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Recommended Items
Runes: First Aid
+9 Adaptive (5.4 AD or 9 AP)
+9 Adaptive (5.4 AD or 9 AP)
+15% Tenacity/Slow Resist
Spells:

Exhaust
Flash
Items
Threats & Synergies
Threats
Synergies
Show All
Extreme Threats

Sona
Kayle has good pressure but almost zero kill potential without the help of a jungler and this means a free laning phase for her. Going a melee support with poor engage into Sona is never a good option because it gives her too much space and her scalings are really powerful. Generally speaking, Kayle doesn't do well into any enchanter.

Master Yi
Amazing synergy now that Kayle's R deals damage, it helped Yi get resets really fast and snowball terribly well
Synergies

Master Yi
Amazing synergy now that Kayle's R deals damage, it helped Yi get resets really fast and snowball terribly well
Champion Build Guide
- Denying light: Kayle's E is an auto attack reset, which means that you can use it to kill wards faster if pressed right after an auto attack.
- Time ticks away: Kayle's ultimate timing is crucial. Even tho it gets down to a really short cooldown.
- Scaling yourself: Try to stay in lane as much as possible. Kayle is a pretty level dependant support until at least lv11 because of the obvious limitations, so trying to catch up in exp is always good.
- Kill em all: Kayle's E works on fruit plants and yes, also blast cones.
- Afterglow: Kayle's Q cast time scales with her attack speed, included the one you get from her Passive. If you plan on fighting you can stack your passive on the wave that's pushing in (without taking cs) and try to go in.
+
Aery/Inspiration:
Primary Path:
is the most reliable and valuable rune when it comes to trades.
is a must probably, Kayle has a lot of mana problems and she doesn't really benefit from Nullifying Orb nor Nimbous Cloak that much.
is a no brain, CDR is Kayle's most valuable stat.
can be switched for Gathering Storm freely, especially if you go for Coin and give up that early game pressure.EDIT: edited Scorch out for Gathering Storm, it's really really hard to proc it constantly compared to other supports and you're not planning to win lane with Kayle anyway, I think GS is much more solid.
Secondary Path:
are always a good choice because of Kayle's absurd mana costs, you don't need both Manaflow Band and Biscuits but the other choices are not that appealing.-
reduces Kayle's cooldowns even more and, as I already stated, CDR is her most important statistic, you never come online as Kayle support without it.
+
Glacial Augment/Sorcery:
Primary Path:
in an AoE after lv6 which can be really useful in teamfights due to its low cooldown and overall it's just a really viable option.
is just the best option, Stopwatch doesn't make much sense to me when her ult already gives a mobile stasis.
(see above).
(see above).Secondary Path:
(see above).-
(see above).
+
Fleet Footwork/Inspiration:
Primary Path:
Soraka because the rune is actually for sustain, but the second row has been a problem when taking in consideration other options. Thankfully, Kayle uses
really well even as a support so we can explore this tree with the eyes of a support for once.
is a great rune. A lot of Kayle's power lays in her ult and a lot of Kayle's weaknesses lay in
gives Kayle the attack speed she needs if you're going for a FULL support build and getting assists (aka, takedowns) is really easy due to her E. If you plan on skipping Nashor's which means going 2 support items+Deathcap or 3 support items you won't build ANY attack speed so this rune can really make the difference, especially after lv11.
is self-explanatory, it's just more damage and overall the best option.Secondary path:
and
are scaling runes so
and
are in my opinion the best options to complement Kayle's new kit.
or
-
-
-
-
-
should be your standard choice since, at the moment, winning lane is pretty important and it doesn't have many throwback compared to
in even in hard matchups. If you're maxing Q, Spellthief is basically a must.-
gives Kayle a lot of gold and literally FREE mana sustain but it drops a lot of damage and pressure in the early game.- I'm sure
is not bad but you're playing a niche champion into a niche role with a niche build path, I wouldn't push my luck that much.Boots:
-
should be a rush. CDR is the most important stat in Kayle's new kit and it really makes the difference at every stage of the game. Pair these with the CDR from your starting item, the 10% from
and the 10% from
to cap at 40%/45% fairly easily.- If you're already stacking CDR or you simply don't like lucidity boots, then
or
are viable damage options.Core items:
-
is Kayle's best friend. It's really easy to fill it because of her E and it makes her W heal for a ton. It also gives a lot of mana regen, please buy mana regen.-
is still meh after the nerfs, I don't like this item that much when it comes to first buy. I think that Ardent comes at its best when Kayle reaches lv11 because she can use the attack speed buff herself to push out a lot of damage.EDIT: Archangel is a really good substitute, following the Sona trend in going Athene's+AP items. If Ardent didn't give on hit damage and attack speed to Kayle Archangel would always be more valuable but the synergy+cost are too much to pass up. Feel free to switch.
-
makes Kayle scale her damage to really good levels and converts the excess of CDR into AP if you have Trascendence. It does cost a lot but there really aren't many other options in the support department, she doesn't use
nor
that well and she loses all the benefits from Knight's Vow after lv11.-
gives AP, that's the in depth reasoning.








































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