit [comment_count] => 2 [is_deleted] => 0 [is_deprecated] => 0 [last_comment_ts] => 2014-01-30 15:59:24 ) [4] => Array ( [ability_id] => 126 [champion_id] => 25 [display_name] => Glacial Storm [unranked_description] => Anivia calls forth a driving rain of ice and hail, dealing magic damage per second to all enemies within while slowing their movement speed for 1 second and chilling them. The size of the area increases over 3 seconds. At maximum size, enemies within the area take 50% bonus damage and are slowed by an additional 50%. [ranked_description] => Toggle: Anivia calls forth a driving rain of ice and hail, dealing {40/60/80} {0.125} magic damage per second to all enemies within while slowing their movement speed by {20/30/40}% for 1 second and chilling them. The size of the area increases over 1.5 seconds. At maximum size, the storm deals 300% damage and slows enemies by an additional 50%. Costs {40/50/60} mana per second while the storm is active. [description] => Cryophoenix summons a driving rain of ice and hail to damage her enemies and slow their advance. [icon] => /content/spell/312e302e302e37302d33342d3 [cooldown_rank_1] => 6 [cooldown_rank_2] => 6 [cooldown_rank_3] => 6 [cooldown_rank_4] => 6 [cooldown_rank_5] => 6 [cooldown] => 10 [cost_rank_1] => 75 [cost_rank_2] => 75 [cost_rank_3] => 75 [cost_rank_4] => 75 [cost_rank_5] => 75 [cost_type] => mana [attack_range] => 625 [range_rank_1] => 750 [range_rank_2] => 750 [range_rank_3] => 750 [range_rank_4] => 750 [range_rank_5] => 750 [keybind] => R [video_url] => https://lolstatic-a.akamaihd.net/champion-abilities/videos/mp4/0034_05.mp4 [display_order] => 4 [range_type] => ranged [target_type] => self [comment_count] => 1 [is_deleted] => 0 [is_deprecated] => 0 [last_comment_ts] => 2013-01-20 08:10:13 ) ) [threat_counts] => Array ( [0] => 0 [1] => 4 [2] => 9 [3] => 20 [4] => 9 [5] => 2 ) [synergy_counts] => Array ( [0] => 0 [1] => 8 [2] => 9 [3] => 6 [4] => 7 [5] => 2 ) [leaguespyStats] => Array ( [status] => 1 [data] => Array ( [champion] => Array ( [id] => 34 [mobafire_id] => 25 [name] => Anivia [url] => anivia [free_to_play] => 0 ) [lane] => Middle [laneAlt] => Middle Lane [rank] => 12 [rankings] => 79 [rankingsCount] => 58 [winRate] => 53 ) ) ) 1

Runes: Basic Setup

1 2
Sorcery
Arcane Comet
Manaflow Band
Transcendence
Gathering Storm

Inspiration
Magical Footwear
Biscuit Delivery
Bonus:

+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
+15-90 HP (lvls 1-18)

Spells:

1 2
Basic
LoL Summoner Spell: Flash

Flash

LoL Summoner Spell: Teleport

Teleport

LeagueSpy Logo
Middle Lane
Ranked #12 in
Middle Lane
Win 53%
Get More Stats

Ability Order

Threats & Synergies

Threats Synergies
Extreme Major Even Minor Tiny
Show All
None Low Ok Strong Ideal
Extreme Threats
Ideal Synergies

Champion Build Guide

A general guide to Anivia, The Cryophoenix

By Reason97
Introduction
Hello League of Legends! My name is Reason97. but most people just call me Reason. I haven't been on league super long (i started playing seriously right when Akali got reworked), but as someone who's always been a quick study i'm confident enough in myself to feel like this guide should be helpful. On top of that, im new enough to the game that i remember how frustratingly hard it is to really learn League. This is to try to help those who felt the same frustrations as me, to make it just a little bit easier by providing a clean, complete, and in depth guide to Anivia.

I'm a Mastery 7 Anivia player, with (currently) a bit over 250,000 Points on her, and climbing. Anivia was one of the first champion shards i ever got when i joined league, and i fell in love with her kit, playstyle, and flexibility in game. I will be updating this guide, at the very least, every patch. And will probably update it more depending on when my thoughts on items, matchups, and tip's change.

