Caitlyn is a high ranged ADC with a sort of steroid via Headshot. My most unfortunate experience with her was laning against her, hanging around on 150ish health during the early levels, pre6; she just killed me straight away with a Headshot-infused auto. Her Yordle Snap Traps can be deadly, snaring you in place for her to follow up with 90 Caliber Net + Piltover Peacemaker. After this combo, if you're low enough, she'll net the kill with Ace in the Hole. Remember her Q has a windup time, so there is no excuse to get hit by it if you're constantly watching.
Jinx
Jinx can match and surpass Ashe's range by using Switcheroo (which also provides her an AoE attack) meaning you start with a level playing field. She also has a long-range skill shot to harass. However, she lacks any active mobility, making her very vulnerable to ganks and initiation with Enchanted Crystal Arrow, and will not be able to escape your slow from Frost Shot. However, if she scores a kill or destroy a tower, she gains a massive movespeed boost and will outrun your slow easily. It's best to remain behind creeps to avoid harass and only initiate while Ranger's Focus is ready. When you are low on life, beware of Jinx's global range ultimate doing greater damage.
Samira
Kalista
Like Twitch, Kalista can apply stacking damage if you let her get close. Should she land Pierce on you or many auto-attacks, be wary of Rend which is a powerful slow and nuke. If you are within range of Kalista it is difficult to escape thanks to her passive Martial Poise, which lets her ignore your slow from Frost Shot. She relies on being with her Oathsworn partner to use her ultimate, making her formidable when they are together, but vulnerable when she is alone.
Ashe
So you're up against Ashe. Pay attention to her bow, as it will change colour when she has 5 stacks of focus and her Ranger's Focus is off cooldown, giving her significantly increased damage and attack speed for 5 seconds when activated. Stay behind your minion line to prevent being Volleyed. Remember that she can scout brushes from a distance with Hawkshot, foiling ganks. Lastly, try to save your Flash to avoid Enchanted Crystal Arrow; ECA is her only form of hard CC, so escaping it can often mean surviving if you Flash out of range of her autos. When versing Ashe, running away while she is shooting you without shooting back will just punish you due to her slow.
Draven
Draven brings high damage at only 50 less range than Ashe while his Spinning Axes are active, and his CC skill shot Stand Aside and speed boost Blood Rush allow him to quickly close the distance to a target. It is best to only try to fight him head on while your 5 stack Ranger's Focus is active, to match his high damage.
Ezreal
Ezreal is a high mobility, high poke champion. He relies on hitting you, your ally, or a minion with his abilities in order to proc his passive Rising Spell Force and give him increased attack speed. Try to stand behind your minions so it is difficult for him to land Mystic Shot. Try and use Enchanted Crystal Arrow after he has used Arcane Shift, as he will be lacking escapes and be forced to either Flash or get hit.
Miss Fortune
Miss Fortune has some early game damage and high AoE damage with Bullet Time as it can apply debuffs such as The Black Cleaver to the entire enemy team. She has high out of combat mobility due to Strut and can catch up to fleeing enemies, but lacks mobility in combat. When facing a Miss Fortune, use ECA to cancel her ultimate. If your ult isn't up when she uses hers, don't run *backwards* through her ult, but to the side to get out of the AoE effect.
Sivir
Like Miss Fortune, Sivir is often chosen for her utility. Her ultimate, On The Hunt is a massive boost to nearby allied movement, making her a superb tower pusher when coupled with Ricochet that can clear minion waves very fast. Her Boomerang Blade is often underestimated; getting hit once on the cast, and then again on the return can deal heaps of damage to an enemy champion. Lastly, her "bread and butter" ability is Spell Shield; this allows Sivir to mitigate ECA or Volley, so always use ECA after Sivir has popped her Spell Shield.
Quinn
Quinn's lower range and little harass in the form of abilities gives Ashe an advantage in lane. However, you must be careful of her hard engage where she can bring a blind from Blinding Assault and move into range of you with Vault.
Kog'Maw
Kog'Maw is a hyper carry and deals tremendous damage mid and late game. He is easy to gank with his lack of mobility, relying on his Void Ooze to slow enemies. However, he has incredible range while Bio-Arcane Barrage is active, and will attempt to poke you down during this time. Keep moving in lane, as Kog will attempt to hit you with Living Artillery; if you are hit by this ability, sight is granted to the enemy team, meaning he can keep landing them on you if his prediction skills are good enough
Braum
Braum is ideal with Ashe because he provides good peel with his wall and can also easily engage/follow up with Ashe ultimate. However, Ashe cannot maximize Braum's passive to the fullest capabilities and easily proc 3 different auto attacks.
Senna
Janna
Janna is able to apply lots of pressure level 1 with a w start and this combined with Ashe's strong level 1 makes for a deadly combo. Not only that, but the shield from Janna is a great Attack Damage steroid for Ashe. She also provides a lot of peel for ashe in the form of her tornado and ultimate.
Leona
Leona spikes incredibly hard at level 6 and when paired with an Ashe at level 6, Ashe should first throw her ultimate as soon as she hits 6 and then Leona chain cc with her combo right after. This should allow for a free kill for this duo if the enemy doesn't burn flash or cleanse.
Taric
Taric synergizes pretty well with Ashe as Ashe's slows allow Taric to easily hit a stun on the enemy and do lots of damage with his heal and passive auto attacks. His ultimate is also great as a peeling tool in late game team fights as you are invincible and can dish out loads of damage per second without worry.
Soraka
Soraka is another great poking champing that also provides great sustain that Ashe can push the enemy under turret and constantly poke them. Ashe and Soraka also scales very well into the mid to late game.
