Rumble Build Guide by M.P.C
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+9 Adaptive (5.4 AD or 9 AP)
+9 Adaptive (5.4 AD or 9 AP)
+9 Adaptive (5.4 AD or 9 AP)
+9 Adaptive (5.4 AD or 9 AP)
+8 Magic Resist
Threats & Synergies
If she tries to engage you, back away and use your Q and E to punish her, thanks to both your secondary runes you can basically out sustain her during the early game and at the same time you can zone her from getting any CS without fear.
His Windwall can't block your Q so bully and zone him from getting CS. But be careful once he reaches Lvl 6, he can all in you.
His passive and passive AR and MR scaling are difficult to deal without your Magic Pen items early game. So focus on CS'ing and harass him with your E while staying out of reach from his attacks.
Pre Lvl 6 you can harass him to your hearts content, but once he reaches Lvl 6 focus on Cs'ing and don't stray too far from your Tower unless you know he already used his Ult.
He can out-bully you in lane, so focus on getting as much CS as possible while dodging his pokes and hope he makes a mistake at somepoint.
Once you reach Lvl 2 take W instead to block the damage from his Blinding Dart and don't underestimate his poison, it can kill you if you're not careful.
Play saþfe, focus on getting CS while avoiding his attacks and don't over extend.
Same as Riven, if she tries to engage you back away and punish her with your Q and E.
Stay behind minions to block his Q pokes and pay close attention if his empowered AA is up.
Dodge his attacks, focus on CS'ing and poke him with your E if possible.
Harass her with your Q when she goes to last hit during early game. When she uses Tentacle Smash side step and the Q + E her. When she uses Test of Spirit on you and you have your R up drop it on top of the spirit so she'll take damage if she goes in to hit it.
Probably the easiest opponent you'll face, the only thing you need to watch out for is her E.
When he throws his Boomerang dodge and harass him if he tries to catch it. However keep a close eye on his rage meter, if it's nearing 100% back away, let it activate and wait for it to go back to zero.
If your enemy laner takes him Top lane, it's a guaranteed lane victory for you. If he's the jungler however, its a diffrent story.
Very very annoying to lane against since you can't bully him and he always pushes lane thanks to his turrets, so take advantage of that. Let him push and get CS while you farm for CS under tower, ping your jungler for a gank since Heimer will always be over extended.
During the early game you can basically run circles around him, however once he reaches lvl 6 take extreme caution and focus on getting CS and poke him with your E when possible.
If he's in toplane harass the living daylights out of him and zone him from getting CS. He only has one ranged ability which is his Q and once he uses it you won't have to worry about pokes and also always be aware of his shadow placements, you can use that to bait him to use his Q. The only time he becomes a real threat is when he reaches lvl 6.
The only thing thats very annoying about her is her gap closer. Just focus on getting CS and poke her with you E if there's an opportunity.
Harassing him early so he can't get stacks is always a must. If he ults back away and use your E to poke and slow. If he uses Wither on you and you have your R up drop it on top of you and unleash every thing you have hoping you'll kill him before he kills you and also hope he builds AP and not Tank.
Go aggressive on him during early game and zone him from getting CS. If he uses his Decoy activate your Q immediately to search for him, if your R is up drop it on top of him and give him everything you got.
Relatively easy to bully, unless he's smart enough to build MR during early game.
You're already in a huge disadvantage during early game since he doesn't need to go back to buy items, so focus getting as much cs as you can and be careful of his Q+E combo.
Basically a nightmare to face against in Top lane if your jungler doesn't have global pressure. She has mobility, sustain, shields and CC, so let her push the lane near your tower and focus on getting as much cs as possible while harassing her with your Q from time to time when she last hits minions.
Once you've played as or against a Jax before he is very easy to deal with, when he's planning to stun you back away and wait for it to time out and harass him with your Q + E.
Generally any ranged champions can kill you pre level 6, so just focus on getting getting CS and try to not get killed to avoid feeding them.
Engaging him early is suicide so focus on getting CS during early game and also you can easily bait him to use his W. Don't start the fight let him make the first move, he'll typically use his E to gap close and then either R or Q + R.
Easy to deal with, just watch out for his poison and ganks from the enemy jungler.
TBH it really depends on the person who plays him. If he's smart he'll take advantage of his passive and do Peek-A-Boo's from the bush's to farm and harass/kill you then you're out of luck. But if its the opposite, EASIEST LANE EVER.
As long as you don't let him knock you up you'll be fine, also don't get too aggressive with him unless you know his R is down.
Just like Jayce, he can out bully you and worse he's a tank.
He's basically your polar opposite. You scale with AP - He scales with AD. Your early game is Passive/Agressive - His is Agressive/Passive. This match up is just about who's more skilled with their champ.
