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Lux Build Guide by Thelastarrow

A Laser Beam to the Face (Lux mid)

A Laser Beam to the Face (Lux mid)

Updated on June 28, 2012
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League of Legends Build Guide Author Thelastarrow Build Guide By Thelastarrow 7,128 Views 4 Comments
7,128 Views 4 Comments League of Legends Build Guide Author Thelastarrow Lux Build Guide By Thelastarrow Updated on June 28, 2012
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Introduction

Welcome to my guide for Lux. I picked up this AMAZING mage because she has the potential to slaughter the entire enemy team at long range. However, she is difficult to master and would not recommend her to a newer player.
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Runes

Runes

Sorcery
Arcane Comet
Phase Rush
Marks
  • Flat MR, helps to counter the stereotypical Magic Pen. that most mages will take
SPACE Seals
  • Health, the extra 50ish hp from taking these runes has saved me countless times. All those 10hp escapes I would have died from normally are proof of this.
SPACE Glyphs
  • Flat AP, yes I realize "it doesn't scale well into late game!" but the 10 AP here helps with laning to grab those killing blows in lane. (same goes for the quints)
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Masteries

I chose 21-0-9 masteries to improve Lux's damage even more. The 9 points in utility are primarily for mana and mana regen. Especially the increased length for Blue buff!
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Items

Item Sequence

Boots 300
Blasting Wand 850
Amplifying Tome 400
Sapphire Crystal 300
Sheen 900
Sorcerer's Shoes 1100
Lich Bane 2900
Rabadon's Deathcap 3500
Athene's Unholy Grail 2250
Morello's Evil Tome 2200
Ionian Boots of Lucidity 900
My items concentrate on early game power, with late game Cooldown Reduction and even more power. With the entire package, I have approximately 550 AP and I have cap cooldown reduction (40% for those who don't know) The CDR at cap gives finales funkeln a cooldown of only 24 seconds. The build order I have here is what will normally occur if you have a lane that is trading well, but as always, you should build according to the enemy team composition and skill level. I find that if I am doing particularly well, I can stay in lane with only my Doran's Ring and buy a Needlessly Large Rod on my first trip back to the base. You may also decide if you are spam happy, that you may want to build Athene's Unholy Grail before Lich Bane. I typically will switch my boots from Sorcerer's Shoes to Ionian Boots of Lucidity after I build my deathcap.
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Situational Items

Here are some situational items for you to ponder.
Build this item if you are doing VERY well early game, so you can snowball and omnomnom the other team. This item is only viable for Lux because if she is fed and a decent shot, it's extremely difficult to kill her. replace Morello's Evil Tome
I personally wouldn't recommend this item, but if you feel you need the extra mana, this would be the item. replace Athene's Unholy Grail
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Skill Sequence

Ability Sequence
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18
Firstly, a description of Lux's aresenal.
Illumination is Lux's passive, it puts an exploding charge on each enemy hit by one of Lux's spells which she can detonate to do bonus magic damage by basic attacking.

Light Binding is a long-range skill shot that can snare not one, but TWO enemies! However, the second enemy will only take half damage and be snared for half as long.

Prismatic Barrier is a shield that flies in a straight line(skill shot) and places a shield on Lux (which is instant) and on any ally champion it touches. it also returns to Lux once it has reached maximum range and will reapply the shield to any ally champion it touches, finally giving Lux the shield again once it reaches her.

Lucent Singularity is an area of effect that sends a ball out that clears fog of war around it, and slows any enemy within its area of effect. Lux can also recast this ability to detonate the ball dealing quite a large amount of damage to any enemy within its area of effect and applying Illumination.

finales funkeln finales funkeln is the big one. It is a gigantic rainbow laser beam. it has one of the longest non-global ranges of any ability in the game and will ont only apply Illumination but will detonate a charge if it is already present. This ability will get very annoying for your opponents if you can judge hp well.

Now, onto the sequence. I take my "E" first because it has quite a large bit of damage already, along with a 75% AP scale. This is you main ability. Max it by level 9. Next depends on how well my lane is going. If you're doing well, take your "Q", it makes landing those Lucent Singularitys much easier. If you're not doing so hot, go ahead and take the shield. it can save from that nasty Ignite.
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Summoner Spells

For my main spells I take Clarity and Flash. These spells help me stay in lane, especially if I have a slow or greedy jungler, and escape, since Lux technically has no escapes.
Other Viable Summoner spells

Ignite is a great spell. Generally it is standard for an AP carry, but I personally don't like to give it a slot, because if the enemy is a low enough HP to die from an ignite, they can take a finales funkeln to the face.

Teleport can help with ganks or kill securing. No other reason to take this spell.

Any other summoner spell isn't really worth it. Don't take them.
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Summary

I hope you all liked my guide. I'll attempt to get some match history files and some videos of me playing lux for you. Good Luck and Have Fun.




special thanks to jhoijhoi for the guide on how to make a guide.
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League of Legends Build Guide Author Thelastarrow
Thelastarrow Lux Guide
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A Laser Beam to the Face (Lux mid)

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