I know this guide is big, and i apologize. I was just wanted to make sure to get in everything i could about Anivia, and there's no reason you have to look through it all in one sitting. While this guide is more directed at people who are new to Anivia, i still hope experienced player's alike find it interesting. Also, for everyone, a brief summary of change's that might affect Anivia in game from patch to patch (directly or indirectly) can be found at the end of the guide. If you have any opinion's, advice, or question's of any sort, feel free to leave a comment, as i'm always updating this guide and always looking for new and better way's to do things. i'm here to learn same as anyone else.
Anivia Pro's and Con's Back to Top



PRO'S
+Incredible amounts of Crowd Control
+High burst damage that most people tend to underestimate
+A free extra life (on a cooldown)
+Easy to pick up, hard to master
+Able to be useful even if behind
+extremely low cooldown ultimate



CON'S
-EXTREMELY mana hungry
-easy to punish if you misuse your abilities
-Super slow skillshot ability, making it easy to dodge
-super squishy when caught out
-no mobility options and very slow
-hard to farm with early game
-easy to learn but hard to master

Why play Anivia?

I'm of the opinion that Anivia is one of these most underrated champ's in Leauge of Legend's. Anivia has so much she can do in so many situation's, and control's the ebb and flow of a fight in a way almost no other champ really can. You don't just play around the battlefield as Anivia, you make your own. You can 1v1, have an amazing teamfight, Have enough CC and an amazing AOE zoning ult that you can use to single-handedly hold back an enemy team, and bring so much in sheer utility to a team that you're flexible enough to fit into almost any team comp. Your only real weakness in a game as Anivia is just the lack of mobility you have, and you have enough in term's of terrain making, stun's and slow's to make up for it if you play right.

plus, i mean, come on. You're a bloody god of the frejlord and all thing's ice and snow. That's just cool.
Abilities (+tips and tricks) Back to Top

Rebirth (Passive)


Upon dying, Anivia will revert into an egg form where she died. If 6 seconds go by and no one has killed the egg, Anivia will be reborn from it, with however much health the egg had when she was reborn.

Tip's


Trick's


Filler


Flash Frost


Anivia launch's a chunk of ice, Slowing anyone it touches briefly as well as damaging. Upon reaching it's max range, or when Anivia activates the ability again, it explodes, stunning and damaging anyone caught in it.

Tip's


Trick's


Filler


Crystallize


Anivia forms a wall of pure ice which increases in length with level, blocking off the area for 5 seconds before melting back down.

Tip's


Trick's


Filler


Frostbite


Anivia throws a shard of razor sharp ice straight at an opponent, damaging them. If the target was recently stunned by Anivia's Flash Frost, or hurt by a fully formed Glacial Storm, the damage Frostbite deals is doubled.

Tip's


Trick's

Filler


Glacial Storm (more commonly called Blizzard)


Anivia summons a storm of ice, snow and hail, growing in size for 1.5 seconds until it reaches it's peak, constantly damaging and slowing everyone caught inside.

Tip's


Trick's

Filler
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Basic Combo's


Q+E

Basic poke combo

Your basic combo for poking your opponent down in lane. Q to stun, which set's up the double damage for your E. Back off after that unless you have a lot of pressure on your opponent. If you have the luxury, you can get an auto or 2 in with this combo, but for the early poke just connect your E to the target and then get out of their range before they try to retaliate. This combo will be your bread and butter pretty much all the way to level 6. While it may be tempting to throw in your Crystallize to try to keep them close and get off more damage, remember that it is super easy to get around at level 1, so it may be best to save it for more defensive use's.



All in combo

there's a few way's to do a full combo on Anivia, each can be useful for different situations.


Q, R, W, E

Probably the easiest one to get the hang of. Land your stun, then drop your blizzard under them to start doing damage over time and slow. Your wall and E you can drop in whichever order you want. E first means you have more time to get auto's in, or wall first to try to push them farther into your blizzard or cut them off from escape.

R+Q, W, E

The absolute max damage combo, if you can get it's timing right. The idea is to drop R and throw your Q at the exact same time, that way they start taking damage from your blizzard even before the stun lands. The slow from blizzard also make's it a lot easier to land your stun since they wont be able to dodge it quite as easily. Play around the range of your blizzard, since if you're in range for that you're definitely in range for your Q. While landing your stun first is the easier combo, this one is much more effective, just take's a little bit more practice.

W, R or Q, E

A good combo for anyone who you find caught out from their team. Later in the game, your wall's size can be great in both the jungle as well as lane. So if anyone on the enemy team pushes out too close to you, you can use it to cut them off from escape and their team. If one end of your wall connects with terrain but the other doesn't, drop your blizzard under the target leading towards the open end so they have to run through it to try to escape. If neither end touches terrain, wait to see which end they head towards before you try to blizzard/stun them.
Summoner Spells Back to Top
Flash is pretty basic for almost every champion in league, there's only a few who don't use it. It's good for escapes, engages, etc. Honestly, with just how numerous the uses for it are, it's just too good to pass up.

