Not Updated For Current Season
This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page
x
x

Did this guide help you? If so please give them a vote or leave a comment.
You can even win prizes by doing so!
Vote
Comment
I liked this Guide

I didn't like this Guide




Your votes and comments encourage our guide authors to continue
creating helpful guides for the League of Legends community.
Choose Champion Build:
Spells:
Exhaust
Flash
Ability Order
Mana Barrier (PASSIVE)
Blitzcrank Passive Ability
Introduction
Pros / Cons
spaaaaaaace |
Pros
+ // Extreme CC + // He can pull an enemy into him + // Deals a lot of dmg for a support + // Great engage + // Really fast with ![]() + // ![]() + // Deceptively tanky with ![]() |
space |
space |
Cons
- // Skill shot dependent - // Relies on your carry to ensure the kill after the pull - // Long cooldown on ![]() |
MARKS
i see 2 options here
defense
Greater Mark of Armor
or
offense
Greater Mark of Desolation
SEALS
Greater Seal of Replenishment
these are especially good early game when your mana pool isn't ridiculous so you can continue to use your abilities. blitz with no mana is useless
GLYPHS
Greater Glyph of Cooldown Reduction
CDR is bad *** on blitz. the pull has an ungodly cool down so some CDR goes a long way.
QUINTS
Greater Quintessence of Gold
as support you wont be getting any cs so this with your Pstone should take care of your gold. not to mention all those kills you and your carry will be getting :]
i see 2 options here
defense

or
offense
Greater Mark of Desolation
SEALS
Greater Seal of Replenishment
these are especially good early game when your mana pool isn't ridiculous so you can continue to use your abilities. blitz with no mana is useless
GLYPHS

CDR is bad *** on blitz. the pull has an ungodly cool down so some CDR goes a long way.
QUINTS

as support you wont be getting any cs so this with your Pstone should take care of your gold. not to mention all those kills you and your carry will be getting :]
DEFENSE
grab
Summoner's Resolve
if you take heal spell.
always take
Veteran's Scars
UTILITY
its very important that you take 3 points in
Strength of Spirit
. because end game you're gonna have a ton of mana and this really makes your hp regen go up alot.
i like to take 1 point in
Intelligence
because you dont get full cdr with this build so it helps a little.
take 4 points in
Swiftness
because blitz is movement speed based. this helps you get in position to pull them. or if you're faster than them you can just run right up and
Power Fist
Expanded Mind
gives you more mana for your
Mana Barrier so always take it
and take both
Greed
and
Wealth
got gp10 and extra gold for a
Regrowth Pendant and a sight ward
if you decide againt
Wealth
id max
Awareness
grab

always take

UTILITY
its very important that you take 3 points in

i like to take 1 point in

take 4 points in




and take both



if you decide againt


i max

max

as AD blitz these 2 abilities are your main damage source also.
















only boots i get on blitz regardless of anything

gives you good mana and regen. also gives a nice ad boost!

this is blitz best item imo. the sheen is crucial. zeal so you can get in position for the pulls and the phage giving you one more cc... blitz with more cc is funny :P hp is nice too.

best armor item hands down. fat mana. fat cdr. fat armor. nuff said.

best mr for blitz. spell shield is great for when you pull someone they cant retaliate. mana and hp is always a plus!

this should take your 6th item slot. you should be super tanky with this build. and your mana shield should be off the chart. this is great for low hp baiting because with a tri and your BT you should be able to **** anyone up.

if you arnt feeling the BT and you think your team can use some utility this is great for rushing in. also good for setting up pulls.
This is where blitz gets tricky. knowing what to get and when is crucial to a strong blitz. you will get the same items just in different order.
what and when you get items is based on your team comp and your gameplay.
Your team has no tank / initiate
you have 2 options early.
buy


or
buy a

after this you will want to rush


You and your carry are dominating early
rush a

Early Game
most of what you're doing early game is waiting in the bush trying to zone them off xp. Always be looking for opportunities to
Rocket Grab
after you pull them just hit e and you will automatically knock them up. once you use your combo you and your carry will need to decide to just harass and continue farming or chase them down and kill them. IF YOU WONT KILL THEM DO NOT CHASE! you will just end up taking too much dmg.
there are 2 ways to use your
Rocket Grab
1. pull them in between the creeps and knock them up
2.
Overdrive out of the bush and
Power Fist them. then
Rocket Grab them back into you as they run away
both of these are extremely effective
post 6 your combo will either be
Rocket Grab
Power Fist
Static Field
Overdrive
or
Overdrive
Power Fist
Static Field
Rocket Grab
Power Fist
you can use
Static Field and/or
Power Fist to cc the enemy as your carry runs away also.
most of what you're doing early game is waiting in the bush trying to zone them off xp. Always be looking for opportunities to

after you pull them just hit e and you will automatically knock them up. once you use your combo you and your carry will need to decide to just harass and continue farming or chase them down and kill them. IF YOU WONT KILL THEM DO NOT CHASE! you will just end up taking too much dmg.
there are 2 ways to use your

1. pull them in between the creeps and knock them up
2.



both of these are extremely effective
post 6 your combo will either be




or





you can use


the reason i play ad>ap is because imo he scales better with ad.
Power Fist does double dmg and with a
Sheen or [trinity force]] thats about triple dmg. not to mention it has an incredibly short cooldown.
Overdrive gives you over 50% atk speed also making him have a strong burst with your combo and still allowing you to deal dmg. perhaps your carry dis-enaged or died or isn't there you can still secure the kill alone.
ap blitz only have
Static Field as his only source of dmg. and i dont like relying on
Rocket Grab as a main dmg source because its not that easy to hit and it has a long cooldown.
Static Field and
Rocket Grab are reliable sources of cc and burst dmg with no ap. and with no ad i feel
Power Fist and
Overdrive are a complete waste.



ap blitz only have






above i have 2 builds shown. one is ad support and the other is tank support. either ay you get the same items at the end of the game. except
Shurelya's Battlesong and
Bloodthirster depending on late game.
build 1
this takes Greater Mark of Desolation and
Exhaust. and build ad before tankyness.
build 2
this takes
Greater Mark of Armor and
Heal. and builds tankyness before dmg.
thats really the only real difference. you can also mix and match to suit your teams needs.


build 1
this takes Greater Mark of Desolation and

build 2
this takes


thats really the only real difference. you can also mix and match to suit your teams needs.
You must be logged in to comment. Please login or register.