AOE stun, AOE slow, Ice wall, you slay enemies that have no chance. fun altern build if you can land her Q often. ran numbers for a while and i figured that with her survivability (having two phantom dancers makes you run fast, DOT's will usually just pop your egg if there are no enemies around to finish the job and you can jump back into the fray) this pure offense build would work well. I have won both games with it, but I dont use it as often as ap anivia. Its entertaining and brings some surprise to the table, they think your team is ap heavy and then you start critting for thousands of damage/sec. I really just posted it here so i can remember it between long instances of not playing anivia ad. I take all my points in wall as fast as possible with one point in stun at level one to ensure that you an stop enemies from fleeing once your ad spree has commenced. I take a lot of mastery and runes as crit damage/chance because it is the best way to boost your dps. i get tear first so your abilities can be used more often, then i start ramping attack speed and damage whiloe charging the tear for manamune, cast everything you can every time you are at the summoner pool. most of your fights should go like this:
they try to run.
drop wall. if they arent dead, between slowdom and wall they will not escape. revel in your kill.