Not Updated For Current Season
This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page
x
x

Did this guide help you? If so please give them a vote or leave a comment.
You can even win prizes by doing so!
Vote
Comment
I liked this Guide

I didn't like this Guide




Your votes and comments encourage our guide authors to continue
creating helpful guides for the League of Legends community.
Jax
He is extremely strong late game and can take down a fed ad carry.
He can also run a lost of different builds like ap, tank, and ad carry.
AD bruiser has the most potential by far though.
He is very good at getting first blood at level two because of his counter strike and empower combo.
Passive: Relentless Assault
Jax's attack speed is increased every attack, at a max of 6 attacks and 14% at level one, and maxed at 84% at level 18.
This passive is amazing, and its what makes jax able to solo turrets late game beacuse hes just so tanky and does ****loads of damage with this thing.
Q: Leap Strike
Jax leaps to a target, dealing physical damage based off of his ap and ad if they are an enemy
This is jax's getaway move, letting him jump to an incoming minion wave. This is also Jax's initiation move, letting him empower, which activates the sheen in trinity force, and counter strike, so when you leap strike to an enemy it activates almost as fast as my neighbor throws up.
W: Empower
Jax empowers his staff, making his next attack deal bonus magic damage.
This ability should be maxed first because it has such a short cooldown and resets your autoattack timer, which mean u can attack again when normally you would have to wait to attack again. It also procs sheen for even more damage.
E:Counter Strike
Jax dodges all incoming attacks for a 2 seconds,(not turrets) At the end, he deals physical damage to all enemies in the area and stuns them the physical damage is increased for every hit jax takes.
This is your main nuke watch them cast all their spells and u dodge them, and theyre like ****, then you stun them they will now be like double ****.
R; Grandmasters might Passive: JAx deals bonus magic damage every 3rd attack.
Active: Jax gains bonus armor and magic resist off of his ap and ad.
This hits very hard esspecially if you have lots of attack speed.
Jax's attack speed is increased every attack, at a max of 6 attacks and 14% at level one, and maxed at 84% at level 18.
This passive is amazing, and its what makes jax able to solo turrets late game beacuse hes just so tanky and does ****loads of damage with this thing.
Q: Leap Strike
Jax leaps to a target, dealing physical damage based off of his ap and ad if they are an enemy
This is jax's getaway move, letting him jump to an incoming minion wave. This is also Jax's initiation move, letting him empower, which activates the sheen in trinity force, and counter strike, so when you leap strike to an enemy it activates almost as fast as my neighbor throws up.
W: Empower
Jax empowers his staff, making his next attack deal bonus magic damage.
This ability should be maxed first because it has such a short cooldown and resets your autoattack timer, which mean u can attack again when normally you would have to wait to attack again. It also procs sheen for even more damage.
E:Counter Strike
Jax dodges all incoming attacks for a 2 seconds,(not turrets) At the end, he deals physical damage to all enemies in the area and stuns them the physical damage is increased for every hit jax takes.
This is your main nuke watch them cast all their spells and u dodge them, and theyre like ****, then you stun them they will now be like double ****.
R; Grandmasters might Passive: JAx deals bonus magic damage every 3rd attack.
Active: Jax gains bonus armor and magic resist off of his ap and ad.
This hits very hard esspecially if you have lots of attack speed.
Attack speed is just great on jax, and armor penetration is good because you deal mixed damage but you deal more physical damage. The flat armor seals are for jax's weak early game. The Scaling Magic resists becomes better than flat magic resist at level 12, at which point mages are the strongest.
For boots you can get beserkers Greaves,NInja Tabi, or Mercury's Treads If you have MErcury Treads, get a Nashor's Tooth or a Blade of the Ruined KIng
IF you want more damage and a little less tankyness, get a Rylai's.
For the enchantments for your boots Furor if youre doing good, HOMeguard if youre doing bad, and Distortion if you have ghost(why would you) and Alacrity if you didnt get a Zephyr.
IF you want more damage and a little less tankyness, get a Rylai's.
For the enchantments for your boots Furor if youre doing good, HOMeguard if youre doing bad, and Distortion if you have ghost(why would you) and Alacrity if you didnt get a Zephyr.
You must be logged in to comment. Please login or register.