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Recommended Items
Runes: Spellbook
1
2
Inspiration
Sorcery
+8 Ability Haste
+6 Armor
+6 Armor
Spells:
1
2
Spell Book
Ghost
Heal
Items
Ability Order QMax, 2 points on W into EMax
Soul Eater (PASSIVE)
Nasus Passive Ability
Champion Build Guide
Import The Item Set [Copy/Paste]
Build:
\/ \/
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Guide
Do you like top lane bruisers?
Do you like Dogs?
Do you like farming and stroking out for 10 minutes but then suddenly going Super Sayan and just beating your opponent with The Cane™?
YES? Then Nasus, the curator of the sands, is for you!
How to play Nasus, Tips And Pros/Cons.
Nasus is about getting Stacks for your Siphoning Strike by last-hitting them, keeping an equal or higher CS(Creep Score) and surviving for the first 10 minutes.
Tips to survive these first 10 minutes:
- Remember to watch out for ganks, unless you are fed and can 1v2.
- Don´t waste mana on Spirit Fire(E) to Poke and CS. Mana is important for Siphoning Strike(Q).
- Let him push, this will allow for easier ganks from your jungler and will make less vulnerable to their ganks.
After 10 minutes you will have bonus armor from Conditioning, bonus hp from Overgrowth, bonus damage from Sheen and a good amount of stacks, 18% bonus lifesteal from Soul Eater, some levels on Witherand/or Spirit Fire and lots of bonus stats from Fury of the Sands. At this point you can 1v1 your opponent and destroy them!
When to max Wither(W) second and when to max Spirit Fire(E) second?
- Spirit Fire is the best choise in most matchups because of its Armor Penetration that allows you to increase the damage from Siphoning Strike(Q) against armored targets. Essencial if you want to kill a tank like Malphite or a Sion in lane.
- Wither is the best against opponents that rely on their auto attacks to deal damage, because Wither reduces the attack speed of the target. Essencial if you want to win against Tryndamere.
Pros+Infinite Scaling! +Has great sustain. +Mid game monster. +Can carry. |
Cons-Weak early. -Vulnerable to early ganks. -No escapes. -Will need ganks. |
The Runes
I take Grasp of the Undying because it gives you the sustain you need to survive and also some bonus damage. Scales with Overgrowth so more damage and nice sinergy.
Demolish helps agains poke and all-ins.
Conditioning helps you become a mid-game monster.
Unflinching Gives great tenacity and slow resistance.
Triumph gives you sustain in team fights and is really op for bruisers like Nasus because it gives % hp back.
Legend: Tenacity for even more tenacity but you can also take Legend: Bloodline if they don't have any CC.
Demolish helps agains poke and all-ins.
Conditioning helps you become a mid-game monster.
Unflinching Gives great tenacity and slow resistance.
Triumph gives you sustain in team fights and is really op for bruisers like Nasus because it gives % hp back.
Legend: Tenacity for even more tenacity but you can also take Legend: Bloodline if they don't have any CC.
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