Nautilus
Nautilus is strong level 1, 3, and 6, so it works quite well with Ashe at level 1 and 6 as they have similar power spike levels. Nautilus should try to hook a target level 1, proccing aftershock and his passive auto attack and Ashe should follow up getting summoner spells or a kill.
Blitzcrank
Blitzcrank is quite strong with Ashe starting from level 1 because even with his e knock up, Ashe can make a hook hit at level 1 into a kill with her passive and approach velocity. Blitzcrank is also quite strong after hitting an Ashe ultimate as it's almost a guaranteed Blitzcrank hook.
Sona
Sona is a slightly weaker version of Seraphine in my opinion as she can poke and heal like her and also scales very well into late game. My main issue with having Sona however is that she's too squishy for most support players to play well and most other bot lanes could just look at her and she'd die.
Alistar
Alistar is incredibly weak level 1 which goes against Ashe's early level 1 level spike. He makes up for it at level 6 because with his ultimate, Ashe can easily look for a dive with her ultimate and Alistar combo and ultimate.
Yuumi
Yuumi is okay with Ashe because she amplifies Ashe's damage throughout the whole game, but also particularly makes her level 1 much stronger and makes the chance of getting summoner spells and a kill much more likely. Her follow up on Ashe ultimate is actually quite good as she can ultimate right after
Morgana
Morgana will always be situationally good with Ashe when Black Shield is necessary. black shield is necessary when the enemy has lots of Crowd Control Abilities and the enemy support is something like Nautilus.
Rell
Rell is almost nonexistent in the laning phase and forces Ashe to basically 1v2 the lane. Although she has great follow up on Ashe ultimate, I feel like her damage is lacking sufficiently that the enemy duo can simply ignore her and kill Ashe.
Pyke
Pyke is an extremely selfish support and Ashe doesn't really have the best follow up for this type of all in engage. Pyke can often times hook and stun enemies which can be enough for Ashe to kill them, however Ashe is forced to poke down both enemies herself and be put in positions without peel.
Sett
Sett's strong points are that he can flash engage at level 2 and also hexflash once attaining bush control into the enemy. Ashe doesn't have the best follow up to this flash engage as she first needs to whittle down the opponents then look to all in.
Synergies
IdealStrongOkLowNone
Braum
Braum is ideal with Ashe because he provides good peel with his wall and can also easily engage/follow up with Ashe ultimate. However, Ashe cannot maximize Braum's passive to the fullest capabilities and easily proc 3 different auto attacks.
Senna
Janna
Janna is able to apply lots of pressure level 1 with a w start and this combined with Ashe's strong level 1 makes for a deadly combo. Not only that, but the shield from Janna is a great Attack Damage steroid for Ashe. She also provides a lot of peel for ashe in the form of her tornado and ultimate.
Leona
Leona spikes incredibly hard at level 6 and when paired with an Ashe at level 6, Ashe should first throw her ultimate as soon as she hits 6 and then Leona chain cc with her combo right after. This should allow for a free kill for this duo if the enemy doesn't burn flash or cleanse.
Taric
Taric synergizes pretty well with Ashe as Ashe's slows allow Taric to easily hit a stun on the enemy and do lots of damage with his heal and passive auto attacks. His ultimate is also great as a peeling tool in late game team fights as you are invincible and can dish out loads of damage per second without worry.
Soraka
Soraka is another great poking champing that also provides great sustain that Ashe can push the enemy under turret and constantly poke them. Ashe and Soraka also scales very well into the mid to late game.
Nautilus
Nautilus is strong level 1, 3, and 6, so it works quite well with Ashe at level 1 and 6 as they have similar power spike levels. Nautilus should try to hook a target level 1, proccing aftershock and his passive auto attack and Ashe should follow up getting summoner spells or a kill.
Blitzcrank
Blitzcrank is quite strong with Ashe starting from level 1 because even with his e knock up, Ashe can make a hook hit at level 1 into a kill with her passive and approach velocity. Blitzcrank is also quite strong after hitting an Ashe ultimate as it's almost a guaranteed Blitzcrank hook.
Sona
Sona is a slightly weaker version of Seraphine in my opinion as she can poke and heal like her and also scales very well into late game. My main issue with having Sona however is that she's too squishy for most support players to play well and most other bot lanes could just look at her and she'd die.
Alistar
Alistar is incredibly weak level 1 which goes against Ashe's early level 1 level spike. He makes up for it at level 6 because with his ultimate, Ashe can easily look for a dive with her ultimate and Alistar combo and ultimate.
Yuumi
Yuumi is okay with Ashe because she amplifies Ashe's damage throughout the whole game, but also particularly makes her level 1 much stronger and makes the chance of getting summoner spells and a kill much more likely. Her follow up on Ashe ultimate is actually quite good as she can ultimate right after
Morgana
Morgana will always be situationally good with Ashe when Black Shield is necessary. black shield is necessary when the enemy has lots of Crowd Control Abilities and the enemy support is something like Nautilus.
Rell
Rell is almost nonexistent in the laning phase and forces Ashe to basically 1v2 the lane. Although she has great follow up on Ashe ultimate, I feel like her damage is lacking sufficiently that the enemy duo can simply ignore her and kill Ashe.
Pyke
Pyke is an extremely selfish support and Ashe doesn't really have the best follow up for this type of all in engage. Pyke can often times hook and stun enemies which can be enough for Ashe to kill them, however Ashe is forced to poke down both enemies herself and be put in positions without peel.
Sett
Sett's strong points are that he can flash engage at level 2 and also hexflash once attaining bush control into the enemy. Ashe doesn't have the best follow up to this flash engage as she first needs to whittle down the opponents then look to all in.
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