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Recommended Items
Spells:
Flash
Ignite
Items
Ability Order
Damnation (PASSIVE)
Thresh Passive Ability
Introduction
Runes






Starting
Relic Shield isn't for everyone if you feel that you will miss using charges costing your ADC CS or if you prefer a speed boost grab
Ancient Coin instead. Getting 3
Total Biscuit of Rejuvenation and 1
Mana Potion allows you to throw more hooks and use spells more frequently early on which can build lane pressure which can result in a kill or the enemy ADC flashing or losing CS.
Your core items will be face of the mountain,
Ruby Sightstone,
Turbo Chemtank,
Mobility Boots (usually with homeguard), and
Randuin's Omen. The final slot can be filled with either
Banshee's Veil,
Locket of the Iron Solari, or
Mikael's Blessing it all depends on what you need at the time. As a final note if you do choose to go with
Ancient Coin over
Relic Shield get talisman of ascension instead of face of the mountain.




Your core items will be face of the mountain,









Maxing your
Death Sentence first, or your Q, allows you to throw more hooks sooner due to the reduced cooldown which in turn lets you become the best hooker possible. The three early points in
Flay are to allow for more trade potential which can make a huge difference in lane. Like anything else abilities can be maxed in a different order. Suppose you're losing lane and need to be able to take more harass than normal, max your
Dark Passage, or W, which will allow you take more harass while staying in lane allowing your carry to get more cs without having to leave lane as frequently. Other than that I really do prefer the early points in
Flay then maxing
Death Sentence, although if I see an opportunity to play more aggressive and throw more hooks I will max my
Death Sentence earlier.






Summoner spells are pretty simple, they are on all supports. You need flash to escape or make plays. If you are looking for kill pressure or do not need
Exhaust, they do not have an assassin like
Zed, take
Ignite for the lane pressure and increased first blood potential. If they do have an assassin always take
Exhaust to keep them from blowing the carry up. Also in bottom lane fights don't
Exhaust right at the start wait for the other carry and support to commit to the fight and as soon as they do
Exhaust the enemy adc so that you will have the advantage in the fight.






Support matchups
I don't feel that there are many supports that are just a flat out loss for
Thresh, I will however rank them from 1-10, 1 being terrible and 10 being a free win.
----
Morgana I put this at a 3 it is a pretty bad lane due to
Black Shield but you can learn to play around it and still make plays regardless. There is no cut and dry way of saying what exactly to do but for the most part use
Flay to get
Black Shield out or try using
Death Sentence in a way that hooks the target that seems the least likely to be hooked at that time, if that makes sense.
----
Blitzcrank This is one I put at about a 5 it is by no means a losing lane even though
Blitzcrank tends to have a high win rate. Try to use
Death Sentence after
Rocket Grab has been used, preferably missed. Just play around his
Rocket Grab and avoid standing in the open when you have them pushed back.
----
Nautilus For this matchup you want to play fairly similar to how you play
Blitzcrank but I feel this lane is slightly easier so I give it a 7. Just because I gave it a 7 does not mean it is an easy win. I feel that
Thresh brings much more utility and can do more for a team later in the game. However you can not underestimate
Nautilus because of how tanky he is and how quickly he can snowball a lane. If played properly, by playing around
Nautilus and avoiding all ins, this lane can be won fairly easily. There will not be much kill potential but that just means you use range to harass and build a cs lead that will win lane that way.
----
Leona Get between her and your adc when she tries to engage and
Flay her back other than that just don't play stupid it then becomes a fairly easy lane.
ADC matchups
This will be kept simple there will only be two categories.
---- ADCs with escapes such as:
Lucian,
Graves,
Ezreal, [kalista]] with her passive, and even
Vayne now that tumble has been fixed. The best way to beat
Thresh is to pick an adc with escape and avoid hooks with it so if you pick
Thresh before the enemy adc be ready to miss more hooks. All you can really do is try to bait out the escape and then use
Death Sentence.
---- ADCs without an escape so this is a much easier matchup where when you throw a good
Death Sentence that could lead to a kill all they can do is
Flash to escape or die and if they have
Flash they will use it, that just means next time it will be a kill.
I don't feel that there are many supports that are just a flat out loss for

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ADC matchups
This will be kept simple there will only be two categories.
---- ADCs with escapes such as:







---- ADCs without an escape so this is a much easier matchup where when you throw a good



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