Click to open network menu
Join or Log In
Mobafire logo

Join the leading League of Legends community. Create and share Champion Guides and Builds.

Create an MFN Account






Or

This build has been archived and is for historical display only

This build has been archived by the author. They are no longer supporting nor updating this build and it may have become outdated. As such, voting and commenting have been disabled and it no longer appears in regular search results.

We recommend you take a look at this author's other builds.


x
Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page

x
Bard Build Guide by XanaduTouch

Middle Bard - The Roaming Burst [7.20]

Middle Bard - The Roaming Burst [7.20]

Updated on October 29, 2017
New Guide
Vote Vote
League of Legends Build Guide Author XanaduTouch Build Guide By XanaduTouch 4,849 Views 0 Comments
4,849 Views 0 Comments League of Legends Build Guide Author XanaduTouch Bard Build Guide By XanaduTouch Updated on October 29, 2017
x
Did this guide help you? If so please give them a vote or leave a comment. You can even win prizes by doing so!
Vote
Comment

You must be logged in to comment. Please login or register.

I liked this Guide
I didn't like this Guide
Commenting is required to vote!
Would you like to add a comment to your vote?

Your votes and comments encourage our guide authors to continue
creating helpful guides for the League of Legends community.

Spells:

LoL Summoner Spell: Exhaust

Exhaust

LoL Summoner Spell: Flash

Flash

Threats & Synergies

Threats Synergies
Extreme Major Even Minor Tiny
Show All
None Low Ok Strong Ideal
Extreme Threats
Ideal Synergies
Synergies
Ideal Strong Ok Low None

Introduction

DISCLAIMER: Please, don't use this build in ranked! It's made purely for fun and stuff like Solo Queue, vs Bots or URF!

Hi, Frisk 201X here! I enjoy testing out weird, rare and unusual builds that are surprisingly effective... This is one of them!

With this build you're an AP Carry with healing, burst, stuns, roaming tools and generally everything that your team could ever wish for. Keep in mind, however, you're not that strong early in the game and need to roam a lot and play it safe - I reccomend this build to more advanced players.

This guide is far for finished, please keep that in mind before rating or commenting on it.
Back to Top

Masteries

Unless you wanna go semi-tanky, you want to take a 12/18/0 mastery set.

Ferocity
Sorcery gives you more AP and is a better choice than Fury due to the amount of Attack Speed you already get from the items.
Fresh Blood is better than the other choices due to you having Caretaker's Shrine (making Feast barely useful) and being alone in the mid lane. However, if you feel like you want that extra damage from your jungler, feel free to take Expose Weakness .
Vampirism isn't necessary thanks to having self-sustain and you want that extra damage.
Double Edged Sword seems the best option to me thanks to the 3% additional damage the entire, however the rest masteries on the same level works as well.

Cunning
Wanderer makes collecting chimes and getting back into your lane much easier - Savagery is also practically useless mid-game, because by then your Auto Attacks will have AoE damage.

Secret Stash versus Assassin
This one depends on your playstyle - do you want to be more self-dependant or need more sustain early? The reason I most commonly use Assassin is simple, chimes give you an incredible amount of mana when you collect them.

Merciless and Meditation are both viable choices but I reccomend going with Merciless most of the time, due to the chimes granting mana.
Dangerous Game balances out the choice of previous masteries and grants you health in case your W is on cooldown. Greenfather's Gift is also viable though, as you'll be roaming around quite a lot.

Precision vs Meditation
Here the dillema is quite tough - runes you have already give you quite a lot of CDR late game but that extra 5% is very enticing early game. However, Precision grants you even more burst capability. Pick this one depending on your playstyle, though I reccomend Meditation (your AA's happen so often that extra Magic Penetration isn't that needed, especially if you have Void Staff).

Thunderlord's Decree is the best out of those three, since you're a burst mage. If you're feeling peachy, go for Stormraider's Surge but I don't reccomend it.


Semi-tanky: Resolve
You want to take Unyielding due to you having a little Armor and Magic Resist. Recovery won't be nearly as useful, as it'll be put aside thanks to your Caretaker's Shrine.
Explorer is the best one, as it gives you even better roam - and you're very dependant on chimes.
Runic Armor is the better option, it makes your W and potions stronger as well as helping you if you have a support with shields and/or healing (like Alistar, Janna, Soraka, Nami or Lulu).
You either want to go Fearless (useful if you're against someone that can poke you down) or Insight , as it allows you to Ignite or Exhaust your lane enemy more often. Fearless is a much better option in my opinion though.
Download the Porofessor App for Windows
League of Legends Build Guide Author XanaduTouch
XanaduTouch Bard Guide
Vote Vote
Bard - The Roaming Burst [7.20]

League of Legends Champions:

Teamfight Tactics Guide