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Spells:
Smite
Flash
Ability Order
Triumphant Roar (PASSIVE)
Alistar Passive Ability
Introduction
Im not a native english and i do not speak very well but i will try do my best.
I love

But now im glad cause i saw some guides of ali jungler and with good scores.
Imo this is the funniest way of playing him. And he is not only funny, he is an extreamely stong ganker.
As the mightiest warrior to ever emerge from the Minotaur tribes of the Great Barrier, Alistar defended his tribe from Valoran's many dangers; that is, until the coming of the Noxian army. Alistar was lured from his village by the machinations of Keiran Darkwill, General Boram Darkwill's youngest son and commander of the Noxian expeditionary force. When Alistar returned, he found his village burning and his family slain. Bellowing with rage, he charged an entire regiment of Noxus' elite, slaughtering them by the hundreds. Only the intervention of some of Noxus' most skilled summoners checked Alistar's rage. Brought in chains to Noxus, Alistar spent the intervening years as a gladiator in the Fleshing, pitted in endless battle for the entertainment of Noxus' wealthy leaders.
Alistar's once noble soul slowly became twisted, and he would have been driven to insanity if not for Ayelia, a young servant girl who befriended him and eventually arranged for his escape. Suddenly free, Alistar joined the newly formed League of Legends to fight as a champion, hoping to one day exact his final vengeance upon Noxus and find the girl who had renewed his hope. Initially unwilling to cater to his celebrity status as a champion, Alistar has since discovered that there is power in fame, and he has become a vocal advocate for those whom the Noxian government treads upon. He also calls to light things that the Noxian military would prefer remain hidden -- something that has made him very unpopular with Noxus' nobles. His charitable work has earned him several philanthropic awards, which serve as an interesting contrast to the rage and destruction he brings to the League of Legends.
If you intend to grab the bull by the horns as a summoner, Alistar might have something to say about that.
Alistar's once noble soul slowly became twisted, and he would have been driven to insanity if not for Ayelia, a young servant girl who befriended him and eventually arranged for his escape. Suddenly free, Alistar joined the newly formed League of Legends to fight as a champion, hoping to one day exact his final vengeance upon Noxus and find the girl who had renewed his hope. Initially unwilling to cater to his celebrity status as a champion, Alistar has since discovered that there is power in fame, and he has become a vocal advocate for those whom the Noxian government treads upon. He also calls to light things that the Noxian military would prefer remain hidden -- something that has made him very unpopular with Noxus' nobles. His charitable work has earned him several philanthropic awards, which serve as an interesting contrast to the rage and destruction he brings to the League of Legends.
If you intend to grab the bull by the horns as a summoner, Alistar might have something to say about that.
early game:
and 3 health potions or a
and 5 health potions. This 2 ways are viable.
Then get philosopher's stone ,
,
and
.
This early game items are focusing in get gold to you stay strong later, and for u get some sustentability.
Why mobility boots ???
This boots gives u the movement speed that u need to do a successful gank.
Mid game:
In mid game u should finish your
and buy a
.
REMEMBER:
Only get
if the opposite team have a hard ad carry, and only obtain
If they have a Ap carry in mid lane. Remember u should build your alistar acording to the enemie team.
Late game:
Now u should finish your build
At this point u have a good damage and you have around 4000 health.


Then get philosopher's stone ,



This early game items are focusing in get gold to you stay strong later, and for u get some sustentability.
Why mobility boots ???
This boots gives u the movement speed that u need to do a successful gank.
Mid game:
In mid game u should finish your

and buy a

REMEMBER:
Only get


Late game:
Now u should finish your build



At this point u have a good damage and you have around 4000 health.
R>Q>W>E
Q-
Alistar smashes the ground, dealing damage to all nearby enemies and tossing them into the air. On landing, enemies are stunned.
Alistar smashes the ground, dealing 60/105/150/195/240 (+0.5) magic damage and tossing all nearby enemy units into the air, stunning them for 1.5 seconds.
Cost:
70/80/90/100/110 Mana
Range:
36
W-
Alistar rams a target with his head, dealing damage and knocking the target back.
Alistar charges at an enemy and rams them, dealing 85/130/175/220/265 (+0.7) magic damage and stunning them while knocking them back.
Cost:
70/80/90/100/110 Mana
Range:
650
W-
Alistar lets out a commanding war cry, restoring health to himself and nearby friendly units for half the amount. Can be cast more often if nearby enemies are dying.
Restores 60/90/120/150/180 (+0.2) health to Alistar and half as much to nearby allies. Cooldown is reduced by 2 seconds each time a nearby enemy unit dies.
Cost:
28/41/54/67/80 Mana
Range:
575
(Ultimate)-R-
Alistar lets out a wild roar, gaining bonus damage, removing all crowd-control effects on himself, and reducing incoming physical and magical damage for the duration.
Removes disables from Alistar, and Alistar gains 60/75/90 Attack Damage and takes 50/60/70% reduced physical and magic damage for 7 seconds.
Cost:
100 Mana
Range:
1
(Passive)-
Each time Alistar casts a spell, he Tramples nearby units for a few seconds, dealing damage to units he walks over.
Q-

Alistar smashes the ground, dealing damage to all nearby enemies and tossing them into the air. On landing, enemies are stunned.
Alistar smashes the ground, dealing 60/105/150/195/240 (+0.5) magic damage and tossing all nearby enemy units into the air, stunning them for 1.5 seconds.
Cost:
70/80/90/100/110 Mana
Range:
36
W-

Alistar rams a target with his head, dealing damage and knocking the target back.
Alistar charges at an enemy and rams them, dealing 85/130/175/220/265 (+0.7) magic damage and stunning them while knocking them back.
Cost:
70/80/90/100/110 Mana
Range:
650
W-

Alistar lets out a commanding war cry, restoring health to himself and nearby friendly units for half the amount. Can be cast more often if nearby enemies are dying.
Restores 60/90/120/150/180 (+0.2) health to Alistar and half as much to nearby allies. Cooldown is reduced by 2 seconds each time a nearby enemy unit dies.
Cost:
28/41/54/67/80 Mana
Range:
575
(Ultimate)-R-

Alistar lets out a wild roar, gaining bonus damage, removing all crowd-control effects on himself, and reducing incoming physical and magical damage for the duration.
Removes disables from Alistar, and Alistar gains 60/75/90 Attack Damage and takes 50/60/70% reduced physical and magic damage for 7 seconds.
Cost:
100 Mana
Range:
1
(Passive)-

Each time Alistar casts a spell, he Tramples nearby units for a few seconds, dealing damage to units he walks over.
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