Teleport helps Anivia get around a lot faster, which can somewhat make up for her lack of mobility, and opens up more options in her laning and in helping other lanes. Also, due to how teleport interacts with her Egg, it can also be used to save your life (see Abilities: Rebirth)

Take Ignite if you want a more aggressive early game, it greatly adds to your kill pressure in 1v1's. It tends to fall off more late game than TP though, so be sure to capitalize on it while you can to really start you off on the right foot.

Cleanse has situational use, but it can be useful. The most obvious use's are against enemies who use lot's of stuns, LeBlanc, Syndra, Twisted Fate, Swain, Ahri, Veigar, and many others. I dont recommend taking it for every matchup that has a stun opponent, but if they're playing a champ who you know you tend to struggle against, it may be smart. Another use that's good to know is if Fizz land's his R on you, Cleanse will make it disconnect from you. it'll still finish the ult on the ground as if he never hit you with it, so watch out and get away from it, but it sure beat's having it stuck impossibly to you.

This is the spell to take if you're in a matchup you tend to struggle against. I recommend taking Cleanse if it's a hard matchup with someone who has a stun or something, and Barrier against a matchup that's hard but doesn't really have CC, like Zed, or just no CC you can counter with Cleanse, like Yasuo.





I never really recommend any of these, but Exhaust and Heal could see some (albeit situational) use. In the end, it's your game, so if you prefer one of these for some reason, take it instead.
Runes Back to Top

Sorcery

  • Arcane Comet
  • Arcane Comet is the best keystone out of the Sorcery tree for anivia, all the CC she has makes it super easy for the comet to find its mark, and it does quite a bit more damage than Summon Aery. Phase Rush doesn't really benfit Anivia too much since she doesn't really wanna be getting too close to people, and since she doesn't have problems keeping people in her ranges with all her CC.
  • Manaflow Band
  • Manaflow Band help's just that little bit more with Anivia's massive mana issues, and after you max it's stacks and get the bonus mana regen from it. It doesn't feel like a ton of regen all by itself, but every little bit help's for Anivia.
  • Nullifying Orb
  • Nullifying Orb Can be taken in place of Manaflow Band if you feel like you'll be ok on mana and are worried about surviving early game. Really, it comes down to if you want more mana ( Manaflow Band) or a bit more protection ( Nullifying Orb). Something to keep in mind if you take this is that you'll be delaying your power even longer since you'll have to wait until even later in the game to have the mana you need to use your kit to it's full potential.
  • Transcendence
  • TranscendenceProvides you with just a little bit of CDR, which is never a bad thing, on top of this being the only really useful rune for Anivia in this branch. Absolute Focus only gives bonus AP when you're above 70% health, which is way too situational in my opinion. And Celerity is only really useful for a very few champs. And since you arent building tons of movement speed, you aren't one of them. 10% CDR by itself isn't much, but it's reliable, easy to use as a "plug in and forget" type of rune, and let's you repostion your Glacial Storm around more by slightly reducing the cooldown on it.
  • Absolute Focus
  • As stated above, i feel like this rune is too situational personally. However, there is an argument for it, so i won't act as if there isnt. Transcendence give's you 10% CDR at level 10, which isn't bad persay, but is far from being a game changer either. IF you can keep your health above 70%, Absolute Focus can give you just that much more AP to help delete people even faster. So, in terms of per stat buffs, this is technically the best rune in the second branch of the Sorcery tree for Anivia. Again, BIG 'if'. It gives the best boost in terms of bonus's, i just feel like it's super situational and hard to get use out of since you have short to medium ranges.
  • Gathering Storm
  • Gathering Storm is gonna be the most common pick for the final branch of the Sorcery tree. Anivia is the type of champion that really needs to build a few items before she can really start to get rolling, and since your two main items ( Rod of Ages and Archangel's Staff) both need to stack first, you're gonna really hit your stride in mid to late game. So, the added bonus of stacking AP the later the game goes is super nice.
  • Scorch
  • Scorch is another rune it the last branch Anivia can see some use out of if you prefer to play a more aggressive early game, as the added early burn on your spell's can help with your kill pressure in lane. You really need to be committed to winning your early game if you're gonna take this though, since you'll be losing out on so much later AP you would get from Gathering Storm

