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Recommended Items
Runes: First Aid
+9 Adaptive (5.4 AD or 9 AP)
+9 Adaptive (5.4 AD or 9 AP)
+10% Tenacity/Slow Resist
Spells:
Exhaust
Flash
Items
Threats & Synergies
Sona
Kayle has good pressure but almost zero kill potential without the help of a jungler and this means a free laning phase for her. Going a melee support with poor engage into Sona is never a good option because it gives her too much space and her scalings are really powerful. Generally speaking, Kayle doesn't do well into any enchanter.
Master Yi
Amazing synergy now that Kayle's R deals damage, it helped Yi get resets really fast and snowball terribly well
Master Yi
Amazing synergy now that Kayle's R deals damage, it helped Yi get resets really fast and snowball terribly well
Champion Build Guide
- Denying light: Kayle's E is an auto attack reset, which means that you can use it to kill wards faster if pressed right after an auto attack.
- Time ticks away: Kayle's ultimate timing is crucial. Even tho it gets down to a really short cooldown.
- Scaling yourself: Try to stay in lane as much as possible. Kayle is a pretty level dependant support until at least lv11 because of the obvious limitations, so trying to catch up in exp is always good.
- Kill em all: Kayle's E works on fruit plants and yes, also blast cones.
- Afterglow: Kayle's Q cast time scales with her attack speed, included the one you get from her Passive. If you plan on fighting you can stack your passive on the wave that's pushing in (without taking cs) and try to go in.
Aery/Inspiration:
Primary Path:
EDIT: edited Scorch out for Gathering Storm, it's really really hard to proc it constantly compared to other supports and you're not planning to win lane with Kayle anyway, I think GS is much more solid.
Secondary Path:
- reduces Kayle's cooldowns even more and, as I already stated, CDR is her most important statistic, you never come online as Kayle support without it.
+
Glacial Augment/Sorcery:
Primary Path:
Secondary Path:
- (see above).
+
Fleet Footwork/Inspiration:
Primary Path:
Secondary path:
- should be your standard choice since, at the moment, winning lane is pretty important and it doesn't have many throwback compared to in even in hard matchups. If you're maxing Q, Spellthief is basically a must.
- gives Kayle a lot of gold and literally FREE mana sustain but it drops a lot of damage and pressure in the early game.
- I'm sure is not bad but you're playing a niche champion into a niche role with a niche build path, I wouldn't push my luck that much.
Boots:
- should be a rush. CDR is the most important stat in Kayle's new kit and it really makes the difference at every stage of the game. Pair these with the CDR from your starting item, the 10% from and the 10% from to cap at 40%/45% fairly easily.
- If you're already stacking CDR or you simply don't like lucidity boots, then or are viable damage options.
Core items:
- is Kayle's best friend. It's really easy to fill it because of her E and it makes her W heal for a ton. It also gives a lot of mana regen, please buy mana regen.
- is still meh after the nerfs, I don't like this item that much when it comes to first buy. I think that Ardent comes at its best when Kayle reaches lv11 because she can use the attack speed buff herself to push out a lot of damage.
EDIT: Archangel is a really good substitute, following the Sona trend in going Athene's+AP items. If Ardent didn't give on hit damage and attack speed to Kayle Archangel would always be more valuable but the synergy+cost are too much to pass up. Feel free to switch.
- makes Kayle scale her damage to really good levels and converts the excess of CDR into AP if you have Trascendence. It does cost a lot but there really aren't many other options in the support department, she doesn't use nor that well and she loses all the benefits from Knight's Vow after lv11.
- gives AP, that's the in depth reasoning.
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