Sona Build Guide by asclpiuso
asclepius's sona: everyones favourite DJ (10.15) !By asclpiuso | Updated on July 25, 2020
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+9 Adaptive (5.4 AD or 9 AP)
+9 Adaptive (5.4 AD or 9 AP)
Ability Order in a "poke and run " lane where you plan to just proc spelltheifs and stay safe
Threats & Synergies
our classic favourite hook boy , during the early lane if you disrespect him , he will run you into the ground. this threat is extreme if he is paired with an early game adc with insane raw damage such as a draven, or lanes with CC such as jinx
draven is both a blessing and a curse for sona , perfec together , but draven has the potential to all in and kill sona early game, your goal playing into this lane is to stay back as much as possible, don't be a hero to prolong a fight, your better to your adc alive rather than dead.
( for blind pick) who's the better sona? its time to find out in the cute game called Cranky-ganky , featuring that evelyn jungle who you cant tell if they're your biggest fan , or just want 300 gold
don't disrespect kayn's all in damage potential and you should outscale him in the late game for heals vs damage ( assuming he doesn't obliterate your team in the early game )
ah yes the queen of " no I don't think you will be going In " in this scenario you're likely just best waiting for her to make a mistake , don't let her auto you to give her gold, this lane is essentially a game of starving each other of vision and support gold, in the late game you will come out on top
sure level 1 you can maybe get away with poking her with Q's but keep in mind her E range is slightly longer than your Q poke range , making you very much dead if she manages to land her CC and the enemy adc actually follows up on it ( tldr: pray for tunnel vision on enemy adc's if she hits her CC or you are going to be spending a lot of time in the grey screen zone)
who doesn't love a big strong adc with a single hit ability you can boost with your Q aura, plus if he's good In the early game , he will get you through to the level 11 " sona's finally a champion " powerspike that she's well known for
whilst both have fairly weak earlys compared to late , the utility between the two will likely help you to poke and CS safely , with ashe E's to help see potential dangers
an early game sona Q Passive proc plus jhin's 3/4th shot could be a potential insta-kill on bot , she shares a similarity with draven where he can get sona through into her full potential.
the queen of … well just sorta auto poking people with crit shots is pretty ideal with sona's poke and run away mind set . whilst you have little CC to help the cait land snares , the protection and MS you give can help you get each other through the rough laning phase
aphelios needs a good frontline , if you read the early on sections, this is a no-go, additionally aphelios is currently going through a very rough spot and needs an ideal support synergy to try and get him through the game
a poke and run champ who's slippery and able to dodge skillshots easily ( if skilled) ? what more could an afk poke and run sona want in the early game ?
the synergy between the two is okay , but it can either fail or pop off very easily , work together at your own risk
a similar issue to aphelios where Lucian benefits from hook champions with high CC, Lucian also does well in extended fights early game , which sona does not
the Q buff on lovetap is a good early damage boost, MF's lane bully capabilities can be good at getting sona through the game , additionally the two have ultimate synergy , whilst sona makes the enemy botlane have a forced dance party, miss fortune's ult can quickly decimate the lane
ignore the synergy on this as it can depend heavily , this kind of lane is an all or nothing lane, preferably you want to get through the lane fighting as little as possible, the vayne may have other plans , just remember to communicate well with your vayne, in kill lanes you will very likely have to max W in hopes of keeping the vayne alive
Champion Build Guide
op.gg link for anyone interested : https://euw.op.gg/summoner/userName=justint****16
sona is a perfect choice for supports who would like to focus on improvements in other aspects such as warding skills , roaming and macro play, as well as helping you learn when to proc certain passives and abilities due to her very adaptive nature. if you enjoy supports with aggressive scaling and large teamfighting capabilities in the mid to late game , sona may be the perfect support for you.
sona's W chord works similar to an exhaust lowering enemy damage for a short period , this may be useful in lane where you see a potential fight breaking out and may help to gain an advantage by lowering the enemy adc's damage potential.
finally sona's E chord, a chard very useful for late game, ever caught out that enemy adc who's just flashed ? well now you can lower their movement speed , helping your team to move in and take them out quickly, this chord as well as the exhaust cord can also be used when backing away from teamfights and has the potential to save a low health team member who's attmempting to flee.
Sona has the ability to turn potential losing teamfights into winning ones thanks to her passive aura from abilities and its large effect on allies, the shield from her W ability will hit all team members within the area, as well as healing sona and the lowest team member for some health which scales nicely with sona's AP.
be careful of intdividuals who build anti heal items. however if you force the enemy adc to build an executioners early, then congrats , you had so much presence and your heals were so annoying to deal with that they delayed building their items just to stop you stomping the lane with sustain what a proud support main you should be !
remember with sona. positioning is key to her survival, she is not a frontline tank (and if you believe mute girls with instruments make a good tank, then we need to talk about the jrpg obsession firs)Sona should aim to position herself at the back of teamfights, making it a risky task for that katarina or talon to kill you without getting killed themselves.
as for Sona's ult , crescendo is a powerful engage , disengage and team member saving spell , you could flash onto a lone adc who got caught out and throw out your ult whilst teammates close in , you could use it in a Teamfight to stun large groups whilst your teammates take out the damage dealers, and finally for those pesky assasins like Katarina's who yeet themselves into groups and delete, this ability is hard CC and will stop channels in their place , making them vulnerable (oh how the tables have turned mr/mrs Katarina main)
Sona's abilities scale with ap quite nicely, something that relic shield gives less of , the 25% mana regen on spelltheifs is also very important on sona as she has some serious early game mana issues ( hence the early tear). additionally that little boost in defensive stats from relic shield may still not be enough to keep you alive in team comps with heavy kill potential ( guardian sona may be a better choice ) and sometimes you just have to accept the death on botlane for now , you can make this up in the midgame!
10.15 notes: with the current mana sustaining buff to speltheifs edge I would suggest taking this support item on sona in pretty much every single lane, as it has made her early game potential much stronger once sona has access to a tear.
good luck on the rift and I hope you can bring order to Bot lane through music ( see what I did there ? no ? okay i'll let myself out )