    Gathering Storm Vs. Scorch

Domination

  • Electrocute
  • Electrocute can really help turn you into a more aggressive threat in the early game. Landing 3 point's of damage to proc it is easy with all your CC, and it does a decent bit of damage, making it invaluable for isolating and deleting your target. Predator is a lot of fun to use, but it isn't super useful for Anivia since it has a decently lengthy cooldown between uses, meaning more often then not it wont be up whenever you want it. Hail of Blades is built around using your auto attacks, and Anivia's auto's are... underwhelming, to say the least. As for Dark Harvest... i'm torn on this one. It's the type of rune that, in theory, you could slap on literally any character in the game and get some use out of it. However, it doesn't start being SUPER useful until you've gotten in stacked up. You already have a weak early game, so i don't feel like this rune is worth taking on Anivia. It isn't useless. just... not as reliable as i'd like. You've got more issue's to worry about early game then stacking this.
  • Cheap Shot
  • Cheap Shot is easily the best rune in the second branch of the domination tree for Anivia. Bonus true damage whenever you damage someone with impaired movement? Between your stun and the slow from your blizzard, this should be pretty easy to use, maybe even a couple time in one trade since it has a 4 second cooldown as well.
  • Taste of Blood
  • Taste of Blood can be useful if you want a more sustain style build, but it also means you'd have to give up the bonus true damage from Cheap Shot, and also has a longer cooldown, so think about which best serves what you're looking for.
  • Eyeball Collection
  • Eyeball Collection will probably be the rune you wanna take out of the third Domination branch if you take the domination keystone. If you're running domination as your main rune tree, you're looking to get an early lead and keep it. Eyeball Collection will help you snowball any kills you get a bit more. Zombie Ward isn't particularly useful for Anivia, as you won't be able to use it enough for it to end up mattering at all. And Ghost Poro will only benefit you in very situational parts of the game, since for a large chunk of your early to mid game you wont have much chance to set this up anywhere to get the bonus AP. It's also best since it mean's you'll get the snowball from this and early kill's on top of your already hard scaling number's.
  • Ravenous Hunter
  • In the last branch for Domination, you have a choice between two runes. Ravenous Hunter can be super strong on Anivia after you get a couple stacks of it, especially since with your Glacial Storm, you'll be healing From all the damage your abilities do to enemies the entire time they're inside the circle. This gives you a bit more sustainability in extended teamfights. On top of that, Catalyst of Aeons(one of the build components of Rod of Ages) will also heal you the entire time Blizzard is active, so with the Catalyst and a couple stacks of Ravenous Hunter, you can take a little bit more of a beating than you otherwise normally could.
  • Relentless Hunter
  • Relentless Hunter gives you more out of combat movement speed, which can really help you position yourself and your blizzard where you want to be fast. It's also great since with this and all your CC potential, it's even easier for you to disengage from a fight and get away with your life. It's overall just nice to use to make up for Anivia's lack of movement in general, and since you're a bursty style champ, if you're already playing safe and avoiding taking damage, it's a nicer option for you then Ravenous Hunter. Take Ravenous Hunter for the added sustainability in the mid to late game, and Relentless Hunter to get around faster and escape easier.

