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Anivia, the Legendary
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Spells:
Ignite
Flash
Ability Order
Rebirth (PASSIVE)
Anivia Passive Ability
Background
Since her arrival, the Cryophoenix has chosen to live among the highest peaks of the Northern Ironspike Mountains, adjacent to the frozen wastes of Freljord. She has openly claimed this territory as her own protectorate. Surprisingly, Anivia has struck up a friendship with the yeti of this region - a friendship that grows deeper and deeper with each passing moon. She has formed a close bond with two League champions: Nunu (and Willump) and the nomad princess Ashe. In a move that caught the League by surprise, the Cryophoenix recently entreated the summoners of the Institute of War to research a means in bringing across others of her elemental fellows. As a champion, Anivia is revered with a sense of awe by most, but is not the most popular as most consider her unapproachable.
"Some say the world will end in fire, some in ice. Anivia awaits the inevitable latter."
Marks are specialized in attack, so there goes 9 magic penetration marks. Focuses are good for magic, so you would think you would want mana/ mana regen. Not for this build! We go for cooldown, so you can use more skills more often. it doesn't matter if you have the mana to cast your ability if you can't even cast it in the first place! Finally, the seals. They specialize in defense, so defense or magic resistance? Nope! Mana regeneration per level for this one! Remember that if you can't cast the spell? Well, this is the other situation. This is good, you are now prepared for two situations!
Having some mana regeneration is always nice, and that Health regeneration is an added bonus! No teleport or ghost in our summoner spell, so the only option is less time being dead. Now, at this point, people say, "Wait a minute. Why no more mana? isn't that better than experience?" I don't know the exact answer, but I can tell you a little guess of mine. This is only base mana, so not to much increase in that mana. We also have a lot of mana regeneration. There are a lot of reasons, and i will be telling you them though out the guide, so watch for them. next tier, max out meditation for those amazing mana regeneration, and utility mastery. I'll tell you why.
Do you remember that tutorial where you had to kill the lizard with the red circle thing around him? Yes? No? Well ignore him. You don't want the red ring (of death). You want the blue sc-Ring of awesomeness. (Not the blue screen!) This buff increases your mana regeneration and increases cooldown reduction (which, in turn, decreases your cooldown). You like this buff. Grab it as often as you can. Quickness helps your movespeed, which is good, as Anivia is very, very slow. Blink of an Eye allows you to use your Flash more often, and presence of the master allows you to use ignite and flash just a bit faster.
Catalyst is great for staying in lanes, giving you that Health and Mana gain. Boots are there for movement speed and penetration, and then a Mejai's Soulstealer comes next. This is why you have Anivia have lots of health, so you don't die as much and lose your stacks. Rod of Ages is up next, this increases health, mana, and ability power. By getting it early in the game, you can get it's full potential about 20-30 minutes into the game. Chalice of harmony is a good, cheap item that gives you a lot of mana regen, not to mention it gives you some magic resistance to live longer. Will of the Ancients allows your spells to regain back health, so not only are you a great burster, you can keep on bursting with that spell vamp and mana regen. Rabadon's deathcap is for the overkill, giving you enormous amounts of AP to decimate opponents.
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