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Spells:
Ignite
Flash
Ability Order
Pyromania (PASSIVE)
Annie Passive Ability
Introduction
Annie Introduction
Hi, I'm Darklancer, and this time my build will be on

Annie's Job

Marks
Greater Mark of Magic Penetration These runes are just AMAZING on any AP burst champions
Seals
Greater Seal of Scaling Magic Resist As
Annie is such a big damage threat, people tend to direct their attention at you so you will get focused down very quickly. Therefore, these runes will help keep you alive so that you can unleash your full damage combo.
Glyphs
Greater Glyph of Scaling Ability Power These runes are aimed at giving the most damage output later on in the game.
Quintessence
Greater Quintessence of Ability Power These runes give
Annie early AP to rule over her lane opponent.

Seals


Glyphs

Quintessence


Disintergrate(Active): Annie shoots a mana infused fireball, dealing magic damage to her target. The mana cost is refunded if it kills the target.
Cooldown: 4 seconds
Range: 625
Cost: 60 / 70 / 80 / 90 / 100 mana
Magic Damage: 85 / 125 / 165 / 205 / 245 (+0.7 per ability power)
This is basically you early game last hitting tool. This is what you should use to charge up
Pyromania in the early game
(Active): Annie casts a cone of fire in front of her, dealing magic damage to all enemies in the area.
Cooldown: 8 seconds.
Range: 625
Cone Width: ~45º
Cost: 80 / 95 / 110 / 125 / 140 mana
Magic Damage: 80 / 130 / 180 / 230 / 280 (+0.75 per ability power)
When your AP gets higher, this will help you farm a lot of gold quickly as it will clear caster minions in a shot
(Active): Places a shield around Annie for 15 seconds that increases her armor and magic resistance. Additionally, enemies will be dealt magic damage whenever they use autoattacks on her while the shield is active.
Cost: 25 mana
Cooldown: 30 seconds
Armor & Magic Resistance: 10 / 20 / 30 / 40 / 50
Magic Damage: 20 / 30 / 40 / 50 / 60 (+0.2 per ability power)
This skill gives you more survivability. Yea. That's about it.
(Active): Annie releases her bear Tibbers from his toy prison, dealing magic damage to enemy units in the summon area. For a limited time of 45 seconds, Tibbers can move and attack at Annie's will, while continually dealing magic damage to surrounding enemies.
Cooldown: 120 seconds.
Range to center of Summon's AoE: 600 (estimate)
Radius of Summon's AoE: 150
Radius of Tibbers' Aura AoE: 200
Continual Magic Damage: 35 (+0.2 per ability power)
Cost: 125 / 175 / 225 mana
Summon Magic Damage: 200 / 325 / 450 (+0.7 per ability power)
Tibbers' Attack Damage: 80 / 105 / 130
Tibbers' Health: 1200 / 1600 / 2000
Tibbers' Armor: 30 / 50 / 70
Tibbers' Magic Resist: 25 / 45 / 65
This will be the skill you will want to use when
Pyromania is charged as it stuns in an AOE. Don't forget that Tibbers can attack as well!
Cooldown: 4 seconds
Range: 625
Cost: 60 / 70 / 80 / 90 / 100 mana
Magic Damage: 85 / 125 / 165 / 205 / 245 (+0.7 per ability power)
This is basically you early game last hitting tool. This is what you should use to charge up


Cooldown: 8 seconds.
Range: 625
Cone Width: ~45º
Cost: 80 / 95 / 110 / 125 / 140 mana
Magic Damage: 80 / 130 / 180 / 230 / 280 (+0.75 per ability power)
When your AP gets higher, this will help you farm a lot of gold quickly as it will clear caster minions in a shot

Cost: 25 mana
Cooldown: 30 seconds
Armor & Magic Resistance: 10 / 20 / 30 / 40 / 50
Magic Damage: 20 / 30 / 40 / 50 / 60 (+0.2 per ability power)
This skill gives you more survivability. Yea. That's about it.

Cooldown: 120 seconds.
Range to center of Summon's AoE: 600 (estimate)
Radius of Summon's AoE: 150
Radius of Tibbers' Aura AoE: 200
Continual Magic Damage: 35 (+0.2 per ability power)
Cost: 125 / 175 / 225 mana
Summon Magic Damage: 200 / 325 / 450 (+0.7 per ability power)
Tibbers' Attack Damage: 80 / 105 / 130
Tibbers' Health: 1200 / 1600 / 2000
Tibbers' Armor: 30 / 50 / 70
Tibbers' Magic Resist: 25 / 45 / 65
This will be the skill you will want to use when

Good Allies
Taric
Sion
Assuming you can't take mid, always looks out for these allies as yet will be able to tank for you and provide you with a stun.
Dangerous Enemies
Akali
Talon
Wukong
These assassin burster-ish kind of champions will start hitting you first as you will be a big damage threat. When that happens, don't forget to use your
Zhonya's Hourglass so that your teammates have time to help you and you will survive.


Assuming you can't take mid, always looks out for these allies as yet will be able to tank for you and provide you with a stun.
Dangerous Enemies



These assassin burster-ish kind of champions will start hitting you first as you will be a big damage threat. When that happens, don't forget to use your

My Chioce




Alternatives


For your starting items, you have a few choices
- Highly Recommended
- Another possible choice. Check your lane opponent. If its gonna be someone who is going to be playing passively, then start with this.
- If you start by pumping
Incinerate then this is fine.
As
Annie , in lane your focus should be to charge up
Pyromania repeatedly. When a minion is low, disintergrate it. Repeat this until
Pyromania is charged up. By then, you should be level 2. Use disintergrate to stun your opponent, then
Incinerate him/heror vice-versa. Keep repeating this combo to whittle down your opponent. If he refuses to back off, charge
Pyromania 1 more time,
Flash in, stun with disintergrate/
Incinerate then
Ignite him/her. . Whenever your have to go back to base, just use incinerte and
Molten Shield to charge up
Pyromania.










As










Once you reach level 6, your ganking career begins.
Charge up
Pyromania , then head to gank top or bottom lane . Lead with
Summon: Tibbers and use your full combo while they are stunned. Most of the time, you should kill your opponent.
At this point you will want to have farmed up your
Rabadon's Deathcap .
Annie is very dependable on her ganks, which is an easy thing for
Annie
When picking tagets for you to fight and you do not have your ultimate, DO NOT TRY TO 1V1 UNLESS YOU ARE FED.
Charge up


At this point you will want to have farmed up your



When picking tagets for you to fight and you do not have your ultimate, DO NOT TRY TO 1V1 UNLESS YOU ARE FED.
This is the part of the game where teamfights will start occurring very often. Since you are paper, try not to enter immediately and try to stay behind a tank. Try to get a good positioning also, as if you are out of position, it will be easy to kill you. When all of your spells are used up, use your
Zhonya's Hourglass to wait for cooldowns. (Only if you are being attacked). Also when Tibbers is alive, try to position him in between as many of your enemies as possible. That little damage could make the difference. (For those of you who do not know, you can control Tibbers by holding ALT.) Also try to have
Molten Shield on all the time.


Main Items






Alternate Items





For those of you who have taken the time to read my guide, I thank you very much. I hoped that this guide has helped you. For those of you who have read this guide but have not plyed
Annie before, I highly recommend her.

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