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Choose Champion Build:
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Tank Shredder Azir
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AP Runes
Recommended Items
Spells:
Flash
Barrier
Items
Ability Order
Shurima's Legacy (PASSIVE)
Azir Passive Ability
Threats & Synergies
Zed
Has huge amounts of mid range poke that can absolutely destroy your laning phase. Can also completely dodge your ult and can use shadows to out manoeuvre your soldiers. Would recommend not picking into a zed.
Introduction





For Azir, I believe flash is 100% necessary all the time just like most champs. I'm not going to go into detail as to why, but the fact that almost every champ in the game uses it all the time should be reason enough to take it.

I personally believe that barrier is the most effective summoner spell to take besides flash. Because Azir has a relatively weak early game (as he lacks damage before Rylais) it means he can be the focus of a lot of ganks and early team fights. Barrier allows you to sustain through most of these, which helps with preventing them from getting fed and snowballing the game out of control.

Exhaust is another very good summoner spell to take, especially against an AD assassin such as zed, however it is much more focused on the laning phase and less on the late game team fights. It allows you to negate a lot of damage that the enemy mid will be able to output, however it is less effective late game as it requires you to get a bit closer than usual to use it. Despite this, it still allows you to fight an assassin if they dive past your team onto you. I believe this is interchangeable with Barrier.

Finally, I don't really recommend picking up ignite as Azir really needs the survivability for the early game. Ignite does allow you to do more true damage to the enemy mid, however most of the time it is just better to be able to Exhaust them or Barrier their damage. For late game, Azir definitely doesn't need ignite, and so it sort of becomes useless. Wouldn't really recommend picking ignite into any matchup besides something random like Mundo, but even then, its probably more suitable to rush Morellonomicon instead.
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Long range (Good for farm and for team fights)
Decent mobility (short range)
Very good at pushing and sieging
Has massive damage late game
Makes you feel like a god when you get perfect combos with your ult
Cons
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Can struggle against some champs early
Doesn't have a lot of damage before core items
Is very difficult to learn to play, and even harder to master
Quite slow and can't roam much
Relies heavily on getting an early Nashors and getting better items quickly
For the first playstyle, its quite simple, sit behind the tanks and do damage. Obviously, this requires quite a tanky team to soak damage for you, so make sure you work with your team to optimize your positioning.
The second playstyle is more suited for a squishy team that has high damage. For example, having a Pantheon building full damage top and a Kindred jungle and Sona support. This team has almost no sustainability in team fights, and as such relies on being able to kill the enemy before dying. This is where Azir can thrive. Once you have a Zhonyas, you can W + E + Q into their team and ult them into yours, then Zhonya to stay alive. This gives your team time to destroy their carries and/or front line before moving on to the rest of their team. For this to work, however, a Zhonyas is essential, regardless of whether or not they have AD champs.

Lets start with Azir's passive. This skill is most useful when you are pushing say the other teams inhibitor turret. You simply put it down on their Tier 2 turret and watch as they helplessly attempt to push out of their base. This thing has some huge damage if they try to dive you, so don't be too afraid of going into 2v1's or slightly eneven fights. Saying that, however, don't overestimate its damage and keep an eye on its health. If it is low, watch out as they can just focus it down quickly and kill you.
Most of you probably already know this, but Azir can pull off some cool stuff with his W + Q + E combo to make his way around the rift. This video gives a nice idea of what I'm talking about.
You should also know that this skill combo is a huge part of playing Azir properly, so it's worth practicing and getting good at it. Please note that this is not my video, so all credit to the original owner for his great little guide.

Fianlly, Azir's ult. One of the most important parts about Azir, is his ult. This skill can make or break team fights, especially if you are slightly behind their team. A well placed Azir ult can protect your entire team from their damage. Naturally, this makes Azir exceptional at fighting in the jungle. If you can, try to team fight in tight areas (like around wolves or red buff) as this allows your ult to completely zone the enemy team. As well as this, your ult starts slightly behind you, and as such you can make some cool plays where the enemy mid dives you and you throw them into your tower. This also prevents them from running back, and is basically a free kill.
Good Luck and Have Fun summoners, and always remember
"Eventually, the sands claim us all!"

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