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Spells:
Exhaust
Flash
Ability Order
Mana Barrier (PASSIVE)
Blitzcrank Passive Ability
Introduction
*This guide is not %100 complete, I am simply releasing it early as Blitzcrank will be free this week. I plan on making some videos to accompany a more indepth strategy section at a later time.
This is my first guide for League of Legends. I'll try to be as clear as possible and explain all my decisions, but let me know if there is anything I can improve.

After saving up my first 6300 IP I purchased him and fed like crazy. I had no idea what I was doing, I couldn't land a skill shot to save my life, and so I moved on to other characters. Due to this experience, I really don't recommend Blitzcrank to new players. You need to be able to predict enemy movements and land skill shots consitently and confidently. If you want to get good at skill shotting I suggest you go play

On to the guide!

I've worn many hats in my time as Blitzcrank, but I find playing a "light" tank to be the most useful to a team. You'll serve as team fight initiator, kill-setter-upper, enemy team disruptor, and bodyguard to your team's carry. While you can serve as the only heavy character on your team in a pinch, having another primary tank or "light" tank to share the task of damage soaking will make your job much easier.
For runes I focus on stats that remain useful all game.
Greater Mark of DesolationArmor Penetration Marks and Greater Quintessence of DesolationArmor Penetration Quintessences allow you to deal near true damage with your
Power Fist and auto attacks early game, and keep your damage relevant later on.
Armor Seals allow you to soak up a lot more auto attacks and creep fire than you otherwise would, and
Magic Resist Glyphs mitigate a lot of enemy harassment.
Blitzcrank is deceptively weak early game, so these in combination with a couple of potions will keep you in your lane much longer than a naked robot.
Another option for Quintessences are
Movement Speed Quintessences. Combined with the
Quickness
Mastery and
Overdrive, you'll be rocketing across the map, at the cost of a little damage.
Greater Mark of DesolationArmor Penetration Marks and Greater Quintessence of DesolationArmor Penetration Quintessences allow you to deal near true damage with your




Another option for Quintessences are



My Mastery choice for
Blitzcrank is a pretty standard 9/0/21.
Focus on Cooldown Reduction, Mana Regen, and other Utility skills, as well as the amazing 15% Spell Penetration in offense.
I take Greed (shh haters) over a second point in Utility Mastery, because I feel that Blitzcrank really doesn't need either buff, and they should be handed over to an ally who can make better use of them. The extra 200 gold over the course of a game really can be handy, even though if you don't notice it.

Focus on Cooldown Reduction, Mana Regen, and other Utility skills, as well as the amazing 15% Spell Penetration in offense.
I take Greed (shh haters) over a second point in Utility Mastery, because I feel that Blitzcrank really doesn't need either buff, and they should be handed over to an ally who can make better use of them. The extra 200 gold over the course of a game really can be handy, even though if you don't notice it.
Building
Blitzcrank is fairly easy. The main obstacle is going to be your lack of Gold. Blitzcrank is pretty bad farmer unless left completely on his own, so you're likely going to end up with the lowest CS besides a pure support such as
Soraka.
Sheen.
It doesn't matter how you build, or how you play, just rush this item on
Blitzcrank. Always. It's just too good on him. Cost? Cheap. Mana? Great. AP? Decent. Passive? Destroys Faces.
Once I have my Sheen, I'll buy some
Boots (or
Ionian Boots of Lucidity if I can buy them immediately).
Next, my build already starts to diverge. If I'm getting denied or laning with a CS ***** like Ashe, I buy a Philosopher's Stone (at some point upgrade it to a
Eleisa's Miracle for the Tenacity) and then a Catalyst the Protector. If my lane has a couple kills or I'm getting a good number of minions, I skip the Stone and just grab the Catalyst. Both items are great for letting you hang onto a lane forever. I then get my Boots of Lucidity if I hadn't already.
A
Glacial Shroud is usually my next purchase. It bumps up your mana pool and allows you to take some hits from the angry AD carry you just
Rocket Grabbed. The extra Cooldown Reduction brings you to 39%CDR, which is near enough the max that it makes no difference.
Then I upgrade Catalyst to
Banshee's Veil. It's just plain overpowered.
That's the core build done (
). The rest of the items depend on what will make you the most useful to your team based on how the game has gone. Is your team being destroyed by a fed
Vayne? Upgrade your Shroud into a
Frozen Heart and slow her attacks down. Arm being chewed off by
Annie's bear Tibbers?
Force of Nature. If you're super fed, or the game is just dragging on forever, upgrade your Sheen into a
Trinity Force.
Really, Blitzcrank is extremely flexible, and best built with a mindset of being A) cost efficient and B) countering your enemy. Do not simply stack cookie cutter items that sound good.
*cough*
Manamune *cough*



It doesn't matter how you build, or how you play, just rush this item on

Once I have my Sheen, I'll buy some


Next, my build already starts to diverge. If I'm getting denied or laning with a CS ***** like Ashe, I buy a Philosopher's Stone (at some point upgrade it to a

A


Then I upgrade Catalyst to

That's the core build done (









Really, Blitzcrank is extremely flexible, and best built with a mindset of being A) cost efficient and B) countering your enemy. Do not simply stack cookie cutter items that sound good.
*cough*

Max out your
Rocket Grab. It's why you're playing Blitz in the first place. Some people say you only need one rank in it, but PLEASE rank it up first. Ranking it up doesn't cost any more mana. Ranking it up lets you throw more Grabs out. Ranking it up not only drags that
Ashe into your team, but soften her up for your team to burst her down before she
Flashes away. Max
Rocket Grab.
Your second priority is
Power Fist. A lot of your damage output is going to be coming from your
Power Fist +
Sheen combo, so having it back every couple seconds is a huge boon. It's cheap, spammable, and hits like a truck.
For
Overdrive, I usually only get one rank until I have everything else. One rank is enough to give you a huge amount of mobility, and you're not going to need the increased attack speed for much other than wailing on turrets. Better to get your Grab n' Fist up first.
Obviously, rank up
Static Field whenever you can. It's great for that extra bit of burst, it interrupts channels (like
Fiddlesticks' Ultimate), and the passive stings quite a bit in a 1v1 fight. With max CDR, it's also very spammable.




Your second priority is



For

Obviously, rank up


Almost always
Exhaust and
Flash.
Exhaust brings you to a total of four Crowd Control abilities. Grab/Stun, Knockup, Silence, and slow. Exhaust also partially shuts down the AD carry that's owning your team, allowing your team to safely burst them down.
Flash is of course a lame escape spell, but it's also an amazing offensive combo with
Rocket Grab, as it's virtually impossible to anticipate.
Ghost synergises with
Overdrive, but as you already have Overdrive in the first place, the need for more speed is lessened. It's still a decent pick.
Ignite is better taken for shutting down regen and lifesteal champions (
Dr. Mundo,
Swain, AD
Sion, etc. I don't advise getting it just for the sake of damage. You're job is to bring utility, not damage.












As Blitz, you'll benefit from laning with a character that has one or more of the following; Crowd Control, high burst damage, or harassment that ignores minions.
Basic strategies for each:
Crowd Control:

High Burst Damage:

Harassment: Get your partner to poke them until they come out from their minions, then

TL;DR

Here are some examples of good laning partners.












This is of course just a handful of suggestions. Just about anyone can lane well with a Blitz. Support tends to be weakest. but it's still workable.
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