He's almost aleays aggressive in lane so he's very predictable. He'll always use his E to engage you so use your E to slow him down and when the enemy jungler ganks your lane he'll use his E + W combo. The only time he can kill you is either you make a mistake or he's the enemy jungler (jungle trundle is harder to predict especially if you didn't ward river)
If you know you're up against new Volibear I suggest picking a different champ for this match up (I suggest Poppy or Fiddlesticks, but since this is a Rumble guide I won't go into detail as to why ;D), however if you picked Rumble first just focus on getting CS and if there's an opening poke him with your E, also ask your Jungler for a gank a once in a while just to put a bit of pressure on your lane so that Voli won't over extend. If he engages you back up for a bit and let his Q time out, he can kill you pre lvl6 (especially if the one is using him knows what they're doing.)
Your early game is very important for this matchup. if you're ahead it'll be an easy game, however if you fall behind it'll be a difficult game.
Same as Pantheon, an early lead will guarantee a win for your lane.
Pre lvl 6 you can easily all in him him. however post lvl 6, before you all in him make sure his R is in cool down, also try to memorize his Q's range. Also if he ult try and wait for it to time out.
You basically sh*t on her since your abilties are DPS/Skill shots so her Shroud is essentially useless, but still you shouldn't underestimate her since her bursts are still powerful.
If you suspect the enemy top laner is Tahm don't pick Rumble, he's strong in a 1v1 scenario.
Currently, still 50/50 matchup, but he can make sick outplays in the right hands
Not that hard if you can dodge his cleavers, also rushing Morello's will help alot
Currently, she's extremely weak in the early game but a monster in late game. Bully her into submission to delay her 3 item power spike and as much as possible end the game as quickly as possible, even if she gets behind, she comes back HARD the longer the game drags on.
In his current state he is very unstoppable. If you know that he'll be going top lane don't pick Rumble, in the off chance that you pick Rumble first I suggest you rush Morellonomicon to stop his sustain and farm under tower to discourage him from sending you to the shadow realm since tower interactions still remain the same inside the shadow realm
Rush morello's as your first item and as long as you don't get hit by his E, you're good to go.
Currently a VERY strong pick topside, If you see the enemy team pick Sett before you do I would suggest picking a different champ, you cant win against him 1 on 1 especial when he reaches lvl 6. However in the off chance you picked Rumble first, I suggest focusing on getting cs over poking/engaging him, only engage him if your jungler is ganking top.
If Yasuo has Malphite, then Rumble has Nautilus
When he Ults always be prepared to drop your R
If timed correctly both of your ults can potentainly be a deadly combo.
If your mid laner is a Kennen, always wait for him to engage and ult before you drop your ult
Hello there, I've been a dedicated Rumble main for a long time now and I just want to share with you the Rumble build I've been using ever since Runes Reforged went online, it focuses primarily on mid/late game teamfight survival. So far I've been winning a lot of games thanks to this build.
Sorcery - Always go for this as your main Rune. It'll provide you some decent starting AP for your early harassments.
- The best poke keystone in my opinion, if you proc this using yourElectro-Harpoon the comet will always hit. . . most of the time.
- For more consistent and reliable pokes. the downside is it will do less damage when you proc it,
- And another great rune gets changed unnecessarily (Thanks Rito). Anyway new Nimbus Cloak is a so-so rune, it can give you either chase potential or a quick escape thanks to its burst of movement speed, other than that there's nothing else really.
- For more early game damage.
- Even more early game damage.
Resolve - Having this as your secondary Rune will help you stay in lane longer and make you less poppable during team fights.
- Currently my favorite keystone, this will grant you a very safe early game and since Rumble needs a good early game to dominate top lane, this keystone is your bestfriend.
-You'll want to take this if the enemy top laner can kite you.
ALWAYS TAKE THIS KEYSTONE
- Rumble is one of the few non-tank champions who can easily abuse this key stone
Why Resolve and not Domination.
This is more of a personal opinion.
Rumble already deals a lot of damage with just his 4 core damage items so taking Domination seems unnecessary and the amount of bonus damage you get from the keystones is very small that you barely notice it.
Taking Resolve however will give you a bit more tankiness during mid and late game. And no matter how you look at it Rumble is a melee fighter and his AA deals alot of damage especially when he overheats. And there will be times that you'll be forced to fight using your AA as a last resort, so having that little tankiness will really help you survive if that time comes.
Very solid starting items.
Always rush Liandr'y first and finish Sorcs second, with just these two items you'll start becoming a pain.
After Morello's rework I finally have reason to build it on Rumble.
Choose one for your third item.
Personally I prefer Morellonomicon over Void Staff, because it works very very well with Liandry's and it gives you more HP
Build this as your fourth item.
It'll give you HP, CD and some mobility.
Your fifth item really depends on what you want first.
Want some tankiness and sustain? Go for Warmogs.
Want dish out some more pain? Go for Rabadons.
Swap Rabadons for one of these if your team desperately needs a tank.
Why Warmog's though?
Rumble belongs to the small group of champions who doesn't require mana to use his abilties so that means he doesn't have to return to base just to refill his mana, the only times he has to return to base is either he has to buy items or he is low on health.
