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Recommended Items
Spells:
Flash
Ignite
Items
Ability Order
Moonsilver Blade (PASSIVE)
Diana Passive Ability
Summary !
In team fights, she has the potential to single combo most squishies. Because of this, Diana is more or less an "all-in" champion and has virtually no real escape potential besides summoner spells. She can lock on to her targets fairly easily with Lunar Rush and nuke them fast but the moment you get focused or CCd your going to drop. You must play diana conservatively in team battles, her shield is great but it wont do much when an ADC or APC is focusing you. Always let your tank initiate and make sure someone else has their attention and then jump in and blow **** up.
Moonsilver Blade !!!
Diana gains 20% bonus attack speed. In addition, every third basic attack cleaves nearby enemies for 20 / 25 / 30 / 40 / 50 / 65 / 80 / 95 / 110 / 125 / 140 / 155 / 175 / 195 / 215 / 240 / 265 / 290 (+ 60% of ability power) additional magic damage.
Crescent Strike !!!
ACTIVE: Diana unleashes a bolt of lunar energy that travels in an arc. Crescent Strike deals magic damage and afflicts enemies struck with Moonlight, revealing them for 3 seconds.
MAGIC DAMAGE: 70 / 110 / 150 / 190 / 230 (+ 70% AP)
Pale Cascade !!!
ACTIVE: Diana creates three spheres to orbit her that last up to 4 seconds and detonate on contact, dealing magic damage to all nearby enemies.
MAGIC DAMAGE PER ORB: 20 / 34 / 48 / 62 / 76 (+ 20% AP)
MAXIMUM MAGIC DAMAGE: 60 / 102 / 144 / 186 / 228 (+ 60% AP)
She also gains a temporary shield that absorbs damage. This shield is refreshed if all three spheres detonate.
SHIELD STRENGTH: 55 / 80 / 105 / 130 / 155 (+ 40% AP)
Moonfall !!!
ACTIVE: Diana draws in all nearby enemies and slows them for 2 seconds.
SLOW: 35% / 40% / 45% / 50% / 55%
Lunar Rush !!!
ACTIVE: Diana becomes the living embodiment of the vengeful moon, rushing at an enemy and dealing magic damage.
When used to teleport to an enemy afflicted with Moonlight, Lunar Rush's cooldown is refreshed. All enemies will also have the Moonlight debuff removed.
MAGIC DAMAGE: 100 / 160 / 220 (+ 60% AP)
Diana gains 20% bonus attack speed. In addition, every third basic attack cleaves nearby enemies for 20 / 25 / 30 / 40 / 50 / 65 / 80 / 95 / 110 / 125 / 140 / 155 / 175 / 195 / 215 / 240 / 265 / 290 (+ 60% of ability power) additional magic damage.
Crescent Strike !!!
ACTIVE: Diana unleashes a bolt of lunar energy that travels in an arc. Crescent Strike deals magic damage and afflicts enemies struck with Moonlight, revealing them for 3 seconds.
MAGIC DAMAGE: 70 / 110 / 150 / 190 / 230 (+ 70% AP)
Pale Cascade !!!
ACTIVE: Diana creates three spheres to orbit her that last up to 4 seconds and detonate on contact, dealing magic damage to all nearby enemies.
MAGIC DAMAGE PER ORB: 20 / 34 / 48 / 62 / 76 (+ 20% AP)
MAXIMUM MAGIC DAMAGE: 60 / 102 / 144 / 186 / 228 (+ 60% AP)
She also gains a temporary shield that absorbs damage. This shield is refreshed if all three spheres detonate.
SHIELD STRENGTH: 55 / 80 / 105 / 130 / 155 (+ 40% AP)
Moonfall !!!
ACTIVE: Diana draws in all nearby enemies and slows them for 2 seconds.
SLOW: 35% / 40% / 45% / 50% / 55%
Lunar Rush !!!
ACTIVE: Diana becomes the living embodiment of the vengeful moon, rushing at an enemy and dealing magic damage.
When used to teleport to an enemy afflicted with Moonlight, Lunar Rush's cooldown is refreshed. All enemies will also have the Moonlight debuff removed.
MAGIC DAMAGE: 100 / 160 / 220 (+ 60% AP)
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