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Recommended Items
Spells:
Smite
Flash
Items
Ability Order
Umbra Blades (PASSIVE)
Nocturne Passive Ability
Threats & Synergies
Olaf
This matchup is really hard for nocturne. Olaf is one of the biggest jungle bullies in the game right now because he can start with doran's blade and does a million damage in early game skirmishes. The best way to deal with olaf is to avoid him in the jungle and farm as much as possible. If you get caught by olaf in the jungle, try flashing over a wall to survive. Most of the time olaf runs ghost and he won't be able to chase you anymore. For jungle dueling: Try to dodge or block olaf's axes because they do a lot of damage and slow you by a lot. If you can make olaf overshoot his axe and pull him away from it, he will do significantly less damage and you can win the fight. Olaf attacks faster and heals more when he gets low on health so be careful!
(Recommended) Early armor helps you take less damage from your clear and helps him to win early duels against other junglers. |
(VS Magic) Magic Resist is necessary if they have a lot of magic damage on the other team especially if they have a burst mage like Syndra or Fizz. |
(VS Low Magic) In other scenarios you can use cooldown reduction glyphs if you don't need the magic resist. Cooldown reduction will greatly help reducing the long cooldown of your ultimate. |
(Recommended) This is more efficient in value than attack damage quints and this will greatly help you clear faster. |
Going 21/9 is a more damage focused set up and it helps Nocturne dueling as well as assassinate squishy targets. Taking Double-Edged Sword helps Nocturne to do 2% more damage while only taking 1% more. This is definitely worth it for an assassin like him. Taking Butcher and Feast makes him clear a bit faster and better sustain in the jungle. Both Fury and Sorcery are good on Nocturne. Fury directly gives him more damage as Sorcery will lower the cooldown on his spells and most importantly the cooldown of his ultimate so taking either one is fine. Rest of the masteries are pretty standard for an attack damage jungler.
(Passive) Umbra Blades Cooldown: 10 seconds |
(Q) Duskbringer Cooldown: 10 seconds |
(W) Shroud of Darkness Cooldown: 20/18/16/14/12 seconds |
(E) Unspeakable Horror Cooldown: 15/14/13/12/11 seconds |
(R) Paranoia Cooldown: 180/140/100 seconds |
Starting Items Hunter's Machete + Health Potionx2 This is the standard set up for almost all junglers. Nothing too special here. Stealth Ward is good for scouting early game and can help to scout out parts of the map. I recommend switching to Sweeping Lens at some point because I feel that it is more useful after level 9 due to its one minute cooldown. |
Stalker's Blade The core jungle item for Nocturne is Stalker's Blade - Warrior. It gives you extra crowd control which helps Nocturne during his ganks and skirmishes. |
Blade of the Ruined King Blade of the Ruined King does a few things for Nocturne. For one it gives him an extra crowd control for when he goes in also giving him a bit more burst damage. This item also allows him to split push more effectively. Since his ultimate has a 3500 range at max rank you can split push a side lane and then use his ultimate to get to the mid lane. |
Situational Items All other items on Nocturne are pretty situational but in most cases you want to start building tank. If you need cheap and effective magic resist, Hexdrinker is a good buy but generally Banshee's Veil is better because it will block a spell as you ult into the enemy back line. Randuin's Omen is a good choice if you need armor and you will be able to slow your target after you ult in with its active. In the case where you are really fed you can always go for Youmuu's Ghostblade. It will help you burst down your target as well as a good item for split pushing. |
In the early game focus on farming and counter ganking. Nocturne's ganks aren't that bad early game, but he's weaker than most other junglers before level 6, doesn't have a real gap closer pre-6, and isn't very good if he falls behind so be careful about when choosing to gank. Farming is usually the safest option.
(Mid Game)
In the mid game, try to make plays every time that your ult is up. Any lane can be ganked by walking through the lane with Paranoia so any time you see someone out of position and you don't think it's a bait, go for it. I think that bot lane is the best lane to gank with Nocturne because of how strong supports can get and because you can usually take dragon or a turret after a successful gank.
(Late Game)
In the late game, Nocturne can be a very good split pusher because of how much range his ult has at max rank and because he's a great assassin/duelist. Try to get the rest of your team to group middle while you split push a side lane, then ult to them when the fight starts.
(Team Fights)
In team fights, it's generally best to dive onto the enemy carries and try to assassinate them. With Blade of the Ruined King, Nocturne can kill most carries by himself. Do as much damage as you can and then back off before you die and try to peel their divers off your carries if you can't kill the other team's carries.
While it's not the best way to use your ultimate but it can serve as an escape since it blacks out the enemy's vision. When you use your ultimate you should wait to go in instead of rushing in right away. The extra time in the dark could be very favorable for your team to catch them off guard.
Nocturne can be used together with many other champions like Orianna, Shen, and Ahri. In Orianna and Shen's case Nocturne helps them close the gap for their ultimates. In Ahri's case the darkness part of the ultimate lets Ahri get close to a priority target and kill them before they have time to react.
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