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Bard Build Guide by Bxrd

Support A magical journey - Patch 7.8 [LOW ELO BARD GUIDE]

Support A magical journey - Patch 7.8 [LOW ELO BARD GUIDE]

Updated on April 23, 2017
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League of Legends Build Guide Author Bxrd Build Guide By Bxrd 2,204 Views 0 Comments
2,204 Views 0 Comments League of Legends Build Guide Author Bxrd Bard Build Guide By Bxrd Updated on April 23, 2017
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Spells:

LoL Summoner Spell: Flash

Flash

LoL Summoner Spell: Ignite

Ignite

Threats & Synergies

Threats Synergies
Extreme Major Even Minor Tiny
Show All
None Low Ok Strong Ideal
Extreme Threats
Ideal Synergies
Synergies
Ideal Strong Ok Low None

Introduction

Hi! My name is Lux42O, im an Ex Bard Main but still like to play him as support, thank you for choosing this gzide, as its my first
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Runes

I go almost full AP masteries for Massive Poke earky and 1v1ing ADCs in Late game ( ͡° ͜ʖ ͡°)
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Masteries

**** Windspeakers, Thunderlords FTW
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Spells

Traveler's Call
Bard's presence causes magical chimes to appear, which grant Bard experience, mana, and a burst of speed. Additionally, lesser spirits follow Bard and aid in his attacks - collecting chimes causes these meeps to gain power over the course of the game.

Cosmic Binding
Cost: 60 Mana
Range: 25000
Bard fires a missile which will slow the first enemy struck, and continue onward. If it strikes a wall, it will stun the initial target; if it strikes another enemy, it will stun them both.
Bard fires an energy bolt, dealing 80/125/170/215/260 (+65% Ability Power) magic damage to one or two enemies. The first target hit will be slowed by 60% for 1/1.2/1.4/1.6/1.8 second(s).If the bolt hits another enemy or a wall, any enemies hit are stunned for 1/1.2/1.4/1.6/1.8 second(s).

Caretaker's Shrine
Cost: 90 Mana
Range: 800
Reveals a healing shrine which powers up over a short time, disappearing after healing the first ally that touches it.
Bard raises a health shrine that immediately offers 30/60/90/120/150 (+30% Ability Power) health, but restores up to 70/110/150/190/230 (+60% Ability Power) health as it gathers power for 10 seconds. The shrine's effect also grants 50% decaying movement speed for 1.5 seconds. Bard can have up to 3 shrines active at once, which remain until visited by an ally champion or crushed by an enemy champion.
Active Shrines: 0 / 0

Magical Journey
Cost: 30 Mana
Range: 900
Bard opens a portal in nearby terrain. Allies and enemies alike can take a one-way trip through that terrain by moving into the portal.
Bard opens a one-way corridor through nearby terrain. Both allies and enemies can use the corridor by right-clicking on any part of it while near its entrance, with allies travelling 10/20/30/40/50% faster than enemies.The corridor disappears after 10 seconds.

Tempered Fate
Cost: 100 Mana
Range: 3400
Bard sends spirit energy arcing to a location, putting all champions, minions, monsters, and turrets hit into stasis for a brief time.
Bard sends magical energy arcing to a target location. On impact, all champions, minions, monsters, and turrets in the target area are put in stasis, becoming invincible, untargetable, and unable to act for 2.5 seconds.Epic monsters are also put into stasis, despite normally being immune to disables.
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Farming

Youre a Supporter, dont farm when ADC is nearby
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League of Legends Build Guide Author Bxrd
Bxrd Bard Guide
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A magical journey - Patch 7.8 [LOW ELO BARD GUIDE]

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Teamfight Tactics Guide