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Recommended Items
Runes: Conqueror
1
2

Precision
Resolve
+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
+10-180 Bonus Health
Spells:
1
2
3
Teleport + Flash

Flash
Teleport
Items
Ability Order Basic Sett spells

Pit Grit (PASSIVE)
Sett Passive Ability
Threats & Synergies
Threats
Synergies
Extreme
Major
Even
Minor
Tiny
Show All
None
Low
Ok
Strong
Ideal
Extreme Threats

Darius
Avoid early fights

Sett
No need Synergies. Solo bolo Sett.
Synergies
Ideal
Strong
Ok
Low
None

Sett
No need Synergies. Solo bolo Sett.
Champion Build Guide
Introduction
Yo homie, Im Above6AM. I am a top laner since 2016, my mains was old
I remmeber trying Sett out a few times and was most likely doing bad games with it compaired to my others mains. I remmeber complainning about how this champ was useless and was doing no damage, but now since i really got into it, i would say its a good top laner, even i would go for, its one of the best top laners.
I recently hited plat (which i know aint so fabulous) then i hited Gold last season. I aint no ranked player, i just play for the fun of it.
I started today (08-08-2025) making out guides to publish few tips and tricks that i know and builds that i think its decent. I would say if you love 1 tap people with a spell and be an absolute unit,
Pros and Cons
PROS:- Fairly easy to play
- Good teamfighter
- Good CC
- A good fight engager
- Tanky/Good dammage
- Lane Bully
- Good dualist
- Great dive access
CONS:- Immoblie, easly kiteable
- Miss a W or E, GG's
- Item reliant
- High CD
- Fall off late game
- Susceptible to constant poke
- Difficult into ranged champions
Abilities Rundown
Passive : Pit Grit
|
Sett's attacks alternate between left and right punches. Right punches follow the left quickly and deal an additional 5-90 (+0.55 per bonus Sett gains 0.15 / 0.5 / 1 / 2 health regeneration per second for each 5% missing health. |
Q Spell : Knuckle Down
Cooldown: 9 / 8 / 7 / 6 / 5
|
Sett itches for a fight, gaining 30% |
W Spell : Haymaker
Range: 790
Cooldown: 18 / 16.5 / 15 / 13.5 / 12
|
Passive: Sett stores 100% of damage taken as grit, up to 50% of his maximum health. Grit decays in 4 seconds after the damage was taken. Active: Sett consumes all grit, gaining a shield depending on the consumed grit, decaying over 3 seconds. Sett then delivers a massive punch, dealing 80 / 100 / 120 / 140 / 160 (+25% per 100 bonus |
E Spell : Facebreaker
Range: 490
Cooldown: 16 / 14.5 / 13 / 11.5 / 10
|
Sett smashes enemies on either side of him into each other, dealing 50 / 70 / 90 / 110 / 130 (+0.6 bonus |
R Spell : The Show Stopper
Range: 400
Cooldown: 120 / 100 / 80
Sett grabs an enemy champion and suppresses them as he carries them forward, then slams them into the ground, dealing 200 / 300 / 400 (+1.2 bonus |
Items
Boots Selection
Merc's Treads
|
Mercury's Treads would be my go to for the 30% |
Plated Steelcaps
|
Plated Steelcaps, its a good pair of boots when laning against a |
Boots of Swiftness
|
I would go Boots of Swiftness if you need extra MS to sidestep. giving you 55 |
Bruiser Items
Stridebreaker
|
Stridebreaker allow you to gain access to a waveclear, a slow and extra [[movement speed] which is a good item to all in your enemy and also follow up your opponent. UNIQUE Passive: Basic attacks on-hit deal [40% AD for Melee | 20% AD for Ranged] physical damage to other enemies in a 350 radius centered around the target. UNIQUE Active: Deal 80% AD physical damage to enemies in a 450 radius centered around you and slow them by 35% for 3 seconds. For each champion hit, gain 35% bonus movement speed decaying over 3 seconds. Can move while casting (15 second cooldown). |
Overlord's Bloodmail
|
Bloodmail second is for gaining the extra AD of your max health, Sett is a bruiser which makes AD and Health beneficial for him, Bloodmail gives him both on top of giving him extra AD of all the health he gains from his items, it also give more AD based of missing health which makes him stronger in fights the more health he lose. UNIQUE Passive: Gain bonus attack damage equal to 2.5% bonus health. UNIQUE Passive: Gain 0−12% bonus attack damage (depending on missing health). |
Sterak's Gage
|
Sterak's third for the Passive shield and the stats on top of it. It also gives a 20% UNIQUE Passive: Gain bonus [[attack damage[[ equal to 45% base AD. UNIQUE Passive: If you would take damage that would reduce you below 30% of your maximum health, you first gain a shield that absorbs damage equal to 60% of bonus health which decays over 4.5 seconds, as well as 10% increased size for 8 seconds (90 second cooldown). |
Spear of Shojin
|
Shojin is a solid fourth due to its passive giving an extra % dmg to passives and abilities. Its also gives decent stats like UNIQUE Passive: Gain 25 basic ability haste. UNIQUE Passive: Dealing ability damage with a champion ability grants a stack for 6 seconds, stacking up to 4 times and up to 1 per cast instance per second and every second for damage over time abilities. For each stack, your ability damage and proc damage dealt by abilities gain 3% increased damage, for a total increase of 12% at maximum stacks. |
Chempunk Chainsword
|
Chempunk is a must, every adc gonna have some lifesteal maybe not a lot but still enough to be a bit of an issue, it also denies regeneration which dont seems like a big deal but still some healing denied, on top of it it also give UNIQUE Passive: Dealing physical damage to enemy champions inflicts them with 40% Grievous Wounds for 3 seconds. |
W.I.P
Wsp fellows Sett players, im currently slowly building this guide cuz im lazy, sooo yea... the rest will be soon !










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