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As a follow guide writer I fully understand the fact that people simply "downvote" without leaving a comment. This is annoying and doesn't help in anyway. So here is my criticsm.
If you even write THIS in your guide, then you are obviously doing something wrong. As an Annie, kills are your friends and deaths are your foes. You can't afford to die. And YES it is ENTIRELY YOUR FAULT for dieing. If I see an Annie building
Runes
I can understand your rune choices. Although AP/mana per5/MrPen and MrPen quints are a MUCH better choice, CDR on PEW PEW Annie is a nice gimmick, but not good.
Masteries
Summoner Spells
Annie needs at least ONE Utility and ONE Offense spell
Not two utility. I can understand Ghost. Sometimes, 30 more Movement Speed could save once lifes, but flash saves your lifes and gives you a 99% guaranteed kill.
Flash and Ignite are the top notch summoner spells on Annie in the current metagame.
Finally, ITEMS
Kage's Lucky Pick - A no-no. You don't need that "gold". An average game lasts 30 minutes. You get 0.5G per sec. You can sell an Item at 1/2 price. So to get ANYTHING from it you need to have it ~13Minutes. This is just not worth it on Annie. This cost 765G and you get loosy 25 AP. That means you get 1 AP for 30G. Even an
Why? A good jungler/team will always give the blue buff to the AP Carry. So with these boots+CDR runes you will have an overkill CDR. Max CDR is 40%. So either use MrPen RUNES or MrPen shoes. I prefer both. I have enough CDR with blue buff.
I'm not a huge fan of this, but together with
WHY? For the 8% movement speed? oO, just use your brain and position yourself better. You won't outrun ANYone with just 8%.
For the 0.35% hp/5 ? With your build you will have 2216HP. This will give you 78,78HP/5secs. Means that this will give you 15,7HP each sec. As an AP-Carry you will find yourself focused very often. You will be down in around 3secs, if caught. So this will give you an effective 47HP....
I prefer a
But maybe you buy this for the Mr? 76 Mr...whew. You know why I like Annie over every other AP champ? The fact that she DOESN'T NEED Mr/Ar. She as a shield which gives her 50 Mr/Ar. That's more than enough, but to make it mathematically:
The formula for damage reduction is 100 / (100 + MR)
25 MR → Damage Multiplier = 100 / (100 + 25) = 100 / 125 = 0.8=20%damage reduction.
With your build you will have 106 MR +50 from shield=156Mr
Without FoN you will have 30Mr+50Mr from Shield=80Mr
156Mr=60,9% damage reduction.
80Mr=44,4% damage reduction.
Are 16% damage reduction worth an Item slot and 2610gold? 16% damage reduction means 1684 more HP. Yes it's a lot. BUT if you are attacked you fail at Annie. Annie shouldnt be seen in the first place. Annie is there, but not really. If you feel the need to buy Mr reduction you fail at Annie. I'm sorry but it's the truth. The only exception is a really good enemie team. And with really good I don't mean 1200 Elo boasting that last hitting is for noobs and pushing is everything. QQ. But there are a LOT better Items. Like
Good Item, gives a huge bonus to your damage output.
More health, good amount of AP, good amount of HP and a slow that equals
Core on every caster, but way too late. It's neccessary to surprise the enemies with the 182AP that Item offers you. Late game good enemies will already have a good amount of resistances so the 30% are stil noticeable but not enough to kill the enemies.
Rushing a Deathcap is one of the best things you can do. Imagine there is an Annie who rushes Deathcap right after her boots. So by the time they have their deathcap you wont even have
I'm sorry but I need to -1 this guide. This is not a good Annie build/guide
I'm sorry