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Recommended Items
Spells:
Flash
Smite
Items
Ability Order
Bridge Between (PASSIVE)
Udyr Passive Ability
Introduction

Hello everyone, i am Whïtetïgrex (My profile :>), currently a 3v3 Challenger, and i main jungle ad Udyr. There are almost none 3v3 guides, so i thought i could make one for my main champ ;D
Udyr is actually one of the strongest junglers on TT, cause of his amazing early game pressure, and duelling power.
Pros:
Strong early
Awesome ganks
High utility
Great burst and sustain
Can easy solo bosses
Great splitpusher
Very fun to play
Theme skin :>
Cons:
Easy to kite (if your flash is down, thats also the reason why we take flash)
No gap closer
If he gets behind, then it's kinda hard to come back
Strong early
Awesome ganks
High utility
Great burst and sustain
Can easy solo bosses
Great splitpusher
Very fun to play
Theme skin :>
Cons:
Easy to kite (if your flash is down, thats also the reason why we take flash)
No gap closer
If he gets behind, then it's kinda hard to come back

Seals

Marks

Glyphs


Quints


I go for 21/9 without jungle masteries on Udyr. I go for that because i just want the early game pressure, and ad Udyr is all about damage. You don't need jungle masteries because ur q gives u enough jungle speed. They would just be a waste of masterie points.
And in the Def tree i go for hp/armor/mr, cause it's just the best benefit for Udyr ;) Better than hp reg, because he can lifesteal himself up.
Passive:
Bridge Between: Spamming skills will grant you attackspeed and movementspeed, very usefull in fights ;D
Wilding Claw:
Wilding Claw is just your basic dmg skill, max it first, whenever you can.
Iron Mantle:
Iron Mantle grants a little shield and some lifesteal, max this after
Wilding Claw, but before u skill it, take a point in bear stance for an early gank.
Blazing Stampede:
Blazing Stampede is your cc-tool. You will need it for your ganks, so skill it at level 2, but max it last.
Wingborne Storm: Since we are ad-Udyr we won't need this one, just don't skill it.
I start with 1 point in
Wilding Claw, because it's your basic dmg skill as ad Udyr, and you will have fast cleartimes with it. At lvl 2 i take my
Blazing Stampede, because i try everytime to gank with lvl 2, then i go again for
Wilding Claw, just to max out my dmg. At lvl 4 i put my first point in the
Iron Mantle.
Remind yourself: You are NOT a tank, you build dps, so you can't tank 2/3 enemies, you are made to burst them in 1v1 or isolate them, you can also just run in a fight around in your
Blazing Stampede and hit target 1, then target 2, then target 3, and again target 1... works prtty good ;) but in a normal fight u will go like this: You start with
Wilding Claw /
Blazing Stampede, depends on the engage (if you engage then with e, otherwise with
Wilding Claw), then u rotate:
Wilding Claw ->
Blazing Stampede ->
Wilding Claw ->
Iron Mantle (cause the stun is on cd on the enemy, you can just stun him like every 6 seconds) ->
Wilding Claw ->
Iron Mantle ->
Blazing Stampede.... until someone is dead, since ur ad Udyr it should be the other one ;)









I start with 1 point in




Fighting as Udyr:
Remind yourself: You are NOT a tank, you build dps, so you can't tank 2/3 enemies, you are made to burst them in 1v1 or isolate them, you can also just run in a fight around in your











Start Items:




Core Equip:








Situational Items:






Boot enchants:

I take Flash and Smite. But why do i need them?
Smite is just necessary in the jungle, you will be faster level 2 for a gank, you will get more boss control, more counterjungle potential etc.
Flash is unusual for udyr, why do i still take it over ghost?
- Udyr has no gap closer, he can't escape of things like the Jarvan ultimate (cage), with flash he can
- Flash bear stance hits on the focused target are great engages
- Ghost grants movement speed... come on Udyr has already his
Blazing Stampede and his passive
Bridge Between, he doesn't really need that much more movement speed.
Smite is just necessary in the jungle, you will be faster level 2 for a gank, you will get more boss control, more counterjungle potential etc.
Flash is unusual for udyr, why do i still take it over ghost?
- Udyr has no gap closer, he can't escape of things like the Jarvan ultimate (cage), with flash he can
- Flash bear stance hits on the focused target are great engages
- Ghost grants movement speed... come on Udyr has already his



When you come ingame, skill directly your tiger stance and use it the first time, because the dot dmg buff won't disapear after waiting, so you can get 2













When you invade your enemy, than you usually go for the big minion and 1 of the small creeps, that they get just 1 small creep of the camp, which is like nothing compared to the whole camp.
Most likely is it, to steal of the wolf camp, because it's the nearest one of your side, and it's very very dangerous to counterjungle wraiths or golems.
Edit: Thanks to Nemanjâ, he made a short clip about the jungle start:
So, this was my first Guide, be gentle with it :>
And here if you wanna support me :3
https://www.facebook.com/Whitetigrex
Feel free to give me feedback, and keep in mind, that this guide is a twisted treeline guide, and i can't say if he works on SR, so use another guide for 5v5. Thanks for your time.
And here if you wanna support me :3
https://www.facebook.com/Whitetigrex
Feel free to give me feedback, and keep in mind, that this guide is a twisted treeline guide, and i can't say if he works on SR, so use another guide for 5v5. Thanks for your time.
Whitetigrex
Udyr Guide
Ad jungle Udyr on Twisted Treeline
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