This build has been archived by the author. They are no longer supporting nor updating this build and it may have become outdated. As such, voting and commenting have been disabled and it no longer appears in regular search results.
We recommend you take a look at this author's other builds.
This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page






Your votes and comments encourage our guide authors to continue
creating helpful guides for the League of Legends community.
Choose Champion Build:
Spells:
Exhaust
Flash
Ability Order
Rising Spell Force (PASSIVE)
Ezreal Passive Ability
Introduction
Pros
=> Huge attack-speed late game
=> can shut down most carries (mainly early) if played correctly
=> Can escape ganks by blinking away
=> Can blink through the wall between Blue's golems and river
=> Steal neutral camp buffs / Baron /Dragon
=> Heavy poke early-mid game
=> Aoe Buff/debuff
=> Strong burst (consider hitting carry or weak support with ulti first to have less damage reduction on ulti)
=> Ulti has small CD in theory (as long as Ezreal keeps hitting with Q)
=> Secure kills by sniping people down (nothing like karthus ulti)
=> Main spammable ability is a fast projectile. Opposed to Caitlin's/Graves' pokes
=> Can get proper positioning by blinking
=> Check bushes without getting inside, he can also count how many targets are there
=> Ulti reveals the area around it while moving for a very brief time
Cons
=> Hella Squishy
=> Mana starved early on if he is forced to use E a lot
=> His ulti gets decreased damage the more hostile/neutral targets it hit.
=> Can be shut down if not played correctly
=> Falls behind without proper farm
=> Ulti does no damage if the first target has some form of shield such as Kayle's ulti, Sivir shield , Galio shield , Banshee's Veil
=> Small AA range
=> People Consider him and Taric lovers(No comment)
=> Only skillshots

====>If i am right, there is diminishing return. Which means, if you use 2exhausts and during the next 18 seconds a third, then the 3rd one will have less effect.




Standard Ezreal


Aggressive




Defensive AKA very very safe




Use these when the enemy team has good chase or CC.
Armor penetration marks. Flat ad quints Manaregen /lvl seals and cdr glyphs.
This ensures you can stay in lane, have damage output mid-late game. Have damage output through mystic shot.
Aggressive
I usually play aggressive ezreal with the proper support. I get flat ad marks, quits and seals. As for glyphs, i get flat cooldown reduction.
This ensures my mystic shot rips the hp of the enemy carry.
Another way is to go Armor penetration marks quits, flat ad seals and CDR glyphs
Defensive
On the other hand, i will get armor seals , armor penetration marks and flat ad quints and if they have a heavy carry and mr glyphs to minimize the possible damage you may receive and keep up with mid game.

Ezreal fires a bolt of energy that deals 35 / 55 / 75 / 95 / 115 (+1.0 per attack damage) (+20% of ability power) physical damage and applies on-hit effects. If it strikes an enemy unit it reduces all of Ezreal's cooldowns by 1 second.
Explanation:
This is Ezreal's bread and butter though early until midgame. Its the best way to output damage and getting passive's stacks up. Keep in mind that mystic shot cancels AA, applies on hit effects, reduces ezreals cooldowns (including mystic shot and True barrage) but does NOT affect summoner spell cds.

Ezreal fires a fluctuating wave of energy at a targeted area. Any enemy champions it passes through take 80 / 130 / 180 / 230 / 280 (+70% of ability power) magic damage and have their attack speed slowed by 20 / 25 / 30 / 35 / 40 % for 5 seconds, while any allied champions it travels through have their attack speed increased by 20 / 25 / 30 / 35 / 40 % for 5 seconds.
Explanation:
This is AD Ezreal's bread and butter lategame. A good essence flux can get you 5 stacks on passive instantly giving you great damage output.
note that you cant use EF and blink to it. This is a great way buff your team and debuff the enemy team.You should also aim EF at enemy carry to reduce his/her dps. A lot of people dont consider EF a useful spell and thus they barely use it and decrease their team's chances to win.

Ezreal teleports to a target nearby location and fires a homing arrow at the nearest enemy unit dealing 75 / 125 / 175 / 225 / 275 (+75% of ability power) magic damage.
Explanation: This is why people hate ezreal, portable high range flash. You can blink through walls. You can also blink through the wall between double golems and river. You can pull great kills this way.
For example, Annie is low health, she used her flash and all her spells are in cooldown. She is hiding into the top bush in mid lane. She is in blue team, you are in red. Use essence flux to see how many people are there. You get 1 passive stack so she is alone. You blink with E, hit with Q and if you have to , use ultimate. Bam , she is dead (^.^) .
Note, arcane shift can hit targets in steal mode.

Ezreal channels for 1 second to fire a powerful barrage of energy missiles, which deal 350 / 500 / 650 (+1.0 per bonus attack damage) (+90% of ability power) magic damage to each enemy unit they pass through. However, it deals 8% less damage for each additional unit it hits (30% minimum damage).
Explanation: True shot barrage is the strongest single target burst spell. You can secure kills, burst people to hell, steal buffs, steal dragons , steal baron nashor buffs.
People underestimate Ezreal because they dont know how strong he can be when he ulti them into the face. A lot of times, i use ulti to kill people who think they are safe and they recall.It is wise to be in direct line of the target. In other words, if you are in base and your target isnt recalling then move to the bush and then use the ulti. You have more chances of hitting the target.
^This is from my pros/cons part. Please do read it.
Another useful this you can do with ezreal is farm/push lanes. When you force the enemy duo out of the lane, push minions to turret. Shoot your ulti to destroy hp of coming minions so the lane is still pushed until you come, and the enemy will lose much xp from turret getting the minions who are stuck there.
Also you can ulti from base to a tower, to prevent people from destroying it.
-
Max first by lvl 9 as it is your mid game damage output.
-
[ Max it among with
to avoid ganks without losing some great amount of damage output.
-
Max it among with
to keep up with damage output and help your team with baron/dragon attackspeed buff]
-
Get it as soon as it is available, for obvious reasons.
Aggressive
-
Max first by lvl 9 as it is your mid game damage output.
-
Max it by lvl 18 to avoid ganks easier. Get 1 point early for utility/escape mechanism
-
Max it 2nd , by lvl 13 as it increases your damage output.
-
Get it as soon as it is available, for obvious reasons.
The sequence varies depending on what you want.
Defensive
-
Max first by lvl 9 as it is your mid game damage output.
-
Max it by lvl 13 to avoid ganks easier.
-
Max it last as its useful late game, but taking 1 point early is useful for its utility.
-
Get it as soon as it is available, for obvious reasons.
Defensive sequence:

[*] Note that Boots of speed effects dont stack thus, buying more than 1 is useless.





You must be logged in to comment. Please login or register.