Secondary Tree Options

  • Magical Footwear
  • Slightly Magical Boots is a guilty pleasure pick for me, but one with good reasons behind it. while some people dont like that it doesn't actually benefit your stats in any way, it does help you focus on rushing from Tear of the Goddess straight into a Rod of Ages since you'll get a free pair of boots sometime in between them. It saves you good, gives you boots without needing to hold off on your core items, and on top of all of that, gives your finished boots just a litttlleee bit more speed from the unique passive of these boots. The downsides to this are (as mentioned above) the rune doesn't buff your stats in anyway, and you can't buy boots before the 10 minute mark if you use this rune. You don't normally need boots before then as Anivia, but it's good to keep in mind when deciding if you want this.
  • Perfect Timing
  • Or, if you're in a matchup where you know you're gonna build Zhonya's Hourglass at some point, you can trade Boots out for Perfect Timing to help save just that much more gold by getting a free stopwatch. You'll save a bit more gold with this rune then Magical Footwear, and you'll get a tiny little buff to your finished Zhonya's Hourglass too.
  • Biscuit Delivery
  • Super useful for helping get you through your early laning phase. Since the early laning is your weakest part of the whole game, a little bit extra sustain to try to get you through it can be really nice to have, and will let you farm up in lane a bit longer than you otherwise may be able too. Also, it gives you a bit more maximum mana, and every little bit helps with Anivia.
  • Future's Market
  • A niche pick, but one that could see use none the less. Anivia has a little trouble with CS early game. While the best option to fix this is to practice practice practice, if your someone who know's you struggle with CS from the get go, Future's Market can help you reach some of your more powerful points in the game (or full build) just a tiny bit sooner. Very niche.
  • Cosmic Insight
  • Another niche choice, Cosmic Insight by itself isn't terribly useful. While a reduction to the cooldown of your abilities, summoner spells, item's, and an increase to the maximum CDR you can have all sound nice on paper, the amount's for all of them are too low to make much impact on someone like Anivia who already has pretty low cooldown's on her abilities. However, if you're running some sort of max CDR Anivia build (not totally unheard of, so it's possible), this could be a lot more useful for that specific scenario.
  • Time Warp Tonic
  • A potential lifesaver, but something you'll need to practice with to get the hang of if you want it. It give's you an immediate chunk of health any time you use a potion or biscuit, and increases your movement speed while consuming either of them as well. If you're on the run, the immediate health can help you sponge just a bit more damage then you otherwise would, and the movement speed means you're more likely to escape as well. Between the two, it's great defensively. a little bit niche offensive, but not terrible. Also, while normally you can only chug one potion at a time while you have this rune, if you run this with Biscuit Delivery, you can take a potion and a biscuit at the same time for even more health since taking a potion doesn't put the biscuit's on cooldown. Again, mess around with it and decide if it's what you want.
  • Approach Velocity
  • I don't usually feel like this one is needed, but it could see some use if you want it. It's nice in theory for running down people and getting in range for your E, but i feel like your stun lasts long enough that the added movement speed isn't even necessary. And as for running after someone who's trying to escape, if you're close enough to land your stun anyway, then they're as good as dead and the bonus MS is, again, unneeded. It's just my opinion though, so feel free to try it out and decide for yourself. Very niche.
  • Presence of Mind
  • Presence of Mind can be super nice for the refunded mana, and can keep you in big teamfight's or hard pushes longer as long as you get a kill or two. This is even more useful later in the game when you have a bigger mana pool, since once Rod of Ages and Archangel's Staff are both fully stacked, you have quite an impressive mana pool. the only downside to this is how useless the refunded ultimate is on Anivia. It's still worth considering for the refunded mana alone, it's just a shame the second part of it is so useless to you considering how good the first half is.
  • Coup de Grace
  • Coup de Grace Is pretty good on Anivia, a full combo burst of Q+E will do a big chunk of damage, and since you'll usually drop your Glacial Storm before or directly after your Q for a full combo, this rune will increase the DOT of you're blizzard by a nice bit once the target is low enough. Many people tend to underestimate the lethality of your blizzard already, and this could help just punish those people even more.
  • Bone Plating
  • I personally tend to think Bone Plating is overrated by a lot of people. Many tend to give it a lot more credit then i feel like it deserves since it's best mostly as an early game rune and can fall off later in the game. That being said, early game is where Anivia struggles the most, so a bit of damage reduction in the laning phase can actually be pretty nice. It's pretty niche, but if you want a bit safer lane, it get's the job done. Very niche.
  • Second Wind
  • i don't usually recommend this rune, but if you're looking for a bit more lane sustain to farm longer then i guess you could justify taking it. It's this or Bone Plating, Both are super situational on Anivia. Being 100% honest, the entire Resolve tree is niche on Anivia, but these are options if the added sustain or durability is attractive to you. Just think carefully if they're worth giving up potentially more useful runes to you. Very niche.
  • Font of Life
  • a rune that many people tend to forget about because they never use it, but it isnt altogether useless for a support style build. If you're playing Anivia support and wanna give your teammates a bit of healing, you've easily got enough CC in your stun and blizzard to proc Font of Life, giving a tiny bit of healing to any teammates who target your victim. It's good to keep in mind though that you do NOT heal from your own Font of Life, so this rune is almost exclusive to a support style build. Up to you to decide if it's worth it.



In the end, Runes are meant to be experimented with, so if you find something totally out of Meta, but it works and you life it, try it out.


