AP Lulu Support (wip)
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+9 Adaptive (5.4 AD or 9 AP)
+9 Adaptive (5.4 AD or 9 AP)
Threats & Synergies
Could be focused in laning phase as easy target unless you Polymorph them with good timing if focused.
Main focus in laning phase as you'd be a squishy target over the adc.
Can be quite annoying to play against as her root has a big hit box as well as her black shield to protect her.
Has more AA range than Lulu so you can be poked out from lane.
Can be slowed/rooted in lane and targeted by adc.
Her Q's can slow you down as well as her E can root you if you're in there long enough, so try to bait her silence as early laning phase her silence has a big CD timer.
Outranged and poked before getting close to Xerath.
Careful not to stand too close to her plants incase she roots and Lulu range is not close enough to do any harass back.
Champion Build Guide
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❣ Provides shields
❣ Good peel for the team
❣ Goes well with most ADC's
❣ Good sustain in lane
❣ uses alot of mana (mana hungry)
❣ Squishy target
❣ Small AA range
|Pix, Faerie Companion (Passive) : Lulu passive is Pix, Pix fires 3 bolts that deal damage at anyone/anything that Lulu is targetting.|
|Wild Growth (R): This ability enlarges her ally or herself depending on who you decide to use it on, nearby enemies will be knocked up in the air, her allies will gain bonus health and slow nearby enemies for 7 seconds.|
❥ Heal can be an alternative to Exhaust or Ignite if you want to take extra heals or the ADC may take Barrier or Exhaust incase. For example you may have a Yasuo ADC that may take Flash & Exhaust. Or if your ADC takes Barrier then be expected to take Heal.
❥ Exhaust is okay but it wouldn't be my ideal pick as in some team fights if they have a Tryndamere or Olaf, Exhaust has no real effect when they are in Ult, it may be useful for other champions but personally I prefer Barrier over other spells. Exhaust is standard or requested by other team mates as it slows the targetted champion by 30% and reduces their damage output by 40%.
|Summon Aery: I choose Aery for all because her abilities offer damage and shields.|
|Manaflow Band: I thought Manaflow Band was a good choice for Lulu as she requires mana often for her abilities. With more mana = more possible shielding to allies; as stated after reaching 250 bonus mana it will restore 1% of the missing mana ever 5 seconds.|
|Scorch: The last rune is scorch which allows the next damaging ability hit sets champions on fire for 15-35 bonus magic damage based on level with a 10 second cooldown.|
|Cosmic Insight: This gives 15 summoner spell haste and 10 item haste which means you will get a small CD reduction which is helpful for using your skills sooner.|
|Offense x2 + Defense x1: 1st Diamond for +9 Adaptive Power over attack speed and cooldown reduction. Second Diamond over Armour and Magic Resist. Last rune is +6 Armour just for a little Defense and much more useful over Health but consider taking the circle for +8 Magic Resist if you find yourself up against a mage duo botlane or so.|
|Spellthief's Edge should be a standard first item and 2 Health Potion, Spellthief Edge will be transformed to Frostfang and then into Shard of True Ice. This item needs to gather stacks before it can be transformed, the 1st upgrade will provide wards to help you ward around the map for vision. Each upgrade increases AP, Gold generation, Health and increased base Mana regen.|
|I use to go with Mobility Boots but changed into Ionian Boots of Lucidity, as these boots provide 20 haste/also CD reduction and reduces Summoner Spells by 10%. Having a a lot of CDR early in lane can be quite helpful for your ADC and your team.|
|Consider buying Ardent Censer as it provides shielding power. It increases Lulu abilities and boosts your ADC attack speed and shielding them. This item helps proc Summon Aery which also makes it a good team buff team fighting. This is also a good early item for ADCs if you're worried about them taking too much damage/harass from the enemy botlane.|
|This item is basically the summoner spell Cleanse and it also consists of 15 Haste/CD, 20% healing and shielding. 50 Magic Resist and 100% mana regen. This item is extremely useful for removing CC for one ally as well as providing a small heal to the target. Very useful against champions abilities, for example Ashe's Enchanted Crystal Arrow, Leona's Shield of Daybreak or Solar Flare, Morgana's Dark Binding, Skarner's Impale and so on.|
~ So these next items listed can be the can be used in the final build. I have listed a few depending on the matchup.
23/05/2021 - Added information & icons for"Pros & Cons", "Item Build" & "Abilities"
22/05/2021 - Added information to "Summoner Spells" & "Runes"
15/05/2021 - Created Lulu guide, need to add information to chapters, drafted outline :)