Ahri - Kurama
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+9 Adaptive (5.4 AD or 9 AP)
+9 Adaptive (5.4 AD or 9 AP)
+8 Magic Resist
Champion Build Guide
Heal :This spell can be used to save a life when low on health and under attack. It is commonly used to get an early first blood by healing oneself for more than one's opponent expects. It is also a skill used for "baiting", where you make your champion appear weaker than it actually is to lure your enemies out of position or to get them to tower dive you. A similar baiting tactic is also commonly used withBarrier.
Barrier :is great for absorbing the burst of enemy champions or turret enhanced shots. Whether used on a squishy mid-laner or a tanky top-laner, a well-timed Barrier will help escape from tough situations.
Barrieris damage mitigating summoner spells, barrier is not affected by Grievous Wounds, has a shorter cooldown, blocks more damage (against a single target), and can be used while you're still at full health (good against 100-to-0 burst).
Exhaust :is used against the player that deal huge damage most are adc to slow their attack speed, attack damage and movement speed.
Ignite as your second spell if you think you can win your lane or can duel a healer champion in your lane.
The main reason why Ahri is one of the most powerful Mages is her insane burst damage. She can obliterate her target with just one simple combo.
Plus, with Electrocute, she can deplete the enemy’s health just with her Orb of Deception (1) and Basic Attacks.
Can Also Inflict True Damage
Aside from dishing out immense magic damage, Ahri’s Orb of Deception (1) also inflicts true damage when it flies back to Ahri. It certainly helps her to shred even the Tankiest opponents.
Has a CC with A Relatively Short Cooldown
Another thing that makes Ahri quite irritating in team fights is her CC, Charm (3). Her Charm not only has a long duration, but also a relatively short Cooldown.
Last but not least, Ahri also has high mobility due to her Fox Fire (2), which increases her Movement Speed. On top of that, Ahri can also pull off a triple dash with her Spirit Rush (Ultimate).
Sub-Par HP and Defense Base Stats
Since she’s a Mage, Ahri has terrible HP and defense base stats. It makes her squishy and can be killed easily by burst damage Champions like Zed or Lee Sin.
Long Ultimate Cooldown
Although Ahri’s Ultimate is very handy -inflicting enormous damage to nearby enemies and allowing her to dash for three times- this Skill has a relatively long Cooldown. It makes it difficult for Ahri to launch her combo and can only poke when she doesn’t have her Ultimate ready.
No Mobility When Flash and Ultimate Aren’t Available
Ahri relies heavily on her Ultimate and Flash as her escape tools. When both are on Cooldown, Ahri will find it significantly harder to escape from her opponents.
|Ardent Censer : synergizes well with other healing and shielding sources, especially with those with either wide area of effect or with low cooldown. Also being able to deliver lot of on-hit effects increases the item's effect drastically.|
Rylai's Crystal Scepter
Rylai's Crystal Scepter This item provide you HP and ability power as its buff your HP and gives you some AP damage and its Slow which it works greatly with you.
Banshee's Veil is a strong item against magic damage but is most valued for its ability to prevent crowd control or counter poke damage. As such it is highly recommended to build Banshee's Veil when you are being focused by crowd control effects, or when the enemy has initiation or pulling abilities it will make you very resilient to both magic and physical damage, During the late game, its a great addition for AP carries because it can block important crowd control abilities.
Zhonya's Hourglass if you want to enjoy your damage you can build zhonya, you get 2 in 1 armor, cool down redcution and ability power.
•Zhonya's Hourglass is most effectively used against abilities that have a downtime before they can affect the target ( Chum the Waters, Unleashed Power, Death Mark).
• It is best used offensively and defensively with aura-type abilities ( Crowstorm, Soul Shackles) which do not require channeling. This is particularly powerful when used in the middle of the enemy team, allowing them to continue to deal damage as area of effect while being untargetable.
Rabadon's Deathcap is a powerful item for pure ability power casters, and is also very effective on burst assassins and hybrid champions Rabadon's Deathcap is essential for any champion with ability power ratios, tanky or carry, wishing to deal significant magic damage that will carry into late game.
Luden's Tempestmythic item good for wave clear and split pushing as its passive can grant up to 25 magic penetration with 5 other Legendary items.
As its Dealing ability damage to an enemy deals bonus magic damage to your target and launches bolts at up to 3 enemies near them, dealing them the same damage, and grants you bonus movement speed for 2 seconds.
Morellonomicon passive applies to all magic damage, regardless of their damage classification useful item against healers, With Liandry's Anguish the Grievous Wounds time can be extended for an additional 4 seconds.
Liandry's Anguish mythic passive can grant up to 25 ability haste with 5 other Legendary items.
TORMENT deals default damage, and thus will not trigger spell effects.
TORMENT itself is not blocked by spell shield.
Demonic EmbraceAZAKANA GAZE: Dealing ability damage curses enemies, causing them to takepercent% of their maximum health as total magic damage as it works greatly with Liandry's Anguish.
Cosmic Drive If you want to have easy ability haste and ap damage this is a great itemif you have at least 160 ability power, gain 20 ability haste and bonus movement speed.