Click to open network menu
Join or Log In
Mobafire logo

Join the leading League of Legends community. Create and share Champion Guides and Builds.

Create an MFN Account






Or

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page

x
Bard Build Guide by BeastlyBogan

AD Offtank Breaking Bard || Top lanes worst nightmare

AD Offtank Breaking Bard || Top lanes worst nightmare

Updated on February 21, 2016
New Guide
Vote Vote
League of Legends Build Guide Author BeastlyBogan Build Guide By BeastlyBogan 2,620 Views 1 Comments
2,620 Views 1 Comments League of Legends Build Guide Author BeastlyBogan Bard Build Guide By BeastlyBogan Updated on February 21, 2016
x
Did this guide help you? If so please give them a vote or leave a comment. You can even win prizes by doing so!
Vote
Comment

You must be logged in to comment. Please login or register.

I liked this Guide
I didn't like this Guide
Commenting is required to vote!
Would you like to add a comment to your vote?

Your votes and comments encourage our guide authors to continue
creating helpful guides for the League of Legends community.

Spells:

LoL Summoner Spell: Flash

Flash

LoL Summoner Spell: Ignite

Ignite

Threats & Synergies

Threats Synergies
Extreme Major Even Minor Tiny
Show All
None Low Ok Strong Ideal
Extreme Threats
Ideal Synergies
Synergies
Ideal Strong Ok Low None

Welcome

Hey Fam, Welcome to my first guide. So, You're here because you're getting tired of league and looking for some absolutely shocking gameplay, right? Well Bard is the perfect champ. He's got everything you need; Two Stuns (Q,R), a heal (W) and of course mobility (E). If you want to piss your team off by making them think you're a troll, or if you're just intelligent enough to play this meta anyways, continue reading.
Back to Top

Background INFO:

Bard's passive, 'Travellers Call', is split into two parts:
1. Chimes
2. Meeps

CHIMES: Bard's presence causes sacred chimes to appear at random locations and linger for up to 10 minutes. Collecting a chime grants Bard bonus movement speed out of combat for 7 seconds, stacking up to 5 times, 20 + (1 per minute after 5 minutes) experience, and 12% maximum mana. Every 5 chimes Bard collects empower his .


MEEPS: Bard's presence attracts small spirits known as meeps to his side. Each of his basic attacks consumes a meep, dealing 30 - 465 (based on Chimes) ( + 20 per 5 chimes collected after 150) (+ 30% AP) bonus magic damage. At 5 Chimes, meeps slow damaged enemies by 25% - 80% (based on Chimes) for 1 second, and at 25 Chimes they splash the damage around the main target and in a cone behind them, with the cone's size increasing at 65 chimes. Meeps spawn every 8 / 7 / 6 / 5 / 4 seconds and Bard can hold up to 1 / 2 / 3 / 4 of them at a time.

COSMIC BINDING (Q)

ACTIVE: Bard fires a burst of spirit energy in the target direction, dealing magic damage to the first enemy struck and briefly slowing them by 60%.
MAGIC DAMAGE: 80 / 125 / 170 / 215 / 260 (+ 65% AP)
DISABLE DURATION: 1 / 1.2 / 1.4 / 1.6 / 1.8
After Cosmic Binding hits an enemy, the burst of energy passes through them and searches for secondary targets. If it hits a wall or a second enemy, it stuns both targets for the same duration, dealing the same magic damage to the second target as well.

CARETAKER'S SHRINE (W)

ACTIVE: Bard conjures a shrine at the target location that builds up in power over 10 seconds, up to 3 shrines active at once, which remain until consumed when a champion steps on them.
If the champion was an ally or Bard himself, they are healed for an amount based on the shrine's power and gain 50% bonus movement speed that decays over 1.5 seconds.
「 MINIMUM HEAL: 30 / 60 / 90 / 120 / 150 (+ 30% AP) 」

MAGICAL JOURNEY (E)

ACTIVE: Bard opens a one-way magical corridor through a piece of terrain in the target direction. Magical Journey will not cast unless it can open a corridor.
Both allies and enemies can pass through the corridor by right-clicking on it or its exit, with allies and Bard traveling at increased speed.
ALLY BONUS SPEED: 10 / 20 / 30 / 40 / 50%

TEMPERED FATE (R)

ACTIVE: Bard sends magical energy arcing to the target location, putting all units and structures in the target area into stasis for 2.5 seconds upon impact.
Epic monsters and turrets (excluding Dominion turrets and the Nexus Obelisk) are also put in stasis, despite normally being immune to crowd control.


Back to Top

The game

Start the game with Dorans, warding totem and some health pots before heading into lane.

Spend the first 10 minutes farming, and poking while you farm. If need be, get assistance from the jungle, but otherwise maintain the farming. Following the build above, focus on pushing lane before roaming. DONT FORGET to chime here and there, but never go to other lanes while in this time period.

If, at around the 15 minute mark, you feel comfortable with where you are, start roaming.

Bards Ult can be extremely useful, if utilised properly. Remember, it gives the zhonya's effect to all things except the nexus, so if aimed properly, you can dive turrets without taking hits.


I dont really want to type more, so just be careful and dont be scared of initiating, just remember: YOU ARE BARD, YOU CAN DO ANYTHING
Back to Top

Pros / Cons

Pros:
Extreme mobility late game
Extreme Damage late game (one shotting adcs)
Great Poke early game
Self healing
Stun
Low mana usage
Short cd on q

Cons:
Fairly small q range
Auto Attack range isnt too big
Fairly long cooldown on e
Download the Porofessor App for Windows
League of Legends Build Guide Author BeastlyBogan
BeastlyBogan Bard Guide
Vote Vote
Breaking Bard || Top lanes worst nightmare

League of Legends Champions:

Teamfight Tactics Guide