This build has been archived by the author. They are no longer supporting nor updating this build and it may have become outdated. As such, voting and commenting have been disabled and it no longer appears in regular search results.
We recommend you take a look at this author's other builds.
This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page
Your votes and comments encourage our guide authors to continue
creating helpful guides for the League of Legends community.
Spells:
Cleanse
Teleport
Ability Order
Guerrilla Warfare (PASSIVE)
Teemo Passive Ability
Thanks to Matt
Extremely funny to see Teemo run around like a crazy person.
You can set your traps pretty much where ever you need to.
Unless you get slowed/stunned/rooted by some means, you can almost always escape danger.
Cons
EXTREMELY squishy.
Tanks, take him down.
Barely useful in early 1v1 and team fights due to lack of attack damage.
Farming dependent.
Passive
Camouflage Camouflage is Teemo's passive and has been severely nerfed. Despite what the icon says, it takes you two seconds without action to become stealthed and you can't do anything. PERIOD. You gain a bonus to attack speed after leaving stealth. People can still run into you so skillshots like Amumu's Bandage Toss can hit you, and then you become un-stealthed and die.
Note: I'm not totally sure if people ca still hit you. I know that minion waves will go around you and sort of expose you but, I don't think that allies will have contact with you as I have had a shaco doing the worm inside me.
His "Q"
A nice long range skill and perfect for last hitting and making sure that physical champions can't do a thing to you. Fun times all around.
Note: It actually has the same range as his attack so, you can use it to determine what you can attack.
His "W"
A nice passive increase to your movespeed and makes you the fastest little Yordle out there. With it you get quite the movespeed buff as long as you stay out of un-contested combat. Or just in the back where you should be.
His "E"
It's an interesting DoT that doesn't do much damage unless you either have a ton of ability power or, you have a ton of magic penetration... Even then it doesn't do much.
His "R"
This is both a really good skill and a really bad skill if used correctly/wrongly. It becomes a small range that lasts for a maximum of ten minutes. At higher levels it can wipe out complete minion waves making him an even better farmer.
Lining bushes makes for a great "safehouse" to recall/initiate from.
Moving on...
Teleport is just taken to add to the "Where ever you want to be" thing. Drop a mushroom, recall, teleport back!
If you want, you can take these:
Flash is just as good, if not better, than ghost as an escape method. I would recommend taking it in place of teleport.
If you don't think you need Ghost, take this instead. Then switch the other mastery point to the teleport mastery. Pro tip: This is probably a better suggestion than what I originally planned. I'm just too lazy to change it right now.
Moving on...
As a small side note, this originally started as a build to see how fast I could get a single champion without help from anyone else. He gets to about 900~ with slightly different items BTW.
You must be logged in to comment. Please login or register.