  • Unsealed Spellbook
  • Leaving this one on the end with a note. Unsealed Spellbook is a very interesting and fun rune that Has the potential to be really good on Anivia. It would allow you to switch out spells throughout the game, that way you could have more kill pressure, defense, or a quick teleport whenever you need it (in theory). I personally cannot speak for this rune. I'm messing around with it some, but until i'm more convinced of it's use im leaving it here as a "maybe" keystone rune. I'll keep messing around with it, keep in mind that using this as your keystone means giving up any of the other keystone's and severely limiting which rune's you wanna take. My current "test page" for this keystone is Unsealed Spellbook, Magical Footwear or Perfect Timing, Biscuit Delivery, and Time Warp Tonic for anyone interested in experimenting with it themselves. feel free to leave me a note somehow if you know more on this then me.
Core item's Back to Top

Early game

  • Doran's ring+health pot's
    This is a pretty basic start for almost all midlane mages. It give's you a bit of everything you'll need for laning phase, and you still have enough afterwords to take 2 health potions as well, adding to your sustain in the early laning. Just try not to chug them down super early, cause ideally you don't wanna back for the first time until you have 1000 gold.
  • Alternate Start
    A more sustain focused and snowball heavy start. The extra healing from the The Dark Seal will help you out, and with this start you can get a refillable right off the bat which is super nice. The biggest downside to this start compared to a basic one is just the lack of mana regen you'd be losing by not taking Doran's Ring. This start is also nice if you're in a matchup you're confident you can win, cause then you can snowball hard off stacking you're The Dark Seal. If you get enough stack, you may even consider upgrading it to a Mejai's Soulstealer.

  • Tear of the Goddess
    On your first back, if you have the 1000 gold, buy both a Tear of the Goddess and the Refillable Potion. The tear is the first item you should always buy ASAP in a game, since it takes awhile to stack and the more you stack it, the more mana you get. The refillable is a personal preference really, but i find it help's a lot since buying this means i'm wasting less gold on health potions throughout the game, and i can upgrade it to a Corrupting Potion as well if i need the extra health/mana sustain.

    Trick's
  • Catalyst or Blasting Wand
    After you buy your Tear, you can buy one of these (or both) on your next back. Blasting Wand will give you a decent bit of AP, whereas Catalyst of Aeons will help keep you farming even longer and give you a little bit more sustain with the healing off of it, so decide which you prefer and prioritize that. Choose one or get both if you can, as you need both to build into your first full item purchase of the game.

    Trick's


Core Item's

  • The Rod of Ages
    Rod of Ages is the first item you'll build in your games. You need to get it first because it take's 10 minutes for it to build all it's stacks, so the sooner you get it, the sooner it'll start to make an impact. It gives AP, mana, and health, making Anivia just that much more powerful and also a little bit tankier. Also, if you have the gold and feel like you need the extra health or mana sustain, you can upgrade your Refillable Potion into a Corrupting Potion as well.

    Tip's
  • Archangel's staff
    You'll finish building your Tear of the Goddess into the Archangel's Staff as either your 3rd or 4th item. If you're ahead, i recommend saving this until after you've finished building another damage item (or if you just wanna build another item anyway while you wait for your tear to hit the full 750 stacks), but if you aren't, go ahead and build the Archangel's Staff after you finish building the Rod of Ages. Once it's got all 750 stack's of bonus mana, it'll upgrade into the Seraph's Embrace, which comes with a really nice active ability that grant's you a shield, so it's great for getting you through tight spots. The passive Awe will also grant you a nice chunk of AP, and you get 20% CDR to help you Repostion your Glacial Storm and to have Crystallize and Flash Frost ready more often. And of course, all the mana from the stack's you've been working on.
  • Sorcerer's shoes
    These are easily the best boot's for Anivia, as the little bit of bonus magic penetration will help cut through most people's base magic resist. if no one on the enemy team is building any MR, then these alone should be enough to cut through what little resistance they have just in their stats. Finish them at some point after you finish Rod of Ages, 2nd or 3rd item.
Liandry's VS Morellonomicon VS Void Staff Back to Top
Liandry's, Morellonomicon, and Void Staff are all great item's for Anivia, but that doesn't always mean you should build all of them. How do you know when to build Liandry's over Morellonomicon? If i get magic penetration from Morellonomicon and Sorcerer's shoes, why should I build Void Staff? What exactly does Liandry's passive's even do?

Ill go over each item and try as best i can to outline when you should build each and which item's you should prioritize over the other's from game to game. In general, you'll build one of these three item's 3rd or 4th, depending on how the game is going so far. If you're a bit behind or struggling some, you can finish your Archangel's Staff first to get the active shield on it. If you're doing well or ahead, hold onto Tear of the Goddess and finish upgrading it after.

