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Recommended Items
Runes: Conqueror
1
2
Precision
Resolve
+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
+10-180 Bonus Health
Spells:
1
2
3
Teleport + Flash
Flash
Teleport
Items
Ability Order Basic Sett spells
Pit Grit (PASSIVE)
Sett Passive Ability
Threats & Synergies
Extreme
Major
Even
Minor
Tiny
None
Low
Ok
Strong
Ideal
Darius
Avoid early fights
Sett
No need Synergies. Solo bolo Sett.
Ideal
Strong
Ok
Low
None
Sett
No need Synergies. Solo bolo Sett.
Champion Build Guide
Introduction
Yo homie, Im Above6AM. I am a top laner since 2016, my mains was old




I remmeber trying Sett out a few times and was most likely doing bad games with it compaired to my others mains. I remmeber complainning about how this champ was useless and was doing no damage, but now since i really got into it, i would say its a good top laner, even i would go for, its one of the best top laners.
I recently hited plat (which i know aint so fabulous) then i hited Gold last season. I aint no ranked player, i just play for the fun of it.
I started today (08-08-2025) making out guides to publish few tips and tricks that i know and builds that i think its decent. I would say if you love 1 tap people with a spell and be an absolute unit,

Pros and Cons

- Fairly easy to play
- Good teamfighter
- Good CC
- A good fight engager
- Tanky/Good dammage
- Lane Bully
- Good dualist
- Great dive access

- Immoblie, easly kiteable
- Miss a W or E, GG's
- Item reliant
- High CD
- Fall off late game
- Susceptible to constant poke
- Difficult into ranged champions
Abilities Rundown
Passive : Pit Grit

Sett's attacks alternate between left and right punches. Right punches follow the left quickly and deal an additional 5−90 (+0.55 per bonus attack damage) physical damage. Sett gains 0.15 / 0.5 / 1 / 2 health regeneration per second for each 5% missing health. |
Q Spell : Knuckle Down

Cooldown: 9 / 8 / 7 / 6 / 5
Sett itches for a fight, gaining 30% movement speed towards enemy champions for 1.5 seconds. Additionally Sett's next two attacks deal an additional 10 / 20 / 30 / 40 / 50 (+1 / 1.5 / 2 / 2.5 / 3% per 100 total attack damage) plus 1% max health as physical damage. |
W Spell : Haymaker

Range: 790
Cooldown: 18 / 16.5 / 15 / 13.5 / 12
Passive: Sett stores 100% of damage taken as grit, up to 50% of his maximum health. Grit decays in 4 seconds after the damage was taken. Active: Sett consumes all grit, gaining a shield depending on the consumed grit, decaying over 3 seconds. Sett then delivers a massive punch, dealing 80 / 100 / 120 / 140 / 160 (+25% per 100 bonus attack damage) plus 25% of grit consumed as true damage to enemies in the center. Enemies not in the center instead take physical damage. |
E Spell : Facebreaker

Range: 490
Cooldown: 16 / 14.5 / 13 / 11.5 / 10
Sett smashes enemies on either side of him into each other, dealing 50 / 70 / 90 / 110 / 130 (+0.6 bonus attack damage) physical damage and slowing them by 70% for 0.5 seconds. If Sett grabbed at least one enemy on each side, all enemies are stunned for 1 second. |
R Spell : The Show Stopper

Range: 400
Cooldown: 120 / 100 / 80
Sett grabs an enemy champion and suppresses them as he carries them forward, then slams them into the ground, dealing 200 / 300 / 400 (+1.2 bonus attack damage) plus 40 / 50 / 60% of the grabbed enemy's bonus health as physical damage to surrounding enemies and slowing them by 99% for 1 second. Enemies take less damage the further they are from where Sett lands. |
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