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The entire match-up comes down to how well he uses counter-strike. If he wastes it you win, if not you lose. Match-up is determined by the Jax not you so this is a bad match-up. If he's bad you need to abuse the cd on his e and fight when he's low on passive stacks. (W start)
Darius
This is another match-up that is more based on the opponents skill than yours. If you're able to build your passive you can fight him, but a good Darius won't let you ever build it. If he's bad or your jg camps, you can snowball hard though. (E start)
Gnar
You can sustain his harass but killing him is difficult. If he ever wastes his E you're golden but if he hangs on to it it becomes a farm lane without jg intervention. (W start)
Camille
She has some strong burst but if you trade back effectively or counter-engage hard you can win the lane. Do not feed this lane or it will snowball. (W start)
Ekko
Very easy lane, you can easily sustain his damage and engage on him. (W start)
Cho'Gath
Respect Cho's E damage early and win the lane, don't respect it you lose. (W start)
Yasuo
Don't get chunked too hard early and you're fine. Freeze the wave in front of tower and jump him when he comes too close. Do not fight him with the wave out of your tower or he will kite you out of your passive and kill you. (E start)
Kayle
You can win early by playing around her cooldowns. Play safe when her E is active or standby, aggressive as it's dieing out or on cd. (W start)
Irelia
Be wary of her item spikes or she will snowball hard. (W start)
Vladimir
You can sustain his harass. Rush a spectres cowl and he can never kill you. (E start)
Rumble
Same as Vlad (W start)
Olaf
Don't get cheesed early and you win. (e start if he starts axe, otherwise w)
Tryndamere
Whoever starts shoving at lvl 1 first wins early. If he shoves 1st just back off and don't get cheesed. (W start)
Nasus
Win early lose late. Not much you can do once he maxes wither so you have to beat him early and snowball the map. (W start)
Heimerdinger
Rush mr, you can farm but you'll never kill him unless he's really bad. (Preference based on his starting turret positions)
Kennen
Sustain his poke early, rush spectres cowl and mercs. (Preference start)
Dr. Mundo
Just don't get poked down too hard and you win. (W start)
Kled
Be mindful of the cooldown on his W and his passive remount and it's relatively easy. (W start)
Fiora
If her W is up don't q on her. If you want to go aggro Q next to her or behind. you win so long as you don't get poked hard or get hit by the W. (W start)
Shen
The real threat with Shen is getting baited into a gank. Be watchful of the enemy jg and you win. (W start)
Garen
Don't get cheesed in a brush and you win. (W start)
Riven
Be mindful of her cooldowns. If you engage her after she wastes a single ability you win hard. Never walk up to her when she has all cds up or she will destroy you. (E start)
Singed
Basically a farm lane. He out-shoves you early so just let him. (W start)
Malphite
Same as Nasus, you win hard until he maxes his E. (W start)
Pantheon
You can't build you're passive and his passive messes with you're W. Don't feed and hope your team carries you. (E start)
Renekton
Play carefully around his rage bar. Bait his engage when he's low on rage then counter-engage with your passive stacked.
(W start)
Maokai
Just don't take a bad trade in his minon wave and you win. (W start)
The build is very expensive and you won't be able to complete it unless you're fed and in a position to hard carry the game. If you're not fed substitute items from the replacement section as you see fit depending on the match. Steraks/Mallet are optional and should be your 1st choice to replace. (Cleaver if no tank) Locket of Solari is a very good late game item in this build as well and for cheap. (Typically in place of Rageblade)
No bork?
No bork?
Bork is a good item early but falls off quick, Tiamat into Cleaver vs tanks works well and is more useful later in the game. With all of the raw ad you get in this build you can afford to take full attack speed reds and quints as well to make up for the bork.
Early Lane
Early Lane
If you aren't threatened heavy harass or all-in at lvl 1 start W and shove. Try to land your 3rd auto on the enemy when they cs. You hit lvl 2 after the 1st melee creep of the 2nd wave. Try to last hit it with your 2nd auto on 4 passive stacks and immediately level Q and all in them. If they don't flash they'll mostl likely die. Shove the wave into the tower and deep ward the enemy jg camp then reset and let the lane shove into you.
Mid-Game
Mid-Game
In the mid-game you want to be creating pressure wherever you're at so your team can get objectives. Avoid grouping with your team unless absolutely necessary because your team-fighting is not the best and more often than not the enemy laner will be more useful in that situation than you. When you're split pushing make sure you place wards in the enemy choke points and don't shove too far without your team in a position to capitalize on their numbers advantage. If you're being ignored just keep pushing. Your team should be able to defend 4v5 at this stage in the game.
Late-Game
Late-Game
At this stage you transition to a drain-tank for your team. Split-push while you can but you may have to group at this point. In fights activate your passive and switch your w to heal. Once you drop semi-low activate stoneplate. Your W heals for %max missing hp so unless the enemy team focuses their dps onto you with grievous wounds you won't ever die. Your Q Ult auto titanic auto reset combo will do about 70% of a carries hp alone so you can easily shove them out of the fight.
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