  • Liandry's torment
    Each of these three item's has their own uses's, and none of them are a "build every game" item like Rod of Ages and Archangel's Staff are for Anivia. If you ever aren't sure what to build for them or feel like none of them are really "best", I say go Liandry's. Liandry's Torment use to be an "every game" item for me, and i still build it 8/10 games. It give's both a nice chunk of AP and health, but the two passive's are what really make this item shine, ESPECIALLY on Anivia. The unique passive's Madness and Torment both work AMAZINGLY well with your Glacial Storm, and both of them also enhance you're already incredibly strong teamfight potential. Madness will increase how much damage you deal to enemies the longer you fight, up to 10% more. Even more impressively, Torment adds a burn to enemies who you hit with your abilities. this means anyone your blizzard will get burned by this passive the ENTIRE time they're inside your storm, and it stay's on them for 3 seconds after they get out as well. on top of THAT, it does % Health damage, which is deadly in it's own right, and since you have so much CC in your kit you will almost always be doing the 2.5% bonus damage that Torment deals to enemies with impaired movement abilities. This is a lot of info and number's i know, but there's so many way's this item synergized with Anivia I could go on even longer. I use to build this as part of her core kit for a reason.
So when should i build Liandry's?

  • Morellonomicon
    Morellonomicon Is a great item for just straight nuking people, since it give's a flat +15 Magic penetration. While +15 doesn't sound all that impressive compared to the 40% Magic penetration you get from Void Staff, it's important to note that the Staff give's PERCENT magic penetration, while Morellonomicon give's flat penetration. I'll go more in depth into this after the item description's, but essentially it mean's that Staff is better against tanks building Magic Resist item's, and Morellonomicon is better against squishy target's like ADC's (more in depth explanation at the end of this section for anyone who cares). Another thing to note about Morellonomicon is that it also applies Cursed Strikes passive, which applies Grievous Wounds to any enemy you damage. this reduces all incoming healing, health regeneration, and life steal on any enemies for the duration of the passive.
So when should i build Morellonomicon?

  • Void Staff
    Void Staff is (thank god) a lot more simple then the other two item's. Give's you 70 AP and also give's you 40% Magic Penetration. Short, simple, and to the point. Easily the least intimidating of these three item's to try to explain, after the clusterf**k of information for the first two.
So when should i build Void Staff?

you'll want to choose at least one of these to build every game. you can pick two, if you feel like you need both. A tank who has a lot of healing plus a few magic resist items? Void Staff and Morellonomicon. One person on the enemy team has a lot of healing but you also want the burn from Liandry's? take Liandry's plus Morellonomicon then. None of will be useful in 100% of game's, so play it game to game and see which you need.

Difference between Flat MR and % MR
Defensive Item's Back to Top
  • Zhonya's hourglass
    If for any reason you need to build armor, this is the item to do it with. Zhonya's give's you a bit of armor to help you survive some of the AD assassin's or ADC's damage, as well as an ability that will make you immune to anything for 2.5 seconds. On top of this, it give's you AP as well, so even though it isnt quite as powerful as Liandry's or Rabadon's, you can still build it for defense and not fall even farther behind in terms of damage. Build this after Rod of Ages if you need it. It's nice to have against people like Fizz, Zed, etc.

    Trick's
  • Banshee's Veil
    This is you go to item for Magic resist if you start to get in trouble with another mage. Like Zhonya's Hourglass, it's a defense item that still gives AP, so you can build it and not fall too far behind. It also has a nice ability that gives you a shield that blocks all damage and affect's from the next enemy ability that hit's you. The shield come's back every 40 second's that you dont take damage, so it can be really nice if they have a lot of stuns and such on the enemy team.
  • ZZ'rot Portal
    This item is tricky. On one hand, it gives both armor AND magic resist, which is super nice and could make you really beefy if you're having trouble. Also, the item has two ability's that are useful as well. Point Runner Give's you up to 20% bonus movement speed when near towers, fallen tower's, inhibitors, or void gates, which can be really useful for both pushing lanes or running away. The active ability on the item spawn's a void gate, which release creature's that push and damage the nearest enemy objective. Again, great for pushing a lane.

