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Swain Build Guide by OmaHeinz

Middle A Swain guide for Mid and Supp

Middle A Swain guide for Mid and Supp

Updated on March 26, 2021
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League of Legends Build Guide Author OmaHeinz Build Guide By OmaHeinz 6 1 31,941 Views 2 Comments
6 1 31,941 Views 2 Comments League of Legends Build Guide Author OmaHeinz Swain Build Guide By OmaHeinz Updated on March 26, 2021
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Runes: mid

1 2 3 4
Sorcery
Phase Rush
Manaflow Band
Transcendence
Gathering Storm

Domination
Ghost Poro
Ultimate Hunter
Bonus:

+9 Adaptive (5.4 AD or 9 AP)
+9 Adaptive (5.4 AD or 9 AP)
+10% Tenacity/Slow Resist

Spells:

1 2
Mid
LoL Summoner Spell: Flash

Flash

LoL Summoner Spell: Teleport

Teleport

Threats & Synergies

Threats Synergies
Extreme Major Even Minor Tiny
Show All
None Low Ok Strong Ideal
Extreme Threats
Ideal Synergies
Synergies
Ideal Strong Ok Low None

Champion Build Guide

A Swain guide for Mid and Supp

By OmaHeinz
About this guide
I'm not a great lol player, but I've fallen in love with Swain since I first saw him. As an additional pastime, I decided to write a guide about him. I have about 125,000 points with him and some experiences that I am going to report here.
I've tried everything I write here, but that doesn't mean it's always true. Many may have different experiences with Swain.

I will expand this guide step by step.
What's so great about Swain?
As I mentioned earlier, I am an admirer of Swain, in the following I will show what makes him special. So let's take a look at his abilities.
This passive allows you to follow on any CC. It ensures that enemies affected by it suffer damage and are pulled in your direction. In this way Swain snatches a soul from the enemy. In addition, souls remain lying around after kills, which can be picked up. Each of these souls increases your maximum HP by 5. Furthermore, these additional HP have a synergy with Demonic Ascension, which I'll get into later.



Your Q is your best source of damage. Simply put, the closer you are to your opponent, the higher the damage done. So if you have a lot of HP, always get close. The cooldown at the maximum level is 3 seconds, with enough ability haste easy to spam. It is also the best spell for Swain to farm. Therefore it should be maxed first in 99% of cases.



My favorite Swain skill (after the Demonic Ascension of course). A round sphere is summoned over a long range, which after a short delay causes damage and slows down what is hit. Both increase very well with each level. In addition, enemies hit are revealed, the duration increases with each level. Each champion hit brings a fragment. Vision of Empire should be prioritized after leveling up the Q, if you do not exceptionally decide on the W max.



This is your only hard CC option. Swain throws out a wave that returns to him after a maximum distance. In doing so, it can hit enemies and explode in a small area, causing enemies to be rooted.The leveling increases the damage, but not the CC. The most important skill to use to do the other damage spells.



The icing on Swain. He gets a fixed HP value for the time of his ult, in addition to the fact that each fragment brings 10 instead of 5 HP. Simply broken down: in an area around him, Swain drains life from opponents (both champions and minions), with which he heals himself. Aside from that, it charges a wave of damage which causes more damage when you have drawn more HP from your opponents. This happens over 12 seconds, but the wave can be triggered at any time, which, however, stops Demonic Ascension.




Noxian Grand General

- follow any CC
- good waveclear later on
- support over distance
- teamfight monster with R
- extremely deadly in close combat
- a lot of items work with him
Now, what are the problems with Swain?

First of all: Swain is apparently not mobile. To compensate a little for this disadvantage, Swain has his abilities to make it difficult for opponents to escape, but of course this is not always possible.
As you could already read, his strength is beyond Lvl 6, so play well around it. This lets you survive even tough matchups, sometimes even winning.
You can get the best out of him in groups, so you have to rely on the team in a certain way, which can be really annoying at times.
Another negative point are his high cooldwons and mana costs, which only disappear in the course of the game with runes and items.
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A Swain guide for Mid and Supp

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