I know what you're thinking
"Why not build bothRylais andZhonyas for tankiness? And also they give you even more AP." Yes thats true, however you'll still lack some form of sustain and unlike the other manaless champs in the game who can build one or two lifesteal items for sustain, Rumble however doesn't have any options for lifesteal items.
So I believeWarmogs is the solution for this problem, since it can give Rumble the sustain he needs to stay in the field longer without having to go back to base if he's low on HP, and as an added bonus he gains more HP so he won't get killed immediately if he goes in near the front lines of team fights to useFlamespitter to provide some dps for your team.
Your main bullying and zoning tool. Basically if you play Rumble you'll always want this maxed out first.
Scrap Shield [W]
Your only defensive and escape tool. Max this out second if the enemy laner pokes you a lot or is super aggressive.
Electro Harpoon [E]
Your ranged poke tool. Max this out second if you know you can poke the living daylights out of your enemy laner.
The Equalizer [R]
Rumble's ultimate and one of the best team fighting abilties in the game. Max this out whenever possible.
If you managed to bring their HP below 50% or low enough that you can kill them and they start to retreat to tower Don't get greedy and chase them, unless you've warded the river and you know where the enemy jungler is at.
Also there are times the enemy top laner won't retreat even when they're below 50% and usually it means two things, They don't want to be behind CS or The enemy jungler is coming and they're trying to make you over extend setting you up for a gank.
If the enemy top laner can out bully and or out poke you, just focus on getting CS and try to keep the enemy top laner from romaming into other lanes.
By this time you should have finished three of your core damage items and you're half way finished with the fourth, also your secondary keystones should have given you a decent amount of HP, Armor and MR.Also the enemy top laner will probably get frustrated and will go either mid or bot lane.
If he does punish them by pushing top lane and try taking his tower.If you succeed taking down the first top tower, immediately go down the river to either Go to mid lane and help your mid laner or Go help your jungler get dragon (assuming the enemy team didn't get it yet) You should also place a ward inside the Rift Herald pit along the way.
If the enemy is dominating top lane
Continue farming for CS so you won't fall behind while at the same time keep yourself safe so you won't feed the top laner, the only thing you can do at this point is to hold the line, keep the enemy top laner occupied and hope the other lanes are doing better.
Also whatever you do don't return to base unless it's necessary especially if you don't have Teleport up, if you leave the enemy will attempt to take down your tower and if they succeed they'll immediately head straight to mid or bot lane.
Don't think just because you have roughly the same amount of HP of a tank doesn't mean you can tank a lot of damage. If you get bursted by the enemy mid laner you'll lose roughly just half of your health, but if the enemy team focuses on you, you can get killed easily.
dropThe Equalizer first before charging straight into the enemy along side your tank, and because of this build you'll become super tanky so you don't have to worry about getting hit by a few skill shots and a few AA's from their ADC.
But also keep an eye on your HP, if you're at 50%-60% health back away for a bit and wait forWarmogs passive to kick in and heal you up and then go back into the fight.
Also if your team lacks a tank and desperately need one, you can swapRabadons for a second tank item turning Rumble into a makeshift tank, so if you decide to do this expect to get focused on a lot.
Fun fact: 99% of the time the enemy always thinks that the direction The Equalizer first lands is where Rumble will be coming from, so you can use that for a cheese kill in either Top lane or Bot Lane.
I always get a cheese kill with this play.
Step 1: Make sure the river brush isn't warded by either using a Control Ward or Oracle's Lens, I wouldn't recommend using the Scryer's Bloom near the river since it'll likely alert the person pushing to your side.
Step 2: After confirming that the river brush isn't warded either use the Blast Cone (if available) or Flash over the wall to the river,. If either are unavailable you can just walk in the river, given that theres no Scuttleward there.
Step 3: Now this where it gets a bit tricky especially if you still cant't aim The Equalizer. Aim your Ult slightly slanted to make a DoT wall toward the topside brush and make sure your Ult land first near your tower, this is where the mind games start.
Step 4: Naturally the enemy will think you'll be coming from the front since your Ult landed first near your tower and they'll instinctively make a scramble toward the brush since they know crossing your DoT wall of fire is a death sentence. So if they do go to the brush don't go toward them, head straight to the brush and cut them off.
Although there are times that they'll panic and mindlessly charge through your wall of death, so this time you'll have to go toward them (if you haven't used your Flash yet, you can use it to either get on top or chase them down.)
Now there are two things you need in order to do this successfully.
First: Map Awareness. You need to know where both the enemy Jungler and Midlaner are at AT ALL TIMES.
Second: Patience. If you see someone pushing to tower, wait and let them get to the tower before making a move,.
You can also use this in Bot Lane but you'll need to coordinate with your bot side teammates.
One last tip for landing The Equalizer
PRACTICE! PRACTICE! PRACTICE!
If you're still new to this champ and you want to learn more of his mechanics I suggest looking at haAnswiNkor's Guide or Staaf mixer's Guide those really helped me when I was still new at using Rumble.
Also I am not a pro I just like Rumble so I decided to main him and I just wanted to share the build I've been using that has been winning me a lot of games so far.
Tell me what you think if you try this build :)