    However.... all of this comes at the cost that ZZ'rot gives no AP. it's a great item, and useful if you're pushing lanes a lot and taking objectives, or just need to bit of tankiness for defensive reasons. however, it does mean you're gonna have less damage than you otherwise would. It's a very nice defensive item, but you should keep the lack of damage in mind.
  • Other boot options
    Ninja Tabi can be taken if you want just a little bit of extra armor, especially since the passive that blocks 12% of the damage from basic attacks is super nice. The Magic resist on Mercury's Treads treads is meh, but the passive reduces stuns, slows, taunts, fears, silences, blinds, and immobilizes by 30%. This can be SUPER useful if the enemy team has stacked a lot of these in all their champs, so take the treads when you wanna reduce how long you'll be locked down.
Other Item's Back to Top
  • Rabadon's Deathcap
    This item may not offer nearly as much as some other items in terms of abilities, but there is NO comparing to the sheer amount of AP you get from Rabadon's. make this item 5th or 6th, it'll help just give all of your abilities so much more punch, and you'll notice the difference fairly quickly. 120 AP on top of 40% increased AP based on how much you have? It's a big buff to your damage.
  • Spellbinder
    This item is more a preference item than a necessary one. It give's a lot of AP, and it's active give's a brief burst of both bonus damage and movement speed. This can be nice for catching up to someone who's fleeing, or even escaping a bad situation if you need to get out fast. I don't personally use it a lot, but it's an item you could definitely swap in somewhere if you find you like it and can afford to.
  • Twin Shadows
    Another item you'll have to mess around with yourself to decide if you like it or not. Twin Shadows is usually more of a support item since it's on the cheaper side for a complete item, but some people swear by it for it's active Spectral Pursuit. This releases 2 ghosts that both find and haunt the closest enemy champion, slowing them and granting you vision of them. It can be nice for catching up the someone, but it isn't quite as powerful in term's of AP as some other items. If you're playing support Anivia, it is nice for it's cheaper price. but for playing normal Mid lane Anivia, you'll have to try it out and decide for yourself.
  • Luden's Echo
    Another item where you'll have to decide for yourself. Luden's is usually built on mages who have a weak wave clear. But, A few people I know who play Anivia build this as their last item, since it gives AP as well as a little bit more CDR and even more mana. I dont like it, but, it isnt awful either, so try it out for yourself and see. I personally think Spellbinder make's a better last item since it gives more AP then Luden's, and CDR and mana won't be as important by the time you're building your 5th and 6th items, but to each their own.
  • Warmog's Armor
    I need to put a disclaimer on this item. this is 100% a guilty pleasure item, and is HIGHLY situational. I only use it when im ahead, winning fights, and only as my 6th last item. I sell my Corrupting Potion for this because I really like how it let's me pick fight's and stay in them a lot longer than I normally could late game. It's a highly controversial item on Anivia, I've been accused of trolling for buying it, but if you're winning fights and want something that let's you fight, then go straight to the next fight without backing as much, this is the one for you. ONLY, ONLY as your last item. Be careful with this one.
New This Patch! Back to Top

Change's that effect Anivia in patch 9.6

Ok. a few interesting changes this patch. where to start...

-Starting with Tear of the Goddess just so no one reads it got changed and freaks out without being informed. this change does NOT affect anivia in any way. Basically they made it so you can only build one tear in a game, so this change is 100% aimed at Ezreal's double tear build.

- Urgot had some very interesting changes. His Passive knee shotgun's no do full damage each time they hit you, they no longer do reduced damage after the first damages you. His W (the one that make's him slower but also increases his damage and rate of fire and all that) got a... i guess buff? it no longer applies a shield, but it also now, when you upgrade it to level 5, has NO COOLDOWN and NO TIME LIMIT. he can just turn the ability on and off at will once it's level 5. This makes him a MUCH deadlier opponent if he can get into the range he wants to be at, and since his shield was just moved to his E instead and not removed outright, be sure to watch out for him. It may change his playstyle a little, but his ranges are all still the same, so give him a healthy bubble.

- Minion Dematerializer got a change as well this patch, but im not convinced it's a nerf outright. you now only have 3 charge's instead of the original 6, however, the bonus damage's you get from them were significantly buffed as well. It's not really a rune you run on Anivia, but still interesting to note.




Change's that effect Anivia in patch 9.5


- Akali got some minor changes, but none that should seriously affect you.

- Neeko stun got a buff, making it much easier to land the extended stun duration. The stun was considered too unreliable and complicated, so now, the first enemy hit by it will take a short stun, and any enemies hit after the first now take a much longer stun duration. This makes it even more dangerous to be behind your minions in lane against her. Keep out from behind your minions or allies as best you can, and be especially cautious in teamfight's since she can now land the longer stun on more enemies even easier then before.

- Aftershock received a "bugfix"/nerf. The duration of aftershock use to last 3 second's, and now only last's 2.5. It's minor, and shouldn't really change too much of how you approach champion's who are using it, but keeping it in mind can't hurt.

- Dr. Mundo received a buff to the magic resist built into his kit. This is bad new's for you since he was already a pretty hard champ to pin down and kill, and now this mean's he's gonna be just that little bit harder for you to handle. His E will now give him 42% magic resist, and that's not even adding on any magic resist item's he may buy. A Void Staff may be pretty much necessary against him even if he doesn't build any MR item's. Just gonna have to wait and see just how much more this buff really affect's you against him and play it from there.